Eunki, Hong [Wed, 25 Oct 2023 07:42:58 +0000 (16:42 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"
This reverts commit
598eb565a2fbccd34360650f7798c9b03714c432.
Eunki, Hong [Wed, 25 Oct 2023 07:42:55 +0000 (16:42 +0900)]
Revert "[Tizen] Safety check for control set/get property"
This reverts commit
4cd5e38fa4f60e71a14868b11e8f1eb508366537.
Eunki, Hong [Wed, 25 Oct 2023 07:42:52 +0000 (16:42 +0900)]
Revert "[Tizen] Apply precompile shader"
This reverts commit
6dc98c1ee5770c402af474654329103077443919.
Eunki, Hong [Wed, 25 Oct 2023 07:42:49 +0000 (16:42 +0900)]
Revert "[Tizen] Keep reference when member callback excute"
This reverts commit
e90b07424b3cfc1a39ecf7bcd6fde99df8531c71.
Eunki, Hong [Wed, 25 Oct 2023 07:42:47 +0000 (16:42 +0900)]
Revert "[Tizen] Change precompile shader list for performance"
This reverts commit
5802734760978b0eb6f4a08ecf4755e42b350959.
Eunki, Hong [Wed, 25 Oct 2023 07:42:44 +0000 (16:42 +0900)]
Revert "[Tizen] Add TextFitArray to text label"
This reverts commit
fb5c41dd50706c183a05baf5ec32c1e9f82881b9.
Eunki, Hong [Wed, 25 Oct 2023 07:42:42 +0000 (16:42 +0900)]
Revert "[Tizen] Fix ZWJ issue"
This reverts commit
7bff0b52925629229f71f5c03091324221d29bb5.
Eunki, Hong [Wed, 25 Oct 2023 07:42:40 +0000 (16:42 +0900)]
Revert "[Tizen] Fix gcc-13 compile error (std::vector include)"
This reverts commit
55b7245191c163fe8b2a0071d2971500f89792f1.
Eunki, Hong [Wed, 25 Oct 2023 07:42:38 +0000 (16:42 +0900)]
Revert "[Tizen] Destroy removal visuals after idler"
This reverts commit
65a66e2a1d512363bef4f9f3af065eb27a17fcbc.
Eunki, Hong [Thu, 19 Oct 2023 02:34:34 +0000 (11:34 +0900)]
[Tizen] Destroy removal visuals after idler
This is a combination of 3 commits.
Revert "[Tizen] Keep reference when member callback excute"
Keep reference when member callback excute + Make NPatchData as RefObject
Some CallbackBase didn't hold the reference of itself.
So it was possible to call destructor of itself during it's
API was running.
It might makes some unknown issues. So let we keep reference
for some issue-comes known APIs : SvgVisual, NPatchData, and lottie
It future, we should discard visuals rather than delate it directly.
Destroy removal visuals after idler
There was some bug when visual destructor called during
it's emit ResourceReady.
To avoid this case, Let we keep visuals more long term,
and Discard + Destroy after some idler called.
To avoid multiple Idler callback register,
let we make that idler callback in VisualFactory.
Change-Id: I4156f1af3cf40ffb30235dc9e6c55f9c7633f21d
Eunki Hong [Thu, 12 Oct 2023 13:18:47 +0000 (22:18 +0900)]
[Tizen] Fix gcc-13 compile error (std::vector include)
Change-Id: I33ce58c0ee7862d2c5086b3f933128b38a3860ad
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Tue, 17 Oct 2023 06:36:03 +0000 (15:36 +0900)]
[Tizen] Fix ZWJ issue
Added ZWJ sequence to solve the issue of ZWJ not working.
this patch processes ZWJ as one sequnce.
and this condition has been merged with the previous emoji logic.
Added exception handling in editable environment.
Removed unnecessary variables related to emoji.
Change-Id: Id7825732d96c3e87a8c93b6c2e8d57e057eb7435
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Thu, 5 Oct 2023 02:29:45 +0000 (11:29 +0900)]
[Tizen] Add TextFitArray to text label
Add a new function to satisfy the UX that
operates TextFit by considering the PointSize and MinLineSize of the text.
For example, TextFit should be able to find the one that
fits among [PointSize 24 + MinLineSize 40] or [PointSize 28 + MinLineSize 44].
But the previous TextFit only considers PointSize.
TextFitArray can solve this problem,
and this implemented it to respond to additional requirements without modifying the API.
Simple usage:
std::vector<DevelTextLabel::FitOption> fitOptions;
fitOptions.push_back(DevelTextLabel::FitOption(24, 40));
fitOptions.push_back(DevelTextLabel::FitOption(28, 44));
DevelTextLabel::SetTextFitArray(textLabel, true, fitOptions);
Change-Id: Ib608465c8f4c96c56e471f14064e4e2d24377a8f
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
sunghyun kim [Mon, 16 Oct 2023 08:08:41 +0000 (08:08 +0000)]
Merge "[Tizen] Change precompile shader list for performance" into tizen
Eunki, Hong [Wed, 11 Oct 2023 08:04:44 +0000 (17:04 +0900)]
[Tizen] Keep reference when member callback excute
Some CallbackBase didn't hold the reference of itself.
So it was possible to call destructor of itself during it's
API was running.
It might makes some unknown issues. So let we keep reference
for some issue-comes known APIs.
Change-Id: Ibeab31bc309869aa7c2ee65cbff8789e7bb2a721
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 11 Oct 2023 05:52:53 +0000 (14:52 +0900)]
[Tizen] Change precompile shader list for performance
for performance, change precompile shader list to a frequently used
Change-Id: I4e1262f2265799af9ea076bda222c1348873dd21
Eunki, Hong [Tue, 26 Sep 2023 08:27:27 +0000 (17:27 +0900)]
[Tizen] Apply precompile shader
This reverts commit
c85161b9eebc05951f13abc9984e9a12e71608e5.
Change-Id: I94c01165999d032493906d39021e4af8716a1479
Eunki, Hong [Tue, 26 Sep 2023 08:27:05 +0000 (17:27 +0900)]
[Tizen] Safety check for control set/get property
This reverts commit
55f4a4dfc78f1518955eb123589aa1ff13234fde.
Change-Id: Ia34bda998cd725315378bbf8ca66db0b4d48c15c
Eunki, Hong [Tue, 26 Sep 2023 08:26:52 +0000 (17:26 +0900)]
[Tizen] Add log if destroyed visual get some signal
This reverts commit
d03d44334b37a752934ccb665e626a965a08420d.
Change-Id: Ie0616f3a40374261acad41e9b9beb51722f2041f
Eunki, Hong [Tue, 26 Sep 2023 08:26:43 +0000 (17:26 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: Ide505de71fb0bfb3ebbbff1e8b3f2edfe1acd9f2
Eunki, Hong [Tue, 26 Sep 2023 08:26:39 +0000 (17:26 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"
This reverts commit
9d6eb07ed9bdfac9c14b59ec8a340358f19c7785.
Eunki, Hong [Tue, 26 Sep 2023 08:26:37 +0000 (17:26 +0900)]
Revert "[Tizen] Safety check for control set/get property"
This reverts commit
e5491903fd1acafa3854c5dcacc1c44964f1b6b4.
Eunki, Hong [Tue, 26 Sep 2023 08:26:35 +0000 (17:26 +0900)]
Revert "[Tizen] Apply precompile shader"
This reverts commit
8aa5ae787e14584ef1d338d1b3be9b2ee0b6097b.
Bowon Ryu [Tue, 26 Sep 2023 08:21:03 +0000 (08:21 +0000)]
Merge "Add GetHeightForWidth for text visual model" into devel/master
sunghyun kim [Thu, 21 Sep 2023 06:01:48 +0000 (15:01 +0900)]
[Tizen] Apply precompile shader
Change-Id: Iada2a5933a341b6a816cc12ad9f342f95fdd009c
Eunki Hong [Tue, 26 Sep 2023 07:06:19 +0000 (07:06 +0000)]
Merge "Make NPatchData always use shared pointer" into devel/master
Bowon Ryu [Tue, 26 Sep 2023 06:50:50 +0000 (15:50 +0900)]
Add GetHeightForWidth for text visual model
Use visual model's GetHeightForWidth instead of GetLayoutSize.
In the case of text label,
the height of the layout is used when returning the cached value of GetHeightForWidth.
But, this value is the height of the layout that has been Ellipsis processed.
It's not the height of the entire Text.
So, the intended height cannot be obtained.
This patch simply stores calculated values.
Change-Id: I0494fb476964fb1207d35e3c8e6eb25ece972025
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Tue, 26 Sep 2023 06:50:32 +0000 (15:50 +0900)]
Revert "Fix GetHeightForWidth for text controller"
This reverts commit
da9f7b93ae00d0aa64a959549ed9da3469a49e46.
Change-Id: I9dbcb715d65c97ff40ba9746caab50ce7231c1af
Bowon Ryu [Tue, 26 Sep 2023 06:13:33 +0000 (06:13 +0000)]
Merge "Fix GetHeightForWidth for text controller" into devel/master
Eunki Hong [Tue, 26 Sep 2023 00:48:45 +0000 (09:48 +0900)]
Make NPatchData always use shared pointer
Let we keep NPatchData user always use shared_ptr instead of raw pointer.
In this case, NPatchData itself will be safe enought even if
NPatchData removed from NPatchLoader cache.
Change-Id: I27db855888bc21c7a7282a9e1114945f3f0e758d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Mon, 25 Sep 2023 16:18:19 +0000 (17:18 +0100)]
Reduce LOC of ImageVisual
Change-Id: Ib6ace96a0fafb6f14e35bacb29e9eeac50431883
Eunki Hong [Mon, 25 Sep 2023 10:21:00 +0000 (19:21 +0900)]
[Tizen] Safety check for control set/get property
Since some workerthread can access and try to get/set control's visual,
we might need to assert if worker thread try to use them.
Note : Current logic might got error if someone try to change API before
app create, but less care for now.
Change-Id: I68cb0ff5b822721a73c4fd40f4b86d21ddf1759f
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 21 Sep 2023 10:06:54 +0000 (19:06 +0900)]
Fix GetHeightForWidth for text controller
In the case of text label,
the height of the layout is used when returning the cached value of GetHeightForWidth.
But, this value is the height of the layout that has been Ellipsis processed.
It's not the height of the entire Text.
So, the intended height cannot be obtained.
This patch simply stores calculated values.
Change-Id: Ia5d06bdac39556776749de3e3078a3a7e230c36c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Jiyun Yang [Mon, 25 Sep 2023 05:30:22 +0000 (14:30 +0900)]
[Tizen] Add log if destroyed visual get some signal
This reverts commit
d749cedb62fa1476c144d0dbc1c29ee9b21e4fa2.
Change-Id: I808cc025b2826d3af74f0d5a0fb0e9c9bc879f50
Jiyun Yang [Mon, 25 Sep 2023 05:30:07 +0000 (14:30 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: Iae835e548bec5b8143a140a10f15ad1e6a1e3343
Jiyun Yang [Mon, 25 Sep 2023 05:27:52 +0000 (14:27 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"
This reverts commit
0a553b64399609599b361531bad3d4e2f449a7d2.
Eunki Hong [Mon, 25 Sep 2023 05:15:17 +0000 (05:15 +0000)]
Merge "Remove NPatchLoader observer when they request remove" into devel/master
Seungho BAEK [Mon, 25 Sep 2023 03:12:41 +0000 (03:12 +0000)]
Merge "ImageVisualShaderFactory refactoring" into devel/master
Eunki, Hong [Mon, 25 Sep 2023 01:39:55 +0000 (10:39 +0900)]
Remove NPatchLoader observer when they request remove
Since we make remove NPatchData later, the observer was disconnected lately.
It might make some unusual behavior.
Change-Id: I794f22e21964962428f353ee84a9340687274808
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 22 Sep 2023 14:12:10 +0000 (15:12 +0100)]
DALi Version 2.2.45
Change-Id: I972f5a6a463788d17b24a105d0b7c725b7ae22af
David Steele [Thu, 21 Sep 2023 16:48:03 +0000 (16:48 +0000)]
Merge "Export the symbol for Physics::Integraiton::GetPhysicsWorld" into devel/master
Eunki Hong [Thu, 21 Sep 2023 15:41:13 +0000 (15:41 +0000)]
Merge "Make ImageVisual::Property::PIXEL_AREA animatable" into devel/master
Richard Huang [Thu, 21 Sep 2023 15:36:23 +0000 (16:36 +0100)]
Export the symbol for Physics::Integraiton::GetPhysicsWorld
Change-Id: Ica8e9689c98aef9ce77c838fa3b778c53ca213e2
Eunki, Hong [Wed, 20 Sep 2023 06:47:59 +0000 (15:47 +0900)]
Make ImageVisual::Property::PIXEL_AREA animatable
Since PixelArea was not animatable for visual side,
we cannot animate some cases who register image visual hardly.
This patch make we allow to animate PixelArea at ImageVisual,
instead of ImageView directly.
Change-Id: Ib00b771a2db938cf8ece17ffa4566c7b0b9bb800
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Tue, 19 Sep 2023 07:36:33 +0000 (16:36 +0900)]
ImageVisualShaderFactory refactoring
ImageVisualShaderFactory::GetShader method is too long and complex.
The method uses same logic for two different purpose in a method
that makes difficult to understand.
And the method also has too many braces depth.
This patch moves some features that to create shaderType and
to retrive shaderPreFix to ImageVisualShaderFeatureBuilder.
Now ImageVisualShaderFeatureBuilder manages all responsibility
to define shader codes following its options.
And slides some codes for readability and it make possible remove
unnecessary comments.
Change-Id: I09a725d4e101cb65badffe3a897572971e2c336b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Tue, 12 Sep 2023 23:57:23 +0000 (08:57 +0900)]
Allow to send ResourceReady signal unlimited
Previously we miss callback when ResourceReady called continusouly.
Let we use IdleCallbackManager system with return value, so we can
re-install Idle callback.
Change-Id: I56d73545ae7d8a122c8bead396affd4e962f7bb8
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Seoyeon Kim [Mon, 18 Sep 2023 07:22:21 +0000 (16:22 +0900)]
[Tizen] Add log if destroyed visual get some signal
This reverts commit
7a8c9a6f68e654097ce0584b62441c735872bb33.
Change-Id: I1eeaeb2495cc229a3d199516339f90774891d128
Seoyeon Kim [Mon, 18 Sep 2023 07:22:16 +0000 (16:22 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I93e4c58f4c30131bb4c234a3455233ee5c1d5a76
Seoyeon Kim [Mon, 18 Sep 2023 07:22:02 +0000 (16:22 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"
This reverts commit
791109fac4180b7055384c9c1db96e281b1b2da0.
Seoyeon Kim [Mon, 18 Sep 2023 07:21:59 +0000 (16:21 +0900)]
Revert "[Tizen] Added integration api to physics"
This reverts commit
2ab44ebeec5fe2b6f4d1d74a7efb5dfe90435510.
Bowon Ryu [Mon, 18 Sep 2023 03:08:11 +0000 (12:08 +0900)]
Prevent copy calls from repeat events of ctrl + c
now, even if user hold down ctrl + c on text controller,
copy will only be called once.
The patch below was added for this behavior.
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-core/+/298930/
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/298931/
Change-Id: I521f4ad3baa5270f5fde0e484e27885b9a75e077
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Mon, 18 Sep 2023 01:40:59 +0000 (01:40 +0000)]
Merge "Update expected value of UtcDaliGetMirroredText" into devel/master
Adeel Kazmi [Fri, 15 Sep 2023 13:13:56 +0000 (13:13 +0000)]
Merge "Added integration api to physics" into devel/master
Adam Bialogonski [Fri, 15 Sep 2023 11:24:35 +0000 (12:24 +0100)]
DALi Version 2.2.44
Change-Id: I7eda2c8ee4d88d36949f639785bc311b24d6a133
David Steele [Mon, 11 Sep 2023 17:37:30 +0000 (18:37 +0100)]
Added integration api to physics
Changed locking mechanism to enable NUI ScopedAccessor
Added 2nd user data to cpBody (for our ref, as c#
ref uses 1st user data)
Change-Id: Idf3ef1a172a03cbdbf587ef8993c787e1fa7c633
seungho baek [Thu, 14 Sep 2023 09:46:07 +0000 (18:46 +0900)]
[Tizen] Added integration api to physics
This reverts commit
fab80765a2be37aa58d479bc78e8c496f09a4224.
Change-Id: Id4a66d3ecb502220d9c76e2a45e10b25e71c9c23
seungho baek [Thu, 14 Sep 2023 09:45:43 +0000 (18:45 +0900)]
[Tizen] Add log if destroyed visual get some signal
This reverts commit
0c59020225b5de90c07e9d710e1ed48eccd544e4.
Change-Id: Ia3e7b2393e7bd339b553c927c3f1439c88ce867a
seungho baek [Thu, 14 Sep 2023 09:45:24 +0000 (18:45 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: If043598cca0147e13e34d810053779d668530127
seungho baek [Thu, 14 Sep 2023 09:45:18 +0000 (18:45 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"
This reverts commit
378f9648ed57a17512c442bd95105609b8523edf.
seungho baek [Thu, 14 Sep 2023 09:45:14 +0000 (18:45 +0900)]
Revert "[Tizen] Added integration api to physics"
This reverts commit
018d6fb630d171b9bb322911bc87b4eb6cd4da22.
Bowon Ryu [Thu, 14 Sep 2023 09:16:24 +0000 (18:16 +0900)]
Update expected value of UtcDaliGetMirroredText
The text direction determination logic has been changed,
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/298855/
so the result of GetMirroredText() may different from the previous one,
especially when dealing with mixed LTR + RTL text.
(and particulary when brackets are involved)
Update the TC with the coreect values.
Change-Id: I678211880250035caea4d6142e69fd427268b1ff
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Wonsik Jung [Thu, 14 Sep 2023 08:19:30 +0000 (08:19 +0000)]
Merge "Change the SENSITVE value of accessibility" into devel/master
Eunki Hong [Thu, 14 Sep 2023 08:17:02 +0000 (08:17 +0000)]
Merge "Support FastTrackUploading for YUV images" into devel/master
seungho baek [Wed, 13 Sep 2023 08:02:06 +0000 (17:02 +0900)]
Fix Shadow issue
- When Model is added after shadow is set, the model cannot used for shadow
Change-Id: Iaec0f3e389068342cef9b2769e060e69832354ee
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 5 Sep 2023 08:10:11 +0000 (17:10 +0900)]
Support FastTrackUploading for YUV images
Let we support YUV image case without additional image loading
or image operation.
Instead, let we think that FastTrackUploading will use
YUV format always if DALI_LOAD_IMAGE_YUV_PLANES=1.
And then, revert as standard shader if we are not use
YUV case actually.
To support this feature. let we make unified YUV + RGB shader can use
standard rgb image color for special case.
After load completed, we can determine the type of shader.
Change-Id: Ia4ffa288e705af751e722cd1440de2a014ad19b4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 11 Sep 2023 17:37:30 +0000 (18:37 +0100)]
[Tizen] Added integration api to physics
Changed locking mechanism to enable NUI ScopedAccessor
Added 2nd user data to cpBody (for our ref, as c#
ref uses 1st user data)
Change-Id: Idf3ef1a172a03cbdbf587ef8993c787e1fa7c633
Eunki Hong [Tue, 12 Sep 2023 15:53:42 +0000 (00:53 +0900)]
[Tizen] Add log if destroyed visual get some signal
Change-Id: If9e40cc802fc8032e7b4bfa7df38f75a9fceed33
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sun, 3 Sep 2023 06:05:44 +0000 (15:05 +0900)]
[Scene3D] Cache image load result so models can share it.
Let we cache the PixelData and Texture so various models can use it.
We cache the model resources, and let we use them same resources.
But if some seperated models using same images, we cannot cache about it.
There are relative usecase occured + Unity support this kind of cache system,
let we also cache images + textures locally.
---
First, we can cache url --> PixelData.
This caching might occured on multi threading system. So we have to lock the mutex
when we try to access this kind of pixeldata access.
Second, we can cache PixelData --> Texture.
This caching should be occured only for main thread.
---
We support Garbage Collect system to avoid full-iterating cached resources.
During GC, we should remove Texture first, and then PixelData.
(Since PixelData can be the key of Texture.)
Currenly, we will call GC only of ModelCache reference count become 0.
Change-Id: I5e89f214593503fa9e8b2290c3859f2674ff7048
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Mon, 11 Sep 2023 16:23:35 +0000 (17:23 +0100)]
Ensure all thrid-party code is removed from coverage calculations
Change-Id: I41e6e105680f38de8369d40145895750a37e6ef4
Eunki Hong [Mon, 11 Sep 2023 10:22:26 +0000 (19:22 +0900)]
Fix coverity issue on chipmunk-physics-debug
- Uninitialized value for mDebugOptions
- Unreached code line
Change-Id: Ida0e45195346c6d5d83702f905f29ffce4dde526
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab.yun [Mon, 11 Sep 2023 06:09:34 +0000 (15:09 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: Ib9ee6b7ccd3f0e93338fe853888adde70acdb708
Eunki Hong [Mon, 11 Sep 2023 03:04:36 +0000 (03:04 +0000)]
Merge "Register PixelArea property only if required." into devel/master
sunghyun kim [Mon, 11 Sep 2023 00:55:26 +0000 (00:55 +0000)]
Merge "Apply fittingMode lazy when resource is not ready" into devel/master
Eunki, Hong [Fri, 8 Sep 2023 00:01:15 +0000 (09:01 +0900)]
Register PixelArea property only if required.
Since we were try to register uPixelArea property for every image-visual,
The Shader try to send PropertResetter very frequencly.
Since we only need to register that property only 1 time +
We can control pixel area by Renderer,
Let we register uPixelArea property only 1 times for creation.
And also, there was some useless uPixelArea usage on text-visual.
Let we just remove it.
Change-Id: Ib784e0088243f2a70f8556ae0dc9fa7c957b5aa2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 8 Sep 2023 16:43:23 +0000 (16:43 +0000)]
Merge changes I0729e532,I6b908dda,I8aad01f7 into devel/master
* changes:
Added debug renderer for Chipmunk
Changing hit test to pass in optional filter
Bug fixes for 2d physics
Richard Huang [Fri, 8 Sep 2023 09:46:15 +0000 (10:46 +0100)]
DALi Version 2.2.43
Change-Id: I929b693ee1b4ca6bd00c3355a19053ee2b2edf91
David Steele [Wed, 6 Sep 2023 15:39:35 +0000 (16:39 +0100)]
Added debug renderer for Chipmunk
Change-Id: I0729e53256aeb0af395bf76aeab32305708d5a95
David Steele [Thu, 7 Sep 2023 13:47:09 +0000 (14:47 +0100)]
Changing hit test to pass in optional filter
Change-Id: I6b908dda86596a70a001d1a2be307ce9c5f1b231
David Steele [Thu, 7 Sep 2023 14:15:46 +0000 (15:15 +0100)]
Bug fixes for 2d physics
Ensure that empty function queue doesn't cause crash
Fix the actor / physics world rotation translation (due to mirroring
the Y coords)
Changed the order of the inclusion files to ensure that a clean build
picks up the version of headers in the dali-physics/third-party folder.
Change-Id: I8aad01f7b9292e2c29642e61966daa33117d1efb
Signed-off-by: David Steele <david.steele@samsung.com>
Wonsik Jung [Fri, 28 Jul 2023 06:40:58 +0000 (15:40 +0900)]
Change the SENSITVE value of accessibility
Change the SENSITIVE value of accessibility using actor's hittable and touch required.
Change-Id: I57f58f09360149573d1682eca0435852229a5101
sunghyun kim [Fri, 18 Aug 2023 08:14:21 +0000 (17:14 +0900)]
Apply fittingMode lazy when resource is not ready
FittingMode may not work properly if ResourceReady is called later than Relayout.
to prevent this, modify to apply FittingMode late if Resource is not ready
Change-Id: Idb0c572a9aa034cea25f563ffbc256ad8eacacda
ANZ1217 [Tue, 5 Sep 2023 12:19:55 +0000 (21:19 +0900)]
Merge branch 'devel/master' into tizen
Eunki Hong [Tue, 5 Sep 2023 08:44:13 +0000 (08:44 +0000)]
Merge "Guard NPatchData removal case during signal emit" into devel/master
David Steele [Mon, 4 Sep 2023 10:53:22 +0000 (10:53 +0000)]
Merge "Fix gcc-13 build error at dali-physics" into devel/master
Eunki, Hong [Tue, 29 Aug 2023 06:52:47 +0000 (15:52 +0900)]
Guard NPatchData removal case during signal emit
It was possible that NPatchData removed during NotifyObserver.
For more safety, let we make NPatchData as shared_ptr, instead
of unique_ptr.
And also, let we don't touch observer list container during
NotifyObservers.
And also, let we remove NPatchInfo at post processing.
It will keep the life of NPatchData during NotifyObserver try to
remove the NPatchInfo.
Change-Id: Ieca33a2231df38d23966f96593506d67333cfcd0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 4 Sep 2023 01:17:24 +0000 (10:17 +0900)]
Fix svace issues for dali-physics
Change-Id: I83874fa56a4373ae6e892dedf6e61da17f0a9ceb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sun, 3 Sep 2023 04:21:16 +0000 (13:21 +0900)]
Fix gcc-13 build error at dali-physics
Change-Id: I91e7ab81a8d983661c5cbe613e4c0a23466a030b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 1 Sep 2023 14:02:39 +0000 (14:02 +0000)]
Merge changes I776588c1,I7292a2fb into devel/master
* changes:
Adding chipmunk implementation for physics adaptor
Adding bullet physics files
seungho baek [Fri, 1 Sep 2023 07:52:42 +0000 (16:52 +0900)]
Make subsurface texture not be enabled in dli
- dli shaders not use subsurface sampler but the texture is added to textureSet
Change-Id: I2aab8f8e91c663cdc49cdb97a6e4a3a54efc014f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
David Steele [Fri, 1 Sep 2023 11:55:31 +0000 (11:55 +0000)]
Merge "DALi Version 2.2.42" into devel/master
David Steele [Fri, 1 Sep 2023 11:50:20 +0000 (12:50 +0100)]
DALi Version 2.2.42
Change-Id: I8fb2d0684ce7b6ed840382179372ab2346cf3379
Eunki Hong [Fri, 1 Sep 2023 01:31:33 +0000 (01:31 +0000)]
Merge "(Vector) Flush lottie update informations" into devel/master
David Steele [Tue, 22 Aug 2023 13:13:20 +0000 (14:13 +0100)]
Adding chipmunk implementation for physics adaptor
Splitting out common implementation for PhysicsWorld
and Physicsadaptor to base classes.
Split out test cases into dali-physics2d & dali-physics3d sets
Change-Id: I776588c1d4845cda450f0c95ad455097400d9a17
Signed-off-by: David Steele <david.steele@samsung.com>
David Steele [Thu, 31 Aug 2023 14:38:30 +0000 (14:38 +0000)]
Merge "Fix typo error (djikstra -> dijkstra)" into devel/master
David Steele [Thu, 31 Aug 2023 14:38:16 +0000 (14:38 +0000)]
Merge "Fix crash issue when navi-mesh seperated" into devel/master
Adeel Kazmi [Thu, 31 Aug 2023 14:30:06 +0000 (14:30 +0000)]
Merge "Optimize dijkstra path finder algorithm" into devel/master
Seungho BAEK [Thu, 31 Aug 2023 04:31:12 +0000 (04:31 +0000)]
Merge "Shadow Mapping" into devel/master
Eunki Hong [Wed, 30 Aug 2023 18:44:56 +0000 (03:44 +0900)]
Fix typo error (djikstra -> dijkstra)
Fix typo error of algorithm name
Change-Id: I888f543005ea07ff446d04ffd941325e52ed0551
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 30 Aug 2023 18:35:41 +0000 (03:35 +0900)]
Fix crash issue when navi-mesh seperated
It is possible that there is no path between navi-mesh polygons.
If then, we return empty WayPointList. And then, crashed.
To avoid that cases, let we check whether FindPath result empty.
Change-Id: Id506c50022678c442d609d219d8c9baf53b46408
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 30 Aug 2023 17:49:41 +0000 (02:49 +0900)]
Optimize dijkstra path finder algorithm
Let we use dijkstra with O(E log E) method, which is optimized.
Change-Id: Ie3afe3ff1a526e1ec6edb6b3d5817834caaf1120
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>