Avoid calling glActiveTexture() unnecessarily. 60/159360/1
authorVictor Cebollada <v.cebollada@samsung.com>
Tue, 7 Nov 2017 15:36:19 +0000 (15:36 +0000)
committerVictor Cebollada <v.cebollada@samsung.com>
Wed, 8 Nov 2017 09:28:52 +0000 (09:28 +0000)
commit3ed1b4ee9d310989b3da67e51e31039c9e32714a
tree826279c356038969af556fe0d7bef0b636e9e8f6
parentec18bfc8801217432e672fe40f8d50b98d1c70cb
Avoid calling glActiveTexture() unnecessarily.

* glActiveTexture() is called before glBindTexture(). The context
  caches both calls but the Render::Texture was not using it.

Change-Id: Idd6880f3c27ab180dbcb2bce8f219966039cc41d
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
dali/internal/render/gl-resources/context.cpp
dali/internal/render/gl-resources/context.h
dali/internal/render/renderers/render-texture.cpp