Eunki, Hong [Wed, 8 Jun 2022 04:55:40 +0000 (13:55 +0900)]
Free GlyphData buffer
We make GlyphData's buffer as malloc.
So, we need to change the release method as free.
Change-Id: Id3c1b7ed9f6b8683b05440edc1c6f52fca5fb6c1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 7 Jun 2022 15:33:13 +0000 (15:33 +0000)]
Merge "Fix bug when we use bitmap font." into devel/master
Eunki, Hong [Tue, 7 Jun 2022 13:42:50 +0000 (22:42 +0900)]
Fix bug when we use bitmap font.
We can use custom bitmap font without using glyph.
In this case, glyphBuffer can be RGBA.
Current logic assume that glyphBuffer only L8 if isColor is false.
This patch it that case works well
Change-Id: Ia68bfb4a292cb4bc34f4041b55f2a9d661e58df7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 25 Apr 2022 10:41:39 +0000 (19:41 +0900)]
Make some visual use DecoratedVisualRenderer
Make some visual use DecoratedVisualRenderer s.t. use some properties as default :
CORNER_RADIUS
CORNER_RADIUS_POLICY
BORDERLINE_WIDTH
BORDERLINE_COLOR
BORDERLINE_OFFSET
BLUR_RADIUS
Now BORDERLINE_WIDTH and BLUR_RADIUS informations can be accessed in
dali-core level. So we can calculate update size
Change-Id: Ib9d20d202a939acf70eac12f602b05c1451e1030
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 7 Jun 2022 09:59:22 +0000 (09:59 +0000)]
Merge "Minor reduce textlabel creation time." into devel/master
Eunki, Hong [Tue, 17 May 2022 09:51:37 +0000 (18:51 +0900)]
Delete useless define of default shaders
We can use #if defined(~~) instead of #ifndef ~~ #define ~~ 0
Now we can check the shader more clean environment.
Change-Id: Icaf79367ccdeb0a3bd53d47aaacd00ad8f352a64
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 26 May 2022 12:54:19 +0000 (21:54 +0900)]
Minor reduce textlabel creation time.
1. Reduce the multiply operations during TypeSetter
combine each glyph on bitmap.
2. Every textlabel hold it's own TextController
and each TextController try to get StyleManager's configure.
In this case, there was some operation
from const Property::Map to Property::Map. It required vector copy.
So I make that we don't copy the vector anymore.
Change-Id: Ie2853b54d8dc0e6685bb11afe7d91faaae0b5acd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 3 Jun 2022 11:37:42 +0000 (11:37 +0000)]
Merge "Fix visual defect during text scroll" into devel/master
Eunki, Hong [Fri, 3 Jun 2022 09:10:49 +0000 (18:10 +0900)]
Sync UTC with text shape method.
Harfbuzz shape algorithm have some bug if we use Emoji.
So, make UTC don't check advance value if we test Emoji.
Change-Id: I502c6b9ed4233b27723d9f379c958fb718d9c928
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 2 Jun 2022 05:54:18 +0000 (14:54 +0900)]
Fix visual defect during text scroll
Change-Id: Idf9d2f3bbf08dcb0832b1493ce9c3526f12440ae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Wed, 1 Jun 2022 10:56:18 +0000 (10:56 +0000)]
Merge "DALi Version 2.1.25" into devel/master
Richard Huang [Wed, 1 Jun 2022 10:15:11 +0000 (11:15 +0100)]
DALi Version 2.1.25
Change-Id: I87da0bfd9384da3a3d9c3a1192d7e6234925cd11
David Steele [Wed, 1 Jun 2022 08:42:40 +0000 (08:42 +0000)]
Merge "Fix svace issue for dli-extra" into devel/master
Bowon Ryu [Tue, 31 May 2022 10:55:22 +0000 (10:55 +0000)]
Merge "Refactoring related-runs for the mutable-markup (Spannable)" into devel/master
ssabah [Mon, 16 May 2022 13:51:13 +0000 (16:51 +0300)]
Refactoring related-runs for the mutable-markup (Spannable)
We created common abstract class to inherit all run class that are needed for mutable-markup (Spannable)
- ColorRun
- CharacterSpacingCharacterRun
- FontDescriptionRun
- UnderlinedCharacterRun
- StrikethroughCharacterRun
- BoundedParagraphRun
Change-Id: I47cea29e0c9d833068b731402de68ae20cabb9d9
ssabah [Wed, 11 May 2022 14:21:06 +0000 (17:21 +0300)]
Ignore vertical line alignment when the line spacing is negative
This is to resolved cut-off in first-line when line-spacing is negative
and vertical line alignment is bottom or middle.
Testing code:
https://github.com/wonrst/NUI-Test/blob/main/text-vertical-line-align/verticalline.cs
This patch should be preceded by the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/274097
Change-Id: I80e6d838ad08f7f34d79f6018bb44ae467c7a89a
Abdulleh Ghujeh [Wed, 20 Apr 2022 10:07:07 +0000 (13:07 +0300)]
fix issue with VerticalLineAlignment with multiple font sizes
when having multi-line, every line contains text that have different font size.
VerticalLineAlignment does not work properly.
Change-Id: I89b2a1b0c3a01c6cd79dc8de3c0e42876e2b7251
seungho [Mon, 30 May 2022 04:55:50 +0000 (13:55 +0900)]
Fix svace issue for dli-extra
Change-Id: Ide4188cd0df8b114428175c0a490f46dc0d43a54
Signed-off-by: seungho <sbsh.baek@samsung.com>
seungho [Wed, 18 May 2022 12:08:22 +0000 (21:08 +0900)]
Enable to use GPU masking in image visual
Change-Id: I37673b02dfa6764a1ebf87a68193c839a6b6212d
Signed-off-by: seungho <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 27 May 2022 12:18:51 +0000 (12:18 +0000)]
Merge "DALi Version 2.1.24" into devel/master
Seungho BAEK [Fri, 27 May 2022 12:13:16 +0000 (12:13 +0000)]
Merge "GPU Alpha Masking for Animated Image Visual" into devel/master
Adeel Kazmi [Fri, 27 May 2022 12:01:05 +0000 (13:01 +0100)]
DALi Version 2.1.24
Change-Id: I84e156bccaccb2b977b1ddca2c59d6f58a75bf86
seungho [Mon, 16 May 2022 06:09:59 +0000 (15:09 +0900)]
GPU Alpha Masking for Animated Image Visual
Change-Id: I7d0f44a73063a16d1e57acf40739c58239487c43
Signed-off-by: seungho <sbsh.baek@samsung.com>
Heeyong Song [Fri, 27 May 2022 02:52:42 +0000 (11:52 +0900)]
Fix automated test failures about the SvgVisual
Change-Id: I4aef4278e54337e484ef66a4dfa5229c407fbd5e
sunghyun kim [Thu, 26 May 2022 10:10:30 +0000 (10:10 +0000)]
Merge "Apply premultiply in animated image visual" into devel/master
Bowon Ryu [Thu, 26 May 2022 09:38:52 +0000 (09:38 +0000)]
Merge "Fix key event propagation in text controller" into devel/master
Heeyong Song [Thu, 26 May 2022 01:08:39 +0000 (01:08 +0000)]
Merge "Trigger svg loading early" into devel/master
Heeyong Song [Tue, 17 May 2022 10:41:10 +0000 (19:41 +0900)]
Trigger svg loading early
Change-Id: Ie715e242d32ca68060c8503809222960f545ae60
tscholb [Fri, 20 May 2022 09:38:29 +0000 (18:38 +0900)]
Apply premultiply in animated image visual
animated-image-visual not properly apply premultiply.
so i make this patch to apply it.
Change-Id: I8b0a2b123ba6789f91163169ded93e07c6170e49
joogab.yun [Wed, 25 May 2022 05:15:23 +0000 (14:15 +0900)]
The FocusChanged event callback is called before the FocusLost and FocusGained event callbacks.
Change-Id: Idb145bdd0f9f74e84287ab783a34a72485667ae8
Bowon Ryu [Tue, 24 May 2022 12:05:06 +0000 (21:05 +0900)]
Fix key event propagation in text controller
The KeyEvent::UP of DALI_KEY_BACK is not propagated from text controller,
this interferes with the behavior of the parent view in some cases.
Change-Id: Ib20c6f91203af2c27d1030cc2025964f87834195
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Mon, 23 May 2022 05:11:56 +0000 (05:11 +0000)]
Merge "Add text selection popup style" into devel/master
Adeel Kazmi [Fri, 20 May 2022 12:26:35 +0000 (12:26 +0000)]
Merge "DALi Version 2.1.23" into devel/master
Adam Bialogonski [Fri, 20 May 2022 10:16:31 +0000 (11:16 +0100)]
DALi Version 2.1.23
Change-Id: I1699d66d1291c2cc98b22a5bd4ada63b25aa10be
Artur Świgoń [Fri, 13 May 2022 11:42:32 +0000 (13:42 +0200)]
[AT-SPI] Make DevelControl::GetAccessibilityRelations() equivalent to Accessible::GetRelationSet()
The previous std::vector<std::vector<Address>> return type, in which the
RelationType enumeration value served as an index to the outer vector,
can be changed to std::vector<Relation>, which is more compact (there
are very few relations per control in practice). Also, the relation
target type is now Accessible*, which is more useful than Address.
Change-Id: I9f7b86d7415e1711b8a81cd66e271ff9cdffd5c2
Bowon Ryu [Fri, 8 Apr 2022 09:59:45 +0000 (18:59 +0900)]
Add text selection popup style
Change-Id: I8d9a34784d485a70fb244b1eaecca0e299a4b90b
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 18 May 2022 11:22:32 +0000 (20:22 +0900)]
Fix text render issue when use tiling
Due to the "uTextColorAnimatable" uniform values are not registered
into tiling renderer, It show some strange color when we required
some tiling text feature.
This patch make that all other renderers in mRenderList also have
there own constraint relative with TextLabel's TEXT_COLOR index
so tilied renderes also rendering well
Change-Id: I36198372f1a585529b25080919bf96be939577fa
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 16 May 2022 08:48:14 +0000 (17:48 +0900)]
Store VisualUrl's hash result, and reuse it
When we request load of animated image visual,
It will generate the image url's hash for every frame.
This patch cache the VisualUrl's hash result so
We don't need to re-calculate hash for the same image url.
Change-Id: I637e7d2dc141f25164fb96337d76031f44c2152f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 18 May 2022 09:09:18 +0000 (09:09 +0000)]
Merge "Change conflict of some visual's Impl namespace" into devel/master
Eunki Hong [Wed, 18 May 2022 08:04:33 +0000 (08:04 +0000)]
Merge "Optimize some text-typesetter rendering operations" into devel/master
Eunki Hong [Wed, 18 May 2022 08:04:08 +0000 (08:04 +0000)]
Merge "Fix Textlabel bug if size height is bigger than 16384" into devel/master
Eunki, Hong [Fri, 13 May 2022 06:30:25 +0000 (15:30 +0900)]
Optimize some text-typesetter rendering operations
1. Make pixelwise iterations range more tightly.
ex) for(i=0;~~) if(i<X) continue; --> for(i=X;~~)
2. Make some pixelwise operations use precalculated color
ex) in DrawBackgroundColor, we don't change the target color.
So, we can specificate that color will be writed for each pixel.
It can reduce some float point data operations.
3. Make CombineImageBuffer reuse the memory.
CombineImageBuffer only used in Typesetter class. (It was private API)
and this API never use it's member value.
And also, All that API caller replace one of pixel buffer
either top or bottom.
So now, I move this API in unnamed namespace function +
store the result into already exist pixel buffer
so we can reduce some memory allocation time.
Change-Id: Id20b2b75e39ccf56b7d08f0b8c8e1e6bea4b7820
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho BAEK [Tue, 17 May 2022 10:53:44 +0000 (10:53 +0000)]
Merge "Make highp for some variable for 3d model shader" into devel/master
Eunki, Hong [Tue, 17 May 2022 09:12:36 +0000 (18:12 +0900)]
Fix Textlabel bug if size height is bigger than 16384
Instance fix bug.
text-style shader requied both style texture and overlay style texture.
But for some special case, overlay style texture didnt applied.
TODO : Actually, we need to shrink text relative shaders.
It should be done in future.
Change-Id: Ib2239d5e3b13b946cac964e494027dbaebfe6a02
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Tue, 17 May 2022 10:11:45 +0000 (10:11 +0000)]
Merge "Support asynchronous svg loading" into devel/master
seungho [Mon, 16 May 2022 13:54:41 +0000 (22:54 +0900)]
Make highp for some variable for 3d model shader
Change-Id: Iecff23b041466ef4d9086989813da85715a2c115
Signed-off-by: seungho <sbsh.baek@samsung.com>
seungho [Mon, 16 May 2022 11:35:30 +0000 (20:35 +0900)]
Make shader version be top of the code
Change-Id: Iaa2ab8e68bd43ea8e439cbfbc1fd04f0a45349a5
Signed-off-by: seungho <sbsh.baek@samsung.com>
Eunki, Hong [Mon, 16 May 2022 10:33:40 +0000 (19:33 +0900)]
Change conflict of some visual's Impl namespace
ConnectionTracker now use struct Impl.
So, some namespaces conflict with that names usage.
Change-Id: Iae4e1d165e624c331e7c6e6035727a29bcdd9e20
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho [Mon, 25 Apr 2022 14:38:15 +0000 (23:38 +0900)]
Modify default shader according to the gltf pbr spec
- Add uColorFactor.
In glTF, color factor can be used as a color when there isn't color texture,
but it is also used to be multiplied with base color that is sampled from color texture.
In previous implementation, when there isn't color texture, color factor is converted
as single pixel texture.
If the texture is from color factor, we shouldn't multiply color factor again.
But, we couldn't notify whether the texture is from image file or color factor.
- Add vertex color
- Add uMetallicFactor, uRoughnessFactor
- Use #ifdef instead of single value texture.
- Use pre-computed brdf texture.
- Modify alpha mode
Change-Id: I048b793a4481b65da5ce07d0d3e263ae74b2ab59
Signed-off-by: seungho <sbsh.baek@samsung.com>
David Steele [Fri, 13 May 2022 15:43:39 +0000 (15:43 +0000)]
Merge "Apply EncodedImageBuffer with Atlas" into devel/master
Adeel Kazmi [Fri, 13 May 2022 11:06:29 +0000 (11:06 +0000)]
Merge "DALi Version 2.1.22" into devel/master
Richard Huang [Fri, 13 May 2022 11:01:20 +0000 (12:01 +0100)]
DALi Version 2.1.22
Change-Id: I89d8996908f0852cd10939a7223c6a02036cedc5
Heeyong Song [Wed, 11 May 2022 09:54:06 +0000 (18:54 +0900)]
Support asynchronous svg loading
Change-Id: I46e977fa00fd9a173663b253867e198ac9c40cc8
joogab.yun [Tue, 3 May 2022 09:43:16 +0000 (18:43 +0900)]
1. Rather than DoMoveFocusWithinLayoutControl() being done from the parent If the currently focused actor is also a layout Control,
DoMoveFocusWithinLayoutControl() should be performed starting from the currently focused actor.
2. If the actor returned through GetNextKeyboardFocusableActor() is itself, it becomes an infinite loop.
So It should recurse DoMoveFocusWithinLayoutControl() only when not yourself.
Change-Id: I8ad1f868151337a9e13869682c99c5a19b82bb0f
joogab.yun [Fri, 13 May 2022 03:25:36 +0000 (12:25 +0900)]
Reverts the patch that prevents focus set when parent is visible when false due to backward compatibility issue.
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-toolkit/+/274317/
Change-Id: I5a2152395238596dbccd4e6b064c990a0d802930
Eunki Hong [Fri, 13 May 2022 03:00:54 +0000 (03:00 +0000)]
Merge "Cache animated image's frame index" into devel/master
Eunki Hong [Fri, 15 Oct 2021 07:05:58 +0000 (00:05 -0700)]
Apply EncodedImageBuffer with Atlas
Allow to use atlas with EncodedImageBuffer.
Change-Id: Id98ac9507327215c8a8c4b6b04b3460214ac654d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Lukasz Oleksak [Thu, 12 May 2022 13:03:26 +0000 (13:03 +0000)]
Merge "[AT-SPI] Call EmbedAtkSocket() from WebViewAccessible" into devel/master
Eunki, Hong [Thu, 21 Apr 2022 07:34:31 +0000 (16:34 +0900)]
Cache animated image's frame index
There is no reason to multiple decoding for same-image's same-frame loading.
It just increase our memory useage and CPU usage.
This patch cache animated image's frame index so
we can re-use already decoded frame informations.
+
For more, Due to the animated image decoding can hold big amount of observers
in one frame, we need to reduce runtime of NotifyObservers API.
This patch also reduce NotifyObservers time complexity from O(N^2) to O(N).
Note : We can't add additional observer due to the mQueueLoadFlag flag is true.
Change-Id: I829704c638ce7b6a5feca13cc1bcf75b4bd9e35e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Artur Świgoń [Fri, 29 Apr 2022 17:12:36 +0000 (19:12 +0200)]
[AT-SPI] Call EmbedAtkSocket() from WebViewAccessible
This is necessary for the ATK-based AT-SPI subtree of the web content to
know the address of its parent.
Change-Id: I98ad98bc5d016df9a827d733451a4ceda5b429c3
Eunki, Hong [Wed, 11 May 2022 14:10:11 +0000 (23:10 +0900)]
Delete YGNode only root of Flex::Node
YGNode remove the memory recursively internally.
If we delete childe node's YGNode, it become double free.
This patch make Flex::Node free only it's own YGNode.
Change-Id: I1f68552ee79d1aa6a503ae67f1b3c1d45c77985b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho [Thu, 28 Apr 2022 05:54:59 +0000 (14:54 +0900)]
CPU Alpha Masking for Animated Image Visual
Change-Id: I3b6abac73d248f70998bb992945b96a25c6fb7c8
Signed-off-by: seungho <sbsh.baek@samsung.com>
Shinwoo Kim [Tue, 10 May 2022 05:14:27 +0000 (05:14 +0000)]
Merge "[AT-SPI] remove isRoot param from Accessible::Get" into devel/master
Seungho BAEK [Mon, 9 May 2022 02:17:14 +0000 (02:17 +0000)]
Merge "Fix glTF loading issue." into devel/master
Shinwoo Kim [Mon, 9 May 2022 01:54:57 +0000 (10:54 +0900)]
[AT-SPI] remove isRoot param from Accessible::Get
The Accessibility::Accessible::Get for a window could be called
before getting accessible to add window accessible.
So far, we thought that the next part creates an accessible for
window for the first time.
accessible = Accessibility::Accessible::Get(rootLayer, true);
bridge->AddTopLevelWindow(accessible);
However, there is a case where it is created before this part
caused by following symbol
CSharp_Dali_Toolkit_DevelControl_GetAccessibilityStates+0x144
In this case, isRoot is set to `false`. Then window will have
incorrect accessible information.
For more information, please refer to the following.
https://github.sec.samsung.net/tizen/atspi/issues/60
[Dependency]
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/274737/
Change-Id: Iadca9c42aa2027f372838247ac23b27d484e4c8d
Heeyong Song [Mon, 9 May 2022 00:59:26 +0000 (00:59 +0000)]
Merge "Check window validity" into devel/master
David Steele [Fri, 6 May 2022 11:37:19 +0000 (12:37 +0100)]
DALi Version 2.1.21
Change-Id: Ifd1fa240f5e970e38c3cc3b41c263467b5e93013
seungho [Fri, 6 May 2022 05:17:53 +0000 (14:17 +0900)]
Fix glTF loading issue.
Change-Id: Ie6de25d1723d1dcbf739230dc9ea89b411958989
Signed-off-by: seungho <sbsh.baek@samsung.com>
Heeyong Song [Tue, 26 Apr 2022 03:24:59 +0000 (12:24 +0900)]
Check window validity
Change-Id: I104882efa0cd8506388ddb92328adc4152cdc1b1
Bowon Ryu [Wed, 4 May 2022 07:27:38 +0000 (07:27 +0000)]
Merge "Changed default font family of 7.0 IoT UX" into devel/master
Heeyong Song [Wed, 4 May 2022 07:05:43 +0000 (07:05 +0000)]
Merge "Remove ResourceReady before rasterization in SvgVisual" into devel/master
Bowon Ryu [Wed, 4 May 2022 06:14:31 +0000 (15:14 +0900)]
Changed default font family of 7.0 IoT UX
SamsungOneUI -> BreezeSans
SamsungOneUI font can not be used as default due to license problem
Change-Id: Ic07defb74bd2205d9aaaae121d405d6f77a8fa65
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
joogab yun [Tue, 3 May 2022 06:56:51 +0000 (06:56 +0000)]
Merge "Allows you to specify the root when calculating the focus movement algorithm." into devel/master
Shinwoo Kim [Tue, 3 May 2022 03:31:22 +0000 (03:31 +0000)]
Merge "[AT-SPI] ScrollView: Use child postion for ScrollToChild" into devel/master
joogab.yun [Thu, 28 Apr 2022 01:55:01 +0000 (10:55 +0900)]
Allows you to specify the root when calculating the focus movement algorithm.
Change-Id: Id0b1a191301008c979cc00258a75d380e25ca99e
Heeyong Song [Tue, 19 Apr 2022 03:23:40 +0000 (12:23 +0900)]
Remove ResourceReady before rasterization in SvgVisual
It will use a default size of the content file if the size is not set.
Change-Id: I5dbfe79146a461d412c39ab5dcf37fabd94b683c
seungho [Mon, 2 May 2022 01:53:28 +0000 (10:53 +0900)]
Fix svace error about initialization of member variable
- ShaderDefinition::mUseBuiltInShader
Change-Id: Iec6b11efb6324aac84cf7215dfec7424d68a1ea0
Signed-off-by: seungho <sbsh.baek@samsung.com>
Eunki, Hong [Fri, 11 Feb 2022 13:36:39 +0000 (22:36 +0900)]
Refactoring TextureManager cache as Dali::FreeList
Apply additional container as Dali::FreeList as TextureIdConverter;
From TextureId to TextureCacheIndex.
and add mTextureHashContainer, key is TextureHash and value is list of TextureId.
These things will make us access mTextureInfoContainer more faster.
Previous code iterate whole std::vector list to find cached texture.
This patch make we can get cacheIndex from textureId as O(1) by Dali::FreeList
and get textureId from textureHash as O(1 * collision)
by std::unordered_map<TextureHash, vector<TextureId>>.
This patch make TextureCacheIndex as a kind of structure. named TextureCacheIndexData.
This data use 4 bit as "TextueCacheIndexType" and 28 bit as "Index".
By this structure, we can use only one TextureIdConverter.
We can know what this TextureId come from ;
NormalImage or ExternalTextures or EncodedImageBuffer.
So now, we can do all API things as near O(1). Without useless iteratating.
It will reduce ImageView's SceneOn and SceneOff time.
And also, reduce AsyncLoadComplete API runtime, that animated image used
every image frame.
Note : After this patch, TextureId will not be unique anymore.
TODO : Masking feature still works on O(N). We need to make new container for it in future.
Change-Id: I37777ccc05fc0541e1f0e65f1d6306d9436c1245
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 29 Apr 2022 12:22:47 +0000 (12:22 +0000)]
Merge "DALi Version 2.1.20" into devel/master
Adam Bialogonski [Fri, 29 Apr 2022 09:52:55 +0000 (10:52 +0100)]
DALi Version 2.1.20
Change-Id: If7d4f644122b73eef460e41fa7ca3c261f8723ad
sunghyun kim [Fri, 29 Apr 2022 06:58:41 +0000 (06:58 +0000)]
Merge "Fix webp&gif issue" into devel/master
sunghyun kim [Fri, 29 Apr 2022 06:58:21 +0000 (06:58 +0000)]
Merge "Caching cropToMask in texture manager" into devel/master
Seungho BAEK [Fri, 29 Apr 2022 06:48:30 +0000 (06:48 +0000)]
Merge changes I7b63ee17,I61bd1ed2 into devel/master
* changes:
Use default PBR shader to the scene-loader
Fix Scene3d-View light issue
sunghyun kim [Thu, 17 Mar 2022 06:11:41 +0000 (15:11 +0900)]
Caching cropToMask in texture manager
cropToMask need to be cahing,
so i added this patch
Change-Id: I6fecdfd8bc12a0c5d270c50da50340331ce0917f
Bowon Ryu [Thu, 28 Apr 2022 08:51:47 +0000 (08:51 +0000)]
Merge "Add ECORE_IMF_CALLBACK_SELECTION_SET to IMFContext" into devel/master
seungho [Fri, 15 Apr 2022 08:31:41 +0000 (17:31 +0900)]
Use default PBR shader to the scene-loader
- glTF uses built-in shader for rendering.
- glTF features of Emission and Ambient Occlusion are added.
Change-Id: I7b63ee171b8c66c777e1d8a0732860f7a35240e2
Signed-off-by: seungho <sbsh.baek@samsung.com>
Shinwoo Kim [Wed, 27 Apr 2022 10:44:01 +0000 (19:44 +0900)]
[AT-SPI] ScrollView: Use child postion for ScrollToChild
It was not able to scroll in a child of scroll view if the child is
not a child of the first depth.
(1) [scroll pane],[(class=ScrollView)],[364,199,656,36],[TextSelectionScrollView]
(2) [table],[(class=TableView)],[364,101,901,134],[]
(3) [push button],[(class=PushButton)],[364,101,447,134],[Select all]
(4) [image],[(class=ImageView)(highlight=)],[364,101,447,134],[]
(5) [unknown],[(class=Control)],[811,107,1,122],[]
(6) [push button],[(class=PushButton)],[812,101,265,134],[Copy]
(7) [unknown],[(class=Control)],[1077,107,1,122],[]
(8) [push button],[(class=PushButton)],[1078,101,187,134],[Cut]
The node (8) was not able to bring in even though it has highlight.
This patch makes node (8) bring in when it grabs highlight.
Change-Id: I862a8adcc2bd6212464ffc833a2a0d0cf0a4480c
joogab yun [Wed, 27 Apr 2022 10:29:06 +0000 (10:29 +0000)]
Merge "If VISIBLE is false, the focus cannot be set and code clean." into devel/master
joogab.yun [Tue, 26 Apr 2022 06:48:04 +0000 (15:48 +0900)]
If VISIBLE is false, the focus cannot be set and code clean.
Change-Id: I92d65ad4ab87368bce3a85d0a112955e306a104a
seungho [Mon, 18 Apr 2022 09:02:30 +0000 (18:02 +0900)]
Fix Scene3d-View light issue
Change-Id: I61bd1ed2ec4dacec5952e82666ad476480fed774
Signed-off-by: seungho <sbsh.baek@samsung.com>
Bowon Ryu [Tue, 26 Apr 2022 09:49:36 +0000 (09:49 +0000)]
Merge "Resolved incorrect size when call GetTextSize(TextLabel) for one glyph" into devel/master
Bowon Ryu [Tue, 26 Apr 2022 09:38:01 +0000 (09:38 +0000)]
Merge "Enhance texteditor background drawing performance" into devel/master
Bowon Ryu [Tue, 26 Apr 2022 05:02:47 +0000 (14:02 +0900)]
Add ECORE_IMF_CALLBACK_SELECTION_SET to IMFContext
added selection callback from IMF for tizen 7.0 new feature support
adaptor: https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/274302/
Change-Id: If565fc1061a98b47bfa6040b59ce26b2955a1c24
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
joogab yun [Mon, 25 Apr 2022 23:47:58 +0000 (23:47 +0000)]
Merge "If the currently focused actor is hidden or disabled, it should lose focus." into devel/master
David Steele [Mon, 25 Apr 2022 15:54:41 +0000 (15:54 +0000)]
Merge "Block the changeness of PreMultiplied for some visuals" into devel/master
Eunki, Hong [Mon, 25 Apr 2022 10:54:04 +0000 (19:54 +0900)]
Block the changeness of PreMultiplied for some visuals
Svg, AnimatedVector, Text, and Gradient Visuals always use
PreMultiplied texture.
But PreMultiplied option is Visual::Base property.
So it was possible to change premultiplied option as false
even It's visual type is not allow it
This patch make some kind of visual that should not change the
PreMultiplied alpha flags don't change it.
Change-Id: I22e8416796493b34d2907f8043f57d31039be587
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Lukasz Oleksak [Mon, 25 Apr 2022 10:55:32 +0000 (10:55 +0000)]
Merge "[AT-SPI] Set child's parent in WebViewAccessible" into devel/master
joogab.yun [Thu, 14 Apr 2022 08:39:56 +0000 (17:39 +0900)]
If the currently focused actor is hidden or disabled, it should lose focus.
Change-Id: I9ccc144a266982085b4aae43cbd87bd1e3d2391e
Bowon Ryu [Mon, 25 Apr 2022 05:56:04 +0000 (05:56 +0000)]
Merge "fix incorrect selection highlight position with postive line spacing" into devel/master
Bowon Ryu [Fri, 22 Apr 2022 06:05:43 +0000 (15:05 +0900)]
add theme to TextSelectionPopup according to 7.0 UX
Change-Id: Ia39f62cb8183109be4bd5c6046b488aeed3f682b
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>