* Default Constructor
*/
Quaternion::Quaternion()
- : mVector( 0.0f, 0.0f, 0.0f, 1.0f )
+: mVector( 0.0f, 0.0f, 0.0f, 1.0f )
{
}
-Quaternion::Quaternion( float cosThetaBy2, float iBySineTheta, float jBySineTheta, float kBySineTheta ) :
- mVector( iBySineTheta, jBySineTheta, kBySineTheta, cosThetaBy2 )
+Quaternion::Quaternion( float cosThetaBy2, float iBySineTheta, float jBySineTheta, float kBySineTheta )
+: mVector( iBySineTheta, jBySineTheta, kBySineTheta, cosThetaBy2 )
{
}
Quaternion::Quaternion( const Vector4& vector )
+: mVector( vector )
{
- mVector = vector;
}
Quaternion::Quaternion( Radian angle, const Vector3& axis )