[Tizen] Change precompile shader list for performance 48/299848/1
authorsunghyun kim <scholb.kim@samsung.com>
Wed, 11 Oct 2023 05:52:53 +0000 (14:52 +0900)
committersunghyun kim <scholb.kim@samsung.com>
Wed, 11 Oct 2023 05:52:53 +0000 (14:52 +0900)
for performance, change precompile shader list to a frequently used

Change-Id: I4e1262f2265799af9ea076bda222c1348873dd21

dali-toolkit/internal/visuals/image-visual-shader-factory.cpp
dali-toolkit/internal/visuals/text-visual-shader-factory.cpp
dali-toolkit/internal/visuals/text-visual-shader-factory.h
dali-toolkit/internal/visuals/visual-factory-impl.cpp
dali-toolkit/internal/visuals/visual-factory-impl.h

index ac7d7de..6794a84 100644 (file)
@@ -39,45 +39,25 @@ const int NATIVE_SHADER_TYPE_OFFSET = VisualFactoryCache::ShaderType::NATIVE_IMA
 
 } // unnamed namespace
 
-static constexpr auto          SHADER_TYPE_COUNT = 16u;
+static constexpr auto          SHADER_TYPE_COUNT = 6u;
 
 const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
 {
   "", // VisualFactoryCache::IMAGE_SHADER,
   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER,
-  "#define IS_REQUIRED_BORDERLINE\n", //VisualFactoryCache::IMAGE_SHADER_BORDERLINE,
-  "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_BORDERLINE\n", //VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE,
-  "#define IS_REQUIRED_ALPHA_MASKING\n", // VisualFactoryCache::IMAGE_SHADER_MASKING,
-  "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_ALPHA_MASKING\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_MASKING,
-  "#define IS_REQUIRED_BORDERLINE\n#define IS_REQUIRED_ALPHA_MASKING\n",//VisualFactoryCache::IMAGE_SHADER_BORDERLINE_MASKING,
-  "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_BORDERLINE\n#define IS_REQUIRED_ALPHA_MASKING\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
   "",//VisualFactoryCache::IMAGE_SHADER_YUV_TO_RGB,
   "#define IS_REQUIRED_ROUNDED_CORNER\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
-  "#define IS_REQUIRED_BORDERLINE\n",//VisualFactoryCache::IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
-  "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_BORDERLINE\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB};
   "",//VisualFactoryCache::IMAGE_SHADER_YUV_AND_RGB,
   "#define IS_REQUIRED_ROUNDED_CORNER\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_AND_RGB,
-  "#define IS_REQUIRED_BORDERLINE\n",//VisualFactoryCache::IMAGE_SHADER_BORDERLINE_YUV_AND_RGB,
-  "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_BORDERLINE\n"//VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_AND_RGB};
 };
 const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
 {
   "", // VisualFactoryCache::IMAGE_SHADER,
   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER,
-  "#define IS_REQUIRED_BORDERLINE\n", //VisualFactoryCache::IMAGE_SHADER_BORDERLINE,
-  "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_BORDERLINE\n", //VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE,
-  "#define IS_REQUIRED_ALPHA_MASKING\n", // VisualFactoryCache::IMAGE_SHADER_MASKING,
-  "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_ALPHA_MASKING\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_MASKING,
-  "#define IS_REQUIRED_BORDERLINE\n#define IS_REQUIRED_ALPHA_MASKING\n",//VisualFactoryCache::IMAGE_SHADER_BORDERLINE_MASKING,
-  "#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_BORDERLINE\n#define IS_REQUIRED_ALPHA_MASKING\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
   "#define IS_REQUIRED_YUV_TO_RGB\n",//VisualFactoryCache::IMAGE_SHADER_YUV_TO_RGB,
   "#define IS_REQUIRED_YUV_TO_RGB\n#define IS_REQUIRED_ROUNDED_CORNER\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB,
-  "#define IS_REQUIRED_YUV_TO_RGB\n#define IS_REQUIRED_BORDERLINE\n",//VisualFactoryCache::IMAGE_SHADER_BORDERLINE_YUV_TO_RGB,
-  "#define IS_REQUIRED_YUV_TO_RGB\n#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_BORDERLINE\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB};
   "#define IS_REQUIRED_UNIFIED_YUV_AND_RGB\n",//VisualFactoryCache::IMAGE_SHADER_YUV_AND_RGB,
   "#define IS_REQUIRED_UNIFIED_YUV_AND_RGB\n#define IS_REQUIRED_ROUNDED_CORNER\n",//VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_YUV_AND_RGB,
-  "#define IS_REQUIRED_UNIFIED_YUV_AND_RGB\n#define IS_REQUIRED_BORDERLINE\n",//VisualFactoryCache::IMAGE_SHADER_BORDERLINE_YUV_AND_RGB,
-  "#define IS_REQUIRED_UNIFIED_YUV_AND_RGB\n#define IS_REQUIRED_ROUNDED_CORNER\n#define IS_REQUIRED_BORDERLINE\n"//VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_AND_RGB};
 };
 
 ImageVisualShaderFactory::ImageVisualShaderFactory()
@@ -186,7 +166,7 @@ void ImageVisualShaderFactory::GetPrecompiledShader(RawShaderData& shaders)
   shaders.fragmentPrefix = fragmentPrefix;
   shaders.vertexShader = SHADER_IMAGE_VISUAL_SHADER_VERT;
   shaders.fragmentShader = SHADER_IMAGE_VISUAL_SHADER_FRAG;
-  shaders.shaderCount += shaderCount;
+  shaders.shaderCount = shaderCount;
 }
 
 } // namespace Internal
index 5f9b04b..a55bfee 100644 (file)
@@ -56,6 +56,16 @@ const VisualFactoryCache::ShaderType SHADER_TYPE_TABLE[] =
     VisualFactoryCache::TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE_AND_OVERLAY,
 };
 
+static constexpr auto          SHADER_TYPE_COUNT = 1u;
+const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
+{
+  "", // VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT
+};
+const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
+{
+  "", // VisualFactoryCache::TEXT_SHADER_SINGLE_COLOR_TEXT
+};
+
 } // unnamed namespace
 
 namespace TextVisualShaderFeature
@@ -154,6 +164,25 @@ Shader TextVisualShaderFactory::GetShader(VisualFactoryCache& factoryCache, cons
   return shader;
 }
 
+void TextVisualShaderFactory::GetPrecompiledShader(RawShaderData& shaders)
+{
+  std::vector<std::string_view> vertexPrefix;
+  std::vector<std::string_view> fragmentPrefix;
+  int shaderCount = 0;
+  for(int i=0; i< SHADER_TYPE_COUNT; ++i)
+  {
+    vertexPrefix.push_back(VertexPredefines[i]);
+    fragmentPrefix.push_back(FragmentPredefines[i]);
+    shaderCount++;
+  }
+
+  shaders.vertexPrefix= vertexPrefix;
+  shaders.fragmentPrefix = fragmentPrefix;
+  shaders.vertexShader = SHADER_TEXT_VISUAL_SHADER_VERT;
+  shaders.fragmentShader = SHADER_TEXT_VISUAL_SHADER_FRAG;
+  shaders.shaderCount = shaderCount;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit
index 4a9969b..beeb1c4 100644 (file)
@@ -149,6 +149,12 @@ public:
    */
   Shader GetShader(VisualFactoryCache& factoryCache, const TextVisualShaderFeature::FeatureBuilder& featureBuilder);
 
+  /**
+   * @brief Get the default shader source.
+   * @param[in] shaders shaderList for precompile
+   */
+  void GetPrecompiledShader(RawShaderData& shaders);
+
 protected:
   /**
    * Undefined copy constructor.
index bb73247..4656e59 100644 (file)
@@ -41,6 +41,7 @@
 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
 #include <dali-toolkit/internal/visuals/text/text-visual.h>
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
@@ -51,6 +52,7 @@
 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
 #include <dali-toolkit/public-api/visuals/visual-properties.h>
 
+
 namespace Dali
 {
 namespace Toolkit
@@ -74,6 +76,18 @@ DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Cr
 DALI_TYPE_REGISTRATION_END()
 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
 
+static constexpr auto          SHADER_TYPE_COUNT = 2u;
+const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
+{
+  "", //VisualFactoryCache::COLOR_SHADER
+  "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
+};
+const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
+{
+  "", //VisualFactoryCache::COLOR_SHADER
+  "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
+};
+
 } // namespace
 
 VisualFactory::VisualFactory(bool debugEnabled)
@@ -386,10 +400,27 @@ void VisualFactory::UsePreCompiledShader()
   }
   mPrecompiledShaderRequested = true;
 
-  RawShaderData rawShaderData;
   Integration::ShaderPrecompiler::Get().Enable();
-  GetImageVisualShaderFactory().GetPrecompiledShader(rawShaderData);
-  Integration::ShaderPrecompiler::Get().SavePrecomipleShaderList(rawShaderData);
+
+  // Get image shader
+  std::vector<RawShaderData> rawShaderList;
+  RawShaderData imageShaderData;
+  GetImageVisualShaderFactory().GetPrecompiledShader(imageShaderData);
+  rawShaderList.push_back(imageShaderData);
+
+  // Get text shader
+  RawShaderData textShaderData;
+  GetTextVisualShaderFactory().GetPrecompiledShader(textShaderData);
+  rawShaderList.push_back(textShaderData);
+
+  // Get color shader
+  RawShaderData colorShaderData;
+  GetPrecompiledShader(colorShaderData);
+  rawShaderList.push_back(colorShaderData);
+
+
+  // Save all shader
+  Integration::ShaderPrecompiler::Get().SavePrecomipleShaderList(rawShaderList);
 }
 
 Internal::TextureManager& VisualFactory::GetTextureManager()
@@ -417,6 +448,26 @@ void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
   mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
 }
 
+void VisualFactory::GetPrecompiledShader(RawShaderData& shaders)
+{
+  std::vector<std::string_view> vertexPrefix;
+  std::vector<std::string_view> fragmentPrefix;
+  int shaderCount = 0;
+  shaders.shaderCount = 0;
+  for(int i=0; i< SHADER_TYPE_COUNT; ++i)
+  {
+    vertexPrefix.push_back(VertexPredefines[i]);
+    fragmentPrefix.push_back(FragmentPredefines[i]);
+    shaderCount++;
+  }
+
+  shaders.vertexPrefix = vertexPrefix;
+  shaders.fragmentPrefix = fragmentPrefix;
+  shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
+  shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
+  shaders.shaderCount = shaderCount;
+}
+
 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
 {
   if(!mFactoryCache)
index a3bc7cc..f516e45 100644 (file)
@@ -109,6 +109,12 @@ private:
   void SetBrokenImageUrl(Toolkit::StyleManager& styleManager);
 
   /**
+   * @brief Get the default shader source.
+   * @param[in] shaders shaderList for precompile
+   */
+  void GetPrecompiledShader(RawShaderData& shaders);
+
+  /**
    * Get the factory cache, creating it if necessary.
    */
   Internal::VisualFactoryCache& GetFactoryCache();