10 months agoRefactoring TextureManager cache as Dali::FreeList 69/270969/53
Eunki, Hong [Fri, 11 Feb 2022 13:36:39 +0000 (22:36 +0900)]
Refactoring TextureManager cache as Dali::FreeList

Apply additional container as Dali::FreeList as TextureIdConverter;
From TextureId to TextureCacheIndex.
and add mTextureHashContainer, key is TextureHash and value is list of TextureId.
These things will make us access mTextureInfoContainer more faster.

Previous code iterate whole std::vector list to find cached texture.
This patch make we can get cacheIndex from textureId as O(1) by Dali::FreeList
and get textureId from textureHash as O(1 * collision)
by std::unordered_map<TextureHash, vector<TextureId>>.

This patch make TextureCacheIndex as a kind of structure. named TextureCacheIndexData.
This data use 4 bit as "TextueCacheIndexType" and 28 bit as "Index".
By this structure, we can use only one TextureIdConverter.
We can know what this TextureId come from ;
NormalImage or ExternalTextures or EncodedImageBuffer.

So now, we can do all API things as near O(1). Without useless iteratating.

It will reduce ImageView's SceneOn and SceneOff time.
And also, reduce AsyncLoadComplete API runtime, that animated image used
every image frame.

Note : After this patch, TextureId will not be unique anymore.
TODO : Masking feature still works on O(N). We need to make new container for it in future.

Change-Id: I37777ccc05fc0541e1f0e65f1d6306d9436c1245
Signed-off-by: Eunki, Hong <>
10 months agoMerge "DALi Version 2.1.20" into devel/master
Adeel Kazmi [Fri, 29 Apr 2022 12:22:47 +0000 (12:22 +0000)]
Merge "DALi Version 2.1.20" into devel/master

10 months agoDALi Version 2.1.20 01/274501/1 dali_2.1.20
Adam Bialogonski [Fri, 29 Apr 2022 09:52:55 +0000 (10:52 +0100)]
DALi Version 2.1.20

Change-Id: If7d4f644122b73eef460e41fa7ca3c261f8723ad

10 months agoMerge "Fix webp&gif issue" into devel/master
sunghyun kim [Fri, 29 Apr 2022 06:58:41 +0000 (06:58 +0000)]
Merge "Fix webp&gif issue" into devel/master

10 months agoMerge "Caching cropToMask in texture manager" into devel/master
sunghyun kim [Fri, 29 Apr 2022 06:58:21 +0000 (06:58 +0000)]
Merge "Caching cropToMask in texture manager" into devel/master

10 months agoMerge changes I7b63ee17,I61bd1ed2 into devel/master
Seungho BAEK [Fri, 29 Apr 2022 06:48:30 +0000 (06:48 +0000)]
Merge changes I7b63ee17,I61bd1ed2 into devel/master

* changes:
  Use default PBR shader to the scene-loader
  Fix Scene3d-View light issue

10 months agoCaching cropToMask in texture manager 67/272467/4
sunghyun kim [Thu, 17 Mar 2022 06:11:41 +0000 (15:11 +0900)]
Caching cropToMask in texture manager

cropToMask need to be cahing,
so i added this patch

Change-Id: I6fecdfd8bc12a0c5d270c50da50340331ce0917f

10 months agoMerge "Add ECORE_IMF_CALLBACK_SELECTION_SET to IMFContext" into devel/master
Bowon Ryu [Thu, 28 Apr 2022 08:51:47 +0000 (08:51 +0000)]
Merge "Add ECORE_IMF_CALLBACK_SELECTION_SET to IMFContext" into devel/master

10 months agoUse default PBR shader to the scene-loader 91/273891/15
seungho [Fri, 15 Apr 2022 08:31:41 +0000 (17:31 +0900)]
Use default PBR shader to the scene-loader

 - glTF uses built-in shader for rendering.
 - glTF features of Emission and Ambient Occlusion are added.

Change-Id: I7b63ee171b8c66c777e1d8a0732860f7a35240e2
Signed-off-by: seungho <>
10 months agoMerge "If VISIBLE is false, the focus cannot be set and code clean." into devel/master
joogab yun [Wed, 27 Apr 2022 10:29:06 +0000 (10:29 +0000)]
Merge "If VISIBLE is false, the focus cannot be set and code clean." into devel/master

10 months agoIf VISIBLE is false, the focus cannot be set and code clean. 17/274317/4 [Tue, 26 Apr 2022 06:48:04 +0000 (15:48 +0900)]
If VISIBLE is false, the focus cannot be set and code clean.

Change-Id: I92d65ad4ab87368bce3a85d0a112955e306a104a

10 months agoFix Scene3d-View light issue 34/273934/7
seungho [Mon, 18 Apr 2022 09:02:30 +0000 (18:02 +0900)]
Fix Scene3d-View light issue

Change-Id: I61bd1ed2ec4dacec5952e82666ad476480fed774
Signed-off-by: seungho <>
10 months agoMerge "Resolved incorrect size when call GetTextSize(TextLabel) for one glyph" into...
Bowon Ryu [Tue, 26 Apr 2022 09:49:36 +0000 (09:49 +0000)]
Merge "Resolved incorrect size when call GetTextSize(TextLabel) for one glyph" into devel/master

10 months agoMerge "Enhance texteditor background drawing performance" into devel/master
Bowon Ryu [Tue, 26 Apr 2022 09:38:01 +0000 (09:38 +0000)]
Merge "Enhance texteditor background drawing performance" into devel/master

10 months agoAdd ECORE_IMF_CALLBACK_SELECTION_SET to IMFContext 03/274303/4
Bowon Ryu [Tue, 26 Apr 2022 05:02:47 +0000 (14:02 +0900)]

added selection callback from IMF for tizen 7.0 new feature support


Change-Id: If565fc1061a98b47bfa6040b59ce26b2955a1c24
Signed-off-by: Bowon Ryu <>
10 months agoMerge "If the currently focused actor is hidden or disabled, it should lose focus...
joogab yun [Mon, 25 Apr 2022 23:47:58 +0000 (23:47 +0000)]
Merge "If the currently focused actor is hidden or disabled, it should lose focus." into devel/master

10 months agoMerge "Block the changeness of PreMultiplied for some visuals" into devel/master
David Steele [Mon, 25 Apr 2022 15:54:41 +0000 (15:54 +0000)]
Merge "Block the changeness of PreMultiplied for some visuals" into devel/master

10 months agoBlock the changeness of PreMultiplied for some visuals 68/274268/1
Eunki, Hong [Mon, 25 Apr 2022 10:54:04 +0000 (19:54 +0900)]
Block the changeness of PreMultiplied for some visuals

Svg, AnimatedVector, Text, and Gradient Visuals always use
PreMultiplied texture.
But PreMultiplied option is Visual::Base property.

So it was possible to change premultiplied option as false
even It's visual type is not allow it

This patch make some kind of visual that should not change the
PreMultiplied alpha flags don't change it.

Change-Id: I22e8416796493b34d2907f8043f57d31039be587
Signed-off-by: Eunki, Hong <>
10 months agoMerge "[AT-SPI] Set child's parent in WebViewAccessible" into devel/master
Lukasz Oleksak [Mon, 25 Apr 2022 10:55:32 +0000 (10:55 +0000)]
Merge "[AT-SPI] Set child's parent in WebViewAccessible" into devel/master

10 months agoIf the currently focused actor is hidden or disabled, it should lose focus. 32/273832/9 [Thu, 14 Apr 2022 08:39:56 +0000 (17:39 +0900)]
If the currently focused actor is hidden or disabled, it should lose focus.

Change-Id: I9ccc144a266982085b4aae43cbd87bd1e3d2391e

10 months agoMerge "fix incorrect selection highlight position with postive line spacing" into...
Bowon Ryu [Mon, 25 Apr 2022 05:56:04 +0000 (05:56 +0000)]
Merge "fix incorrect selection highlight position with postive line spacing" into devel/master

10 months agoadd theme to TextSelectionPopup according to 7.0 UX 19/274219/1
Bowon Ryu [Fri, 22 Apr 2022 06:05:43 +0000 (15:05 +0900)]
add theme to TextSelectionPopup according to 7.0 UX

Change-Id: Ia39f62cb8183109be4bd5c6046b488aeed3f682b
Signed-off-by: Bowon Ryu <>
11 months ago[AT-SPI] Set child's parent in WebViewAccessible 99/273899/5
Artur Świgoń [Fri, 15 Apr 2022 12:47:39 +0000 (14:47 +0200)]
[AT-SPI] Set child's parent in WebViewAccessible

A related dali-adaptor patch makes ProxyAccessible's parent settable.

Change-Id: Ifff884b6b20302617720ca25eedf16bdf275ef0e

11 months agoMerge "DALi Version 2.1.19" into devel/master
David Steele [Fri, 22 Apr 2022 13:10:07 +0000 (13:10 +0000)]
Merge "DALi Version 2.1.19" into devel/master

11 months agoDALi Version 2.1.19 86/274186/1 dali_2.1.19
Adeel Kazmi [Fri, 22 Apr 2022 12:54:28 +0000 (13:54 +0100)]
DALi Version 2.1.19

Change-Id: I69bbfe529b1d2bd2589bbb12517d3a7b5cd1d1ff

11 months agoMerge "Ambient occlusion support in DLI model" into devel/master
David Steele [Fri, 22 Apr 2022 12:15:08 +0000 (12:15 +0000)]
Merge "Ambient occlusion support in DLI model" into devel/master

11 months agoAmbient occlusion support in DLI model 20/274120/3
Richard Huang [Thu, 21 Apr 2022 12:52:56 +0000 (13:52 +0100)]
Ambient occlusion support in DLI model

Change-Id: If4378a8ecffbc37755b711805cc0f241dbd6e592

11 months agoCreate visual's border property map for only valid type 60/274160/2
Eunki, Hong [Fri, 22 Apr 2022 08:44:06 +0000 (17:44 +0900)]
Create visual's border property map for only valid type

Now we don't insert property map when it's type is not valid
Something like NPatch, Text, Mesh

Change-Id: I95935dd2afa4332063cf474ac47ee234754055b3
Signed-off-by: Eunki, Hong <>
11 months agoResolved incorrect size when call GetTextSize(TextLabel) for one glyph 18/274118/1
ssabah [Wed, 20 Apr 2022 09:03:48 +0000 (12:03 +0300)]
Resolved incorrect size when call GetTextSize(TextLabel) for one glyph

GetTextSize(TextLabel) for one glyph return zero size with ellipsis end.
But it works fine with GetTextSize(TextEditor).

To check it:
    Window window = application.GetWindow();

    textLabel = TextLabel::New();
    textLabel.SetProperty(TextLabel::Property::POINT_SIZE, 7.f);
    textLabel.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
    textLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
    textLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
    textLabel.SetProperty(TextLabel::Property::TEXT, "H");


    Vector<Vector2> sizesList = DevelTextLabel::GetTextSize(textLabel, 0u, 0u);

Change-Id: I38f6177c46f7485663412d55d95a5ffc318341f9

11 months agofix incorrect selection highlight position with postive line spacing 11/274111/2
Abdulleh Ghujeh [Thu, 21 Apr 2022 07:40:26 +0000 (10:40 +0300)]
fix incorrect selection highlight position with postive line spacing

Change-Id: I411127b55c2bbbf0a1b5a6a1cdeb95d32ae8a429

11 months agoMerge "Transfer uploadOnly flag to the core and update manager" into devel/master
Seungho BAEK [Thu, 21 Apr 2022 05:13:50 +0000 (05:13 +0000)]
Merge "Transfer uploadOnly flag to the core and update manager" into devel/master

11 months agoTransfer uploadOnly flag to the core and update manager 32/273932/2
seungho [Mon, 18 Apr 2022 07:16:26 +0000 (16:16 +0900)]
Transfer uploadOnly flag to the core and update manager

Change-Id: I096fc8b2bac265e1aa78f5a45b439ec16d1d1b8e
Signed-off-by: seungho <>
11 months agoFix webp&gif issue 30/274030/2
sunghyun kim [Tue, 22 Feb 2022 05:13:01 +0000 (14:13 +0900)]
Fix webp&gif issue

1. Change Fitting mode
- animated image visual use FIT_KEEP_ASPECT_RATIO by default, but image visual use FILL.
  i think we need to use same fitting mode by default.

2. use npatch in webp and gif
- if webp and gif use npatch, it need to be change regular type

Change-Id: Ib29234e86d5d2efaa38dce9ef391a79a1065dd5d

11 months agoFix incorrect calc of GetHeightForWidth in TextLabel 88/273988/3
Bowon Ryu [Tue, 19 Apr 2022 15:05:20 +0000 (00:05 +0900)]
Fix incorrect calc of GetHeightForWidth in TextLabel

the recent change of CalculateLayoutSizeOnRequiredControllerSize()
causes compatibility issues in TextLabel.

avoiding backup/restore of visual-model fields after GetNaturalSize/GetHeightForWidth is
usually to resolve broken index of editable controls.

this patch DoRelayout() with minimal operation when non-editable case.
it's almost like legacy code.

Change-Id: Ib918c96ad45fc3567941bec17dffe910b8b45134
Signed-off-by: Bowon Ryu <>
11 months agoMerge "Add CHROMINANCE pixel format" into devel/master
Heeyong Song [Tue, 19 Apr 2022 03:16:09 +0000 (03:16 +0000)]
Merge "Add CHROMINANCE pixel format" into devel/master

11 months agoEnhance texteditor background drawing performance 36/273736/2
Abdulleh Ghujeh [Wed, 13 Apr 2022 06:02:35 +0000 (09:02 +0300)]
Enhance texteditor background drawing performance

Change-Id: Ib2e2bce28431e4845adcfc0328844765bc8df1a7

11 months agoMerge "Call ResourceReady callback even image loading failed." into devel/master
David Steele [Thu, 14 Apr 2022 11:24:42 +0000 (11:24 +0000)]
Merge "Call ResourceReady callback even image loading failed." into devel/master

11 months agoDALi Version 2.1.18 42/273842/1 dali_2.1.18
Richard Huang [Thu, 14 Apr 2022 10:35:10 +0000 (11:35 +0100)]
DALi Version 2.1.18

Change-Id: I1736c18ac5e0ea69ef9657703f63aa0292ff5c94

11 months agoAdd CHROMINANCE pixel format 37/273837/1
Heeyong Song [Thu, 14 Apr 2022 10:03:34 +0000 (19:03 +0900)]
Add CHROMINANCE pixel format

Change-Id: I4ec7df3e842a957007dd224ab8a78e3bcd5bd228

11 months agoCall ResourceReady callback even image loading failed. 81/273281/8
Eunki, Hong [Fri, 1 Apr 2022 12:14:10 +0000 (21:14 +0900)]
Call ResourceReady callback even image loading failed.

image-visual and svg-visual and npatch-visual call ResourceReady callback even
they fail to load image.

But when animated image load faild, it doesn't call ResourceReady.

This patch make both image-used visuals call ResourceReady callback
even if load state is failed.

Change-Id: I7f0a267b7103d0d4df0753236cc90b2e467c707d
Signed-off-by: Eunki, Hong <>
11 months agoMerge "Make broken alpha mask image show image" into devel/master
David Steele [Wed, 13 Apr 2022 17:03:46 +0000 (17:03 +0000)]
Merge "Make broken alpha mask image show image" into devel/master

11 months agoRefactoring npatch-loader so it works well both sync-async loading 29/273429/15
Eunki, Hong [Tue, 5 Apr 2022 14:00:04 +0000 (23:00 +0900)]
Refactoring npatch-loader so it works well both sync-async loading

Make async loading always call LoadComplete when we try to load n-patch image.
Releative with both sync-async case,
Fix minor reference count issue for NPatchData.
Previous logic only control refrence count as Observer. It was not good.
Fix minor caching issue with border.
Previous code logic have problem when we use same Url and different border.

Change-Id: Ic54dd522e44f5db64f3e9d08aa44db224ab4d506
Signed-off-by: Eunki, Hong <>
11 months agoMake broken alpha mask image show image 68/273368/7
Eunki, Hong [Tue, 5 Apr 2022 03:32:45 +0000 (12:32 +0900)]
Make broken alpha mask image show image

Previous code only assume that ALPHA_MASK_URL load success.
When we use alpha mask image invalid, the result become strange ;
Most of image view not showing anything, but somtimes 1~2 image show broken.

This patch make when we use that maskTextureId is load failed case.

Change-Id: Ifd157d8b3a74c3a813d13ed3072c945d8ae8cda8
Signed-off-by: Eunki, Hong <>
11 months agoMerge "Refactoring Animated image visual" into devel/master
Seungho BAEK [Tue, 12 Apr 2022 12:48:25 +0000 (12:48 +0000)]
Merge "Refactoring Animated image visual" into devel/master

11 months agoMerge "Test harness sync" into devel/master
David Steele [Mon, 11 Apr 2022 14:20:19 +0000 (14:20 +0000)]
Merge "Test harness sync" into devel/master

11 months agoMerge "Refactored text selection popup to reduce loc" into devel/master
Bowon Ryu [Mon, 11 Apr 2022 02:07:24 +0000 (02:07 +0000)]
Merge "Refactored text selection popup to reduce loc" into devel/master

11 months agoTest harness sync 21/273621/1
David Steele [Fri, 8 Apr 2022 16:18:19 +0000 (17:18 +0100)]
Test harness sync

Change-Id: I6799eccd1e813351c87446dda4c379162e1b4f4d

11 months agoMerge "GlView using DirectRendering" into devel/master
Adeel Kazmi [Fri, 8 Apr 2022 14:00:44 +0000 (14:00 +0000)]
Merge "GlView using DirectRendering" into devel/master

11 months agoRefactored text selection popup to reduce loc 14/273614/2
Bowon Ryu [Fri, 8 Apr 2022 12:19:36 +0000 (21:19 +0900)]
Refactored text selection popup to reduce loc

- refactored property setters/getters

- I plan to bind the TextSelectionPopup to NUI.
before that, I will reduce loc with some refactoring.

Change-Id: I7f790153ed845a50a68591c97211d240b662e77e
Signed-off-by: Bowon Ryu <>
11 months agoMerge "DALi Version 2.1.17" into devel/master
David Steele [Fri, 8 Apr 2022 12:01:40 +0000 (12:01 +0000)]
Merge "DALi Version 2.1.17" into devel/master

11 months agoDALi Version 2.1.17 04/273604/1 dali_2.1.17
David Steele [Fri, 8 Apr 2022 11:54:46 +0000 (12:54 +0100)]
DALi Version 2.1.17

Change-Id: Id2ddb789190bb060330ac6c0ff263cdf79ade17b

11 months agoGlView using DirectRendering 13/273213/11
Adam Bialogonski [Thu, 31 Mar 2022 15:25:46 +0000 (16:25 +0100)]
GlView using DirectRendering

Added GlView::BackendMode enum

The backend mode can be changed only upon the GlView creation. There is no way to change the backend after that.

Change-Id: I0e6c072e9b9b03c65324177ba1c2df9f6cf8d458

11 months agoMerge "Add vertical alignment for text editor" into devel/master
Bowon Ryu [Fri, 8 Apr 2022 04:50:14 +0000 (04:50 +0000)]
Merge "Add vertical alignment for text editor" into devel/master

11 months agoAdd vertical alignment for text editor 39/273039/6
Bowon Ryu [Wed, 30 Mar 2022 03:07:15 +0000 (12:07 +0900)]
Add vertical alignment for text editor

- Support VerticalAlignment for TextEditor
- If the layout size is bigger than control size,
  there is no meaning in calculating the vertical offset.
- But when the text is empty,
  the cursor position should be updated according to the vertical alignment.

Change-Id: I219abf970ff4cb3ce0540244a3f6fd4ed41d24e8
Signed-off-by: Bowon Ryu <>
11 months agoAdjust node scale for avatar models generated by glTF Tools for M-Renderer 19/273419/6
Richard Huang [Tue, 5 Apr 2022 09:31:38 +0000 (10:31 +0100)]
Adjust node scale for avatar models generated by glTF Tools for M-Renderer

Change-Id: I4bbfd455aafd4772e8b0433e469f07e981bcf9d4

11 months agoRefactoring Animated image visual 77/266977/34
seungho [Tue, 23 Nov 2021 08:46:41 +0000 (17:46 +0900)]
Refactoring Animated image visual

 - Animated image file will be opened when the visual is on scene.
 - Only the first frame is cached to cache single frame image as the image visual do.
 - Pause timer when next frame is not cached yet. And resume it after the frame is ready.
 - Load policy and release policy is now supported.

Change-Id: I39a1d93396865f56d6c7e0b54b9d9fffecdc88ef
Signed-off-by: seungho <>
11 months agoFix NPatch Auxiliary UTC 22/273422/6
Eunki, Hong [Tue, 5 Apr 2022 11:58:11 +0000 (20:58 +0900)]
Fix NPatch Auxiliary UTC

Change-Id: I8aa5907f50375933d4f8f54dd2fb3bdc71345283
Signed-off-by: Eunki, Hong <>
11 months agoMake n-patch image show broken image 83/273283/5
Eunki, Hong [Fri, 1 Apr 2022 13:27:23 +0000 (22:27 +0900)]
Make n-patch image show broken image

Due to the visual-factory-cache.cpp's UpdateBorkenImageRenderer assumed that
inputed renderer is normal image's renderer,
n-patch visual didn't show broken image well.

This patch re-create renderer when we use not-image-renderer.

Change-Id: I93ee8e7c87901e0bed5c843adb38066b8c184342
Signed-off-by: Eunki, Hong <>
11 months agoRefactoring and documenting the markup tags and attributes 69/272869/5
ssabah [Sun, 27 Mar 2022 21:23:46 +0000 (00:23 +0300)]
Refactoring and documenting the markup tags and attributes

Moved all tags and attributes to separate file.
Added doxygen description for each tag and attribute.

To check doxygen documentation:
   1) Build dali-toolkit
   2)Generate the internal documentation for DALi Toolkit
   3) Goto: Files > File List > dali-toolkit > internal > text > markup-tags-and-attributes.h

Change-Id: I42693d0c1ce1169614ccad9391ef4f60a04b3f66

11 months agoMerge "DALi Version 2.1.16" into devel/master
David Steele [Fri, 1 Apr 2022 12:07:53 +0000 (12:07 +0000)]
Merge "DALi Version 2.1.16" into devel/master

11 months agoDALi Version 2.1.16 70/273270/1 dali_2.1.16
Adam Bialogonski [Fri, 1 Apr 2022 11:51:39 +0000 (12:51 +0100)]
DALi Version 2.1.16

Change-Id: I7bb3200279a1572562c27eac1ad8007441164919

11 months agoMerge "fix issue in negative line spacing with key arrow down" into devel/master
Bowon Ryu [Fri, 1 Apr 2022 10:12:20 +0000 (10:12 +0000)]
Merge "fix issue in negative line spacing with key arrow down" into devel/master

11 months agoMerge "Support paragraph attribute: relative line height" into devel/master
Bowon Ryu [Fri, 1 Apr 2022 10:04:30 +0000 (10:04 +0000)]
Merge "Support paragraph attribute: relative line height" into devel/master

11 months agoMerge "fix linespacing calculation in TextLabel" into devel/master
Bowon Ryu [Fri, 1 Apr 2022 10:04:07 +0000 (10:04 +0000)]
Merge "fix linespacing calculation in TextLabel" into devel/master

11 months agoMerge "Supports USER_INTERACTION_ENABLED for text components" into devel/master
Bowon Ryu [Fri, 1 Apr 2022 08:33:19 +0000 (08:33 +0000)]
Merge "Supports USER_INTERACTION_ENABLED for text components" into devel/master

11 months agoSupports USER_INTERACTION_ENABLED for text components 41/273041/5
Bowon Ryu [Wed, 30 Mar 2022 03:41:35 +0000 (12:41 +0900)]
Supports USER_INTERACTION_ENABLED for text components

Handles the behaviour of text components according to USER_INTERACTION_ENABLED.

Fixed the following bug :
If editable is false, all decorators should be disabled.
The prev behaviour is that some decorators are not disabled.

Change-Id: I7aeef2b2c238903723eec83e92b5945b06d0f6df
Signed-off-by: Bowon Ryu <>
11 months agoIf USER_INTERACTION_ENABLED is disabled, it shouldn't even be focused. 28/273228/4 [Fri, 1 Apr 2022 01:52:16 +0000 (10:52 +0900)]
If USER_INTERACTION_ENABLED is disabled, it shouldn't even be focused.

Change-Id: If9fd87747511bf6926bd5d7de19f951bb2b9596a

11 months agoMerge "Changed to not always clearFocus when a touch occurs." into devel/master
joogab yun [Fri, 1 Apr 2022 07:11:50 +0000 (07:11 +0000)]
Merge "Changed to not always clearFocus when a touch occurs." into devel/master

11 months agoIf the Focusable of TextField and TextEditor is set to true, it is modified so that... 67/272967/13 [Tue, 29 Mar 2022 01:02:33 +0000 (10:02 +0900)]
If the Focusable of TextField and TextEditor is set to true, it is modified so that it works well.

Change-Id: Ie3264a8caec3caeba3903d2467017c48f1436c8c

11 months agofix issue in negative line spacing with key arrow down 00/273200/3
Abdulleh Ghujeh [Thu, 31 Mar 2022 11:16:13 +0000 (14:16 +0300)]
fix issue in negative line spacing with key arrow down

when setting negative line spacing property with multiline text.
using arrow down to move the main cursor will skip some line.

Change-Id: Ia69d008203348776c860d5a8e7d1e5833a0e5f30

11 months agoChanged to not always clearFocus when a touch occurs. 53/272953/8 [Mon, 28 Mar 2022 10:13:28 +0000 (19:13 +0900)]
Changed to not always clearFocus when a touch occurs.

Do ClearFocus when focus movement is possible.

Otherwise, only the FocusIndicator is cleared.

Change-Id: I7e482e78e0af590304d066549a554d4fa39d3613

11 months agoChanged the style of the buttons 18/273018/1
Adeel Kazmi [Tue, 29 Mar 2022 18:48:29 +0000 (19:48 +0100)]
Changed the style of the buttons

Change-Id: Icf485af242a836825778bcf033aa68bd83ed73fd

11 months agoMerge "[AT-SPI] Introduce WebView::WebViewAccessible" into devel/master
Lukasz Oleksak [Tue, 29 Mar 2022 08:55:48 +0000 (08:55 +0000)]
Merge "[AT-SPI] Introduce WebView::WebViewAccessible" into devel/master

11 months agoMerge "FocusChanged callback should be called after Focus has changed." into devel...
joogab yun [Tue, 29 Mar 2022 02:57:03 +0000 (02:57 +0000)]
Merge "FocusChanged callback should be called after Focus has changed." into devel/master

11 months agoFocusChanged callback should be called after Focus has changed. 22/272922/4 [Mon, 28 Mar 2022 04:14:36 +0000 (13:14 +0900)]
FocusChanged callback should be called after Focus has changed.

It is now called before Focus is changed.

So calling GetCurrentFocusActor() inside the FocusChanged callback returns the prvious actor.

This is a problem.

So, change the FocusChanged callback to be called after the Focus is changed.

Change-Id: Ie270822ac01196e0bf9a18c2e9ab58326fcb745b

11 months agotext: Fix checking NULL after dereferencing 64/272964/2
Shinwoo Kim [Tue, 29 Mar 2022 00:13:57 +0000 (09:13 +0900)]
text: Fix checking NULL after dereferencing

This was detected by static analysis tool.

Change-Id: I4a4566b5537e905c61cc16e38e54fe7d15fdae17

11 months ago[AT-SPI] Introduce WebView::WebViewAccessible 13/263113/12
Artur Świgoń [Thu, 17 Mar 2022 10:58:17 +0000 (11:58 +0100)]
[AT-SPI] Introduce WebView::WebViewAccessible

This class handles automatic embedding and un-embedding of the AT-SPI
tree created by Chromium as a subtree in a DALi application.

Change-Id: If0875c1106a3d95bd026ee1d24f9d504be2d1ff2

11 months agoSupport paragraph attribute: relative line height 13/272113/4
abdullah [Wed, 9 Mar 2022 10:27:50 +0000 (13:27 +0300)]
Support paragraph attribute: relative line height

<p rel-line-height=2.0>Hello</p>World

Change-Id: I3824dd0d39021222a94e3122c4d88d94da5bc0b2

11 months agofix linespacing calculation in TextLabel 59/272959/2
Abdulleh Ghujeh [Mon, 28 Mar 2022 12:29:35 +0000 (15:29 +0300)]
fix linespacing calculation in TextLabel

line spacing for current line should affect next line not the current one
Change-Id: I0a650dc34aad2aa8d41b85bee7d0912553e8faa5

11 months agoMerge "TTrace enable always in tizen" into devel/master
Eunki Hong [Mon, 28 Mar 2022 10:35:30 +0000 (10:35 +0000)]
Merge "TTrace enable always in tizen" into devel/master

11 months agoMerge "Handle Emoji clustering for cursor handling" into devel/master
Bowon Ryu [Mon, 28 Mar 2022 10:14:24 +0000 (10:14 +0000)]
Merge "Handle Emoji clustering for cursor handling" into devel/master

11 months agoTTrace enable always in tizen 48/272748/3
Eunki, Hong [Wed, 23 Mar 2022 13:55:59 +0000 (22:55 +0900)]
TTrace enable always in tizen

Make ttrace enable always in tizen. Other platform keep current policy

Change-Id: I6c7ffc31be9e0aeb5e139afca18a306bdd1e3afe
Signed-off-by: Eunki, Hong <>
11 months agoSupport character-spacing in span tag 16/272016/6
ssabah [Sun, 6 Mar 2022 11:04:49 +0000 (14:04 +0300)]
Support character-spacing in span tag

Add Character-Spacing value attribute "char-space-value" to span tag.

How to apply it in TextEditor:

                           "<span font-size='20' font-family='DejaVu Sans' font-width='condensed' font-slant='italic' text-color='blue' >ABC EF\n</span>"
                           "<span font-size='20' font-family='DejaVu Sans' font-width='condensed' font-slant='italic' text-color='red' char-space-value='-5.0f'>ABC EF\n</span>"
                           "<span font-size='20' font-family='DejaVu Sans' font-width='condensed' font-slant='italic' text-color='green' char-space-value='10.0f'>ABC EF\n</span>");
   textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::ENABLE_MARKUP, true);

This patch should be preceded by the patch below:

Change-Id: I203c6e1f3a116ae557ffbc84859a121739e6b6c6

11 months agoSupport character-spacing tag in markup 89/271789/11
ssabah [Mon, 28 Feb 2022 21:45:57 +0000 (00:45 +0300)]
Support character-spacing tag in markup

How to apply it in TextEditor:

                           "Hello <char-spacing value='-3.0f'>Hello </char-spacing>"
                           "<char-spacing value='3.0f'>Hello </char-spacing>"
                           "<char-spacing value='-6.0f'>Hello </char-spacing>"
                           "<char-spacing value='6.0f'>Hello </char-spacing>"
                           "<char-spacing value='0.0f'>Hello </char-spacing>");
    textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::ENABLE_MARKUP, true);

Change-Id: Ic24b6cd7e0b88fba175fdc008345956a8fa7980f

11 months agoHandle Emoji clustering for cursor handling 32/272432/9
ssabah [Wed, 16 Mar 2022 14:32:21 +0000 (17:32 +0300)]
Handle Emoji clustering for cursor handling

Checked cases:
  - cursor movement (arrows): it works fine
  - line-breaking: it works fine
Resolved cases:
  - deletion: this patch handled delete cases when the cursor is before or after Emoji
    :: Before: when use delete key and cursor is before Emoji
    :: After: when use backspace key and cursor is after Emoji
  - Emoji layoutted at the end of line: this patch handle the below scenario
    1) When there is Emoji contains multi unicodes and it is layoutted at the end of line (LineWrap case , is not new line case)
    2) Try to click at the center or at the end of Emoji then the cursor appears inside Emoji
    3) Example:"FamilyManWomanGirlBoy &#x1F468;&#x200D;&#x1F469;&#x200D;&#x1F467;&#x200D;&#x1F466;"

 Sample code to test:
    TextEditor textEditor = TextEditor::New();
    textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::TEXT, "AB&#x1F468;&#x200D;&#x1F469;&#x200D;&#x1F467;&#x200D;&#x1F466;AB&#x1F469;&#x1F3FB;&#x200D;&#x1F52C;B&#x1F468;&#x200D;&#x1F469;&#x200D;&#x1F467;&#x200D;&#x1F466;AA&#x262a;&#xfe0e;B&#x262a;&#xfe0f;AB");
    textEditor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
    textEditor.SetProperty(Dali::Actor::Property::POSITION, Vector2(10, 30));
    textEditor.SetProperty(Dali::Actor::Property::SIZE, Vector2(100, 100));
    textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::ENABLE_MARKUP, true);
    textEditor.SetProperty(Dali::Toolkit::DevelTextEditor::Property::LINE_WRAP_MODE, Dali::Toolkit::DevelText::LineWrap::WORD);


Change-Id: I6d142c58c5cdef5e900404cca8b777a02c8488d1

11 months agoDALi Version 2.1.15 49/272849/1 dali_2.1.15
Adeel Kazmi [Fri, 25 Mar 2022 10:57:04 +0000 (10:57 +0000)]
DALi Version 2.1.15

Change-Id: I67b275b0f105029b534e8e6d97e08eae0d8769aa

12 months agoHandled nested tags in strikethrough 18/272318/4
ssabah [Mon, 14 Mar 2022 12:05:12 +0000 (15:05 +0300)]
Handled nested tags in strikethrough

The inner tag inherit the attributes of the outer tag and override them when defined in the inner tag
"<s height='5.0f' color='blue'> outer tag before  <s color='green'> inner tag </s> outer tag after </s>"
"outer tag before" and  "outer tag after" have height = 5.0f and color = 'blue'
"inner tag" has height = 5.0f and color = 'green'

This patch should be preceded by the patch below:

Change-Id: I7426507b14c73f09aca67b9a22173e8ee5c0db29

12 months agoSupport Strikethrough with Height attribute in markup 64/272264/5
ssabah [Sun, 13 Mar 2022 21:48:55 +0000 (00:48 +0300)]
Support Strikethrough with Height attribute in markup

The attribute of strikethrough in <s> tag :
  - height

The attribute of strikethrough in <span> tag :
  - s-height

How to apply it in TextEditor:

  textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::TEXT, "<span s-color='blue' s-height='5.0f' > hello world span tag</span>nothing<s color='green' height='2.0f' > hello world s tag </s> ");
  textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::ENABLE_MARKUP, true);

This patch should be preceded by the patch below:

Change-Id: I3332531528f53e9bc87c6bf194fb6c58d131a269

12 months agoSupport the strikethrough and its attribute in span tag 17/272017/9
ssabah [Sun, 6 Mar 2022 15:14:19 +0000 (18:14 +0300)]
Support the strikethrough and its attribute in span tag

The attributes of strikethrough :
  - s-color

How to apply it in TextEditor:

  textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::TEXT, "<span s-color='blue'> hello world span tag </span>nothing<s color='green'> hello world s tag </s> ");
  textEditor.SetProperty(Dali::Toolkit::TextEditor::Property::ENABLE_MARKUP, true);

This patch should be preceded by the patch below:

Change-Id: I87bdf96565a22d90d9f1d1000cb719fbfd6dbc84

12 months agoMerge "Resolve cases for strikethrough when using multiple <s> tags" into devel/master
Bowon Ryu [Wed, 23 Mar 2022 05:48:55 +0000 (05:48 +0000)]
Merge "Resolve cases for strikethrough when using multiple <s> tags" into devel/master

12 months agoSupport span tag: background 63/272263/2
abdullah [Sun, 13 Mar 2022 13:33:05 +0000 (16:33 +0300)]
Support span tag: background

Change-Id: I20cedebe0f9b07b51afedd8c5481409db80c888d

12 months agoMerge "Fix text markup background incorrect position with negative line spacing"...
Bowon Ryu [Tue, 22 Mar 2022 01:09:20 +0000 (01:09 +0000)]
Merge "Fix text markup background incorrect position with negative line spacing" into devel/master

12 months agoFix text markup background incorrect position with negative line spacing 62/272262/4
abdullah [Sun, 13 Mar 2022 13:03:33 +0000 (16:03 +0300)]
Fix text markup background incorrect position with negative line spacing

the issue appear in TextEditor when using different markup text background in different lines with negative line spacing
Change-Id: I4cab4460ef3073dfe74c69b7071fa304d18b3b74

12 months agoFix cursor visible issue on text editing 04/272604/1
Bowon Ryu [Mon, 21 Mar 2022 11:10:37 +0000 (20:10 +0900)]
Fix cursor visible issue on text editing

I made a prev patch to ensure that the cursor layer is on top.

But cursor layer in clippingDecorationActors(in RednerText) is processed only once.

Therefore, if user edit while the background is present, the cursor still invisible.

This patch passes the cursor layer actor as an argument to RenderText(),
so that the cursor is always on top.

Change-Id: I27e3334f74dbca34aaae18089082125c871935fa
Signed-off-by: Bowon Ryu <>
12 months agoFix cursor visible issue on text background 86/272586/1
Bowon Ryu [Mon, 21 Mar 2022 07:12:35 +0000 (16:12 +0900)]
Fix cursor visible issue on text background

In some cases, the cursor layer actor is not visible.
Because the text background actor is positioned above the cursor layer actor.
This patch ensures that the cursor layer actor is always on the top.

Change-Id: I1f601e9e648e2983a2703bda03c82cd92bcff16f
Signed-off-by: Bowon Ryu <>
12 months agoMerge "Fix issue of applying ellipsis with negative line spacing" into devel/master
Bowon Ryu [Mon, 21 Mar 2022 04:43:45 +0000 (04:43 +0000)]
Merge "Fix issue of applying ellipsis with negative line spacing" into devel/master

12 months agoMerge "Add clockwise and counter clockwise direction type and movefocus" into devel...
joogab yun [Mon, 21 Mar 2022 00:57:40 +0000 (00:57 +0000)]
Merge "Add clockwise and counter clockwise direction type and movefocus" into devel/master

12 months agoMerge "Add deviceName to GetNextFocusableView() in CustomFocusAlgorithm." into devel...
joogab yun [Mon, 21 Mar 2022 00:57:21 +0000 (00:57 +0000)]
Merge "Add deviceName to GetNextFocusableView() in CustomFocusAlgorithm." into devel/master

12 months agoDirectRendering: 85/272385/4
Adam Bialogonski [Tue, 15 Mar 2022 10:55:18 +0000 (10:55 +0000)]

- Test harness changes

Change-Id: I7dce30ebec907fdb1e5ec182216927c0107c44fa

12 months agoDALi Version 2.1.14 43/272543/1 dali_2.1.14
Richard Huang [Fri, 18 Mar 2022 11:23:29 +0000 (11:23 +0000)]
DALi Version 2.1.14

Change-Id: I3bbbf6faeadcfefb06bd42e49ca899d2e1645d2e