Tom Cooper [Wed, 22 Nov 2017 15:57:37 +0000 (15:57 +0000)]
Pipeline must be bound before calling vkCmdSetViewport/Scissor etc
Affects:
dEQP-VK.dynamic_state.*
Components: Vulkan
VK-GL-CTS issue: 861
Change-Id: I0f5312c83096cebebfa4ab01987c2ab9ede7306b
(cherry picked from commit
f156345ea872a2913b09b076373bea715f89e3c9)
Alexander Galazin [Mon, 2 Oct 2017 07:13:02 +0000 (09:13 +0200)]
Remove check for depthBounds support in frag depth tests
The tests validate gl_FragDepth. This builtin should not
require any extra feature to be supported.
Components: Vulkan
VK-GL-CTS: 690
Affects: dEQP-VK.glsl.builtin_var.fragdepth.*
Change-Id: I7df775d074e5b9e6dd01f573f5a8545f3db72550
(cherry picked from commit
822f7251791c8b75ad1733c5fc6b4ec3240000ea)
Alexander Galazin [Tue, 3 Oct 2017 19:29:50 +0000 (21:29 +0200)]
Invalidate memory in draw tests
The test group writes to non-coherent device memory with device,
but fails to call the required invalidate on the region before
reading mapped memory with host.
Components: Vulkan
VK-GL-CTS issue: 529
Affects: dEQP-VK.draw.*
Change-Id: Icf4aa6ea80c8c046e41b37402457b7f094d7ae50
(cherry picked from commit
1ce6e233a6245a1cf81a2a4e88b87c5d381a119a)
Slawomir Cygan [Fri, 22 Sep 2017 15:23:05 +0000 (17:23 +0200)]
Avoid assert in dEQP-VK.tessellation.fractional_spacing
The test code dereferences first element of empty std::vector, what
may cause an assert in debug builds (depending on toolchain and it's
settings).
Addects: dEQP-VK.tessellation.*
Components: Vulkan
VK-GL-CTS issue: 710
Change-Id: I2b94a0d03c3523ebf1380a9371765c616fd21b82
(cherry picked from commit
b81810d2446bac26ea0d5fb017250934842eb643)
Petros Bantolas [Mon, 18 Sep 2017 16:07:22 +0000 (17:07 +0100)]
Fix depth & stencil passOp for pipeline.render_to_image tests
Affects:
dEQP-VK.pipeline.render_to_image.*_array* with stencil attachments
Those tests render to each layer of the texture in consecutive
subpasses. With a depth/stencil passOp of VK_STENCIL_OP_ZERO, subpasses
after the first one fail the stencil test and skip the render.
Components: Vulkan
VK-GL-CTS issue: 678
Change-Id: Ia704192b8d7e316dacaa7549faa5cb5aa0def60e
(cherry picked from commit
09c67dc11c94f48a03a91c5be920fb940cdc792c)
Arkadiusz Sarwa [Tue, 12 Sep 2017 11:28:39 +0000 (13:28 +0200)]
Fix unreasonable memory expectations in pipeline.render_to_image
Affects:
dEQP-VK.pipeline.render_to_image.*
Components: Vulkan
VK-GL-CTS issue: 526
Change-Id: I71ea0381663c39786b227ed712e1111ec3c71cfb
(cherry picked from commit
069aa0ad097f543438b39a260eea52278867ffa8)
Piers Daniell [Wed, 4 Oct 2017 16:51:12 +0000 (10:51 -0600)]
Fix imageExtent to use correct destination size
This fixes an issue with using imageParms to specify the
imageExtent for the cases where the test has done scaling
between the source and destination surfaces.
VK-GL-CTS issue: 729
Affects:
dEQP-VK.api.copy_and_blit.*
Change-Id: I4053496dfa1fdedd9edb7e108e554cb988559bcf
Components: Vulkan
(cherry picked from commit
16986d105c5af4c4ef6f8f54df5c42ec5c357bb5)
Jeff Leger [Fri, 12 Jan 2018 01:35:31 +0000 (01:35 +0000)]
Merge "Reduce GPU workload of pipeline_barrier tests" into oreo-cts-dev am:
4c26442e3d
am:
d9b0dd51d2
Change-Id: Iddae106a643abc1cae3a66877bc6f32126ea5781
Jeff Leger [Fri, 12 Jan 2018 01:31:43 +0000 (01:31 +0000)]
Merge "Reduce GPU workload of pipeline_barrier tests" into oreo-cts-dev
am:
4c26442e3d
Change-Id: I32a3a35837be16886acebd28e30ccdadffa73811
Treehugger Robot [Fri, 12 Jan 2018 01:10:31 +0000 (01:10 +0000)]
Merge "Reduce GPU workload of pipeline_barrier tests" into oreo-cts-dev
Chris Forbes [Thu, 11 Jan 2018 22:32:16 +0000 (22:32 +0000)]
glshared: Add watchdog touches to avoid timeouts on slow hardware am:
0d9250e9eb
am:
65715b7354
Change-Id: I7530fe8d79d43fb5a269347cd302709c7498b764
Chris Forbes [Thu, 11 Jan 2018 22:22:49 +0000 (22:22 +0000)]
glshared: Add watchdog touches to avoid timeouts on slow hardware
am:
0d9250e9eb
Change-Id: If675c974a2389787e53d2d618509ca81a48990d9
Alexander Galazin [Thu, 11 Jan 2018 12:40:43 +0000 (13:40 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/master
Change-Id: Iff4b07d342db175706efd91f3197b93cb51b520d
Alexander Galazin [Thu, 11 Jan 2018 09:09:54 +0000 (10:09 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I89462b96db4a611bd2e5fc6727b42b3d6c6d7d5c
Alexander Galazin [Wed, 10 Jan 2018 10:34:00 +0000 (11:34 +0100)]
Update gl.xml revision
Change-Id: I7cb16bd139e801df2d2090ad5dd5d6267a6d19f9
Component: Framework
Noah Fredriks [Fri, 3 Nov 2017 18:20:06 +0000 (14:20 -0400)]
Round up vertex buffer size to stride multiple to fix OOB attribute reads
Partial stride multiple vertex buffer elements are now considered OOB
to accomodate implementations that fetch stride-sized elements
Affects: dEQP-VK.texture.*
Components: Vulkan
VK-GL-CTS issue: 812
Change-Id: I72a2143146b4ea0d893d70d41b7ca2c84c34542a
(cherry picked from commit
50c0544ec8c2e99158bf8a375eacfc9baf364a91)
Piotr Byszewski [Wed, 27 Sep 2017 09:29:27 +0000 (11:29 +0200)]
Test OES_texture_3D
Test functions added to ES2 by GL_OES_texture_3D.
Components: OpenGL
VK-GL-CTS issue: 8, 139
Affects:
KHR-GLES2.texture_3d.*
Change-Id: I652cfc9dc4cfb02cf653f557f7fdd0219e5b90ac
Boris Zanin [Tue, 9 Jan 2018 14:18:11 +0000 (15:18 +0100)]
Fix Windows build
UINT64_MAX is undefined under Windows. Use standard workaround.
Affects:
dEQP-VK.synchronization.basic.semaphore.chain
Components: Vulkan
Vk-GL-CTS issue: 822
Change-Id: Ib65d6770dd92cc29c89b66934e147a3ef319efeb
Slawomir Cygan [Mon, 31 Jul 2017 16:51:55 +0000 (18:51 +0200)]
Add tests for VK_EXT_sampler_filter_minmax
This adds testing coverage for VK_EXT_sampler_filter_minmax extension,
that extends sampler by adding MIN/MAX/AVERAGE reduction filters.
Framework changes:
Add support for reduction modes in tcu: Sampler and TexLookupVerifier
Vulkan changes:
Add support for depth and depth/stencil images,
non-trivial component mappings (including ZERO and ONE swizzlers)
dEQP-VK.pipeline.sampler tests.
If filterMinmaxImageComponentMapping is enabled, check
required VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT
flag in dEQP-VK.api.* tests.
Affects:
dEQP-VK.api.info.format_properties.*
New tests:
dEQP-VK.pipeline.sampler.view_type.*.format.(any color format).min_reduce.*
dEQP-VK.pipeline.sampler.view_type.*.format.(any color format).mag_reduce.*
dEQP-VK.pipeline.sampler.view_type.*.format.(any depth format)
Components: Framework, Vulkan
VK-GL-CTS issue: 627
Change-Id: Icd4be2517a0dcc91b32444dd805010c804c4c3fd
Philip Rideout [Wed, 20 Dec 2017 21:38:17 +0000 (13:38 -0800)]
Add multiview entry points to GL wrappers.
Prepare for upcoming multiview conformance tests.
Change-Id: Ie3d8bbb4ae747e90c4f3e4a9632ebc4e5a085d00
Test: Built dEQP along with a pending change that tests multiview.
Components: Framework
Chris Forbes [Thu, 21 Dec 2017 18:22:58 +0000 (10:22 -0800)]
glshared: Add watchdog touches to avoid timeouts on slow hardware
Based on diffs posted to deqp-external-requests
Bug: b/
71753331
Bug: b/
67854695
Change-Id: Id25e334814caf65f72b76e66d3b07fccba5ad355
Component: AOSP
Piotr Byszewski [Mon, 20 Nov 2017 07:53:56 +0000 (08:53 +0100)]
Test packed pixels
GTFTestPackedPixels tests were ported to glcts. Tests work
on both ES and core GL. All preprocessor generated code was
replaced with templates or proper conditions.
Internal format loop was extracted outside of the tests.
Found TEXTURE_3D issue was corrected.
Components: OpenGL
VK-GL-CTS issue: 816
Affects:
KHR-GLES3.packed_pixels.*
KHR-GL32.packed_pixels.*
Change-Id: I9621e548f7fb7c3a23cfa64ec3ac72d04e0a46b7
Chris Forbes [Fri, 5 Jan 2018 18:54:28 +0000 (10:54 -0800)]
Merge remote-tracking branch 'aosp/master' into deqp-dev
Change-Id: I28aea0779a4f9627f3a5b7a0e24832db208dfcb7
Xin Li [Thu, 4 Jan 2018 21:57:05 +0000 (13:57 -0800)]
Merge remote-tracking branch oreo-mr1-cts-dev into
Test: presubmit
Bug:
69859815
Change-Id: I47e94db994e07a7b159d840d1a2283bf072eb09f
Alexander Galazin [Wed, 16 Aug 2017 09:36:01 +0000 (11:36 +0200)]
Run Draw*BaseVertex if EXT_draw_elements_base_vertex is present
Draw*BaseVertex methods are enabled if
the EXT_draw_elements_base_vertex extension is present
Follow-up on
1b1ea05b
Components: AOSP
Bug:
70716357
Test: run on google devices
Affects: dEQP-GLES31.functional.draw_base_vertex.*
Change-Id: If8a4860a956c771ec5ea3341e2227f437b12a286
(cherry picked from commit
079ca561114713d31e05c4124b8daeef764cf9b8)
Merged-In:
079ca561114713d31e05c4124b8daeef764cf9b8
Alexander Galazin [Wed, 16 Aug 2017 09:36:01 +0000 (11:36 +0200)]
Report tests using Draw*BaseVertex as NotSupported
Draw*BaseVertex methods were added in GLES 3.2.
Report tests using these methods as NotSupported if
GLES 3.1 context is returned.
Components: AOSP
Affects: dEQP-GLES31.functional.draw_base_vertex.*
Bug:
70716326
Test: run on google devices
Change-Id: I87c918d5f66a0a5b547f8e625c662203a7f85048
(cherry picked from commit
1b1ea05b4e8d6e9dbb07187b0af6bc12c315fb4e)
Merged-In:
1b1ea05b4e8d6e9dbb07187b0af6bc12c315fb4e
David Sodman [Thu, 18 May 2017 16:30:17 +0000 (09:30 -0700)]
Remove dEQP-GLES31.*vertex_array.*_invalid_map tests
Tests made assumptions about GL error returned from glDrawElements*
functions when passed a mapped buffer object, but, that error is not
supported by the specification.
Affects: dEQP-GLES31.*vertex_array.*
Components: AOSP
Bug:
37942569
Bug:
70716290
Test: run on google devices
Change-Id: Ic066dfbe717ff1e7741bec8ee870b09b99362dc7
(cherry picked from commit
428a2256159883c651a409c4e0cbe031953f4c4e)
Merged-In:
428a2256159883c651a409c4e0cbe031953f4c4e
Treehugger Robot [Thu, 21 Dec 2017 18:52:44 +0000 (18:52 +0000)]
Merge "Switch to libc++."
Alexander Galazin [Thu, 21 Dec 2017 09:27:31 +0000 (10:27 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I54dd3fa2721062d5c1aff86ab1df315061f8914b
Dan Albert [Wed, 20 Dec 2017 23:13:57 +0000 (15:13 -0800)]
Switch to libc++.
gnustl is being removed.
Bug: None
Test: make checkbuild
Change-Id: If41a886c8dcf2abc5aa4e30de4bce58c45cd6387
Andres Gomez [Wed, 1 Nov 2017 15:25:39 +0000 (17:25 +0200)]
Add Travis CI support
Provides optional integration with Travis CI for the GitHub's clone.
Change-Id: Ibd9158dbce51d93458ba59180e01983f3451917f
Chris Forbes [Tue, 19 Dec 2017 19:15:37 +0000 (11:15 -0800)]
Fix mustpass generation
In
303f5900b4 we started emitting this element, but the generator was
slightly bogus.
Test: build mustpass
Change-Id: I2cf36637ba3264e1c254407d8f49f8c96b9d0cac
Matthew Netsch [Tue, 19 Dec 2017 17:13:56 +0000 (09:13 -0800)]
Fixes threshold in draw_indirect tests
Test reads from RGB10_A2 FBO with RGBA8 pixel buffer but
expects results to be in 1010102 precision. Changes pixel
buffer to be 1010102 type to preserve prescision on read.
Components: OpenGL ES
VK-GL-CTS issue: 530
Affects:
KHR-GLES31.core.draw_indirect.basic*
Change-Id: I0fada7030a25d27607abdb5950077708ab6e31cd
Jari Komppa [Thu, 30 Nov 2017 09:15:54 +0000 (11:15 +0200)]
Added test to stress semaphore chains
Added a test that creates a chain of 32k semaphores.
Affects:
dEQP-VK.synchronization.basic.semaphore.chain
Components: Vulkan
Vk-GL-CTS issue: 822
Change-Id: I69322e30d4087081b84bf55903e4ccaaf3fe5193
Paavo Pessi [Wed, 13 Dec 2017 07:51:40 +0000 (09:51 +0200)]
Fix stageMask (0x1) usage in various tests
Pipeline barriers using PIPELINE_STAGE_TOP_OF_PIPE_BIT with nonzero
access mask were modified to use proper pipeline stage flags.
Affects:
dEQP-VK.memory.binding.*
dEQP-VK.pipeline.stencil.*
dEQP-VK.pipeline.blend.*
dEQP-VK.pipeline.depth.*
dEQP-VK.pipeline.image.*
dEQP-VK.pipeline.sampler.*
dEQP-VK.pipeline.image_view.*
dEQP-VK.pipeline.push_constant.*
dEQP-VK.pipeline.multisample.*
dEQP-VK.pipeline.vertex_input.*
dEQP-VK.pipeline.input_assembly.*
dEQP-VK.pipeline.cache.*
dEQP-VK.compute.basic.ssbo_cmd_barrier_single
dEQP-VK.compute.basic.ssbo_cmd_barrier_multiple
dEQP-VK.compute.basic.copy_image_to_ssbo_small
dEQP-VK.compute.basic.copy_image_to_ssbo_large
dEQP-VK.geometry.basic.output_vary_by_texture
dEQP-VK.geometry.basic.output_vary_by_texture_instancing
Components: Vulkan
VK-GL-CTS issue: 806
Change-Id: I99ba8d4818475e096f62121beb247646bc546a9a
Jari Komppa [Tue, 12 Dec 2017 12:48:39 +0000 (14:48 +0200)]
Added two-step variants of surface clear tests
Some platforms have had issues with the validation layer test which
first clears the first layer of a depth-stencil surface and immediately
afterwards clears all the layers with VK_REMAINING_ARRAY_LAYERS. This
change adds tests that do the same for all the depth-stencil formats, as
well as all the color formats where VK_REMAINING_ARRAY_LAYERS parameter
makes sense.
Affects:
dEQP-VK.api.image_clearing.core.clear_color_image.1d.remaining_array_layers_twostep.*
dEQP-VK.api.image_clearing.core.clear_color_image.2d.remaining_array_layers_twostep.*
dEQP-VK.api.image_clearing.core.clear_depth_stencil_image.remaining_array_layers_twostep.*
dEQP-VK.api.image_clearing.dedicated_allocation.clear_color_image.1d.remaining_array_layers_twostep.*
dEQP-VK.api.image_clearing.dedicated_allocation.clear_color_image.2d.remaining_array_layers_twostep.*
dEQP-VK.api.image_clearing.dedicated_allocation.clear_depth_stencil_image.remaining_array_layers_twostep.*
Components: Vulkan
VK-GL-CTS issue: 835
Change-Id: I2666ddf4074f1c427124991bbfd1f9c21f8cab5e
Julien Desprez [Tue, 19 Dec 2017 06:24:17 +0000 (06:24 +0000)]
Add suite component to DEQP test module
Test: build
Bug:
65303193
Change-Id: I5102a2c0d7b4e49eafeaddea344208325ca7f300
Chris Forbes [Mon, 18 Dec 2017 18:58:37 +0000 (10:58 -0800)]
Merge remote-tracking branch 'aosp/master' into deqp-dev
Change-Id: I4d373d9415e648dce80dc7c6112df5743a34cb54
asagarwal [Thu, 7 Dec 2017 05:05:04 +0000 (10:35 +0530)]
Accept EGL_BAD_PARAMETER for eglCreatePixmapSurface negative test
Running CTS conformance test on wayland results in test failure for
dEQP-EGL.functional.negative_api.create_pixmap_surface, since the test
expects EGL_BAD_CONFIG, but actual returned error is EGL_BAD_PARAMETER.
According to EGL_EXT_platform_wayland spec,
(https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_platform_wayland.txt)
any call to eglCreatePlatformPixmapSurfaceEXT() on wayland will return
EGL_BAD_PARAMETER.
Ideally, both eglCreatePixmapSurface() and
eglCreatePlatformPixmapSurfaceEXT() should be considered the same, since
internally both calls do the same thing.
This is one of those situations where multiple errors could be reported
given that multiple invalid parameters are provided (invalid platform +
invalid config).
This change accepts both error values EGL_BAD_CONFIG and
EGL_BAD_PARAMETER for eglCreatePixmapSurface negative test.
VK-GL-CTS public issue: 68
Affects: dEQP-EGL.functional.negative_api.create_pixmap_surface
Test: Run the test on wayland platforms
Components: AOSP
Change-Id: Ic20e22a1916e2901acbf37faa86d1f7644465dab
Chris Forbes [Sat, 16 Dec 2017 00:41:49 +0000 (00:41 +0000)]
Merge "Avoid watchdog timeout in Vulkan builtin precision tests" into oreo-cts-dev
am:
aa801278e8
Change-Id: I5818c937676ad5c4c79814be1c39c8c264949977
Chris Forbes [Sat, 16 Dec 2017 00:38:19 +0000 (00:38 +0000)]
Merge "Avoid watchdog timeout in Vulkan builtin precision tests" into oreo-cts-dev
am:
aa801278e8
Change-Id: If513bb7ec4ab4b80695291633dc4f7990c69f28b
Treehugger Robot [Sat, 16 Dec 2017 00:34:23 +0000 (00:34 +0000)]
Merge "Avoid watchdog timeout in Vulkan builtin precision tests" into oreo-cts-dev
Ian Romanick [Fri, 15 Dec 2017 00:18:34 +0000 (16:18 -0800)]
Don't delare arrays as static
m_texture_1D and friends may have different values on each invocation of
gl4cts::GetTextureSubImage::Errors::testTwoDimmensionalTextureErrors()
on a full CTS run. However, the rules for 'static const' initializers
may prevent the values from being updated after the first run.
I discovered this while trying to track down failures in
KHR-GL46.get_texture_sub_image.errors_test that only started occuring
with the 3rd visual tested in a full CTS run. Running the test by
itself or testing that visual by itself via glcts would not reproduce
the error. I added some extra debug logging to the driver, and I found
that testOneDimmensionalTextureErrors() and
testTwoDimmensionalTextureErrors() were using different names for the
GL_TEXTURE_1D texture. I then discovered that the targets of the
textures used from testTwoDimmensionalTextureErrors() were {
GL_TEXTURE_2D, GL_TEXTURE_RECTANGE, GL_TEXTURE_2D } instead of {
GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D }
See also https://bugs.freedesktop.org/show_bug.cgi?id=104154
Components: OpenGL
VK-GL-CTS issue: 912
Affects:
KHR-GL46.get_texture_sub_image.errors_test
Change-Id: I3ce061d9de75df46ff69a7eea4b88f6d17164f30
Ian Romanick [Thu, 14 Dec 2017 23:56:59 +0000 (15:56 -0800)]
Fix (likely) typo in glGetTextureSubImage height calculation
The old code used "test_textures[i].id == GL_TEXTURE_1D", but
test_texturess::id contains the texture ID, not the texture target. As
a result, the GL_TEXTURE_1D test always got the error that it expected,
but it got it for the wrong reason.
Components: OpenGL
VK-GL-CTS issue: 912
Affects:
KHR-GL46.get_texture_sub_image.errors_test
Change-Id: I4d3de1ccbd3b0cc554af23ceae16d590c82e81d4
Daniel Koch [Fri, 15 Dec 2017 15:20:07 +0000 (10:20 -0500)]
Add missing JNIEXPORT and JNICALL to create*CTSActivity JNI calls
Mimics what was done in
1e7c5746fb3d02262bf5f29b90bb4d2eb9d6ded4
VK-GL-CTS Issue: 914
Component: Framework
Affects: GL and ES CTS test runners on Android.
Change-Id: Ia58a8aa890e642ad08b8ee6dbed9dec4f69d68d3
Alejandro Piñeiro [Fri, 15 Dec 2017 13:37:36 +0000 (14:37 +0100)]
gl_spirv: fix layout for uniform blocks on state queries test
The shader for spirv_modules_state_queries_test was using location for
a uniform block. Although glslang is not raising an error, that is
wrong (See section 4.4.5 of the 4.50 GLSL spec).
Additionally, we should provide a way to identify the uniform block
without using a name, so we should specify the binding (see Issue 21
at ARB_gl_spirv spec).
Modules: OpenGL
VK-GL-CTS issue: 913
Affects:
KHR-GL45.gl_spirv.spirv_modules_state_queries_test
KHR-GL46.gl_spirv.spirv_modules_state_queries_test
Change-Id: I95cb03506bccf76b4188e879960813a060c662aa
Daniel Koch [Fri, 15 Dec 2017 14:01:26 +0000 (09:01 -0500)]
Use GIT_FOUND instead of Git_FOUND variable
Git_FOUND seems to have been added in CMake 3.5.x
whereas GIT_FOUND was supported much earlier.
Without this change versions of CMake < 3.5.x end up with
'dEQP Core uknown (0xcafebabe)' output instead of the
correct GCID being emedded and thus they cannot be valid
for submissions.
VK-GL-CTS Issue: 911
Component: Framework
Change-Id: I8f459b9442e4b23db4872e380de97609893db455
Alexander Galazin [Fri, 15 Dec 2017 10:57:48 +0000 (11:57 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I60447500234c2e7230f1ccf3e9cecc28acf9dd7f
Noah Fredriks [Thu, 14 Dec 2017 19:48:48 +0000 (14:48 -0500)]
Fix Invalid VkImageSubresourceRange
Pipeline image barrier was using the arraySize of the wrong image.
Affects: dEQP-VK.api.copy_and_blit.core.resolve_image.*
Components: Vulkan
VK-GL-CTS Issue: 910
Change-Id: I021bdd0ba5eff9e894f21186b3d85bb2f2c99f16
James Helferty [Fri, 8 Dec 2017 21:44:32 +0000 (16:44 -0500)]
Remove GL_RGB9_E5 from SparseTexture2Allocation
SparseTexture2Allocation tests multisample textures; since GL_RGB9_E5
is not required to be supported as a multisample texture format, it
shouldn't be included in this test.
Components: OpenGL
VK-GL-CTS issue: 892
Affects:
KHR-GL4x.sparse_texture2_tests.SparseTexture2Allocation
Change-Id: I58fa72c26d8cc0c2060b8176aeec4f7d3e43787f
Alejandro Piñeiro [Wed, 13 Dec 2017 11:43:12 +0000 (12:43 +0100)]
Update gl_spirv tests fallback binaries
ARB_gl_spirv tests include off-line fallback binaries in the case of
glslang/spirv-tools not being available. During the review process of
those tests, it was agreed to remove the noise function test, but the
binaries were not updated.
Modules: OpenGL
VK-GL-CTS issue: 897
Affects:
KHR-GL45.gl_spirv.spirv_glsl_to_spirv_builtin_functions_test
KHR-GL45.gl_spirv.spirv_glsl_to_spirv_builtin_functions_test
Change-Id: I8be837a286a3c013568101d5aa1ae3d6fd4eca8f
James Helferty [Wed, 6 Dec 2017 20:07:29 +0000 (15:07 -0500)]
Avoid redundant shader creation for clamp tests
Avoid redundant work involving creation of shaders. By rearranging the
order in which we iterate loops, we can avoid a signficant amount of
shader string manipulation and redundant shader creation. (This should
reduce the run time for this test without impacting coverage.)
Component: OpenGL
VK-GL-CTS issue: 889
Affects:
KHR-GL4x.sparse_texture_clamp_tests.SparseTextureClampLookupResidency
KHR-GL4x.sparse_texture_clamp_tests.SparseTextureClampLookupColor
Change-Id: If0cb11827c45da6b13d81115d4a8a9143d31e8c6
Alejandro Piñeiro [Fri, 8 Dec 2017 07:47:03 +0000 (08:47 +0100)]
Fix expectation for state queries SPIR-V test
The test removes the names for several variables of the shader, and
then it expect a length of 1 for all of them when doing a state
query. But on the case of TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH it
should return a 0.
From spec:
"If pname is TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, the length of
the longest output variable name specified to be used for transform
feedback, including a null terminator, is returned. If no outputs
are used for transform feedback, zero is returned. If no name
reflection information is available, one is returned."
In this shader, transform feedback is not activated, so instead of
applying the last sentence, it should apply the sentence "If no
outputs are used for transform feedback, zero is returned".
Modules: OpenGL
VK-GL-CTS issue: 886
Affects:
KHR-GL45.gl_spirv.spirv_modules_state_queries_test
KHR-GL46.gl_spirv.spirv_modules_state_queries_test
Change-Id: I02ad02ee252e6703411ced4f14a7d753b3ef3eda
Ari Suonpaa [Fri, 13 Oct 2017 08:18:59 +0000 (11:18 +0300)]
Add test for sparse render target.
Added a test under renderpass group where a sparse image is used
as a render target.
Affects:
dEQP-VK.renderpass.sparserendertarget.*
Components: Vulkan
VK-GL-CTS issue: 101
Change-Id: Ic5244945e580d590667ce09d5350d7c0f5f819e3
Alexander Galazin [Thu, 14 Dec 2017 11:37:57 +0000 (12:37 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/master
Change-Id: I7f080f5ba46222eeda2819617d182d7d4dffbcb9
Jeff Leger [Sat, 2 Dec 2017 02:16:28 +0000 (21:16 -0500)]
Modify spirv_assembly tests adding dependency on 16bit_storage extension
Several tests were using 16bit_storage, but were not checking the
extension was supported nor declaring the required opCapability.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.sconvert.*
dEQP-VK.spirv_assembly.instruction.compute.uconvert.*
Components: Vulkan
VK-GL-CTS issue: 875
Change-Id: I07fda13c69cdef09967d4aab5067edff07c47fa1
Paavo Pessi [Mon, 4 Dec 2017 08:57:40 +0000 (10:57 +0200)]
Fix stageMask (0x1) usage in renderpass, image and texture tests
Pipeline barriers using PIPELINE_STAGE_TOP_OF_PIPE_BIT with nonzero
access mask were modified to use proper pipeline stage flags.
Memory barrier structure members were renamed to match the current
specification.
Affects:
dEQP-VK.renderpass.suballocation.simple.*
dEQP-VK.renderpass.suballocation.formats.*
dEQP-VK.renderpass.suballocation.attachment.*
dEQP-VK.renderpass.suballocation.attachment_allocation.*
dEQP-VK.renderpass.dedicated_allocation.simple.*
dEQP-VK.renderpass.dedicated_allocation.formats.*
dEQP-VK.renderpass.dedicated_allocation.attachment.*
dEQP-VK.renderpass.dedicated_allocation.attachment_allocation.*
dEQP-VK.image.store.*
dEQP-VK.image.load_store.*
dEQP-VK.image.format_reinterpret.*
dEQP-VK.image.qualifiers.restrict.*
dEQP-VK.image.atomic_operations.*
dEQP-VK.image.texel_view_compatible.*
dEQP-VK.image.extended_usage_bit.attachment_write.*
dEQP-VK.image.extended_usage_bit.texture_write.*
dEQP-VK.texture.*
VK-GL-CTS issue: 806
Change-Id: Iab4699f095d4ea1206736cb0435863f17bd3bca3
Jeff Leger [Sun, 22 Oct 2017 15:54:31 +0000 (11:54 -0400)]
Relax precision for atan2 built-in precision tests
The precision of atan2 is relaxed to 5 ULPs.
Affects:
dEQP-VK.glsl.builtin.precision.atan2.*
Components: Vulkan
VK_GL_CTS issue: 749
Change-Id: I146226019f77910d1401903f6e89292ff94c089d
Jeff Leger [Sat, 2 Dec 2017 02:16:28 +0000 (21:16 -0500)]
Modify spirv_assembly tests adding dependency on 16bit_storage extension
Several tests were using 16bit_storage, but were not checking the
extension was supported nor declaring the required opCapability.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.sconvert.*
dEQP-VK.spirv_assembly.instruction.compute.uconvert.*
Components: Vulkan
VK-GL-CTS issue: 875
Change-Id: I07fda13c69cdef09967d4aab5067edff07c47fa1
Noah Fredriks [Wed, 29 Nov 2017 23:27:52 +0000 (18:27 -0500)]
Avoid creating vkInstances for not supported cases
Defer vkInstance creation for cross instance tests until not supported
checks complete to shorten the runtime of these 10k total test cases.
Affects: dEQP-VK.synchronization.cross_instance.*
Components: Vulkan
VK-GL-CTS Issue: 885
Change-Id: I481de90d8c0363c23a287aaf457ac101c327c558
Igor Ostrowski [Wed, 15 Nov 2017 17:33:51 +0000 (18:33 +0100)]
Fix mediump zero division in matrix inverse tests
To avoid zero division all input matrix determinants should be same signed.
Affects:
dEQP-VK.glsl.matrix.inverse.*
Components: Vulkan
VK-GL-CTS issue: 881
Change-Id: Ib702f81c4eb7f25ba9081db6ead67da02f484ca9
Michael Chock [Wed, 13 Dec 2017 17:10:18 +0000 (09:10 -0800)]
Permit different errors in context creation tests
dEQP-EGL.functional.negative_api.create_context tests error conditions
EGL supports OpenGL ES, but not a specifically requested version (e.g.,
creating an OpenGL ES 1 context when only OpenGL ES 2 is supported). The
error that should be raised varies based on the governing specification.
EGL 1.4 mandates EGL_BAD_CONFIG. EGL 1.5 mandates EGL_BAD_MATCH.
EGL_KHR_create_context has langage mandating *both* errors in separate
paragraphs.
Accept either error code as appropriate for EGL version and extension
support.
Mark Adams [Mon, 4 Dec 2017 22:26:54 +0000 (17:26 -0500)]
Don't assume rendering complete before buffer latch
It's valid for the buffer to latch before rendering is completed, and
this is causing intermittent failures.
Bug: b/
69981429
Test: --deqp-case=dEQP-EGL*get_frame_timestamps*
(cherry picked from commit
9e0214cf61df1109927f8f23dd5749735057eb30)
Change-Id: Ia9f1d0e4ffa7f3e16a46fc4566157a651d1b0601
Piotr Byszewski [Fri, 3 Nov 2017 09:11:09 +0000 (10:11 +0100)]
Block/non-block uniforms match
Test if uniforms in anonymous blocks do not match loose uniforms with
the same name in a different stage.
Components: OpenGL
VK-GL-CTS issue: 707
Affects:
KHR-GLES3.shaders.uniform_block.common.name_matching
KHR-GL33.shaders.uniform_block.common.name_matching
Change-Id: Ib1ea850ffbea7eb62ddbd6008463c8855f764c7e
Jari Komppa [Tue, 21 Nov 2017 12:52:23 +0000 (14:52 +0200)]
Added tests for different shader varying vec width
Vulkan specification (1.0.8, 14.1.3) states that vertex and fragment
shader varyings may differ as long as they are of the same type and the
vertex shader outputs at least as wide vectors as the fragment shader
inputs.
This set of tests link various varying vector types, all of which
are legal even though they do not match.
Affects:
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_vec4_vec3
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_vec4_vec2
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_vec4_float
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_vec3_vec2
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_vec3_float
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_vec2_float
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_ivec4_ivec3
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_ivec4_ivec2
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_ivec4_int
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_ivec3_ivec2
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_ivec3_int
dEQP-VK.glsl.linkage.varying.rules.legal_mismatch_ivec2_int
Components: Vulkan
VK-Gl-CTS issue: 821
Change-Id: I4afc3edb77fd6f421cafce20d09bbdd948f16dcf
Paavo Pessi [Tue, 10 Oct 2017 08:24:39 +0000 (11:24 +0300)]
Test binding model with multiple descriptor sets
Tests were added to verify that multiple descriptor sets can be used
and accessed in all possible shader stages with all possible descriptor
types.
Multiple descriptor sets are updated using
- vkUpdateDescriptorSets
- vkUpdateDescriptorSetWithTemplateKHR
DescriptorSetUpdateBuilder utility class was modified slightly to
work better with multiple descriptor sets.
New tests:
dEQP-VK.binding_model.shader_access.*.*.*.multiple_descriptor_sets.*
Components: Vulkan, Framework
VK-GL-CTS issue: 91
Change-Id: I6c1a719a7a2af74c3f1eb2a620af1ec73c113411
Chris Forbes [Sat, 9 Dec 2017 02:04:07 +0000 (18:04 -0800)]
Merge remote-tracking branch 'aosp/master' into deqp-dev
Conflicts:
Android.mk
android/cts/master/src/vk-excluded-tests.txt
android/cts/master/vk-master.txt
modules/glshared/glsBuiltinPrecisionTests.cpp
Change-Id: Ic6d2f5de1465158d9f105f9648f117d7b2b915a6
Alexander Galazin [Fri, 8 Dec 2017 10:54:49 +0000 (11:54 +0100)]
Update KC CTS reference
Component: OpenGL
Change-Id: I112d7af5b25398407444f31ca6b37cae836ec820
Kenneth Graunke [Thu, 30 Nov 2017 08:13:35 +0000 (00:13 -0800)]
Use less nesting in many arrays of arrays tests.
Testing 8 levels of array-of-array nesting is very thorough, but a bit
overkill. It creates a huge amount of register pressure which tends to
slow down compilers, causing the test to take an unreasonable amount of
time to run. This patch reduces it to 4 levels in many subtests, which
should still be a reasonable amount of testing while running in much
less time.
This cuts the runtime of KHR-GL46.arrays_of_arrays_gl.* by 33 minutes
(43 -> 10) on my laptop's discrete GPU. With the Intel Mesa driver,
it cuts it by 17 minutes (23 -> 6).
Some tests still exercise 8 levels of nesting, so there's still some
coverage of that scenario.
Components: OpenGL
VK-GL-CTS issue: 878
Affects:
- KHR-GL4*.arrays_of_arrays_gl.InteractionFunctionCalls1
- KHR-GL4*.arrays_of_arrays_gl.InteractionFunctionCalls2
- KHR-GL4*.arrays_of_arrays_gl.InteractionArgumentAliasing1
- KHR-GL4*.arrays_of_arrays_gl.InteractionArgumentAliasing2
- KHR-GL4*.arrays_of_arrays_gl.InteractionArgumentAliasing3
- KHR-GL4*.arrays_of_arrays_gl.InteractionArgumentAliasing4
- KHR-GL4*.arrays_of_arrays_gl.InteractionArgumentAliasing5
- KHR-GL4*.arrays_of_arrays_gl.InteractionArgumentAliasing6
- KHR-GL4*.arrays_of_arrays_gl.SubroutineFunctionCalls1
- KHR-GL4*.arrays_of_arrays_gl.SubroutineFunctionCalls2
- KHR-GL4*.arrays_of_arrays_gl.SubroutineArgumentAliasing1
- KHR-GL4*.arrays_of_arrays_gl.SubroutineArgumentAliasing2
- KHR-GL4*.arrays_of_arrays_gl.SubroutineArgumentAliasing3
- KHR-GL4*.arrays_of_arrays_gl.SubroutineArgumentAliasing4
- KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls1
- KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
- KHR-GLES31.core.arrays_of_arrays.InteractionArgumentAliasing1
- KHR-GLES31.core.arrays_of_arrays.InteractionArgumentAliasing2
- KHR-GLES31.core.arrays_of_arrays.InteractionArgumentAliasing3
- KHR-GLES31.core.arrays_of_arrays.InteractionArgumentAliasing4
- KHR-GLES31.core.arrays_of_arrays.InteractionArgumentAliasing5
- KHR-GLES31.core.arrays_of_arrays.InteractionArgumentAliasing6
Change-Id: Ia26ac5fb94799a2f80c9e2e9553c066d9c13c59b
Xin Li [Wed, 6 Dec 2017 19:51:52 +0000 (11:51 -0800)]
DO NOT MERGE: Merge Oreo MR1 into master
Exempt-From-Owner-Approval: Changes already landed internally
Change-Id: I71216cb23c2124938de9ae2a75b7cd7a0811d57f
Mark Adams [Wed, 6 Dec 2017 18:28:29 +0000 (18:28 +0000)]
Don't assume rendering complete before buffer latch
am:
9e0214cf61
Change-Id: Iee3ccf2afef375ac45e60133537a141d685d607f
Mark Adams [Wed, 6 Dec 2017 18:21:28 +0000 (18:21 +0000)]
Don't assume rendering complete before buffer latch am:
9e0214cf61
am:
eb88a8ca3d
Change-Id: Ic8680791e52474a3d100314c6c90406ae8319a55
Mark Adams [Wed, 6 Dec 2017 18:08:12 +0000 (18:08 +0000)]
Don't assume rendering complete before buffer latch
am:
9e0214cf61
Change-Id: I72902995d20e746aa7066a46b097be4a2dab5453
Andrey Tuganov [Tue, 28 Nov 2017 23:28:18 +0000 (18:28 -0500)]
Fix OpCopyObject from U32 to S32
Conversion from U32 to S32 can use neither OpCopyObject (different types),
nor OpSConvert (same bit width). Changed to OpBitcast.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.indexing
Components: Vulkan
VK-GL-CTS issue: 874
Change-Id: I298c2687f3f6f08f28f928623a1002ec72a5a8f8
Pyry Haulos [Fri, 19 Aug 2016 12:20:38 +0000 (13:20 +0100)]
Limit maximum allocation size in memory mapping tests
Fixes also ReferenceMemory::m_flushed memory usage counting when
estimating reference memory usage (size should be divided by atomSize).
Fixes #468
Bug: b/
69677943
Change-Id: Iad754e211e8070b09254d2451e03418fc2be541b
Mika Isojärvi [Tue, 7 Jun 2016 19:39:37 +0000 (12:39 -0700)]
Improve memory tracking in vulkan memory mapping tests
- Round up allocation size to multiple of page size for
memory usage tracking.
- Update reference memory usage tracking to follow new reference memory
implementation.
Bug: b/
69677943
Change-Id: I219c2b3abe0ee0731f5a7e2bb44492e5b85b95c2
Mika Isojärvi [Tue, 7 Jun 2016 18:21:46 +0000 (11:21 -0700)]
Optimize random memory mapping tests reference memory
Bug: b/
69677943
Change-Id: I7af6fe67a25462dcb0acc66c238a8708157060df
Mark Adams [Mon, 4 Dec 2017 22:26:54 +0000 (17:26 -0500)]
Don't assume rendering complete before buffer latch
It's valid for the buffer to latch before rendering is completed, and
this is causing intermittent failures.
Bug: b/
69981429
Test: --deqp-case=dEQP-EGL*get_frame_timestamps*
Change-Id: Ia9f1d0e4ffa7f3e16a46fc4566157a651d1b0601
Chad Versace [Fri, 3 Nov 2017 16:36:30 +0000 (09:36 -0700)]
Fix build when .git is a gitlink file
If ${CMAKE_SOURCE_DIR}/.git exists, then
framework/qphelper/CMakeLists.txt uses the git revision as the dEQP
revision. The CMake rules update the revision when the files
${CMAKE_SOURCE_DIR}/.git/HEAD and ${CMAKE_SOURCE_DIR}/.git/index
change.
However, Git does not require that .git be a directory. If
git-submodules or git-worktrees are used, then .git may be a gitlink
file instead and the real git directory is elsewhere.
Fix the build by using `git rev-parse --git-dir` to find the real git dir
and `git rev-parse HEAD` to query the commit sha1.
This bumps the CMake requirement from 2.8 to 2.8.2. But that should be
safe since 2.8.2 was released in 2010.
Components: Framework
Change-Id: I811630e5afada8e6aed611b0ef6c51e39be2200b
Piers Daniell [Fri, 1 Dec 2017 21:17:54 +0000 (14:17 -0700)]
Fix OpenGL function prototype calling conventions
OpenGL doesn't use the default function calling convention
on all platforms, which is why gl.h defines the macros
GL_APICALL and GL_APIENTRY for applications to use when
defining their own OpenGL function prototypes. Not using
these may cause a crash if an OpenGL function is called
with the wrong calling convention.
Affects:
KHR-GL46.transform_feedback.*
Components: OpenGL
VK-GL-CTS issue: 882
Change-Id: I8766262b32a04b8eff8e110e1f116c2f915274e9
Chris Forbes [Mon, 16 Oct 2017 19:42:35 +0000 (12:42 -0700)]
Avoid watchdog timeout in Vulkan builtin precision tests
Calculating the reference intervals can take a substantial amount of
time. On some very slow targets, this can cause us to trip the watchdog
in the verification loop.
Same approach and limit as in modules/glshared/glsBuiltinPrecisionTests.cpp
Affected tests:
dEQP-VK.glsl.builtin.precision.*
Component: Vulkan
Bug:
67854695
Test: run on google devices
Change-Id: I492b656e7e2a9aa724bb3785bdf1416a4c22ec04
Piotr Byszewski [Thu, 12 Oct 2017 08:24:48 +0000 (10:24 +0200)]
Test required_internalformat
GTFExtensionTestRequiredInternalformat was ported to glcts and
highly modified to resolve found issues and enable possibility
to also test core GL.
Components: OpenGL
VK-GL-CTS issue: 718
Affects:
KHR-GL40.internalformat.*
KHR-GLES2.core.internalformat.*
KHR-GLES3.core.internalformat.*
KHR-GLES31.core.internalformat.*
KHR-GLES32.core.internalformat.*
Change-Id: Iaf559e7c3fe955e314402c5190523b2c57c7041e
Jeff Leger [Wed, 22 Nov 2017 17:12:58 +0000 (12:12 -0500)]
Reduce GPU workload of pipeline_barrier tests
Tests with large buffer sizes will now clamp the
GPU workload to avoid triggering execution timeout
on implementations.
Affects: dEQP-VK-memory.pipeline_barrier.*
Components: Vulkan
VK_GL_CTS issue: 813
Change-Id: I479f6ad04ef2ec6f9d87b65a39a2bc13bcbcc6a2
Courtney Goeltzenleuchter [Tue, 27 Jun 2017 20:09:01 +0000 (14:09 -0600)]
Vulkan: Add wide-color tests
Affects:
dEQP-VK.wsi.*.colorspace.*
Components: Vulkan
Change-Id: I6813afa38e320ce91642802dfd0c5b6f2d5543b9
Alexander Galazin [Fri, 1 Dec 2017 14:02:32 +0000 (15:02 +0100)]
Update KC CTS reference
Component: OpenGL
Change-Id: I5cfa8633cdc7af147351951e7c1cd89908ea3f45
Piers Daniell [Mon, 27 Nov 2017 19:26:19 +0000 (12:26 -0700)]
Add OpenGL 4.6 configuration
The CTS-Configs.gl46 entry was missing from the configs.qpa
file and results in validation failure.
Affects:
cts-runner --type=gl46
Components: OpenGL
VK-GL-CTS issue: 866
Change-Id: I16745a7ce36040f8ef60cfbb1e4ffac250b289ee
Alexander Galazin [Thu, 30 Nov 2017 13:39:21 +0000 (14:39 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/master
Change-Id: If36eca15c35d7c5b473b0bcd6af6c40ef0e68322
Paavo Pessi [Fri, 24 Nov 2017 09:03:06 +0000 (11:03 +0200)]
Fix stageMask (0x1) usage in binding_model and glsl tests
Pipeline barriers using PIPELINE_STAGE_TOP_OF_PIPE_BIT with nonzero
access mask were modified to use proper pipeline stage flags.
Memory barrier structure members were renamed to match the current
specification.
Affects:
dEQP-VK.binding_model.*
dEQP-VK.glsl.derivate.*.texture.*
dEQP-VK.glsl.discard.*_texture
dEQP-VK.glsl.texture_functions.*
dEQP-VK.glsl.texture_gather.*
dEQP-VK.glsl.builtin_var.fragdepth.*
dEQP-VK.glsl.builtin.*
dEQP-VK.glsl.opaque_type_indexing.*
dEQP-VK.glsl.atomic_operations.*
VK-GL-CTS issue: 806
Change-Id: Ia223039abed5c4b15ae004fbaa9fba1ebe92056e
Mikael Tuomisalo [Fri, 17 Nov 2017 13:54:41 +0000 (15:54 +0200)]
Add new tests for OpSConvert and OpFConvert
Added missing tests for OpSConvert and OpFConvert for compute and
graphics shaders.
Edited SPIR-V templates for OpSpecConstantOp-tests to support data types
other than int32 on tests where other types are required.
New tests:
dEQP-VK.spirv_assembly.instruction.compute.opspecconstantop.sconvert
dEQP-VK.spirv_assembly.instruction.compute.opspecconstantop.fconvert
dEQP-VK.spirv_assembly.instruction.graphics.opspecconstantop.sconvert*
dEQP-VK.spirv_assembly.instruction.graphics.opspecconstantop.fconvert*
Components: Vulkan
VK-GL-CTS issue: 711
Change-Id: Ia3cc3bc3f70f5216e364a2da4fb8fe78079fa445
Jari Komppa [Wed, 8 Nov 2017 11:05:44 +0000 (13:05 +0200)]
Removed duplicate fvec3 declaration
A couple of tests had duplicate declarations that resolved into
a vector of three floats.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.opphi.vartype_vec3
dEQP-VK.spirv_assembly.instruction.compute.opphi.vartype_struct
Components: Vulkan
VK-GL-CTS issue: 808
Change-Id: I2b2c865f138ebf0fe67fd3b72d413c040c335170
Paavo Pessi [Tue, 14 Nov 2017 12:56:41 +0000 (14:56 +0200)]
Fix PIPELINE_STAGE_TOP_OF_PIPE_BIT usage in api tests
Test cases using PIPELINE_STAGE_TOP_OF_PIPE_BIT with nonzero access
mask were modified to use proper pipeline stage flags.
The dstAccessMask mask of a buffer memory barrier created by
ComputeInstanceResultBuffer class was changed from
VK_ACCESS_SHADER_WRITE_BIT to VK_ACCESS_HOST_READ_BIT to better
represent its usage.
Memory barrier structure members were renamed to match the current
specification.
Affects:
dEQP-VK.api.buffer_view.access.*
dEQP-VK.api.command_buffers.render_pass_continue
dEQP-VK.api.command_buffers.order_bind_pipeline
dEQP-VK.api.copy_and_blit.core.image_to_buffer.*
dEQP-VK.api.copy_and_blit.core.buffer_to_buffer.*
dEQP-VK.api.copy_and_blit.dedicated_allocation.image_to_buffer.*
dEQP-VK.api.copy_and_blit.dedicated_allocation.buffer_to_buffer.*
VK-GL-CTS issue: 806
Change-Id: Ifaff60b1cd615889fa4b1fc175a78bdbc00be50c
Piotr Byszewski [Thu, 9 Nov 2017 09:49:25 +0000 (10:49 +0100)]
Test if mediump optimizations are not to aggressive
GTF sin and cos tests were ported to glcts as they can also
be used to detect overly optimized set of mediump operations.
Components: OpenGL
VK-GL-CTS issue: 706
Affects:
KHR-GL43.aggressive_optimizations.*
KHR-GLES2.shaders.aggressive_optimizations.*
KHR-GLES3.shaders.aggressive_optimizations.*
KHR-GLES31.shaders.aggressive_optimizations.*
KHR-GLES32.shaders.aggressive_optimizations.*
Change-Id: Idd2ea75ea552b9106792775570d64b347db32276
Paavo Pessi [Mon, 30 Oct 2017 13:25:49 +0000 (15:25 +0200)]
Test component qualifier in shaders
Tests were added to verify that various combinations of component
qualifiers can be used with different data types (vec2, vec3, vec4,
ivec2 and ivec4) in following scenarios:
- in vertex shader input
- in fragment shader output
- when passing data from vertex shader to fragment shader
New tests:
dEQP-VK.glsl.440.linkage.varying.component.*
Components: Vulkan
VK-GL-CTS issue: 741
Change-Id: Ie18c420b9d3ba8bd082b98f4618d7fc595b8baba
Jeff Leger [Wed, 22 Nov 2017 17:12:58 +0000 (12:12 -0500)]
Reduce GPU workload of pipeline_barrier tests
Tests with large buffer sizes will now clamp the
GPU workload to avoid triggering execution timeout
on implementations.
b/
68360750
Affects: dEQP-VK-memory.pipeline_barrier.*
Components: Vulkan
VK_GL_CTS issue: 813
Change-Id: If8772973fd49cac0b8cc5fa66c33af4de38f2f68
Iago Toral Quiroga [Thu, 23 Nov 2017 08:30:35 +0000 (09:30 +0100)]
Fix maximum location for varying location limit test
The varying location limit tests for enhanced layouts produces
shader code where it attempts to use a location that is 1 slot
beyond the limit available for each shader stage and expects
linker errors as a result.
However, the functions it uses to compute the maximum location
slot available in a shader stage also consider the stage it will
be linked to to cap that limit (which is required to produce valid
shader code in other tests that also use these functions).
This affects scenarios where, for example, one stage allows up to
32 output locations but the stage it is linked to only accepts
up to 16 inputs. In such scenario, these functions will return
a limit of 16 for the stage that can output 32 so the shader code
produced can link.
However, the varying location limit test intends to produce an
invalid location by adding 1 to the maximum location slot for that
stage (so it wants to produce 32 + 1 = 33 in the case above), so
in this particular case we want the connecting stage to be
ignored.
Add a boolean flag to these functions so we can select between both
behaviors when computing the maximum location for a given stage
and make the varying location limit test force the behavior where
the maximum location in the connecting shader stages is ignored.
Components: OpenGL
VK-GL-CTS issue: 863
Affects:
KHR-GL45.enhanced_layouts.varying_location_limit
KHR-GL46.enhanced_layouts.varying_location_limit
KHR-GL45.enhanced_layouts.varying_locations
KHR-GL46.enhanced_layouts.varying_locations
KHR-GL45.enhanced_layouts.varying_array_locations
KHR-GL46.enhanced_layouts.varying_array_locations
KHR-GL45.enhanced_layouts.varying_components
KHR-GL46.enhanced_layouts.varying_components
KHR-GL45.enhanced_layouts.varying_array_components
KHR-GL46.enhanced_layouts.varying_array_components
Change-Id: If766582bf494942abdad3e1dde5e1ed8149f4333
Alexander Galazin [Thu, 23 Nov 2017 11:27:18 +0000 (12:27 +0100)]
Delete GTF mustpass files
OpenGL ES CTS no longer uses GTF module,
time to delete the source files for mustpass
Components: OpenGL
Change-Id: Ib234e47612e48b50e6c34544cebbaba11a2f08c3
Piotr Byszewski [Tue, 31 Oct 2017 16:57:52 +0000 (17:57 +0100)]
Correct robust buffer access behavior tests
Robust buffer access behavior tests vere moved to contexless module.
In addition common version of those test was generalized so that it
can test both es and core GL.
Components: OpenGL
VK-GL-CTS issue: 793
Affects:
KHR-NoContext.es32.robust_buffer_access_behavior.*
KHR-NoContext.gl43.robust_buffer_access_behavior.*
Change-Id: Idd967d00635faff4ec41d57abf203f22286bc145
Jari Komppa [Tue, 14 Nov 2017 12:21:06 +0000 (14:21 +0200)]
Added constraints for random access flags
The pipeline barrier tests randomize access flags and stages, sometimes
resulting in access flags being enabled for stages that do not support
said accesses. This fix removes the illegal access flags while leaving
the random flag generation intact.
Affects:
dEQP-VK.memory.pipeline_barrier.*
Components: Vulkan
VK-GL-CTS issue: 814
Change-Id: I135ea8a9e41b5d8428ef77fe6ecbdf2380d80c7d
Juan A. Suarez Romero [Fri, 10 Nov 2017 11:20:36 +0000 (11:20 +0000)]
Do not use depthClampEnable unconditionally.
Depth clamping is not needed by these tests, so
do not rely on the optional feature when creating
the pipeline object.
Affects:
dEQP-VK.spirv_assembly.*
Components: Vulkan
VK-GL-CTS issue: 846
Change-Id: I248759e6ac209ccbd7661068c3ef5f1dfb8ca501
Juan A. Suarez Romero [Fri, 10 Nov 2017 09:50:10 +0000 (09:50 +0000)]
Remove duplicated definitions in spirv_assembly tests
Duplicated definitions are now allowed.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.opphi.vartype_*
dEQP-VK.spirv_assembly.instruction.compute.opspecconstantop.vector_related
dEQP-VK.spirv_assembly.instruction.graphics.opspecconstantop.vector_related_*
Components: Vulkan
VK-GL-CTS issue: 847
Change-Id: Ie09293ece03eeb25893aa66e7cb23e7ad8fa5e95