Don't assume rendering complete before buffer latch
authorMark Adams <marka@nvidia.com>
Mon, 4 Dec 2017 22:26:54 +0000 (17:26 -0500)
committerMark Adams <marka@nvidia.com>
Mon, 4 Dec 2017 22:43:03 +0000 (17:43 -0500)
commit9e0214cf61df1109927f8f23dd5749735057eb30
treecd3abfd7bb0d0a57b85532e41bfea20557a71311
parent84373d77486bee58adc807faf820776a32c4d9ca
Don't assume rendering complete before buffer latch

It's valid for the buffer to latch before rendering is completed, and
this is causing intermittent failures.

Bug: b/69981429

Test: --deqp-case=dEQP-EGL*get_frame_timestamps*

Change-Id: Ia9f1d0e4ffa7f3e16a46fc4566157a651d1b0601
modules/egl/teglGetFrameTimestampsTests.cpp