György Straub [Fri, 22 Dec 2017 14:18:45 +0000 (14:18 +0000)]
DALi Version 1.3.5
Change-Id: I350b280d63968fb20b945370b62b815ea0fd4122
Francisco Santos [Fri, 15 Dec 2017 11:18:40 +0000 (11:18 +0000)]
DALi Version 1.3.4
Change-Id: I1c0edcd5c5ec8fb96c814f741b5dfc3f193bf432
Adeel Kazmi [Wed, 13 Dec 2017 12:15:43 +0000 (12:15 +0000)]
Merge "Add DALI_LOG_RELEASE_INFO for debug" into devel/master
David Steele [Fri, 8 Dec 2017 14:32:52 +0000 (14:32 +0000)]
DALi Version 1.3.3
Change-Id: Ifcec90b975450465b0be56081b327f697860c5f6
sunghyun kim [Mon, 4 Dec 2017 10:22:35 +0000 (19:22 +0900)]
Add DALI_LOG_RELEASE_INFO for debug
DALi need to new macro for debug
it can use without debug option
Change-Id: Ifdf500770cf06e6fd03c1163762cfe1cbd7e80db
Adeel Kazmi [Fri, 1 Dec 2017 09:22:52 +0000 (09:22 +0000)]
DALi Version 1.3.2
Change-Id: I47428654234f5d4257447cea03ec260a9a782bb1
Heeyong Song [Thu, 30 Nov 2017 05:40:17 +0000 (05:40 +0000)]
Merge "Refactoring Animation Update" into devel/master
Adeel Kazmi [Wed, 29 Nov 2017 12:34:44 +0000 (12:34 +0000)]
Merge "Change Dali::Thread, Dali::Mutex and Dali::ConditionalWait to use std::thread from C++ 11 instead of pthread APIs" into devel/master
Kimmo Hoikka [Thu, 17 Aug 2017 13:51:33 +0000 (14:51 +0100)]
Change Dali::Thread, Dali::Mutex and Dali::ConditionalWait to use std::thread from C++ 11 instead of pthread APIs
Change-Id: I257035b0ba4a4c32dea52551dd0b39acb06575ba
Heeyong Song [Wed, 29 Nov 2017 02:47:09 +0000 (11:47 +0900)]
Update doxygen comments
Change-Id: I1c9705fbe86d10f9a0059fc8f57fbc2c02774c6f
Seoyeon Kim [Tue, 28 Nov 2017 05:08:33 +0000 (14:08 +0900)]
Update doxygen comments
- Parameter of member Dali::Actor::LowerBelow is not documented.
- Parameter of member Dali::Actor::RaiseAbove is not documented.
Change-Id: I692ef5048d9c89a3e630a2077ff530ded30b6dfc
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Agnelo Vaz [Fri, 24 Nov 2017 11:55:43 +0000 (11:55 +0000)]
DALi Version 1.3.1
Change-Id: I55343bb97a95adec13a46892f417e9713c41d02e
Heeyong Song [Tue, 28 Feb 2017 06:20:55 +0000 (15:20 +0900)]
pan-gesture code refactor and environment variables
Change-Id: Ief4bcc44a8a34fd319aa13b4372c87948848386f
Adeel Kazmi [Thu, 9 Nov 2017 14:51:01 +0000 (14:51 +0000)]
Disable certain GL calls when depth and/or stencil buffers are not available
Change-Id: Ibe949280e963e3ffbbe46d99499b4415c4b86ec0
adam.b [Fri, 17 Nov 2017 14:45:44 +0000 (14:45 +0000)]
DALi Version 1.3.0
Change-Id: I41bf5e6a090f60e59b9d42663652e7b6c80cd7fa
Eunki Hong [Thu, 9 Nov 2017 05:22:19 +0000 (14:22 +0900)]
Refactoring Animation Update
Refactor animation update rootine so defeat some bugs.
1) ProgressReachedSignal works fine when speedfactor < 0
2) ProgressReachedSignal not works when marker value is out of range
3) ProgressReachedSignal works fine when looped
Also, use signvalue of speedfactor so reduce if-else branch of arithmetic comparision
Change-Id: Ia8a9d242b3d094f1acaa87633ac3107e6220ecfa
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 10 Nov 2017 16:21:18 +0000 (16:21 +0000)]
Merge "Vector2 is a struct" into devel/master
Victor Cebollada [Fri, 10 Nov 2017 07:20:06 +0000 (07:20 +0000)]
DALi Version 1.2.65
Change-Id: Ifc2577f900cd7446c1b8754e74ad73002655aa5e
Francisco Santos [Tue, 7 Nov 2017 17:46:25 +0000 (17:46 +0000)]
Vector2 is a struct
Change-Id: I1299b0223c6eb773a84e49e7b806648b6d9827d6
Victor Cebollada [Wed, 8 Nov 2017 11:01:41 +0000 (11:01 +0000)]
Caches stencil glStencilFunc() and glStencilOp() calls.
Change-Id: I970ec25b1a6ab39c284c561bf96c81a1515b9434
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Victor Cebollada [Tue, 7 Nov 2017 15:36:19 +0000 (15:36 +0000)]
Avoid calling glActiveTexture() unnecessarily.
* glActiveTexture() is called before glBindTexture(). The context
caches both calls but the Render::Texture was not using it.
Change-Id: Idd6880f3c27ab180dbcb2bce8f219966039cc41d
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Eunki Hong [Mon, 6 Nov 2017 07:10:35 +0000 (16:10 +0900)]
Bug fix at DevelAnimation::ProgressReashedSignal
Fix one bug in this patch
Progress reach signal required value were initialized when loop is done.
But if mLoopCount == 0 (unlimited looping) then signal required value is not initialized.
See UtcDaliAnimationProgressCallbackWithLoopingP() and UtcDaliAnimaionProgressCallbackWithLoopingP2().
P() use SetLoopCount and P2() use SetLooping(true).
Previous version only pass P() and fail P2().
now both P() and P2() will pass
Change-Id: Ie60ea087a00afb8a919cb935b083f207a1e34557
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 3 Nov 2017 16:26:43 +0000 (16:26 +0000)]
Merge "Bug fix at PlayAfter" into devel/master
György Straub [Fri, 3 Nov 2017 12:27:01 +0000 (12:27 +0000)]
DALi Version 1.2.64
Change-Id: Ife7f393136c3d1a0086139e2877e3f17ab4ecc91
Eunki Hong [Thu, 26 Oct 2017 17:20:02 +0000 (02:20 +0900)]
Bug fix at PlayAfter
Fix two major bugs
1) when elapsed time is bigger then remain delaytime.
For example, when elapsed time is 0.016s and delaytime is 0.001s.
Previous version just delete 0.001s, and do nothing
--> Information of 0.015 seconds is missed
2) when speedfactor is negative.
Previous version do something like, remain_delay -= elapstime * speedfactor;
In this case, if speed factor is negative, remain_delay time will increase
so unlimited loop was occured in this case
Change-Id: Ib59a276a14a513fd34b458156cb29a0250c8cc70
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Victor Cebollada [Thu, 12 Oct 2017 15:32:21 +0000 (16:32 +0100)]
Render to Frame Buffer Object.
* A new feature has been added to dali-core/dali-adaptor to
measure the performance above 60 fps avoiding the vsync.
It renders the frames into a Frame Buffer Object. However,
is possible to render into the default Frame Buffer every
certain number of frames.
* Usage: $ DALI_FPS_TRACKING=1 DALI_RENDER_TO_FBO=30 path_to_DALi_app
Will render into the Frame Buffer Object 29 frames of 30, the 30th
will be rendered into the Frame Buffer. Will show as well the FPS.
Change-Id: I37b3ae6efaf9e618f9cf34583c75db4187327044
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Victor Cebollada [Wed, 25 Oct 2017 15:03:40 +0000 (16:03 +0100)]
RenderTaskProcessor code cleaning.
* Removes a cut & pasted code.
Change-Id: I927fe965209ee3209604385094e0ed6c8e9d8657
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Umar [Fri, 27 Oct 2017 11:10:49 +0000 (12:10 +0100)]
DALi Version 1.2.63
Change-Id: Ia3df398437884f4d4ad426b8d4ec99abf03bffed
Adeel Kazmi [Thu, 26 Oct 2017 18:36:21 +0000 (18:36 +0000)]
Revert "Mark uniform map as not having changed when it's ready"
This reverts commit
bc9ed8c7486e0ba70037da450899473264e4e0ce.
Change-Id: If190c15e92048e848455e6ff0eae0320eeaed129
Francisco Santos [Wed, 25 Oct 2017 17:28:45 +0000 (18:28 +0100)]
Mark uniform map as not having changed when it's ready
Change-Id: I6a3e893dbfd3d487dc96d961669fcff9cd68eb03
Heeyong Song [Wed, 25 Oct 2017 04:23:13 +0000 (04:23 +0000)]
Merge "Change to process events when the application is paused" into devel/master
Adeel Kazmi [Tue, 24 Oct 2017 14:17:13 +0000 (14:17 +0000)]
Merge "Ensured Random::Range does not overflow" into devel/master
Heeyong Song [Tue, 24 Oct 2017 02:35:17 +0000 (11:35 +0900)]
Fix SCREEN_POSITION error
Change-Id: I07e7104e14b30c330c7266b44a6a20b28accff23
Heeyong Song [Mon, 25 Sep 2017 06:59:13 +0000 (15:59 +0900)]
Change to process events when the application is paused
Change-Id: I1a798c461962ce34eed99d97971a85012e1e08b4
David Steele [Mon, 23 Oct 2017 18:08:00 +0000 (19:08 +0100)]
Ensured Random::Range does not overflow
If rand() & 0xfff is equal to 0xfff, then the range computation would
overflow past max value due to float inaccuracy.
Changed the order of terms to prevent overflow (whilst retaining
compile time division).
Change-Id: I286e0b5c31438f32f59e53dc7a8745745369d16e
Signed-off-by: David Steele <david.steele@samsung.com>
adam.b [Mon, 23 Oct 2017 09:48:15 +0000 (10:48 +0100)]
Bounding box clipping fix
Fixes issue occurring when two or more clipping areas are direct siblings and previous sibling becomes automatically a parent.
Change-Id: I0d0fd3718c41a7737cda0152d2b25682bff9ab79
Victor Cebollada [Mon, 23 Oct 2017 08:14:35 +0000 (09:14 +0100)]
Do nothing if the same size is set to the stage.
* Every time the surface is resized the camera,
the root layer the system overlay and the default
render task are updated.
Change-Id: I9aebc544796ded5059661e885085d8ee50d11146
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Richard Huang [Fri, 20 Oct 2017 11:42:49 +0000 (12:42 +0100)]
DALi Version 1.2.62
Change-Id: I4eb87af310e36a5ad2ab37eff0e4406f722a2a3e
Seoyeon Kim [Wed, 11 Oct 2017 02:53:06 +0000 (11:53 +0900)]
Add Property::EXTENTS type
- Extents is a collection of 4 uint16_t.
Change-Id: Ia39db06622d22775cc8a81e61d991508b0f760d3
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
HyunJu Shin [Mon, 16 Oct 2017 00:51:54 +0000 (00:51 +0000)]
Merge "Initialize mTextureSet in RenderItem" into devel/master
greynaga [Fri, 13 Oct 2017 13:59:17 +0000 (14:59 +0100)]
DALi Version 1.2.61
Change-Id: I9772d281aed8df17af6a1e28990c1e1d3c49d1b1
Seoyeon Kim [Fri, 13 Oct 2017 11:10:09 +0000 (20:10 +0900)]
Initialize mTextureSet in RenderItem
Change-Id: Id0353acea6bb7efc4dfbdf914f5d8bfea99f0607
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Eunki Hong [Tue, 10 Oct 2017 02:41:13 +0000 (11:41 +0900)]
Fix LoopingMode::AUTO_REVERSE behavior when LoopCount is 1
Let's think some animation s.t. start = 0, target = 2, duration = 2.
if LoopingMode is RESTART, animation will works like
RESTART +---------------------------------> t
LoopCount = 0 | 0 - 1 - 2`- 1 - 2`- 1 - 2`- 1 - ...
LoopCount = 3 | 0 - 1 - 2`- 1 - 2`- 1 - 2 - 2 - ...
LoopCount = 2 | 0 - 1 - 2`- 1 - 2 - 2 - 2 - 2 - ...
LoopCount = 1 | 0 - 1 - 2 - 2 - 2 - 2 - 2 - 2 - ...
(2` mean value become 0 after value become 2)
But if Looping Mode is AUTO_REVERSE, animation will works like
AUTO_REVERSE +---------------------------------> t
LoopCount = 0 | 0 - 2 - 0 - 2 - 0 - 2 - 0 - 2 - ...
LoopCount = 3 | 0 - 2 - 0 - 2 - 0 - 2 - 0 - 0 - ...
LoopCount = 2 | 0 - 2 - 0 - 2 - 0 - 0 - 0 - 0 - ...
LoopCount = 1 | 0 - 1 - 2 - 2 - 2 - 2 - 2 - 2 - ...
Previous code think that LoopCount == 1 is not looping mode.
But "ONLY IF LoopCount == 1, We don't auto reversing your animation" is non-sense
This patch change animation works like
AUTO_REVERSE +---------------------------------> t
LoopCount = 1 | 0 - 2 - 0 - 0 - 0 - 0 - 0 - 0 - ...
Note : Patch set 4 is previous code. so, Fail at UtcDaliAnimationSetLoopingModeP3
Change-Id: Ie938864ba17c1b923021f87c29859f98f7241a43
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 10 Oct 2017 15:16:37 +0000 (15:16 +0000)]
Merge "Add types to Device::SubClass" into devel/master
Seoyeon Kim [Tue, 10 Oct 2017 08:04:01 +0000 (17:04 +0900)]
Initialize Random::Range()
- For security, the random number generator would be initialized
to use rand().
Change-Id: I6930001c41001ec217bf706d84dc15b71a17d1fe
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Heeyong Song [Wed, 27 Sep 2017 07:43:22 +0000 (16:43 +0900)]
Add types to Device::SubClass
Change-Id: I15d51283f0e7c9e7281ce36f5cad07f94a471e78
Adeel Kazmi [Fri, 6 Oct 2017 16:42:16 +0000 (16:42 +0000)]
Merge "Fast bounding-box clipping feature" into devel/master
Adeel Kazmi [Fri, 6 Oct 2017 15:54:18 +0000 (16:54 +0100)]
DALi Version 1.2.60
Change-Id: Ib1abc4944e268ed54fa7cf2d48cf3756bd213e73
Tom Robinson [Fri, 22 Sep 2017 17:04:51 +0000 (18:04 +0100)]
Fast bounding-box clipping feature
* API: Actor::Property::CLIPPING_MODE enum: ClippingMode::CLIP_TO_BOUNDING_BOX
* Actors/Views with CLIP_TO_BOUNDING_BOX will also be rendered.
* Note: Demo will be pushed separately
Change-Id: I55d6da274861b4f4ef1473996c8572733964d47f
Adeel Kazmi [Tue, 3 Oct 2017 17:45:28 +0000 (18:45 +0100)]
Add macro for Public API read-only properties
Change-Id: I7f3acc4cbf8c9b4346059656379965f8c96184d1
Adeel Kazmi [Fri, 29 Sep 2017 17:44:46 +0000 (18:44 +0100)]
Moved some Actor APIs to the Public API
Change-Id: I2f2d9dcd542ac9d9472dd7b31e6b6a5ab6c7443a
Adeel Kazmi [Fri, 29 Sep 2017 16:01:17 +0000 (17:01 +0100)]
Move device codes & related TouchData & KeyEvent methods to Public API
Change-Id: I241cac5fb236d02bc87a0aeb71b2bca0cb0985b1
Adeel Kazmi [Fri, 29 Sep 2017 10:04:24 +0000 (11:04 +0100)]
Moved some Animation Devel APIs to the Public API
Change-Id: I00b44927867a3328d4fb59d7221c584eb3e453c6
Adeel Kazmi [Fri, 29 Sep 2017 12:51:34 +0000 (12:51 +0000)]
Merge changes Iebb3261e,I67abf9f4 into devel/master
* changes:
Moved Dali::Vector functions to support C++11 range-based loop to Public API
Move GLES 3.0 floating point pixel formats to Public API
Adeel Kazmi [Fri, 29 Sep 2017 12:50:41 +0000 (12:50 +0000)]
Merge "Move WeakHandle to the Public API" into devel/master
Francisco Santos [Fri, 29 Sep 2017 12:19:06 +0000 (13:19 +0100)]
DALi Version 1.2.59
Change-Id: I06a5c94f9aa0fa3e3259bf40c4c3089e6af7c01a
Adeel Kazmi [Thu, 28 Sep 2017 17:03:41 +0000 (18:03 +0100)]
Moved Dali::Vector functions to support C++11 range-based loop to Public API
Change-Id: Iebb3261eb8880d80e7a8a950f263510197ba7408
Adeel Kazmi [Thu, 28 Sep 2017 14:38:17 +0000 (15:38 +0100)]
Move WeakHandle to the Public API
Change-Id: Ie324f3da23047374b6a857b1d74ca5867caa2969
Adeel Kazmi [Thu, 28 Sep 2017 15:13:49 +0000 (16:13 +0100)]
Move GLES 3.0 floating point pixel formats to Public API
Change-Id: I67abf9f4063080bd1a0f4c258d2b80bfd6284da1
David Steele [Mon, 25 Sep 2017 10:11:50 +0000 (10:11 +0000)]
Merge "Revert "Initialize random number generator"" into devel/master
David Steele [Fri, 22 Sep 2017 14:23:24 +0000 (15:23 +0100)]
DALi Version 1.2.58
Change-Id: I23786c16cdc0634c08427874cc13f13ddcf7fa6e
Adeel Kazmi [Fri, 22 Sep 2017 14:05:47 +0000 (14:05 +0000)]
Revert "Initialize random number generator"
This reverts commit
44a82fbf3adc959512e01c02cc8fdd1448041d76.
Change-Id: I0fd10645614e815463a75046a3bae089e778a76a
Adeel Kazmi [Thu, 21 Sep 2017 11:03:08 +0000 (11:03 +0000)]
Merge "Initialize random number generator" into devel/master
Adeel Kazmi [Tue, 19 Sep 2017 14:33:03 +0000 (15:33 +0100)]
Change the order of the nodes when actors are moved
This is required because certain clipping scenarios stopped working as we only changed the depth
index on the nodes but not the order in which they appear in the container.
Clipping relied on the order of the nodes in the hieararchy.
Change-Id: I7194c35318f55c326fe82886d6b58a865999e7bc
Agnelo Vaz [Fri, 15 Sep 2017 10:09:23 +0000 (11:09 +0100)]
DALi Version 1.2.57
Change-Id: I7d9384b3c3d89dc55d897df554e07d1d14b3a757
Seoyeon Kim [Fri, 15 Sep 2017 02:17:11 +0000 (11:17 +0900)]
Initialize random number generator
- Call to function 'rand()' is insecure.
Change-Id: I696e689ad6e02b5349c6546c4648a0aaff2c58d6
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Kimmo Hoikka [Thu, 14 Sep 2017 17:04:41 +0000 (18:04 +0100)]
Test macros print just filename and not full path, all tests throw and harness catches tests
Change-Id: Ia62531a485a1e05625704f0c6ccef3d18390e9c0
David Steele [Wed, 13 Sep 2017 17:25:50 +0000 (17:25 +0000)]
Merge "Fix SVACE issue" into devel/master
Seoyeon Kim [Fri, 8 Sep 2017 02:11:39 +0000 (11:11 +0900)]
Fix SVACE issue
- Initialize mNode member at scene-graph-camera.cpp:154
- Even though 'siblings.front()' conditional at 5210 line prevents
siblings[i-1] at 5217 line from being, to clarify the range,
'size_t i' variable begins 1 in actor-impl.cpp
Change-Id: Ie3c99db4ab4bf879387dd04beb2867115ba8eef5
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
adam.b [Fri, 8 Sep 2017 08:27:07 +0000 (09:27 +0100)]
DALi Version 1.2.56
Change-Id: I83e8f7085e0b032a4a6751e282976382a6f0dac3
taeyoon0.lee [Thu, 7 Sep 2017 13:49:14 +0000 (22:49 +0900)]
Set false in inherit layout direction when SetProperty( LAYOUT_DIRECTION, ... ) is called
- If app developer SetProperty( LAYOUT_DIRECTION, ... ), INHERIT_LAYOUT_DIRECTION should be always false.
Change-Id: Ifc1855e667e188c3d8dd468aa188c7acac268733
Adeel Kazmi [Thu, 7 Sep 2017 12:08:54 +0000 (13:08 +0100)]
Fixed coverage
Change-Id: Iadb1b6823282812c4902ba78c937df915e758d5b
taeyoon0.lee [Thu, 7 Sep 2017 04:47:28 +0000 (04:47 +0000)]
Merge "Modified Layout direction property" into devel/master
taeyoon0.lee [Wed, 30 Aug 2017 12:43:15 +0000 (21:43 +0900)]
Modified Layout direction property
- LAYOUT_DIRECTION_INHERITANCE to INHERIT_LAYOUT_DIRECTION
- Added behavior by INHERIT_LAYOUT_DIRECTION
Change-Id: Ia911a834821bd4fa38d44c7fb93d100ac4514450
Denis Khalikov [Thu, 23 Mar 2017 10:05:21 +0000 (13:05 +0300)]
Support dual ABI
Change-Id: I9f0f491d6485fe3c8c535d732f824a030825b1e5
Umar [Fri, 1 Sep 2017 11:35:02 +0000 (12:35 +0100)]
DALi Version 1.2.55
Change-Id: Id9c669c2eb751b7bfc825a1f07127624db28f972
Adeel Kazmi [Thu, 31 Aug 2017 10:00:39 +0000 (10:00 +0000)]
Merge "Revise installing a license file in automated-test" into devel/master
Heeyong Song [Tue, 29 Aug 2017 02:33:35 +0000 (11:33 +0900)]
Revert "Change Dali::Thread, Dali::Mutex and Dali::ConditionalWait to use std::thread from C++ 11 instead of pthread APIs"
This reverts commit
c659ac010b256880530f33e657876ffbee95b769.
It caused GBS build error in Tizen 4.0.
Change-Id: I50858dda10d27b0d928d087c26c6e1b125925170
taeyoon0.lee [Tue, 22 Aug 2017 15:17:24 +0000 (00:17 +0900)]
Added signal for layout direction
Change-Id: Ib29281a44e6d8bdcbe6df56360b11643c0186d53
Adeel Kazmi [Fri, 25 Aug 2017 13:00:15 +0000 (13:00 +0000)]
Merge "Change Dali::Thread, Dali::Mutex and Dali::ConditionalWait to use std::thread from C++ 11 instead of pthread APIs" into devel/master
Francisco Santos [Fri, 25 Aug 2017 10:48:25 +0000 (11:48 +0100)]
DALi Version 1.2.54
Change-Id: Ifacf591d87a6888f7950bf236801e76c888e2f5b
Youngjae Shin [Tue, 22 Aug 2017 05:26:40 +0000 (14:26 +0900)]
Revise installing a license file in automated-test
Change-Id: I4a0940bfcac12057f3012427824a9f6c75813610
David Steele [Thu, 24 Aug 2017 13:33:30 +0000 (13:33 +0000)]
Merge "Ensure Animatable component properties can be animated" into devel/master
Adeel Kazmi [Thu, 24 Aug 2017 12:52:46 +0000 (12:52 +0000)]
Merge changes I57a04bbc,I14901695 into devel/master
* changes:
Added option to test harness execution to only summarize failures
Added CMake build system
Kimmo Hoikka [Thu, 17 Aug 2017 13:51:33 +0000 (14:51 +0100)]
Change Dali::Thread, Dali::Mutex and Dali::ConditionalWait to use std::thread from C++ 11 instead of pthread APIs
Change-Id: I249a75bcf5bda7c4a747182cfb95710db244477f
Adeel Kazmi [Wed, 23 Aug 2017 18:35:47 +0000 (19:35 +0100)]
Ensure Animatable component properties can be animated
Before this patch, when we tried to animate a component of a registered animatable property, there would be an assert.
Change-Id: I4abd6627c340c513154a351bce8c36a83038a8f4
David Steele [Wed, 23 Aug 2017 18:26:49 +0000 (19:26 +0100)]
Added option to test harness execution to only summarize failures
Change-Id: I57a04bbc5901c1113eaed2e8cb3291f03b08f37b
Adeel Kazmi [Wed, 23 Aug 2017 15:11:44 +0000 (16:11 +0100)]
Added Animatable Component Registration Macro for Devel API
Change-Id: I4465d45bf656747e960a72187d4ce5e505b98ec4
David Steele [Fri, 18 Aug 2017 20:14:36 +0000 (21:14 +0100)]
Added CMake build system
Added a secondary folder build/tizen-cmake which implements a CMake equivalent of
autotools
Ensured coverage rules work fine.
(Note, doesn't have a pkg-config setup, as dali-core doesn't need one)
Change-Id: I14901695eabc0c8f8b6462b6e0c46dfa1664e750
Signed-off-by: David Steele <david.steele@samsung.com>
Victor Cebollada [Mon, 21 Aug 2017 14:07:11 +0000 (15:07 +0100)]
Ensure all users can run the unit test cases on the same machine.
Change-Id: Iba197387621e1c00a1596bda20460b7059c95210
Signed-off-by: Victor Cebollada <v.cebollada@ex1.seri.co.uk>
minho.sun [Mon, 21 Aug 2017 07:12:27 +0000 (07:12 +0000)]
Merge "Make warning message instead of Assert when getting Child Property" into devel/master
taeyoon0.lee [Mon, 21 Aug 2017 04:53:02 +0000 (04:53 +0000)]
Merge "Added property of layout direction for RTL/LTR support" into devel/master
minho.sun [Thu, 10 Aug 2017 04:37:18 +0000 (13:37 +0900)]
Make warning message instead of Assert when getting Child Property
If there is no child property, makes warning message instead of Assert
and ignores behaviour.
Change-Id: I0ac8936e203607a14a6891228b54955cf3702f7a
Signed-off-by: minho.sun <minho.sun@samsung.com>
Victor Cebollada [Fri, 18 Aug 2017 09:20:06 +0000 (10:20 +0100)]
DALi Version 1.2.53
Change-Id: I54ecff9e1a778a67afc92a31aa5306ae21fdbbb5
taeyoon0.lee [Mon, 14 Aug 2017 15:42:10 +0000 (00:42 +0900)]
Added property of layout direction for RTL/LTR support
Change-Id: I515ef33ca7501731706a199c06030457a4e8c289
David Steele [Wed, 16 Aug 2017 13:14:18 +0000 (13:14 +0000)]
Merge "change DALI_COMPILE_TIME_ASSERT to use static_assert from C++ 11" into devel/master
David Steele [Wed, 16 Aug 2017 12:13:38 +0000 (12:13 +0000)]
Merge "Replace GCC specific __thread with C++ 11 keyword thread_local" into devel/master
Kimmo Hoikka [Wed, 16 Aug 2017 12:11:19 +0000 (13:11 +0100)]
change DALI_COMPILE_TIME_ASSERT to use static_assert from C++ 11
Change-Id: Id88005a34a42c372a007def8cee9ae5a15debe46
Kimmo Hoikka [Wed, 16 Aug 2017 10:55:33 +0000 (11:55 +0100)]
Replace GCC specific __thread with C++ 11 keyword thread_local
Change-Id: I8bfd5684a7c198a332c81362eb643851bf2d5e77
Kimmo Hoikka [Wed, 2 Aug 2017 12:06:15 +0000 (13:06 +0100)]
fix CppCheck error in Quaternion
dali/public-api/math/quaternion.cpp 54 useInitializationList
Change-Id: Ib207e9e84642fde5a75d0c106f2a43417885a757