/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
return propertyMap;
}
-/**
- * @brief Computes and center position by using transform properties.
- * @param[in] anchorPoint anchorPoint of an actor.
- * @param[in] positionUsesAnchorPoint positionUsesAnchorPoint of an actor.
- * @param[in] size size of an actor.
- * @param[in] scale scale of an actor.
- * @param[in] orientation orientation of an actor.
- */
-Vector3 CalculateCenterPosition(
- const Vector3& anchorPoint,
- const bool positionUsesAnchorPoint,
- const Vector3& size,
- const Vector3& scale,
- const Quaternion& orientation)
-{
- Vector3 centerPosition;
- const Vector3 half(0.5f, 0.5f, 0.5f);
- const Vector3 topLeft(0.0f, 0.0f, 0.5f);
- // Calculate the center-point by applying the scale and rotation on the anchor point.
- centerPosition = (half - anchorPoint) * size * scale;
- centerPosition *= orientation;
-
- // If the position is ignoring the anchor-point, then remove the anchor-point shift from the position.
- if(!positionUsesAnchorPoint)
- {
- centerPosition -= (topLeft - anchorPoint) * size;
- }
- return centerPosition;
-}
-
} // anonymous namespace
TransitionBasePtr TransitionBase::New()
void TransitionBase::PreProcess(Dali::Animation animation)
{
- mAnimation = animation;
+ mAnimation = animation;
// Retrieve original property map of mTarget to backup and to reset after transition is finished.
mOriginalPropertyMap = GetOriginalProperties(mTarget);
mMoveTargetChildren = false;
// Set world transform and color to the target control to make it independent of the parent control and its transition.
// The properties will be returned at the TransitionFinished() method.
- Matrix targetWorldTransform = GetWorldTransform(mTarget);
+ Matrix targetWorldTransform = DevelActor::GetWorldTransform(mTarget);
Vector3 targetPosition, targetScale;
Quaternion targetOrientation;
targetWorldTransform.GetTransformComponents(targetPosition, targetOrientation, targetScale);
- Vector4 targetColor = GetWorldColor(mTarget);
+ Vector4 targetColor = DevelActor::GetWorldColor(mTarget);
mTarget.SetProperties(PROPERTY_MAP_INDEPENDENT_CONTROL);
mTarget[Dali::Actor::Property::POSITION] = targetPosition;
mAnimation.Reset();
}
-Matrix TransitionBase::GetWorldTransform(Dali::Actor actor)
-{
- enum InheritanceMode
- {
- DONT_INHERIT_TRANSFORM = 0,
- INHERIT_POSITION = 1,
- INHERIT_SCALE = 2,
- INHERIT_ORIENTATION = 4,
- INHERIT_ALL = INHERIT_POSITION | INHERIT_SCALE | INHERIT_ORIENTATION,
- };
-
- std::vector<Dali::Actor> descentList;
- std::vector<InheritanceMode> inheritanceModeList;
- Dali::Actor currentActor = actor;
- int inheritance = 0;
- do
- {
- inheritance = (static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_ORIENTATION)) << 2) +
- (static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_SCALE)) << 1) +
- static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_POSITION));
- inheritanceModeList.push_back(static_cast<InheritanceMode>(inheritance));
- descentList.push_back(currentActor);
- currentActor = currentActor.GetParent();
- } while(inheritance != DONT_INHERIT_TRANSFORM && currentActor);
-
- Matrix worldMatrix;
- Vector3 localPosition;
- for(unsigned int i(descentList.size() - 1); i < descentList.size(); --i)
- {
- Vector3 anchorPoint = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::ANCHOR_POINT);
- Vector3 parentOrigin = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::PARENT_ORIGIN);
- bool positionUsesAnchorPoint = descentList[i].GetProperty<bool>(Dali::Actor::Property::POSITION_USES_ANCHOR_POINT);
- Vector3 size = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::SIZE);
- Vector3 actorPosition = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::POSITION);
- Quaternion localOrientation = descentList[i].GetProperty<Quaternion>(Dali::Actor::Property::ORIENTATION);
- Vector3 localScale = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::SCALE);
-
- Vector3 centerPosition = CalculateCenterPosition(anchorPoint, positionUsesAnchorPoint, size, localScale, localOrientation);
- if(inheritanceModeList[i] != DONT_INHERIT_TRANSFORM && descentList[i].GetParent())
- {
- Matrix localMatrix;
- Vector3 parentSize = descentList[i + 1].GetProperty<Vector3>(Dali::Actor::Property::SIZE);
- if(inheritanceModeList[i] == INHERIT_ALL)
- {
- localPosition = actorPosition + centerPosition + (parentOrigin - Vector3(0.5f, 0.5f, 0.5f)) * parentSize;
- localMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
-
- //Update the world matrix
- Matrix tempMatrix;
- Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
- worldMatrix = tempMatrix;
- }
- else
- {
- Vector3 parentPosition, parentScale;
- Quaternion parentOrientation;
- worldMatrix.GetTransformComponents(parentPosition, parentOrientation, parentScale);
-
- if((inheritanceModeList[i] & INHERIT_SCALE) == 0)
- {
- //Don't inherit scale
- localScale /= parentScale;
- }
-
- if((inheritanceModeList[i] & INHERIT_ORIENTATION) == 0)
- {
- //Don't inherit orientation
- parentOrientation.Invert();
- localOrientation = parentOrientation * localOrientation;
- }
-
- if((inheritanceModeList[i] & INHERIT_POSITION) == 0)
- {
- localMatrix.SetTransformComponents(localScale, localOrientation, Vector3::ZERO);
- Matrix tempMatrix;
- Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
- worldMatrix = tempMatrix;
- worldMatrix.SetTranslation(actorPosition + centerPosition);
- }
- else
- {
- localPosition = actorPosition + centerPosition + (parentOrigin - Vector3(0.5f, 0.5f, 0.5f)) * parentSize;
- localMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
- Matrix tempMatrix;
- Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
- worldMatrix = tempMatrix;
- }
- }
- }
- else
- {
- localPosition = actorPosition + centerPosition;
- worldMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
- }
- }
-
- return worldMatrix;
-}
-
-Vector4 TransitionBase::GetWorldColor(Dali::Actor actor)
-{
- std::vector<Dali::Actor> descentList;
- std::vector<Dali::ColorMode> inheritanceModeList;
- Dali::Actor currentActor = actor;
- Dali::ColorMode inheritance = Dali::ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA;
- do
- {
- inheritance = currentActor.GetProperty<Dali::ColorMode>(Dali::Actor::Property::COLOR_MODE);
- inheritanceModeList.push_back(inheritance);
- descentList.push_back(currentActor);
- currentActor = currentActor.GetParent();
- } while(inheritance != Dali::ColorMode::USE_OWN_COLOR && currentActor);
-
- Vector4 worldColor;
- for(unsigned int i(descentList.size() - 1); i < descentList.size(); --i)
- {
- if(inheritanceModeList[i] == USE_OWN_COLOR || i == descentList.size() - 1)
- {
- worldColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
- }
- else if(inheritanceModeList[i] == USE_OWN_MULTIPLY_PARENT_ALPHA)
- {
- Vector4 ownColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
- worldColor = Vector4(ownColor.r, ownColor.g, ownColor.b, ownColor.a * worldColor.a);
- }
- else if(inheritanceModeList[i] == USE_OWN_MULTIPLY_PARENT_COLOR)
- {
- Vector4 ownColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
- worldColor *= ownColor;
- }
- }
-
- return worldColor;
-}
-
} // namespace Internal
} // namespace Toolkit
#define DALI_TOOLKIT_INTERNAL_TRANSITION_BASE_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
}
protected:
-
/**
* @brief Set property map which will be used as a animation start properties.
* @param[in] propertyMap propertyMap that will be used as a start value of transition.
}
/**
- * @brief Gets world transform of input Actor.
- * @param[in] actor actor for get world transform.
- */
- Matrix GetWorldTransform(Dali::Actor actor);
-
- /**
- * @brief Gets world color of input Actor.
- * @param[in] actor actor for get world color.
- */
- Vector4 GetWorldColor(Dali::Actor actor);
-
- /**
* @brief Returns whether this transition will be applied to children of target or not.
*/
bool IsTransitionWithChild() const
}
private:
- Dali::Toolkit::Control mTarget; ///< Target that will be animated.
- Dali::Actor mCopiedActor; ///< Copied View that will replace mTarget during transition
- Dali::Animation mAnimation; ///< Property animations for the transition of mTarget
- AlphaFunction mAlphaFunction; ///< Alpha function that will applied for the property animation
- Property::Map mStartPropertyMap; ///< Start properties to be animated. (world transform)
- Property::Map mFinishPropertyMap; ///< Finish properties to be animated. (world transform)
- Property::Map mOriginalPropertyMap; ///< Original properties of mTarget to be used to restore after the transition is finished.
- Dali::TimePeriod mTimePeriod; ///< TimePeriod of transition
- bool mTransitionWithChild; ///< True, if mTarget transition is inherit to its child Actors.
- ///< If this is false, the child Actors are moved to the child of mCopiedActor that will have original properties of target Actor during Transition.
- bool mMoveTargetChildren; ///< Flag, if mTransitionWithChild is false and mTarget has children than True.
- bool mIsAppearingTransition; ///< True, if this transition is appearing transition.
- bool mIsPairTransition; ///< True, if this transition is started from a Control to another Control.
+ Dali::Toolkit::Control mTarget; ///< Target that will be animated.
+ Dali::Actor mCopiedActor; ///< Copied View that will replace mTarget during transition
+ Dali::Animation mAnimation; ///< Property animations for the transition of mTarget
+ AlphaFunction mAlphaFunction; ///< Alpha function that will applied for the property animation
+ Property::Map mStartPropertyMap; ///< Start properties to be animated. (world transform)
+ Property::Map mFinishPropertyMap; ///< Finish properties to be animated. (world transform)
+ Property::Map mOriginalPropertyMap; ///< Original properties of mTarget to be used to restore after the transition is finished.
+ Dali::TimePeriod mTimePeriod; ///< TimePeriod of transition
+ bool mTransitionWithChild; ///< True, if mTarget transition is inherit to its child Actors.
+ ///< If this is false, the child Actors are moved to the child of mCopiedActor that will have original properties of target Actor during Transition.
+ bool mMoveTargetChildren; ///< Flag, if mTransitionWithChild is false and mTarget has children than True.
+ bool mIsAppearingTransition; ///< True, if this transition is appearing transition.
+ bool mIsPairTransition; ///< True, if this transition is started from a Control to another Control.
};
} // namespace Internal
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void Transition::OnPlay()
{
- Dali::Toolkit::Control sourceControl = mSourceControl.GetHandle();
+ Dali::Toolkit::Control sourceControl = mSourceControl.GetHandle();
Dali::Toolkit::Control destinationControl = mDestinationControl.GetHandle();
if(!sourceControl || !sourceControl[Dali::Actor::Property::CONNECTED_TO_SCENE] ||
!destinationControl || !destinationControl[Dali::Actor::Property::CONNECTED_TO_SCENE])
}
//Make startPropertyMap and finishPropertyMap to use for property animation.
- Matrix sourceWorldTransform = GetWorldTransform(sourceControl);
+ Matrix sourceWorldTransform = DevelActor::GetWorldTransform(sourceControl);
Vector3 sourcePosition, sourceScale;
Quaternion sourceOrientation;
sourceWorldTransform.GetTransformComponents(sourcePosition, sourceOrientation, sourceScale);
- Matrix destinationWorldTransform = GetWorldTransform(destinationControl);
+ Matrix destinationWorldTransform = DevelActor::GetWorldTransform(destinationControl);
Vector3 destinationPosition, destinationScale;
Quaternion destinationOrientation;
destinationWorldTransform.GetTransformComponents(destinationPosition, destinationOrientation, destinationScale);
startPropertyMap.Insert(Dali::Actor::Property::SCALE, sourceScale);
finishPropertyMap.Insert(Dali::Actor::Property::SCALE, destinationScale);
- Vector4 sourceColor = GetWorldColor(sourceControl);
- Vector4 destinationColor = GetWorldColor(destinationControl);
+ Vector4 sourceColor = DevelActor::GetWorldColor(sourceControl);
+ Vector4 destinationColor = DevelActor::GetWorldColor(destinationControl);
startPropertyMap.Insert(Dali::Actor::Property::COLOR, sourceColor);
finishPropertyMap.Insert(Dali::Actor::Property::COLOR, destinationColor);