If the currently focused actor is hidden or disabled, it should lose focus. 32/273832/9
authorjoogab.yun <joogab.yun@samsung.com>
Thu, 14 Apr 2022 08:39:56 +0000 (17:39 +0900)
committerjoogab.yun <joogab.yun@samsung.com>
Mon, 25 Apr 2022 07:04:38 +0000 (16:04 +0900)
Change-Id: I9ccc144a266982085b4aae43cbd87bd1e3d2391e

automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp
dali-toolkit/public-api/controls/control-impl.cpp

index 1ca7bd4..d0bb94b 100644 (file)
@@ -2220,13 +2220,13 @@ int UtcDaliKeyboardFocusManagerWithUserInteractionEnabled(void)
   KeyboardFocusManager manager = KeyboardFocusManager::Get();
   DALI_TEST_CHECK(manager);
 
-  // Create the first actor and add it to the stage
-  Actor first = Actor::New();
+  // Create the first control and add it to the stage
+  Control first = Control::New();
   first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
   application.GetScene().Add(first);
 
-  // Create the second actor and add it to the first actor.
-  Actor second = Actor::New();
+  // Create the second control and add it to the first control.
+  Control second = Control::New();
   second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
   first.Add(second);
 
@@ -2251,5 +2251,60 @@ int UtcDaliKeyboardFocusManagerWithUserInteractionEnabled(void)
   DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
   DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
 
+  // If the currently focused actor becomes USER_INTERACTION_ENABLED false, it loses focus.
+  second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false);
+
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+
+  END_TEST;
+}
+
+
+int UtcDaliKeyboardFocusManagerWithHide(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" UtcDaliKeyboardFocusManagerWithHide");
+
+  KeyboardFocusManager manager = KeyboardFocusManager::Get();
+  DALI_TEST_CHECK(manager);
+
+  // Create the first control and add it to the stage
+  Control first = Control::New();
+  first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+  application.GetScene().Add(first);
+
+  // Create the second control and add it to the first control.
+  Control second = Control::New();
+  second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+  first.Add(second);
+
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  // Check that no actor is being focused yet.
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+  // Check that the focus is set on the actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+  // If the currently focused actor becomes VISIBLE false, it loses focus.
+  first.SetProperty(Actor::Property::VISIBLE, false);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+  first.SetProperty(Actor::Property::VISIBLE, true);
+  // Check that the focus is set on the actor
+  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+  // If the currently focused actor becomes VISIBLE false, When the parent is hidden, the child also loses focus.
+  first.SetProperty(Actor::Property::VISIBLE, false);
+  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+
   END_TEST;
 }
\ No newline at end of file
index 271b826..9b10ffd 100644 (file)
@@ -581,7 +581,31 @@ void Control::OnPropertySet(Property::Index index, const Property::Value& proper
     }
     case Actor::Property::VISIBLE:
     {
-      GetAccessibleObject()->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
+      const bool visible = propertyValue.Get<bool>();
+      GetAccessibleObject()->EmitVisible(visible);
+      if(!visible)
+      {
+        Dali::Actor self = Self();
+        Dali::Actor actor = Dali::Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor();
+        while(actor)
+        {
+          if(self == actor)
+          {
+            Dali::Toolkit::KeyboardFocusManager::Get().ClearFocus();
+            break;
+          }
+          actor = actor.GetParent();
+        }
+      }
+      break;
+    }
+    case DevelActor::Property::USER_INTERACTION_ENABLED:
+    {
+      const bool enabled = propertyValue.Get<bool>();
+      if (!enabled && Self() == Dali::Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor())
+      {
+        Dali::Toolkit::KeyboardFocusManager::Get().ClearFocus();
+      }
       break;
     }
   }