Mark as do not skip rendering if SceneGraphRenderer dirty 57/290457/3
authorEunki Hong <eunkiki.hong@samsung.com>
Sun, 26 Mar 2023 07:08:30 +0000 (16:08 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Mon, 27 Mar 2023 11:40:07 +0000 (20:40 +0900)
commit2c58c8d6b86c4071f60e24ff2927da596487fe34
tree63183409ea61136b2c2cc0cb6ead403364485bf7
parent4fdc6d20c51f6c49935786de63eec28f37a4a0e3
Mark as do not skip rendering if SceneGraphRenderer dirty

Previously, when we change textureset into renderer,
RenderTaskProcessor didn't process, and mark as "SkipRendering".

To avoid this bug, mark rendererUpdated if mDirtyFlag true,
so let we make mImpl->renderingRequired as true.

Change-Id: Ibace1fbddb7ba46f3cefca6d3e475ce34d414123
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali/utc-Dali-Renderer.cpp
dali/internal/update/rendering/scene-graph-renderer.cpp