platform/core/uifw/dali-core.git
17 months agoAdd KeepRendering method to Scene
Heeyong Song [Thu, 25 May 2023 09:04:50 +0000 (18:04 +0900)]
Add KeepRendering method to Scene

Change-Id: I71e79a9a54e589f269f066cd93b13c57637b239c

17 months ago(Partial Update) Set updated when rendering behavior is continously
Heeyong Song [Wed, 24 May 2023 01:08:49 +0000 (10:08 +0900)]
(Partial Update) Set updated when rendering behavior is continously

Change-Id: I3e7f8dc68b1eb27498662f0898dba31b4cf29dda

17 months agoDALi Version 2.2.28
Adeel Kazmi [Fri, 26 May 2023 11:39:34 +0000 (12:39 +0100)]
DALi Version 2.2.28

Change-Id: Ic78e04c08b7f42c7c42aeff2c61c9becd74615bb

17 months agoAppendix log for ttrace + Print keycode and timestamp
Eunki, Hong [Wed, 24 May 2023 00:32:05 +0000 (09:32 +0900)]
Appendix log for ttrace + Print keycode and timestamp

Since we need to know the state of key event and timestamp, let we print it
only if performance check state enabled

And also, we need to print the additional informations in same line.
(Since third-party performance profile tools requirements)

Change-Id: I9b1b176fcba76e5997b09136b2d634ad493dcf5f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
17 months agoRevert "[Tizen] Not execute the remove callback"
Jiyun Yang [Wed, 31 May 2023 04:38:39 +0000 (13:38 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit 18f86d89f67dc0a69557c063ee260527d0b7761e.

17 months agoRevert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"
Jiyun Yang [Wed, 31 May 2023 04:38:35 +0000 (13:38 +0900)]
Revert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"

This reverts commit 5bcc1aa5c324cc09ab19dcfb05a7d9247b46d3ab.

17 months ago[Tizen] Appendix log for ttrace + Print keycode and timestamp 96/293296/1
Eunki, Hong [Wed, 24 May 2023 00:32:05 +0000 (09:32 +0900)]
[Tizen] Appendix log for ttrace + Print keycode and timestamp

Since we need to know the state of key event and timestamp, let we print it
only if performance check state enabled

And also, we need to print the additional informations in same line.
(Since third-party performance profile tools requirements)

Change-Id: I9b1b176fcba76e5997b09136b2d634ad493dcf5f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
17 months ago[Tizen] Not execute the remove callback
Eunki Hong [Mon, 22 May 2023 13:33:23 +0000 (22:33 +0900)]
[Tizen] Not execute the remove callback

This reverts commit 85dd873e6c81c5910f9113802114da6d4ec7e245.

Change-Id: Iac90776727afc8c05d264cb69eedd89c4e91f1f9

17 months agoMerge branch 'devel/master' into tizen
Eunki Hong [Mon, 22 May 2023 13:33:15 +0000 (22:33 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I49f31f56476cedbd14c2ee3b6de3e213d7cb2c5c

17 months agoRevert "[Tizen] Not execute the remove callback"
Eunki Hong [Mon, 22 May 2023 13:32:11 +0000 (22:32 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit 9aca1e8ab3553cfbdaa81f715daad6895c2668c3.

17 months agoMerge "Fix a clipping mode bug" into devel/master
Heeyong Song [Mon, 22 May 2023 08:54:26 +0000 (08:54 +0000)]
Merge "Fix a clipping mode bug" into devel/master

17 months agoMerge "Fix error when RenderTask is not matched with consumed layer" into devel/master
Eunki Hong [Mon, 22 May 2023 06:06:42 +0000 (06:06 +0000)]
Merge "Fix error when RenderTask is not matched with consumed layer" into devel/master

17 months agoFix a clipping mode bug 88/293088/3
Heeyong Song [Fri, 19 May 2023 10:02:59 +0000 (19:02 +0900)]
Fix a clipping mode bug

Clipping had a bug when it is used with the DrawMode::OVERLAY_2D.
The node should be added to the overlayRenderables.

Change-Id: I2464ec54551927249cdf8d23ed4e6ebf2a79615f

17 months agoMerge branch 'devel/master' into tizen
Seoyeon Kim [Mon, 22 May 2023 05:07:56 +0000 (14:07 +0900)]
Merge branch 'devel/master' into tizen

17 months agoRemove forceProcess and forceUpdate flag 31/293031/2
Heeyong Song [Thu, 18 May 2023 08:30:03 +0000 (17:30 +0900)]
Remove forceProcess and forceUpdate flag

We don't need them now because we change to process events regardless of state

Change-Id: I0416a79c4fdbb8aa12b2be5cabeb3da525216a6c

17 months agoMerge "Add more description to VisibilityChangedSignal" into devel/master
Heeyong Song [Mon, 22 May 2023 00:06:38 +0000 (00:06 +0000)]
Merge "Add more description to VisibilityChangedSignal" into devel/master

17 months agoMerge "DALi Version 2.2.27" into devel/master
Adeel Kazmi [Fri, 19 May 2023 14:32:22 +0000 (14:32 +0000)]
Merge "DALi Version 2.2.27" into devel/master

17 months agoDALi Version 2.2.27 95/293095/1 dali_2.2.27
David Steele [Fri, 19 May 2023 14:26:28 +0000 (15:26 +0100)]
DALi Version 2.2.27

Change-Id: Ie9269813ce00abe0880fbbbcc17c3f338d614af0

17 months agoFix error when RenderTask is not matched with consumed layer 73/293073/2
Eunki, Hong [Fri, 19 May 2023 06:35:09 +0000 (15:35 +0900)]
Fix error when RenderTask is not matched with consumed layer

Change-Id: I6f3dfefdbf04025c1dfd87f5a9945ba392663fe7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
17 months agoDecrease Render::Renderer index map if detached 48/293048/6
Eunki Hong [Thu, 18 May 2023 15:59:33 +0000 (00:59 +0900)]
Decrease Render::Renderer index map if detached

Render::Renderer keep all nodes uniform index map per each nodes.
Since there was no signal to remove that renderer detached from node,
that uniform index map might increase long times.

To avoid that kind of memory leak, let we send messages
whenever renderer is detached from node.

Change-Id: I0fcbeb34fe90e8d4b502e06dce645e37360b66ad
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
17 months agoAdd more description to VisibilityChangedSignal 41/292941/2
Heeyong Song [Wed, 17 May 2023 08:53:11 +0000 (17:53 +0900)]
Add more description to VisibilityChangedSignal

Change-Id: I8b767955abefa26723c97be1fbaf1caecf31ada5

17 months agoMerge "Add extra padding for decorated visual renderer" into devel/master
Eunki Hong [Thu, 18 May 2023 05:07:27 +0000 (05:07 +0000)]
Merge "Add extra padding for decorated visual renderer" into devel/master

17 months agobug fixed mMinimumTouchEventsAfterStart to mMinimumTouchEvents 00/293000/1
joogab.yun [Thu, 18 May 2023 02:23:04 +0000 (11:23 +0900)]
bug fixed mMinimumTouchEventsAfterStart to mMinimumTouchEvents

Change-Id: I62e4d181e8bf847e57b84757f2ec3083c4c4061d

17 months agoAdd extra padding for decorated visual renderer 98/292998/1
Eunki, Hong [Thu, 18 May 2023 01:37:47 +0000 (10:37 +0900)]
Add extra padding for decorated visual renderer

Since we did some anti-alias in shader area,
we need to extent update area for that anti-alias rendering

Change-Id: I8bb61b64d9f06e02ddef6d8f4809bbd53819444a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
17 months agoMerge "Fix pipeline hash" into devel/master
Eunki Hong [Sat, 13 May 2023 02:33:42 +0000 (02:33 +0000)]
Merge "Fix pipeline hash" into devel/master

17 months agoAdded VertexBufferUpdateCallback 61/290561/8
Adam Bialogonski [Tue, 28 Mar 2023 20:52:18 +0000 (21:52 +0100)]
Added VertexBufferUpdateCallback

Added the callback invoked when the vertex buffer needs to be updated.
The callback passes pointer and maximum size that should be written.

The callback returns number of valid elements to draw.

In case there are more than 1 vertex buffers attached, the render geometry iterates and looks for lowest number of elements to render (so we won't go out of boundaries of any of attached buffers).

The update of VertexBuffer through the callback takes place on the update/render thread and it's up to the user to ensure explicit synchronization. Event side DALi objects must not be accessed (most likely, that will fail) so alternative way of
passing data should be added by developers.

Change-Id: I4db7812cf6d6579c8cd05bcc5c25d966f6ae1aad

17 months agoAdded GpuBuffer::WritePolicy 81/290281/10
Adam Bialogonski [Thu, 20 Apr 2023 10:31:36 +0000 (11:31 +0100)]
Added GpuBuffer::WritePolicy

The write policy tells the GpuBuffer what to do with the Graphics::Buffer object
during updating buffer content. It's possible to:

- RETAIN the content
- DISCARD the content

Both options have performance implications. Retaining the content may cause blocking the access to the buffer by the GPU driver in case the buffer is currently in use by the GPU. Frequent buffer updates may cause a massive performance hit. This policy allows writing a partial updates into the buffer.

Discarding the content means orphaning an underlying memory and allocating new buffer storage so it can be accessed immediately while GPU may be finishing work with the old content. The downside of it is no partial updates are possible. Area of buffer which isn't updated stays undefined. This policy is made for frequent updates (every frame).

Change-Id: Ic0e80d7b23208a455129c16fb3e23a4020791b50

17 months agoMerge "Fix invalidated PipelineCacheL2 pointer problem" into devel/master
Eunki Hong [Fri, 12 May 2023 10:50:46 +0000 (10:50 +0000)]
Merge "Fix invalidated PipelineCacheL2 pointer problem" into devel/master

17 months agoDALi Version 2.2.26 58/292758/1 dali_2.2.26
Richard Huang [Fri, 12 May 2023 09:47:33 +0000 (10:47 +0100)]
DALi Version 2.2.26

Change-Id: Ic6839a0e903864c58cc8a9489f8533304a997652

17 months agoFix pipeline hash 81/292481/3
Heeyong Song [Tue, 9 May 2023 01:03:33 +0000 (10:03 +0900)]
Fix pipeline hash

The hash of L0 cache needs to check information that L0 cache has

Change-Id: I17f3cb44b35965e547a3bfc09435afec705e543b

17 months agoFix invalidated PipelineCacheL2 pointer problem 32/292732/6
Eunki, Hong [Fri, 12 May 2023 04:15:13 +0000 (13:15 +0900)]
Fix invalidated PipelineCacheL2 pointer problem

Let we keep std::list<PipelineCacheL2>::iterator instead of PipelineCacheL2*.

So, the pointer of pipeline what render-renderer has should be valid even
if cache container size changed.

And also, for safe issue, let we keep the pipeline container as std::list.

Change-Id: I5a0572f040ff3304876bdb2483af85ff26fbccbb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
17 months agoMerge "Fix culling issue with scale" into devel/master
Seungho BAEK [Thu, 11 May 2023 06:29:59 +0000 (06:29 +0000)]
Merge "Fix culling issue with scale" into devel/master

17 months agoFix culling issue with scale 53/292653/3
seungho baek [Thu, 11 May 2023 01:07:41 +0000 (10:07 +0900)]
Fix culling issue with scale

Change-Id: Ibd07450e6fdd39d15cd5e90b8c8c0994cde3d589
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
17 months agoSupport Animation Blend for AnimateBetween 46/292046/14
seungho baek [Wed, 26 Apr 2023 13:01:15 +0000 (22:01 +0900)]
Support Animation Blend for AnimateBetween

Change-Id: Ifa53a54742239d8c2913499de2e29757bf8e9f72
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
17 months agoMerge "Reduce Bezier Curve AlphaFunction's tolerance" into devel/master
Eunki Hong [Wed, 10 May 2023 02:51:12 +0000 (02:51 +0000)]
Merge "Reduce Bezier Curve AlphaFunction's tolerance" into devel/master

17 months agoMerge "Remove old pipeline caches" into devel/master
Heeyong Song [Wed, 10 May 2023 01:15:56 +0000 (01:15 +0000)]
Merge "Remove old pipeline caches" into devel/master

17 months agoReduce Bezier Curve AlphaFunction's tolerance 43/292543/1
Eunki, Hong [Wed, 10 May 2023 00:07:31 +0000 (09:07 +0900)]
Reduce Bezier Curve AlphaFunction's tolerance

Previously, we use the tolerance of T value as 0.001f.
That mean, In 4K system, the error range of result can be ~2 pixels.

Let we squeeze the tolerance so reduce the numeric error.

Change-Id: I7d08de0bce8f2bac3441cb8a0bd4e5b55a31b989
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
17 months agoAdd Touch source type for gesture 03/292503/1
joogab.yun [Tue, 9 May 2023 06:37:02 +0000 (15:37 +0900)]
Add Touch source type for gesture

Change-Id: Ib3782eb3e7125e045b469b314641de4cec7901c6

17 months agoRemove old pipeline caches 55/292455/1
Heeyong Song [Mon, 8 May 2023 05:59:15 +0000 (14:59 +0900)]
Remove old pipeline caches

Change-Id: I17290e72f05cecedfce82dc665217c38a99a8470

18 months agoDALi Version 2.2.25 94/292394/1 dali_2.2.25
Adam Bialogonski [Fri, 5 May 2023 10:20:25 +0000 (11:20 +0100)]
DALi Version 2.2.25

Change-Id: I7eba404c528d7f70ee2ddc6e4107320bad6f334b

18 months agoMerge "Set KeyFrame's frame value" into devel/master
Eunki Hong [Tue, 2 May 2023 08:03:38 +0000 (08:03 +0000)]
Merge "Set KeyFrame's frame value" into devel/master

18 months agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20230504.054925
Daekwang Ryu [Tue, 2 May 2023 05:45:45 +0000 (14:45 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: Ib096fbc3d7b237e9e14f52c1cd4c9e195837ba5a

18 months agoDALi Version 2.2.24 79/292179/1 dali_2.2.24
Richard Huang [Fri, 28 Apr 2023 10:07:55 +0000 (11:07 +0100)]
DALi Version 2.2.24

Change-Id: Id9259813c74a3d5654b2cf34cb37710f9739f150

18 months agoSet KeyFrame's frame value 66/292066/2
Eunki, Hong [Thu, 27 Apr 2023 02:37:18 +0000 (11:37 +0900)]
Set KeyFrame's frame value

Let we make the API to change the value of specific KeyFrame data

Change-Id: Iecd9cb3b9118083dfa6d4ab812bf31dac4e1d38a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
18 months agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20230428.155057
joogab.yun [Wed, 26 Apr 2023 05:38:05 +0000 (14:38 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I85114c943283abae4cac7b0d21a5466d68b9c86f

18 months agoAdd SetTapRecognizerTime 71/291871/9
joogab.yun [Mon, 24 Apr 2023 09:13:38 +0000 (18:13 +0900)]
Add SetTapRecognizerTime

This is the time from touch down to touch up to recognize a tap gesture.

If set to 300ms, a touch up after a touch down must occur within 300ms to be recognized as a tap gesture.

Change-Id: I1b7be723938a32f4009232553671bda17503c782

18 months agoMerge "Added element_count for sampler uniform arrays." into devel/master
David Steele [Fri, 21 Apr 2023 09:18:23 +0000 (09:18 +0000)]
Merge "Added element_count for sampler uniform arrays." into devel/master

18 months agoDALi Version 2.2.23 12/291712/1 dali_2.2.23
Adeel Kazmi [Thu, 20 Apr 2023 13:08:00 +0000 (14:08 +0100)]
DALi Version 2.2.23

Change-Id: I59908a09c58024c9869a183e25deb3f7b59c44df

18 months agoAdded element_count for sampler uniform arrays. 39/291639/2
David Steele [Wed, 19 Apr 2023 16:22:19 +0000 (17:22 +0100)]
Added element_count for sampler uniform arrays.

Graphics interface didn't differentiate between non-array uniforms
and uniform array elements. Added element_count to show that.

(Used mainly in graphics backend implementation).

Change-Id: I7f3d9eead85dc029e93337c88bb38de1ce3e2fa5

18 months agoMerge "Add Post Constraint that works after transform" into devel/master
David Steele [Wed, 19 Apr 2023 13:00:39 +0000 (13:00 +0000)]
Merge "Add Post Constraint that works after transform" into devel/master

18 months agoAdd Post Constraint that works after transform 74/291574/6
seungho baek [Tue, 18 Apr 2023 11:05:14 +0000 (20:05 +0900)]
Add Post Constraint that works after transform

Change-Id: I90a7b2d731623691915ed5c01500ac6928d25112
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
18 months agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20230420.091912
Chihun Jeong [Wed, 19 Apr 2023 05:44:58 +0000 (14:44 +0900)]
Merge branch 'devel/master' into tizen

18 months agoVertexBuffer instancing 55/291355/5
David Steele [Thu, 13 Apr 2023 19:02:27 +0000 (20:02 +0100)]
VertexBuffer instancing

Added a SetDivisor() API to Vertex buffer.
This will enable instancing on that buffer - when this is
drawn, it will use DrawArraysInstanced or DrawElementsInstanced,
with all the attributes in this vertex buffer having the same
input rate.

Currently, only an input rate of 1 is supported - this will be changed
in a future patch.

Requires an update to dali-adaptor too.

Change-Id: I5c7461cc3e2cb72c6257d3093afa95116a6dc6c1

18 months agoVertexBuffer can now be created from Property::Map by initializer list 53/290953/4
David Steele [Wed, 5 Apr 2023 11:00:21 +0000 (12:00 +0100)]
VertexBuffer can now be created from Property::Map by initializer list

VertexBuffer constructor takes a vertex format as it's argument, which
is a PropertyMap of key value pairs. Previously, it assumes that the
value is a property type enumeration cast to an INTEGER type.

However, if the Property::Map is instantiated using initializer lists,
e.g.

  Property::Map format { {"aPosition", Property::VECTOR2},
                         {"aColor", Property::VECTOR4}};
  VertexBuffer vertexBuffer(format);

then the enum is promoted to a Property::Value of that type, so the
vertex buffer doesn't see INTEGER type and asserts.

Modified the VertexBuffer constructor to utilize the value type
if it's not an INTEGER.

Change-Id: I85bc1d08603c31726eb06d786f44f0ca27a62ce9
Signed-off-by: David Steele <david.steele@samsung.com>
18 months agoDALi Version 2.2.22 96/291396/1 dali_2.2.22
Adam Bialogonski [Fri, 14 Apr 2023 09:25:04 +0000 (10:25 +0100)]
DALi Version 2.2.22

Change-Id: I88d096d7ebf9c28448f670ed869b1eab5e484e72

18 months agoAdd some performace trace logs 21/291221/1
Heeyong Song [Wed, 12 Apr 2023 05:18:50 +0000 (14:18 +0900)]
Add some performace trace logs

Change-Id: Ib99c88e4420d0c6bc200de4c65f75e2294f30a36

18 months agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20230414.125201
jykeon [Wed, 12 Apr 2023 03:58:53 +0000 (12:58 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I10033a85a2cde6799650c3f7f3723c6982974cc8

18 months agoCheck validation of texture when we send Updated 73/291173/1
Eunki, Hong [Tue, 11 Apr 2023 06:06:53 +0000 (15:06 +0900)]
Check validation of texture when we send Updated

Change-Id: I743ea27f57e5c3c524171b8379293cb0dde3cb49
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
18 months agoDALi Version 2.2.21 29/291029/1 dali_2.2.21
David Steele [Thu, 6 Apr 2023 13:47:40 +0000 (14:47 +0100)]
DALi Version 2.2.21

Change-Id: I0926ca205247155a1d87f72e3d5fadc501618311

19 months ago[Tizen] Not execute the remove callback
Hosang Kim [Wed, 5 Apr 2023 06:25:39 +0000 (15:25 +0900)]
[Tizen] Not execute the remove callback

This reverts commit 92bd0cdd07ede43228b1a0090ac53bed6096634c.

19 months agoMerge branch 'devel/master' into tizen
Hosang Kim [Wed, 5 Apr 2023 06:24:17 +0000 (15:24 +0900)]
Merge branch 'devel/master' into tizen

19 months agoRevert "[Tizen] Not execute the remove callback"
Hosang Kim [Wed, 5 Apr 2023 06:24:06 +0000 (15:24 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit 09c94791863743377f2d9ae567d5aaa7f64552f8.

19 months agoMerge "LookAt API for actor" into devel/master
Eunki Hong [Wed, 5 Apr 2023 05:50:17 +0000 (05:50 +0000)]
Merge "LookAt API for actor" into devel/master

19 months agoAdd trace log for touch, wheel and gesture 09/290909/2
joogab.yun [Wed, 5 Apr 2023 02:20:53 +0000 (11:20 +0900)]
Add trace log for touch, wheel and gesture

Change-Id: Iaf3a78103d123d4c81a9668497663cc14947ed44

19 months agoLookAt API for actor 32/290532/7
Eunki, Hong [Tue, 28 Mar 2023 08:04:39 +0000 (17:04 +0900)]
LookAt API for actor

Make LookAt API for common Actor.
Note, this isn't follow target position. Just calculate Quaternion
and apply instancely.

Change-Id: I0fb107f954034fb5aa410cc607122b4e61988e9b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
19 months agoMinor code cleans for render task 83/290683/3
Eunki Hong [Thu, 30 Mar 2023 16:59:07 +0000 (01:59 +0900)]
Minor code cleans for render task

1. Ensure the overlayTask removal
2. Now SceneGraph::Camera is node. We can reduce useless duplicated codes.
3. mActive false if object destroyed when scene on

Change-Id: I392acf79a22b5a1b68f382126e751575914529e8
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
19 months agoMerge "DALi Version 2.2.20" into devel/master
Adeel Kazmi [Fri, 31 Mar 2023 13:02:42 +0000 (13:02 +0000)]
Merge "DALi Version 2.2.20" into devel/master

19 months agoDALi Version 2.2.20 32/290732/1 dali_2.2.20
Adam Bialogonski [Fri, 31 Mar 2023 09:19:25 +0000 (10:19 +0100)]
DALi Version 2.2.20

Change-Id: I80512f4cd985e2724d13f6728a2f4550f076d4ab

19 months agoMerge "The hover event now starts in the STARTED state when a new actor is encountere...
joogab yun [Fri, 31 Mar 2023 07:01:18 +0000 (07:01 +0000)]
Merge "The hover event now starts in the STARTED state when a new actor is encountered." into devel/master

19 months agoThe hover event now starts in the STARTED state when a new actor is encountered. 86/290486/16
joogab.yun [Mon, 27 Mar 2023 09:56:08 +0000 (18:56 +0900)]
The hover event now starts in the STARTED state when a new actor is encountered.

When hover event is registered, only motion comes. You can't know that the hover has started on that actor.
So, when the hover starts on the new actor, set it to STARTED state.

Change-Id: If25595536bce2279529847056ed962c515632165

19 months ago[Tizen] Not execute the remove callback
Jiyun Yang [Fri, 31 Mar 2023 03:25:56 +0000 (12:25 +0900)]
[Tizen] Not execute the remove callback

This reverts commit e4736abd943bb369804d00c5e5c5127e1add4f65.

19 months agoMerge branch 'devel/master' into tizen
Jiyun Yang [Fri, 31 Mar 2023 03:25:36 +0000 (12:25 +0900)]
Merge branch 'devel/master' into tizen

19 months agoRevert "[Tizen] Not execute the remove callback"
Jiyun Yang [Fri, 31 Mar 2023 03:25:13 +0000 (12:25 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit 3e95b3843c4c4e23abce53343877c9d0f5cb1c95.

19 months agoAdd missing noexcept tag 80/290680/1
Eunki, Hong [Thu, 30 Mar 2023 13:31:41 +0000 (22:31 +0900)]
Add missing noexcept tag

Make Dali::Vector also make as noexcept. Now we can use
std::vector use move operator for Dali::Vector.

Change-Id: Ic60897ba0b7c6ca7c60377bfc254e207333c8069
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
19 months ago[Tizen] Not execute the remove callback accepted/tizen/unified/20230330.025602
Woochan Lee [Tue, 28 Mar 2023 05:34:46 +0000 (14:34 +0900)]
[Tizen] Not execute the remove callback

This reverts commit b8bc22b47bf2eea199ee40f0effbad75a1d01b65.

19 months agoMerge branch 'devel/master' into tizen
Woochan Lee [Tue, 28 Mar 2023 05:33:40 +0000 (14:33 +0900)]
Merge branch 'devel/master' into tizen

19 months agoRevert "[Tizen] Not execute the remove callback"
Woochan Lee [Tue, 28 Mar 2023 05:26:07 +0000 (14:26 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit fe43b1082cec262fa419e08b4dba596bf9ef6f18.

19 months agoMove visual renderer updateArea calculation code 18/290518/1
Eunki, Hong [Tue, 28 Mar 2023 04:02:18 +0000 (13:02 +0900)]
Move visual renderer updateArea calculation code

scene-graph-renderer.cpp already have a lots of jobs to do.
To reduce complexity of code readability, move calculation ownership
into AnimatableVisualProoperties

+

Make UpdateArea calculate more exact size

Change-Id: I5814f45ad457e5c10caae307e647b49d306ea0d9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
19 months agoFix svace issue (initialize render task list membervalue) 11/290511/1
Eunki, Hong [Tue, 28 Mar 2023 01:55:53 +0000 (10:55 +0900)]
Fix svace issue (initialize render task list membervalue)

Change-Id: I42efa0ad0ddad615fb6a963473b445442c61e885
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
19 months agoMerge "Add initialize resetter to reduce AnimatableProperty life" into devel/master
David Steele [Mon, 27 Mar 2023 14:42:01 +0000 (14:42 +0000)]
Merge "Add initialize resetter to reduce AnimatableProperty life" into devel/master

19 months agoMark as do not skip rendering if SceneGraphRenderer dirty 57/290457/3
Eunki Hong [Sun, 26 Mar 2023 07:08:30 +0000 (16:08 +0900)]
Mark as do not skip rendering if SceneGraphRenderer dirty

Previously, when we change textureset into renderer,
RenderTaskProcessor didn't process, and mark as "SkipRendering".

To avoid this bug, mark rendererUpdated if mDirtyFlag true,
so let we make mImpl->renderingRequired as true.

Change-Id: Ibace1fbddb7ba46f3cefca6d3e475ce34d414123
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
19 months agoMerge "Add updated texture list to RenderManager" into devel/master
Heeyong Song [Mon, 27 Mar 2023 00:20:29 +0000 (00:20 +0000)]
Merge "Add updated texture list to RenderManager" into devel/master

19 months agoMerge "DALi Version 2.2.19" into devel/master
David Steele [Fri, 24 Mar 2023 11:27:17 +0000 (11:27 +0000)]
Merge "DALi Version 2.2.19" into devel/master

19 months agoDALi Version 2.2.19 27/290427/1 dali_2.2.19
Adeel Kazmi [Fri, 24 Mar 2023 10:54:18 +0000 (10:54 +0000)]
DALi Version 2.2.19

Change-Id: I911589996cbf0911bceff903ad7aaa42d5d59dba

19 months agoAdd updated texture list to RenderManager 09/289909/3
Heeyong Song [Wed, 15 Mar 2023 09:00:54 +0000 (18:00 +0900)]
Add updated texture list to RenderManager

Then we don't need to iterate all textures in PostRender

Change-Id: I4dbe227941505da4d1f38c4a7745f090797f86f1

19 months agoAdd some more noexcept tag (devel-api, internal) 27/289927/3
Eunki Hong [Wed, 15 Mar 2023 16:50:30 +0000 (01:50 +0900)]
Add some more noexcept tag (devel-api, internal)

Change-Id: I01b0fc6080da4aa91dc3dd50fc2650ab7f18d45d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
19 months agoAdd initialize resetter to reduce AnimatableProperty life 90/289690/13
Eunki, Hong [Mon, 13 Mar 2023 12:41:11 +0000 (21:41 +0900)]
Add initialize resetter to reduce AnimatableProperty life

To ensure each PropertyOwner's animatable properties lifecycle,
send BakeResetter message when they are created.

And also, to reduce the number of resetter, make RendererResetter.
Now we can control all VisualRenderer properties by single resetter.

Change-Id: I36b97c90bb5a843803e7bfa2441d90a7aee4cb28
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
19 months agoMerge "Make sure that global variables are initialized lazily." into devel/master
David Steele [Wed, 22 Mar 2023 15:22:00 +0000 (15:22 +0000)]
Merge "Make sure that global variables are initialized lazily." into devel/master

19 months agoMake sure that global variables are initialized lazily. 56/290156/1
huayong.xu [Tue, 21 Mar 2023 03:11:43 +0000 (11:11 +0800)]
Make sure that global variables are initialized lazily.

Change-Id: Ieaa1becb79f59ef6ec9109d3d6d09fd1c38efad1

19 months agoSend PixelData instead of raw buffer 76/290076/7
Eunki, Hong [Mon, 20 Mar 2023 05:11:50 +0000 (14:11 +0900)]
Send PixelData instead of raw buffer

Since we cannot control the Flush timming of texture,
just send referenced PixelData object and
control it's lifecycle at GraphicsController side.

+

We don't need to release PixelData as public.
Make it as integration-api area.

Change-Id: Icc9589d2c412f0cac7b5a632fbaaa1146dbd6d78
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
19 months ago[Tizen] Not execute the remove callback accepted/tizen/unified/20230321.123203
Wonsik Jung [Mon, 20 Mar 2023 07:14:18 +0000 (16:14 +0900)]
[Tizen] Not execute the remove callback

This reverts commit 88bc867e626c9293edac7649907670783b5e7fbe.

19 months agoMerge branch 'devel/master' into tizen
Wonsik Jung [Mon, 20 Mar 2023 07:14:01 +0000 (16:14 +0900)]
Merge branch 'devel/master' into tizen

19 months agoRevert "[Tizen] Not execute the remove callback"
Wonsik Jung [Mon, 20 Mar 2023 07:13:43 +0000 (16:13 +0900)]
Revert "[Tizen] Not execute the remove callback"

This reverts commit 5308e14e6e684af781f46facf78378569f326448.

19 months agoMerge "DALi Version 2.2.18" into devel/master
Adeel Kazmi [Fri, 17 Mar 2023 12:49:22 +0000 (12:49 +0000)]
Merge "DALi Version 2.2.18" into devel/master

19 months agoDALi Version 2.2.18 37/290037/1 dali_2.2.18
David Steele [Fri, 17 Mar 2023 12:43:26 +0000 (12:43 +0000)]
DALi Version 2.2.18

Change-Id: Ie9e24ca49e79833eed833c9ce0ba803051a1fe76

19 months agoMerge "Fix a heap-buffer-overflow issue." into devel/master
dongsug song [Fri, 17 Mar 2023 05:35:01 +0000 (05:35 +0000)]
Merge "Fix a heap-buffer-overflow issue." into devel/master

19 months agoMerge "Add BuildPickingRay to devel api" into devel/master
David Steele [Thu, 16 Mar 2023 17:47:29 +0000 (17:47 +0000)]
Merge "Add BuildPickingRay to devel api" into devel/master

19 months agoMerge "Remove uniform hash" into devel/master
Heeyong Song [Wed, 15 Mar 2023 00:37:16 +0000 (00:37 +0000)]
Merge "Remove uniform hash" into devel/master

19 months agoMerge "Reuse latest pipeline if possible" into devel/master
Eunki Hong [Tue, 14 Mar 2023 16:08:48 +0000 (16:08 +0000)]
Merge "Reuse latest pipeline if possible" into devel/master

19 months agoReuse latest pipeline if possible 71/289371/9
Eunki Hong [Mon, 6 Mar 2023 18:54:48 +0000 (03:54 +0900)]
Reuse latest pipeline if possible

Search pipeline cache is quite heay operation.
So if we can re-use pipeline, It will be helpful
if we use equal shader continously.

It will give power for 3D layer who did depth test, so
rendering order is determined by shader, texture and geometry.

Change-Id: I3bf9abab125b6adebad5ecc6bb04463d7e3db972
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>