Seungho BAEK [Mon, 4 Dec 2023 01:37:21 +0000 (01:37 +0000)]
Merge "Enable masking for Scene3D::SceneView" into devel/master
David Steele [Fri, 1 Dec 2023 11:31:07 +0000 (11:31 +0000)]
Merge "DALi Version 2.3.1" into devel/master
Richard Huang [Fri, 1 Dec 2023 11:02:41 +0000 (11:02 +0000)]
DALi Version 2.3.1
Change-Id: I7ce1eacbcc19c18f7a69b95a989f582524b504a2
seungho baek [Wed, 25 Oct 2023 05:45:17 +0000 (14:45 +0900)]
Enable masking for Scene3D::SceneView
Change-Id: Ia725f8a19a96d6020e1247cc49b9568a5f562215
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Wed, 29 Nov 2023 14:02:08 +0000 (23:02 +0900)]
(Scene3D) Ensure remove image-resource-loader cache when app terminated
Since ImageResourceLoader use static global value internally,
it might have some problem when we use OffscreenApplication multiple time.
Since even Dali::Application destroyed, the static value can be alived.
At this time, If we create new Dali::Application one more time, the cache
system break down.
To ensure we follow up the cache system, let we connect the signal to
LifecycleController, and then delete self.
It will ensure we can re-create this cache after Dali::Application recreated.
Change-Id: I6178a91dfff2a435eb95d11e7ca8ef7479c125ed
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Thu, 30 Nov 2023 10:27:06 +0000 (10:27 +0000)]
Fixed ColliderMesh issue for NUI
The collider mesh was not registered correctly upon adding the node to the Model.
Change-Id: Id9ca71070d892017915f610b79c4ab13447b7d51
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Seungho BAEK [Thu, 30 Nov 2023 02:32:02 +0000 (02:32 +0000)]
Merge "To stop animated image visual when it become invisible." into devel/master
Adeel Kazmi [Wed, 29 Nov 2023 11:29:40 +0000 (11:29 +0000)]
(bullet3) Remove unused script
Change-Id: Iddba229df7962fa4d07818c956f100669c1534c0
seungho baek [Tue, 24 Oct 2023 10:09:38 +0000 (19:09 +0900)]
To stop animated image visual when it become invisible.
Change-Id: I48ba87d31ba6db63489879cb4a7940da8714a29f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Wed, 29 Nov 2023 03:17:10 +0000 (03:17 +0000)]
Merge changes I0e507c05,Ib114c29b into devel/master
* changes:
Fix crash issue when FastTrackUploading load YUV
Append 1 pixel if corner radius is full-circle
Bowon Ryu [Tue, 28 Nov 2023 11:15:17 +0000 (20:15 +0900)]
Fix broken text rendering issue with emoji
float casting is important in RegisterUniqueProperty
Change-Id: I2c5265a805aeb4d3a95427e730626d336ac0109e
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Tue, 28 Nov 2023 05:31:16 +0000 (14:31 +0900)]
Fix crash issue when FastTrackUploading load YUV
pixelBuffer[0] was already invalidated after PixelBuffer::Convert.
So, we should use mPixelData[0] when we want to get the size of image.
Change-Id: I0e507c05f377416961fa17347fd26403a8153a27
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 22 Nov 2023 02:22:40 +0000 (11:22 +0900)]
Append 1 pixel if corner radius is full-circle
Their was some visual quality issue occured when we render perfect circle.
The reason of issue was, the fragments for soft-anti-alias area was required.
For resolve this issue greedly, let we just append vertex position margin,
and render it applied as that margin value.
TODO : Currently, we only consider fully-circle case. Let we need to calculate
is there any similar defect need to be resolved for normal rect cases.
Change-Id: Ib114c29b08806e21c3830b1dc65a8098b34ef060
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Tue, 28 Nov 2023 04:33:23 +0000 (04:33 +0000)]
Merge "Apply precompile shader" into devel/master
Seungho BAEK [Sat, 25 Nov 2023 13:31:51 +0000 (13:31 +0000)]
Merge "Use unified way to load vector data from gltf binary" into devel/master
Adeel Kazmi [Fri, 24 Nov 2023 12:40:54 +0000 (12:40 +0000)]
Merge "DALi Version 2.3.0" into devel/master
David Steele [Fri, 24 Nov 2023 12:38:08 +0000 (12:38 +0000)]
DALi Version 2.3.0
Change-Id: I6189cbebf80d01705190d3ca9301edd39f52478b
Eunki Hong [Fri, 24 Nov 2023 08:30:08 +0000 (08:30 +0000)]
Merge "Fix coverity issue (foreach make copy)" into devel/master
Eunki Hong [Fri, 24 Nov 2023 07:56:16 +0000 (07:56 +0000)]
Merge "Sync AsyncTaskManager code with adaptor" into devel/master
Eunki, Hong [Fri, 24 Nov 2023 06:59:09 +0000 (15:59 +0900)]
Fix coverity issue (foreach make copy)
Maybe it has less effect, but resolve it anyway.
Change-Id: I4edce37a55e7ff6d5759439282b1ce2649bfd0ca
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Thu, 23 Nov 2023 17:03:04 +0000 (17:03 +0000)]
Added NavigationMeshExporter Blender script.
Change-Id: I939e301e04198abc4ab310cd5b20752b0452b984
Adeel Kazmi [Thu, 23 Nov 2023 16:07:11 +0000 (16:07 +0000)]
Merge "fixed coverity issue" into devel/master
Adeel Kazmi [Thu, 23 Nov 2023 15:12:02 +0000 (15:12 +0000)]
Merge "Support glTF extention: KHR_texture_transform" into devel/master
Adam Bialogonski [Thu, 23 Nov 2023 14:25:15 +0000 (14:25 +0000)]
fixed coverity issue
Change-Id: I14e7ced7fa0c1581454cafb46c404f191f163bd4
Richard Huang [Tue, 21 Nov 2023 11:43:42 +0000 (11:43 +0000)]
Support glTF extention: KHR_texture_transform
Change-Id: I54048e0c51c1331ca141d5af6486b9e1350e397a
seungho baek [Wed, 17 May 2023 04:11:01 +0000 (13:11 +0900)]
Use unified way to load vector data from gltf binary
- In the previous code,
- 1) there were many duplicated codes to read data from file/buffer.
- 2) some Methods are too long.
- This patch reduce duplicated code by using Templete and make LoadRaw method shorten.
- And uses input data struct to use small number of input parameter
Change-Id: I8f93f4a3d9d5e69d9579603cb855c5375508227d
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 21 Nov 2023 03:20:29 +0000 (12:20 +0900)]
Sync AsyncTaskManager code with adaptor
Change-Id: I23cb97513814cb22b2c4006f0171b11f75c5cc65
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 23 Nov 2023 04:33:16 +0000 (04:33 +0000)]
Merge "Removing spurious ; from shader macro code" into devel/master
David Steele [Wed, 22 Nov 2023 10:22:14 +0000 (10:22 +0000)]
Merge "Removed unused macro invocation from shader" into devel/master
Eunki Hong [Wed, 22 Nov 2023 02:09:37 +0000 (02:09 +0000)]
Merge "Let Anti-Alias consider scale factor" into devel/master
Eunki Hong [Wed, 22 Nov 2023 01:58:58 +0000 (01:58 +0000)]
Merge "Make reference count as signed integer" into devel/master
Eunki Hong [Tue, 21 Nov 2023 23:46:20 +0000 (23:46 +0000)]
Merge "Remove build waring [-Wpessimizing-move] (don't need to std::move at return value)" into devel/master
Eunki, Hong [Mon, 20 Nov 2023 04:41:03 +0000 (13:41 +0900)]
Let Anti-Alias consider scale factor
Some days ago, we assume that the view which is smaller than 100x100 doesn't use
the range of anti-alias as 1.0.
(See https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/279801)
But it make some visual defect when we use 56x56 size of view and scale it up.
Basically, the problem of these issues comes due to visuald don't know the
scale value.
So let we get actor's scale value as default shader property,
and then use it as anti-alias calculation parameter.
Change-Id: I64b32049919cd79c9dda7fcf7c9c256e5b5a6078
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 21 Nov 2023 23:15:19 +0000 (08:15 +0900)]
Make reference count as signed integer
Since the reference count can be negative if CANCEL cases, we should keep it
as signed integer value
(The patch https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/300487 change as wrong integer type)
Change-Id: I297b587bea7afb3b7bf2a83d4a0de8ab9b373713
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 21 Nov 2023 15:19:50 +0000 (15:19 +0000)]
Specify operator as deleted as the implementation does not exist
Change-Id: Iee57165de6ee8c683b78459719035c4328d2afd6
Adeel Kazmi [Mon, 20 Nov 2023 17:12:18 +0000 (17:12 +0000)]
(Scene3D) Cleaned up Doxygen tags in loader files
Change-Id: Ic59dced14afde154a8c8fa389ae26df063c00f23
sunghyun kim [Thu, 21 Sep 2023 06:01:48 +0000 (15:01 +0900)]
Apply precompile shader
Change-Id: I4e1262f2265799af9ea076bda222c1348873dd21
David Steele [Mon, 20 Nov 2023 17:25:56 +0000 (17:25 +0000)]
Removed unused macro invocation from shader
Change-Id: I38953dd21347753de90b567f427b60dde0489637
David Steele [Mon, 20 Nov 2023 15:29:06 +0000 (15:29 +0000)]
Removing spurious ; from shader macro code
Change-Id: I0477a2791d4e56b80ebc1a24ef2b047daa4da901
Eunki Hong [Sun, 19 Nov 2023 15:38:58 +0000 (00:38 +0900)]
Remove build waring [-Wpessimizing-move] (don't need to std::move at return value)
We don't need to use std::move for return value.
Change-Id: Ia2c1d156af039b38f5f6882f2f69537031eddb6b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 17 Nov 2023 23:27:26 +0000 (23:27 +0000)]
(Scene3D) Fix all Public API release versions
Change-Id: Ia47c4a603341400777ccdd37be788eb04a91a93c
Adeel Kazmi [Fri, 17 Nov 2023 23:03:15 +0000 (23:03 +0000)]
Merge "Test harness sync" into devel/master
Adeel Kazmi [Fri, 17 Nov 2023 14:56:47 +0000 (14:56 +0000)]
DALi Version 2.2.53
Change-Id: I0f978817151cd9e2e739c7c36a21b3021c47b63d
Adeel Kazmi [Thu, 16 Nov 2023 14:55:27 +0000 (14:55 +0000)]
Merge "3D Scene Hit Testing" into devel/master
Adam Bialogonski [Mon, 13 Nov 2023 07:34:01 +0000 (07:34 +0000)]
3D Scene Hit Testing
- New functions creates mesh using list of vertices and face indices to work with NUI.
- Added the functionality to detect which mesh is hit & emit signal
Requires C# binding and NUI Model.cs update
Change-Id: Ib5bfd8ad6e7c35017db2c1173805f5c863156530
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Adeel Kazmi [Thu, 16 Nov 2023 08:58:53 +0000 (08:58 +0000)]
Merge "Added 2.3.0 support in the doxy file" into devel/master
Eunki, Hong [Thu, 16 Nov 2023 04:52:31 +0000 (13:52 +0900)]
Check missing accessible checker code
Fix svace issue
Change-Id: I8e60b163fb39ff6481aa85ef4dc1f0ce9cfeef71
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 15 Nov 2023 17:08:37 +0000 (02:08 +0900)]
Allow bitmap 6byte utf8 glyph + Ignore build warning
The new warning option -Wstringop-overflow occured when we convert
from std::string to utf8 buffer.
Also, current dali support maximum 6 bytes utf8 glyph.
Let we also support them for BitmapFont case.
Change-Id: I3cc1f20145fa7be9071de3048d7d242cb6273bd8
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Wed, 15 Nov 2023 21:21:42 +0000 (21:21 +0000)]
Added 2.3.0 support in the doxy file
Change-Id: I2cb3471159b559bd1eb5729d7b7d5a9fabd200bb
David Steele [Wed, 15 Nov 2023 18:48:11 +0000 (18:48 +0000)]
Test harness sync
Change-Id: I9044b20f53b2a13fa87eca58d84dd719d7958337
Eunki, Hong [Wed, 8 Nov 2023 13:29:49 +0000 (22:29 +0900)]
(A11y) Let we make some way to do not create new Accessible
Add some API that we will not create new Accessible() object anymore.
It will be useful when we ignore some Disposed view's accessible action.
Change-Id: I6186f95eacf3c7d3cdb9c4ff9543edc019096552
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 14 Nov 2023 14:22:59 +0000 (23:22 +0900)]
Fix gcc-13 compile error (std::uint64_t not defined)
Change-Id: I5c0558a45b490beca55ae89d568c0dfd9457c4c4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 14 Nov 2023 01:46:51 +0000 (10:46 +0900)]
Fix coverity issue (invalid iterator access)
We can setup ImageType freely. If some user set invalid image type into
EncodedImageBuffer, it will be crash.
To avoid this situation, let we allow to set invalid image type, and
it will works like regular image type.
Change-Id: I84757da0540755f12eb9a12850941ba6bd93bac1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 10 Nov 2023 17:42:46 +0000 (17:42 +0000)]
Merge "Remove Atlas parameter for TextureManager cache system" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 17:23:12 +0000 (17:23 +0000)]
Merge "Implement AsyncTaskManager for toolkit UTC" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 16:14:04 +0000 (16:14 +0000)]
Merge "(AnimatedVector) Cache lottie file's layer / marker info" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 16:10:54 +0000 (16:10 +0000)]
Merge "Minor optimization for image visaul and texture manager" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 09:50:02 +0000 (09:50 +0000)]
Merge "There is no function of the namespace defined in cpp, so it don't need the flag DALI_TOOLKIT_API" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 09:49:50 +0000 (09:49 +0000)]
Merge "WayPointData is a struct defined in dali-toolkit/dali-scene3d/internal/algorithm/path-finder-waypoint-data.h" into devel/master
Adam Bialogonski [Fri, 10 Nov 2023 07:42:48 +0000 (07:42 +0000)]
DALi Version 2.2.52
Change-Id: I1b00dd7c940c418fbeba87c71b93bd82ef5192f0
Eunki, Hong [Wed, 25 Oct 2023 04:30:50 +0000 (13:30 +0900)]
Implement AsyncTaskManager for toolkit UTC
Let we ignore Process() doesn't registered when we
check AsyncTask completed.
There was a lots of UTCs that randomly failed
due to the task completed and excuted at Process() timing.
Now we make async-task-manager triggered by event thread callback,
not include Process(). It will make sure that UTC who need to wait
async tasks completed is ensured.
Change-Id: I5ec2eca6e579be4459c957db3f52c90bc219602e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 26 Oct 2023 04:56:47 +0000 (13:56 +0900)]
Remove Atlas parameter for TextureManager cache system
If some visual attempt to atlas, they will use AtlasManager.
So there is no reason to keep atlas relative informations for
TextureInfo struct, what we are caching now.
+
This patch touch a lots of codes in texture-manager.
So, I also change something useless lvalue usages
Something like, const bool&
Change-Id: I6a83b75c8311377e2ab6d62d29c19864a21d7e79
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 8 Nov 2023 11:22:15 +0000 (20:22 +0900)]
(AnimatedVector) Cache lottie file's layer / marker info
GetLayerInfo and GetMarkerInfo can be called usually if we use NUI system.
(Since we call Visual::Base::CreatePropertyMap() every times we change some
properties.)
But the LayerInfo / MarkerInfo never be changed if the file is fixed.
So let we cache that information, and use cached value.
It can also reduce mutex block at plugin system internally.
Change-Id: I767bd581dc5e2a41715263d03c1ace15d2476df3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
AdunFang [Tue, 7 Nov 2023 06:05:19 +0000 (15:05 +0900)]
There is no function of the namespace defined in cpp, so it don't need the flag DALI_TOOLKIT_API
Change-Id: If6ff6ee18d4c6edc5573c9c473471b0f67c7742d
AdunFang [Tue, 7 Nov 2023 05:22:28 +0000 (14:22 +0900)]
WayPointData is a struct defined in dali-toolkit/dali-scene3d/internal/algorithm/path-finder-waypoint-data.h
Change-Id: I61da87b6d9e792ba1bef80b87bb61bac359b7d71
Adeel Kazmi [Thu, 9 Nov 2023 17:21:25 +0000 (17:21 +0000)]
Merge changes I1b1abc2c,I47083821,Icbe72d36,I6292beb0,I14b750ac, ... into devel/master
* changes:
Test harness sync
Limited joint/weight attributes to 4 sets
Added vertex color test to model primitive
Add macro defs to shader regen
Adding debug to shader defs
Updated model loader to handle multiple attr sets
Switched joints to use UBO with larger size in PBR shader
Eunki, Hong [Thu, 2 Nov 2023 08:23:35 +0000 (17:23 +0900)]
Minor optimization for image visaul and texture manager
- Set texture index ordered bigger to smaller
Since we reserve the size of textureset internally,
set index bigger to smaller is more faster than else.
- Disconnect ObserverDestroyed what loadqueue connected
To avoid useless duplicated connection, let we disconnect
observer destroyed signal before process load queue.
Change-Id: I516406bcad2005ba628b3890fbc814df9c1a5e29
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 8 Nov 2023 04:56:41 +0000 (04:56 +0000)]
Merge "(Vector) Support EncodedImageBuffer can use for vector image" into devel/master
David Steele [Tue, 7 Nov 2023 17:25:49 +0000 (17:25 +0000)]
Test harness sync
Change-Id: I1b1abc2c020803afec166955fd52b928f57530d8
David Steele [Mon, 6 Nov 2023 18:00:49 +0000 (18:00 +0000)]
Limited joint/weight attributes to 4 sets
Total number of supported joints per vertex = 16.
Change-Id: I4708382167d98f94b8d8f9fdf534972b85213c33
David Steele [Mon, 6 Nov 2023 13:43:13 +0000 (13:43 +0000)]
Added vertex color test to model primitive
Modifying model loading to reduce shader churn
Changed ShaderManager to return shader option
Added debug across shader generation
Change-Id: Icbe72d36bc92e8e2d7735a1c13a0be73eab79312
Signed-off-by: David Steele <david.steele@samsung.com>
David Steele [Thu, 2 Nov 2023 18:13:02 +0000 (18:13 +0000)]
Add macro defs to shader regen
Change-Id: I6292beb044c8f634e5d528f465a8e16444bc58e4
David Steele [Mon, 30 Oct 2023 19:09:12 +0000 (19:09 +0000)]
Adding debug to shader defs
Change-Id: I14b750acdabb4ba6d96d9b1ab1ab259998e7e15f
David Steele [Thu, 18 May 2023 17:13:00 +0000 (18:13 +0100)]
Updated model loader to handle multiple attr sets
Modified GLTF parser for attributes to create attribute sets
for joints/weights/texcoords/colors
Added macro definitions to ShaderOptions, fixed hash to account for
macro/def strings.
Changed shader manager to create shader with extra attributes
Change-Id: Iabe2772eaf767ca3055dd415752c5a612942f0a4
David Steele [Fri, 13 Oct 2023 14:47:48 +0000 (15:47 +0100)]
Switched joints to use UBO with larger size in PBR shader
Change-Id: I816ff07f89cbbc1983dac65e6472892692f8d138
Eunki, Hong [Tue, 7 Nov 2023 11:13:41 +0000 (20:13 +0900)]
(AnimatedVector) Get marker informations
Let we make API to get marker informations from json file.
Marker information contains name, and pair of frame, start and end.
Change-Id: I21b91368addff66d41a66c14fc8e86076470ddc7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 6 Nov 2023 07:55:44 +0000 (07:55 +0000)]
Merge "Do not trace image decoding process" into devel/master
Eunki, Hong [Mon, 6 Nov 2023 05:01:35 +0000 (14:01 +0900)]
Do not trace image decoding process
It will be re-open when we can control the log level of trace filter.
Change-Id: I3c374d34e5e602ed9bdce3228656565f15f40511
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 1 Nov 2023 04:18:13 +0000 (13:18 +0900)]
Remove observer from mLoadQueue when we request to remove observer
That might be happen during ResourceReady signal observing
- Add
- Remove
If than, the added request added in mLoadQueue 2 times.
and Remove request try to remove observe there (but will be failed actually.)
So, the visual get LoadCompleted signal twice.
It might have some logical problem in AnimatedImageVisual.
So let we keep ensure that 1-observer can only emit only 1-time.
Change-Id: I3eee087118cf62761709b8416fe09cf52094d156
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 28 Oct 2023 16:17:50 +0000 (01:17 +0900)]
(Vector) Support EncodedImageBuffer can use for vector image
Support to append extension when we use imagetype
For example, if EncodedImageBuffer has VECTOR_IMAGE type, we will generate url
"enbuf://3.svg" So we can use it directly by ImageView -> SvgVisual
And also, let we support Remote animated vector image.
(Since we can load animated vector image by raw buffer.)
Change-Id: I09fd214021507cd8d29bbd3c3720d4427f5eedd7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sun, 5 Nov 2023 14:41:11 +0000 (23:41 +0900)]
Print image decoding process log level as release
Change-Id: I0f397d1db3975f4aaead4b6ba15d87532fd344c3
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 3 Nov 2023 17:19:11 +0000 (17:19 +0000)]
Merge "Support glTF extention: KHR_mesh_quantization" into devel/master
Richard Huang [Thu, 26 Oct 2023 14:10:53 +0000 (15:10 +0100)]
Support glTF extention: KHR_mesh_quantization
Change-Id: I23fd7f3f481590f5716452813666cb31161bc8ae
Adeel Kazmi [Fri, 3 Nov 2023 11:14:19 +0000 (11:14 +0000)]
Merge "DALi Version 2.2.51" into devel/master
Richard Huang [Fri, 3 Nov 2023 10:57:53 +0000 (10:57 +0000)]
DALi Version 2.2.51
Change-Id: Ib5f22d0063657d6992e74e19ee15c34234e216cc
Eunki, Hong [Fri, 3 Nov 2023 07:42:30 +0000 (16:42 +0900)]
Register some text property one time. + Shrink custom property count
Change-Id: Ib9508a59dcbeed74d2b9ac5ddd69dbaffd100762
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 1 Nov 2023 07:33:34 +0000 (07:33 +0000)]
Merge "Apply premultiply when external texture use mask" into devel/master
Eunki Hong [Wed, 1 Nov 2023 06:43:47 +0000 (06:43 +0000)]
Merge "(AnimatedVector) Sync AnimatedVectorRenderer for UTC" into devel/master
sunghyun kim [Wed, 1 Nov 2023 03:53:31 +0000 (12:53 +0900)]
Apply premultiply when external texture use mask
when external texture has alpha value and use mask, premultiply is not
applied.
add that patch to fix this issue
Change-Id: I9103c7a6185ea8c044a3fdfa00a5fc5a5376fe87
Seungho BAEK [Mon, 30 Oct 2023 08:27:51 +0000 (08:27 +0000)]
Merge "Fix unclear naming of member variable and function of FixedImageCache" into devel/master
Eunki Hong [Sat, 28 Oct 2023 17:27:35 +0000 (02:27 +0900)]
(AnimatedVector) Sync AnimatedVectorRenderer for UTC
Apply newly added API - Load(const Dali::Vector<uint8_t>&) in toolkit utc
Change-Id: I31d0886fed3371507a84d4887b12243a3fec2d85
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
seungho baek [Thu, 26 Oct 2023 05:49:29 +0000 (14:49 +0900)]
Fix unclear naming of member variable and function of FixedImageCache
- Some naming of member variable and function have not changed after some logic is changed.
- In current implementation, FixedImageCache not use a concept of front frame.
- This patch fixed such a unclear naming and fixed parameters to match the naming too.
Change-Id: I43baf87b2cb67941aa89e8fd6aadce33c4495565
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Fri, 27 Oct 2023 05:04:05 +0000 (14:04 +0900)]
Add some more logs for images
- Print the size of loaded image
- Print url for SVG and Lottie
- Change the name of VisualUrl property (for line coverage)
Change-Id: I271407112975249c06175875e9430996139f44e4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seoyeon Kim [Mon, 30 Oct 2023 00:24:45 +0000 (00:24 +0000)]
Merge "Remove the duplicated call with Focused call" into devel/master
Eunki Hong [Fri, 27 Oct 2023 10:30:43 +0000 (10:30 +0000)]
Merge "Support NativeImageInterface can generate url" into devel/master
David Steele [Fri, 27 Oct 2023 09:35:34 +0000 (10:35 +0100)]
DALi Version 2.2.50
Change-Id: I1ccc9f25a084dbefb87acfd8325bb9b338606a57
Seoyeon Kim [Fri, 27 Oct 2023 05:35:03 +0000 (14:35 +0900)]
Remove the duplicated call with Focused call
- To call `Activate()` of IME is already called in `OnKeyInputFocusGained()`
and `OnKeyInputFocusGained()` is called by `OnTap()`.
- So, IME activate call is called twice unnecessarily.
- Also, IME properties did not be set in `OnTap`,
so the normal layout of input panel shows first,
and then another type of input panel shows again. (Issue)
- Fix this issue to erase to call `Activate` in `OnTap()`.
Change-Id: Ie18b35042b0b7878efd0a8fe3fbbd5da1d3e6def
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Eunki Hong [Thu, 26 Oct 2023 08:20:54 +0000 (17:20 +0900)]
Support NativeImageInterface can generate url
Previously, we only support to generate url only by native image source.
But now, there was some usage to generate url from NativeImageQueue.
Unfortunatly, NativeImageQueue is devel api. So, let we just support
NativeImageInterface instead of NativeImageQueue directly.
Change-Id: I722cc599b6f3d7ddfe7d0727e5a2efcb4c4fb0fb
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 24 Oct 2023 14:05:43 +0000 (23:05 +0900)]
Ensure blendshape weight between [0..1]
Let we ensure the blendshape weight is between 0 and 1.
So ignore cases when weight value is bigger than 1, less than 0.
Change-Id: I3bdd0a3f59498654e6e7ac65a4a2e665a58a9fcc
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 23 Oct 2023 11:34:24 +0000 (20:34 +0900)]
Fix minor coverity issues (phase 2)
- Move std::string
- Move std::function
- Move some Property::Map if possible
Change-Id: I1400f02aa30e37b71a8d731d108bdf41acd88e1c
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>