seungho [Fri, 30 Sep 2022 13:17:30 +0000 (22:17 +0900)]
Fix Svace Issue of dli-loader
Change-Id: I58601b0318d32c6a3c7c2b25863c95f39125b445
Signed-off-by: seungho <sbsh.baek@samsung.com>
David Steele [Fri, 30 Sep 2022 11:59:38 +0000 (11:59 +0000)]
Merge "Guard textureId during CheckForWaitingTexture" into devel/master
Richard Huang [Fri, 30 Sep 2022 10:28:29 +0000 (11:28 +0100)]
DALi Version 2.1.42
Change-Id: Ic4910b0383472f06ce3b51cf94698df8074baa0e
Eunki, Hong [Thu, 29 Sep 2022 12:33:32 +0000 (21:33 +0900)]
Guard textureId during CheckForWaitingTexture
We can remove & assign textures during NotifyObserver.
In this case, we might have some timing issue of
same-texture-id.
This patch increase for each textureId's reference
so we can assume that this textureId is valid during
CheckForWaitingTexture API running.
Change-Id: Ia77ea0d9d49564f7ec179a9ca731fa568a573ed6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 23 Sep 2022 07:14:54 +0000 (16:14 +0900)]
Minor refactor about load/remove queue
1. Fix crash issue when we try to load mask image during ResourceReady
2. Remove useless duplicated codes for mRemoveQueue.
3. Make some API works even observer is nullptr (for mask case)
4. Notify observers timing changed when mask image postload
Change-Id: I73f4816c628d3808d7355e17d358226af2985db8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 28 Sep 2022 04:07:47 +0000 (13:07 +0900)]
Do not clear ColorRuns in SetDefaultColor
There is an issue that the markup color is cleared when setting the TextColor property.
This patch guarantees markup color.
Change-Id: Ibec47ca4b956709def4216e203ccbc8a7d829397
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 28 Sep 2022 01:17:20 +0000 (01:17 +0000)]
Merge "Prevent render of outline, shadow when transparent" into devel/master
Bowon Ryu [Tue, 27 Sep 2022 08:44:58 +0000 (17:44 +0900)]
Prevent render of outline, shadow when transparent
Change-Id: I2b154228fd5338053aefe66606cfe08135c42c44
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Fri, 23 Sep 2022 04:48:41 +0000 (13:48 +0900)]
Fix maskTextureId remove issue
After remove maskTextureInfo at TextureCacheManager,
original textureInfo reference can be broken.
This patch make validate the textureInfo's reference well.
Change-Id: I69e83bff5da237fe0a0ff66ce892de0f5e6ddb58
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 26 Sep 2022 10:44:50 +0000 (10:44 +0000)]
Merge "Moved world transform/color calc to Core." into devel/master
David Steele [Fri, 23 Sep 2022 10:56:35 +0000 (11:56 +0100)]
DALi Version 2.1.41
Change-Id: Ib61e590fef3fd91ce8b669aee6c40f9937bf9f56
David Steele [Thu, 22 Sep 2022 15:50:35 +0000 (16:50 +0100)]
Moved world transform/color calc to Core.
Moved the actor world transform event side calculation and
the actor world color event side calculation to Devel API in
dali-core.
Change-Id: If3fb5bdb44eea493ce9743c7c20c51eb4c587e89
Signed-off-by: David Steele <david.steele@samsung.com>
Eunki, Hong [Tue, 6 Sep 2022 13:14:34 +0000 (22:14 +0900)]
(Scene3D) Remove SceneView::RENDERING_BUFFER when framebuffer not used.
Change-Id: I15c7c56239b1a3488a5592dd5571f13473e4e25b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho [Wed, 14 Sep 2022 07:51:43 +0000 (16:51 +0900)]
Change ModelView to Model
- with several minor fix
Change-Id: I3e4c99c8a30c3c9bfdc5bb0cb61f00a09720e34f
Signed-off-by: seungho <sbsh.baek@samsung.com>
Bowon Ryu [Tue, 20 Sep 2022 06:29:01 +0000 (15:29 +0900)]
Adjust text fit condition
If the calculated text size and layout size are the same in the text fit case,
there is an issue of ellisis processing due to the influence of some glyph's advance.
So in most cases the layout needs a bit larger size.
This patch adds a condition to prevent this issue.
Change-Id: I4592c8741d19cce6d33474288d55957a3944149d
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
seungho [Wed, 14 Sep 2022 07:12:58 +0000 (16:12 +0900)]
Add Set/Get ImageBasedLight ScaleFactor
Change-Id: I559cc0684b2c05b4af7639e226e4c4ea0a4dbf9e
Signed-off-by: seungho <sbsh.baek@samsung.com>
Bowon Ryu [Mon, 19 Sep 2022 01:16:45 +0000 (01:16 +0000)]
Merge "Fix GetTextBoundingRectangle size issue" into devel/master
Adeel Kazmi [Fri, 16 Sep 2022 11:23:30 +0000 (11:23 +0000)]
Merge "DALi Version 2.1.40" into devel/master
Adeel Kazmi [Fri, 16 Sep 2022 11:05:00 +0000 (12:05 +0100)]
DALi Version 2.1.40
Change-Id: Ief7808691db6185cc080088c3231852a961d1cfe
Bowon Ryu [Fri, 16 Sep 2022 05:54:18 +0000 (14:54 +0900)]
Fix GetTextBoundingRectangle size issue
TextGeometry calculates the size and position of the actual text with glyphAdvance.
This means that sometimes the x position will be negative,
or the text's line width may be greater than the control's width.
While this is an accurate value,
it is not suitable for calculating the minimum bounding rect of text.
Because the text appears to be outside the control.
This patch adjusts the return value of GetTextBoundingRectangle()
so that it does not exceed the bounds of the text control.
Change-Id: Ie80ac1a8b5cec5f8c21013744645254381c78fb6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Seungho BAEK [Fri, 16 Sep 2022 07:31:27 +0000 (07:31 +0000)]
Merge "Add ResourceReady for Control" into devel/master
Bowon Ryu [Fri, 16 Sep 2022 05:50:00 +0000 (05:50 +0000)]
Merge "Fix cursor position update issue" into devel/master
seungho [Mon, 5 Sep 2022 08:11:52 +0000 (17:11 +0900)]
Add ResourceReady for Control
Change-Id: I3fd129e05d53451383411ec904c09c5d3e41e3be
Signed-off-by: seungho <sbsh.baek@samsung.com>
Bowon Ryu [Thu, 15 Sep 2022 10:02:37 +0000 (19:02 +0900)]
Fix cursor position update issue
When a text controller has focus and loses keyboard focus,
the controller is in the INACTIVE state.
But in this case, when the cursor position is updated from a key event,
there is an issue that the position is not updated due to the wrong state.
This patch changes the state of controller to EDITING in the issue case.
Change-Id: Idea21a5486a7c076a59ad5dcd74c5b3343c1e2fe
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
seungho [Tue, 6 Sep 2022 13:47:27 +0000 (22:47 +0900)]
Fix SceneView about Camera
- Compute Orthographic properties according to the topPlane
Change-Id: Ie67238c6703945c6684b2f01efaf78a086a2992a
Signed-off-by: seungho <sbsh.baek@samsung.com>
Adam Bialogonski [Fri, 9 Sep 2022 09:05:42 +0000 (10:05 +0100)]
DALi Version 2.1.39
Change-Id: I5779a8fd76d301f5364b50ebc8a543fd070cb1e2
sunghyun kim [Thu, 8 Sep 2022 04:45:58 +0000 (04:45 +0000)]
Merge "Remove mask internally in texture manager" into devel/master
sunghyun kim [Thu, 8 Sep 2022 04:45:47 +0000 (04:45 +0000)]
Merge "Caching texture instead of textureSet in TextureManager" into devel/master
tscholb [Thu, 23 Jun 2022 07:19:14 +0000 (16:19 +0900)]
Remove mask internally in texture manager
texture manager know the information of mask, so it can remove its mask
internally
Change-Id: Ife69614793c6a8fad7b605af14a41a5290a090ee
Eunki, Hong [Thu, 1 Sep 2022 11:07:48 +0000 (20:07 +0900)]
Use stencil buffer when use SceneView's FrameBuffer
There is no reason to block the Stencil buffer for FBO.
Change-Id: I272d4143f47a9ed27e49719fb8294d4c3ee646da
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 2 Sep 2022 12:00:25 +0000 (13:00 +0100)]
DALi Version 2.1.38
Change-Id: I6c643a012a3b5c56c20d4d66c55b7a2ec52e93c3
seungho [Wed, 17 Aug 2022 04:57:05 +0000 (13:57 +0900)]
Remove 3D layer from ModelView
Change-Id: I215018b54d7495753b3c99d98f8d99e5c564e292
Signed-off-by: seungho <sbsh.baek@samsung.com>
seungho [Mon, 18 Jul 2022 08:13:31 +0000 (17:13 +0900)]
Add SceneView
Change-Id: I383ae6bca7664c3d7cdb88d4f99fd6b8dc746da9
Signed-off-by: seungho <sbsh.baek@samsung.com>
David Steele [Fri, 26 Aug 2022 11:15:25 +0000 (12:15 +0100)]
DALi Version 2.1.37
Change-Id: Iec0d205f52fc90d150abe280452e9665624840e9
Adeel Kazmi [Thu, 25 Aug 2022 15:56:06 +0000 (15:56 +0000)]
Merge "Let CornerRadius / Borderline works on very small visual" into devel/master
Adeel Kazmi [Thu, 25 Aug 2022 15:54:42 +0000 (15:54 +0000)]
Merge "Fix texture coordinate error when visualSize < 1.0" into devel/master
tscholb [Fri, 10 Jun 2022 04:17:03 +0000 (13:17 +0900)]
Caching texture instead of textureSet in TextureManager
To avoid duplicate loading, Caching texture instead of textureSet in TextureManager.
Change-Id: Icb24284fd66ab1968de352453880b754a5d3c7f5
Bowon Ryu [Tue, 23 Aug 2022 23:15:20 +0000 (08:15 +0900)]
cleanup auto scroll in text label
1. fixed a bug where auto scroll did not work
when the property value changed after the label was disconnected from the scene
2. keep StopScrolling() depending only on TextScroller class properties as is
Change-Id: I6f92ded38f9c671787e72798cbc1602f9709f0df
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 23 Aug 2022 05:20:02 +0000 (05:20 +0000)]
Merge "stop text scrolling when label is disconnected from scene" into devel/master
Bowon Ryu [Mon, 22 Aug 2022 23:40:11 +0000 (23:40 +0000)]
Merge "Fix nullptr for the text geometry." into devel/master
Eunki, Hong [Thu, 18 Aug 2022 05:10:52 +0000 (14:10 +0900)]
Let CornerRadius / Borderline works on very small visual
We setup the range of anti-alias as fixed value; 1.0.
It cause we only assume that user will use this visual at pixel-unit.
But if we try to use ImageView / Control in 3D world,
The size of visual can be smaller than 1.0.
In this case, CornerRadius / Borderline break down.
This patch make the range of anti-alias relative with visual size.
So even if we setup the view size smaller than 1.0,
it will show the result like 50x50 size of visual.
Change-Id: I17614783c2ec8c4a38b51330ba166160d7d4db16
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 18 Aug 2022 04:46:02 +0000 (13:46 +0900)]
Fix texture coordinate error when visualSize < 1.0
For 3D case, the size of visual can be smaller than 1.0.
To avoid numeric error, we remove division by visualSize
instead of borderline case.
Change-Id: I8d689140c969d273df8fb21bd416f0a284f6ad9d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Sun, 21 Aug 2022 22:59:26 +0000 (07:59 +0900)]
stop text scrolling when label is disconnected from scene
Change-Id: I8909dc858467d85574310ba50c30ffa143b2eb8d
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Seungho BAEK [Mon, 22 Aug 2022 01:27:59 +0000 (01:27 +0000)]
Merge "Multiply scale factor not divide (bvh-loader)" into devel/master
Heeyong Song [Mon, 22 Aug 2022 01:02:46 +0000 (01:02 +0000)]
Merge "(Canvas) Unregister processor properly" into devel/master
David Steele [Fri, 19 Aug 2022 12:07:57 +0000 (12:07 +0000)]
Merge "DALi Version 2.1.36" into devel/master
Adam Bialogonski [Fri, 19 Aug 2022 10:07:59 +0000 (11:07 +0100)]
DALi Version 2.1.36
Change-Id: I4d6c19cecd494ca013309a3a916d73694c810f81
Seoyeon Kim [Fri, 19 Aug 2022 09:27:16 +0000 (09:27 +0000)]
Merge "[AT-SPI] Do not set Popup's sub-role to "Alert"" into devel/master
Heeyong Song [Fri, 19 Aug 2022 08:58:16 +0000 (17:58 +0900)]
(Canvas) Unregister processor properly
Change-Id: I45c5667b28913517e87ba1e2a30a19b6e9686e5f
sarajammal [Wed, 17 Aug 2022 11:59:06 +0000 (14:59 +0300)]
Fix nullptr for the text geometry.
Added if statement for handling the null values of glyph and characters.
That happens when the function GetTextGeometry is called before lay-outing.
Change-Id: I5faa96349c7da69d261902e1b6c14cfbacdaa159
Eunki, Hong [Tue, 16 Aug 2022 12:06:58 +0000 (21:06 +0900)]
[AT-SPI][Text] Remove libunibreak dependency on accessible
libunibreak in AT-SPI only used some special case.
I think we don't make it as Accessible's own API.
Change-Id: I345453c90e52360c49b77d718c82341172b232db
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Tue, 16 Aug 2022 02:34:15 +0000 (02:34 +0000)]
Merge "(Vector) Support SYNCHRONOUS_LOADING" into devel/master
Adeel Kazmi [Fri, 12 Aug 2022 11:36:22 +0000 (11:36 +0000)]
Merge "DALi Version 2.1.35" into devel/master
Adeel Kazmi [Fri, 12 Aug 2022 11:23:06 +0000 (12:23 +0100)]
DALi Version 2.1.35
Change-Id: I0cdd4f30939b3c2a7c9d2dabcce1d28fd5fd59f3
seungho [Fri, 12 Aug 2022 10:17:27 +0000 (19:17 +0900)]
Multiply scale factor not divide (bvh-loader)
Change-Id: I8860931c0121df018d442ae1352785cbd0eef315
Signed-off-by: seungho <sbsh.baek@samsung.com>
Heeyong Song [Fri, 12 Aug 2022 09:06:35 +0000 (18:06 +0900)]
(Vector) Support SYNCHRONOUS_LOADING
By deault, SYNCHRONOUS_LOADING is true not to break previous behavior
Change-Id: I1145c89c22dfb10d895c5fb39d0d35a4a071d62d
Eunki, Hong [Fri, 12 Aug 2022 04:45:13 +0000 (13:45 +0900)]
UpdateProperty action set some missed DecoratedVisualRenderer properties
Bug fix when CornerRadius / BorderlinewWidth = 0.0f
so visual didn't regist uniforms.
Change-Id: I48e5a6eea2a9611264ab3f4835e463bda5650b14
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Artur Świgoń [Wed, 10 Aug 2022 13:46:49 +0000 (15:46 +0200)]
[AT-SPI] Do not set Popup's sub-role to "Alert"
Change-Id: I562dec124b0523bd2b79953c374e4fcab37485b9
dongsug song [Thu, 11 Aug 2022 09:08:01 +0000 (09:08 +0000)]
Merge "Add an API for getting web view when request is intercepted." into devel/master
Adeel Kazmi [Fri, 5 Aug 2022 12:52:46 +0000 (12:52 +0000)]
Merge "DALi Version 2.1.34" into devel/master
David Steele [Fri, 5 Aug 2022 11:51:10 +0000 (12:51 +0100)]
DALi Version 2.1.34
Change-Id: Ia790c3af4e96b842a5715df26cc604a443369a39
Eunki, Hong [Thu, 4 Aug 2022 06:09:01 +0000 (15:09 +0900)]
[Shader Generator] Remove empty first line
Trim the empty first line, so let the shader code start with
"#version ~~~"
Change-Id: I304f8690c66f66c3d90effcbc43b4ae895ba9691
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
huayong.xu [Tue, 26 Jul 2022 07:33:32 +0000 (15:33 +0800)]
Add an API for getting web view when request is intercepted.
Change-Id: Id0fef8fc8f2afc606d648728ca54771c46b3692f
Richard Huang [Fri, 29 Jul 2022 11:12:17 +0000 (12:12 +0100)]
DALi Version 2.1.33
Change-Id: I3eccff4e2428e7c39e3c88417e04bb091d783e07
Eunki Hong [Thu, 28 Jul 2022 03:15:38 +0000 (03:15 +0000)]
Merge "Remove std::vector dependency for dali-signal.h" into devel/master
Eunki, Hong [Tue, 26 Jul 2022 04:28:43 +0000 (13:28 +0900)]
Remove std::vector dependency for dali-signal.h
Change-Id: I31b5f5a536066934cebd35cdbc279beec86798a7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Ali Alzyod [Sat, 23 Jul 2022 12:27:45 +0000 (15:27 +0300)]
[Shader Generator] using Raw String Literal
Using Raw String Literal to generate shader files.
This will simplify the file layout and will fix some compilation warnings about missing terminating strings.
Change-Id: I784bf595f18f9c1fb404e8e818317cc91dd19103
Adeel Kazmi [Fri, 22 Jul 2022 13:30:15 +0000 (13:30 +0000)]
Merge "DALi Version 2.1.32" into devel/master
Adam Bialogonski [Fri, 22 Jul 2022 09:27:25 +0000 (10:27 +0100)]
DALi Version 2.1.32
Change-Id: Ib19655f4b02155f30ddbe6927cdc4be05d40dab7
Eunki, Hong [Fri, 24 Jun 2022 09:27:08 +0000 (18:27 +0900)]
Upload tiling text texture without copy
Use API that Upload sub image of PixelData.
By this code, we can reduce one of useless memcpy.
Change-Id: Ib4048116d98fef00ec454379d77137be135f3f56
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Fri, 22 Jul 2022 01:00:29 +0000 (01:00 +0000)]
Merge "(Vector) Support dynamic properties" into devel/master
Heeyong Song [Fri, 22 Jul 2022 01:00:10 +0000 (01:00 +0000)]
Merge "(Vector) Change SetPlayRange and fix a crash" into devel/master
Adeel Kazmi [Thu, 21 Jul 2022 13:31:46 +0000 (13:31 +0000)]
Merge "Fix svace issue to nullcheck" into devel/master
Heeyong Song [Mon, 18 Jul 2022 06:13:17 +0000 (15:13 +0900)]
(Vector) Support dynamic properties
Change-Id: I562e33197a9515dcdd6ce76ea7805cddc2e7f131
Heeyong Song [Wed, 20 Jul 2022 05:33:19 +0000 (14:33 +0900)]
(Vector) Change SetPlayRange and fix a crash
Change-Id: I494f55e6a1a1c13ce55aa546e8795f0919bab6a6
Artur Świgoń [Tue, 19 Jul 2022 10:28:36 +0000 (12:28 +0200)]
Add DevelControl::Property::AUTOMATION_ID
This is a string identifier (compared to Actor::Property::ID which
is an integer). It will also appear in the AT-SPI tree under the
key "automationId".
Change-Id: Id6abce5d43d6f5f3bfde60352033e4e399dfdff6
joogab yun [Thu, 21 Jul 2022 04:00:08 +0000 (04:00 +0000)]
Merge "Revert "If the currently focused actor is hidden, it should lose focus. and If VISIBLE is false, the focus cannot be set"" into devel/master
joogab.yun [Wed, 20 Jul 2022 05:47:14 +0000 (14:47 +0900)]
Revert "If the currently focused actor is hidden, it should lose focus. and If VISIBLE is false, the focus cannot be set"
This reverts commit
e3cb09bfd9a25de3fa35db1b2c3082bcb838d700.
Change-Id: Ibe37b34b400239bd193f9dbe60cca077f50ad4e2
huayong.xu [Tue, 12 Jul 2022 08:03:25 +0000 (16:03 +0800)]
Make web engine context be a singleton.
Change-Id: I602af540c5d8f475ebd18c3ba3e8ff5460dfc45d
seungho [Wed, 20 Jul 2022 05:32:14 +0000 (14:32 +0900)]
Fix svace issue to nullcheck
Change-Id: Iba5fd036b50a3dc1b54d8033319e38922bd788eb
Signed-off-by: seungho <sbsh.baek@samsung.com>
Seungho BAEK [Tue, 19 Jul 2022 11:13:34 +0000 (11:13 +0000)]
Merge "Fix svace issue" into devel/master
seungho [Tue, 19 Jul 2022 04:06:31 +0000 (13:06 +0900)]
Fix svace issue
Change-Id: I845f1656be95881afc48174304cffee7f598c155
Signed-off-by: seungho <sbsh.baek@samsung.com>
Bowon Ryu [Tue, 19 Jul 2022 01:47:15 +0000 (01:47 +0000)]
Merge "Fix: VS15 hides non-Emoji Negative Squared Latin Capital Letter" into devel/master
Bowon Ryu [Tue, 19 Jul 2022 01:47:04 +0000 (01:47 +0000)]
Merge "Fix UTC after stopping hb_buffer_set_invisible_glyph when Shape" into devel/master
Seungho BAEK [Tue, 19 Jul 2022 01:14:40 +0000 (01:14 +0000)]
Merge "Add bvh loader in scene-loader" into devel/master
ssabah [Wed, 13 Jul 2022 12:02:24 +0000 (15:02 +0300)]
Fix: VS15 hides non-Emoji Negative Squared Latin Capital Letter
The non-emoji letters form Negative-Squared-Latin-Capital-Letter become invisible
when use VS16 or Emoji Color Font.
Examples:
"1F170 ~ 1F174 with variation selector, text vs emoji: 🅰️🅱️🅲︎🅳︎🅴︎\n"
"1F170 ~ 1F174 with VS15: 🅰︎🅱︎🅲︎🅳︎🅴︎\n"
"1F170 ~ 1F174 with VS16: 🅰️🅱️🅲️🅳️🅴️\n";
In Negative-Squared-Latin-Capital-Letter from enclosed-alphanumeric-supplement,
The Letters A,B,O,P are Emoji Variation Sequences.
https://unicode-table.com/en/blocks/enclosed-alphanumeric-supplement/
This patch depends on the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-adaptor/+/277821
Change-Id: I890d7c74e7b71d9d074d1fb1cd68af578b56e16c
ssabah [Thu, 14 Jul 2022 14:25:39 +0000 (17:25 +0300)]
Fix UTC after stopping hb_buffer_set_invisible_glyph when Shape
This patch depends on the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-adaptor/+/277666
Change-Id: I0843a1357ad35a3dcda3098c886e3a96e8571b8d
Seungho BAEK [Mon, 18 Jul 2022 11:09:16 +0000 (11:09 +0000)]
Merge "Change dali-scene-loader to dali-scene3d" into devel/master
Bowon Ryu [Mon, 18 Jul 2022 10:28:35 +0000 (10:28 +0000)]
Merge "Add log for font load validation" into devel/master
Seungho BAEK [Mon, 18 Jul 2022 09:12:20 +0000 (09:12 +0000)]
Merge "Compute min/max value if min/max is not defined." into devel/master
Seungho BAEK [Mon, 18 Jul 2022 09:12:11 +0000 (09:12 +0000)]
Merge "Supports cube map images in scene-loader" into devel/master
Seungho BAEK [Mon, 18 Jul 2022 09:12:00 +0000 (09:12 +0000)]
Merge "ModelView using scene-loader" into devel/master
seungho [Wed, 13 Jul 2022 02:28:17 +0000 (11:28 +0900)]
Add bvh loader in scene-loader
Change-Id: I51b859d6c7ad828c25e89d4ea3627bf3f56c6699
Signed-off-by: seungho <sbsh.baek@samsung.com>
seungho [Thu, 14 Jul 2022 03:51:50 +0000 (12:51 +0900)]
Change dali-scene-loader to dali-scene3d
Change-Id: Iffdf883fafc2b272326265e0a4b4b121fde7a9cb
Signed-off-by: seungho <sbsh.baek@samsung.com>
seungho [Tue, 12 Jul 2022 05:27:03 +0000 (14:27 +0900)]
Compute min/max value if min/max is not defined.
Change-Id: I84f8b912e00aed48f5c45c7a64a2e3e3e00dd371
Signed-off-by: seungho <sbsh.baek@samsung.com>
joogab yun [Mon, 18 Jul 2022 06:06:31 +0000 (06:06 +0000)]
Merge "Put the time in TestGenerateTap()" into devel/master
Bowon Ryu [Fri, 15 Jul 2022 06:32:38 +0000 (15:32 +0900)]
Add log for font load validation
Add log when isValidFont is false for easy debugging.
It is usually false if the platform couldn't find a suitable glyph.
Change-Id: Icdc1e929a7c11ee3033c877b35ba7048e44bbd17
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
seungho [Thu, 30 Jun 2022 06:38:14 +0000 (15:38 +0900)]
Supports cube map images in scene-loader
Change-Id: I297f8c1cc146399e11a6749e236368549b7a1e57
Signed-off-by: seungho <sbsh.baek@samsung.com>
seungho [Fri, 27 May 2022 10:10:57 +0000 (19:10 +0900)]
ModelView using scene-loader
Change-Id: I4b4c4859f890aedfd01a1ed208fb545484e9486a
Signed-off-by: seungho <sbsh.baek@samsung.com>
Richard Huang [Fri, 15 Jul 2022 12:16:42 +0000 (13:16 +0100)]
DALi Version 2.1.31
Change-Id: I2ac0aeb9682fb839e4f7efe235e8cd2f1bab4bbe