platform/core/uifw/dali-toolkit.git
11 months agoMerge "Remove Rasterize task when svg load failed" into devel/master
Eunki Hong [Fri, 20 Oct 2023 09:19:34 +0000 (09:19 +0000)]
Merge "Remove Rasterize task when svg load failed" into devel/master

11 months agoDALi Version 2.2.49 94/300294/1 dali_2.2.49
Adeel Kazmi [Fri, 20 Oct 2023 06:07:49 +0000 (07:07 +0100)]
DALi Version 2.2.49

Change-Id: Iff66d95be44e2194a361751108e0173bfd691f2d

11 months agoRemove Rasterize task when svg load failed 28/300228/1
Eunki, Hong [Thu, 19 Oct 2023 04:10:38 +0000 (13:10 +0900)]
Remove Rasterize task when svg load failed

Since RasterizeTask's IsReady return false; that task will not be removed
forever.

To avoid this useless task keeping, let we remove that task when svg load
failed.

Change-Id: I856fb5c88eac2234253b513b5ba9f772ffd41eba
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen] Destroy removal visuals after idler 23/300223/1
Eunki, Hong [Thu, 19 Oct 2023 02:34:34 +0000 (11:34 +0900)]
[Tizen] Destroy removal visuals after idler

This is a combination of 3 commits.

Revert "[Tizen] Keep reference when member callback excute"

Keep reference when member callback excute + Make NPatchData as RefObject

Some CallbackBase didn't hold the reference of itself.
So it was possible to call destructor of itself during it's
API was running.

It might makes some unknown issues. So let we keep reference
for some issue-comes known APIs : SvgVisual, NPatchData, and lottie

It future, we should discard visuals rather than delate it directly.

Destroy removal visuals after idler

There was some bug when visual destructor called during
it's emit ResourceReady.

To avoid this case, Let we keep visuals more long term,
and Discard + Destroy after some idler called.

To avoid multiple Idler callback register,
let we make that idler callback in VisualFactory.

Change-Id: I4156f1af3cf40ffb30235dc9e6c55f9c7633f21d

11 months agoMerge "Fix ZWJ issue" into devel/master
Bowon Ryu [Thu, 19 Oct 2023 02:30:20 +0000 (02:30 +0000)]
Merge "Fix ZWJ issue" into devel/master

11 months ago[Tizen] Fix gcc-13 compile error (std::vector include) 08/300208/1
Eunki Hong [Thu, 12 Oct 2023 13:18:47 +0000 (22:18 +0900)]
[Tizen] Fix gcc-13 compile error (std::vector include)

Change-Id: I33ce58c0ee7862d2c5086b3f933128b38a3860ad
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen] Fix ZWJ issue 06/300206/1
Bowon Ryu [Tue, 17 Oct 2023 06:36:03 +0000 (15:36 +0900)]
[Tizen] Fix ZWJ issue

Added ZWJ sequence to solve the issue of ZWJ not working.
this patch processes ZWJ as one sequnce.
and this condition has been merged with the previous emoji logic.

Added exception handling in editable environment.
Removed unnecessary variables related to emoji.

Change-Id: Id7825732d96c3e87a8c93b6c2e8d57e057eb7435
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months ago[Tizen] Add TextFitArray to text label 05/300205/1
Bowon Ryu [Thu, 5 Oct 2023 02:29:45 +0000 (11:29 +0900)]
[Tizen] Add TextFitArray to text label

Add a new function to satisfy the UX that
operates TextFit by considering the PointSize and MinLineSize of the text.

For example, TextFit should be able to find the one that
fits among [PointSize 24 + MinLineSize 40] or [PointSize 28 + MinLineSize 44].

But the previous TextFit only considers PointSize.

TextFitArray can solve this problem,
and this implemented it to respond to additional requirements without modifying the API.

Simple usage:
std::vector<DevelTextLabel::FitOption> fitOptions;
fitOptions.push_back(DevelTextLabel::FitOption(24, 40));
fitOptions.push_back(DevelTextLabel::FitOption(28, 44));
DevelTextLabel::SetTextFitArray(textLabel, true, fitOptions);

Change-Id: Ib608465c8f4c96c56e471f14064e4e2d24377a8f
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months agoFix ZWJ issue 25/300125/4
Bowon Ryu [Tue, 17 Oct 2023 06:36:03 +0000 (15:36 +0900)]
Fix ZWJ issue

Added ZWJ sequence to solve the issue of ZWJ not working.
this patch processes ZWJ as one sequnce.
and this condition has been merged with the previous emoji logic.

Added exception handling in editable environment.
Removed unnecessary variables related to emoji.

Change-Id: Id7825732d96c3e87a8c93b6c2e8d57e057eb7435
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months agoLet we use default white IBL image even environment info not exist 30/300130/1
Eunki, Hong [Tue, 17 Oct 2023 07:38:13 +0000 (16:38 +0900)]
Let we use default white IBL image even environment info not exist

When we use ModelNode without model url, we don't follow
environment map load task. So default IBL texture can be 'empty'.

In this case, the PBR shader what dali use default, might do some
strange behaviour.

To guard this cases, let we make all Dali::Scene3D::Model use
non-empty default textures.

Change-Id: I47cd1f5b89f812b2a35c5f4cb5dfb1084b5760a3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months agoFix minor coverity issues 80/300080/2
Eunki Hong [Mon, 16 Oct 2023 11:19:10 +0000 (20:19 +0900)]
Fix minor coverity issues

1. Remove std::string copy
2. Remove Property::Array copy

Change-Id: I9b45c0ff87588a6f79d8ae4a109909c7c016dbdf
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months agoMerge "[Tizen] Change precompile shader list for performance" into tizen
sunghyun kim [Mon, 16 Oct 2023 08:08:41 +0000 (08:08 +0000)]
Merge "[Tizen] Change precompile shader list for performance" into tizen

11 months agoMerge "DALi Version 2.2.48" into devel/master
Adeel Kazmi [Fri, 13 Oct 2023 13:22:14 +0000 (13:22 +0000)]
Merge "DALi Version 2.2.48" into devel/master

11 months agoDALi Version 2.2.48 00/300000/1 dali_2.2.48
Adam Bialogonski [Fri, 13 Oct 2023 10:06:44 +0000 (11:06 +0100)]
DALi Version 2.2.48

Change-Id: If68564f4b8690d7fdff4f5c3d59e586586c3b07e

11 months agoMerge "Add color tag for text markup anchor" into devel/master
Bowon Ryu [Fri, 13 Oct 2023 06:52:58 +0000 (06:52 +0000)]
Merge "Add color tag for text markup anchor" into devel/master

11 months agoAdd color tag for text markup anchor 48/299948/2
Bowon Ryu [Thu, 12 Oct 2023 11:51:14 +0000 (20:51 +0900)]
Add color tag for text markup anchor

"<a color='blue' clicked-color='red' href='https://www.tizen.org'>TIZEN</a>"

user can set color and clicked color in the anchor tag.
if not set, default color is applied.

Change-Id: I6ed67b3ae4bec414e306d46bc2b70d4c7a87cdf7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months agoFix gcc-13 compile error (std::vector include) 50/299950/1
Eunki Hong [Thu, 12 Oct 2023 13:18:47 +0000 (22:18 +0900)]
Fix gcc-13 compile error (std::vector include)

Change-Id: I33ce58c0ee7862d2c5086b3f933128b38a3860ad
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months agoMerge "Destroy removal visuals after idler" into devel/master
David Steele [Thu, 12 Oct 2023 10:28:45 +0000 (10:28 +0000)]
Merge "Destroy removal visuals after idler" into devel/master

11 months agoMerge "Keep reference when member callback excute + Make NPatchData as RefObject...
David Steele [Thu, 12 Oct 2023 10:24:28 +0000 (10:24 +0000)]
Merge "Keep reference when member callback excute + Make NPatchData as RefObject" into devel/master

11 months agoDestroy removal visuals after idler 95/299895/3
Eunki, Hong [Wed, 11 Oct 2023 12:53:00 +0000 (21:53 +0900)]
Destroy removal visuals after idler

There was some bug when visual destructor called during
it's emit ResourceReady.

To avoid this case, Let we keep visuals more long term,
and Discard + Destroy after some idler called.

To avoid multiple Idler callback register,
let we make that idler callback in VisualFactory.

Change-Id: Id47083b158f91bb81666d6f2100811dedb0d70f1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months agoMerge "Add TextFitArray to text label" into devel/master
Bowon Ryu [Thu, 12 Oct 2023 04:30:21 +0000 (04:30 +0000)]
Merge "Add TextFitArray to text label" into devel/master

11 months agoKeep reference when member callback excute + Make NPatchData as RefObject 68/299868/2
Eunki, Hong [Wed, 11 Oct 2023 08:04:44 +0000 (17:04 +0900)]
Keep reference when member callback excute + Make NPatchData as RefObject

Some CallbackBase didn't hold the reference of itself.
So it was possible to call destructor of itself during it's
API was running.

It might makes some unknown issues. So let we keep reference
for some issue-comes known APIs : SvgVisual, NPatchData, and lottie

It future, we should discard visuals rather than delate it directly.

Change-Id: Ibeab31bc309869aa7c2ee65cbff8789e7bb2a721
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen] Keep reference when member callback excute 65/299865/1
Eunki, Hong [Wed, 11 Oct 2023 08:04:44 +0000 (17:04 +0900)]
[Tizen] Keep reference when member callback excute

Some CallbackBase didn't hold the reference of itself.
So it was possible to call destructor of itself during it's
API was running.

It might makes some unknown issues. So let we keep reference
for some issue-comes known APIs.

Change-Id: Ibeab31bc309869aa7c2ee65cbff8789e7bb2a721
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen] Change precompile shader list for performance 48/299848/1
sunghyun kim [Wed, 11 Oct 2023 05:52:53 +0000 (14:52 +0900)]
[Tizen] Change precompile shader list for performance

for performance, change precompile shader list to a frequently used

Change-Id: I4e1262f2265799af9ea076bda222c1348873dd21

11 months agoMerge "Update test harness to use matching build system" into devel/master
David Steele [Tue, 10 Oct 2023 10:28:01 +0000 (10:28 +0000)]
Merge "Update test harness to use matching build system" into devel/master

11 months agoAdd TextFitArray to text label 57/299557/4
Bowon Ryu [Thu, 5 Oct 2023 02:29:45 +0000 (11:29 +0900)]
Add TextFitArray to text label

Add a new function to satisfy the UX that
operates TextFit by considering the PointSize and MinLineSize of the text.

For example, TextFit should be able to find the one that
fits among [PointSize 24 + MinLineSize 40] or [PointSize 28 + MinLineSize 44].

But the previous TextFit only considers PointSize.

TextFitArray can solve this problem,
and this implemented it to respond to additional requirements without modifying the API.

Simple usage:
std::vector<DevelTextLabel::FitOption> fitOptions;
fitOptions.push_back(DevelTextLabel::FitOption(24, 40));
fitOptions.push_back(DevelTextLabel::FitOption(28, 44));
DevelTextLabel::SetTextFitArray(textLabel, true, fitOptions);

Change-Id: Ib608465c8f4c96c56e471f14064e4e2d24377a8f
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months agoSafety check for control set/get property 98/299298/3
Eunki Hong [Mon, 25 Sep 2023 10:21:00 +0000 (19:21 +0900)]
Safety check for control set/get property

Since some workerthread can access and try to get/set control's visual,
we might need to assert if worker thread try to use them.

Note : Current logic might got error if someone try to change API before
app create, but less care for now.

Change-Id: I68cb0ff5b822721a73c4fd40f4b86d21ddf1759f
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months agoMerge "(WebView) Set display area and Change Visual when WebView relayout" into devel...
Eunki Hong [Tue, 10 Oct 2023 01:48:09 +0000 (01:48 +0000)]
Merge "(WebView) Set display area and Change Visual when WebView relayout" into devel/master

11 months agoDALi Version 2.2.47 00/299700/1 dali_2.2.47
David Steele [Fri, 6 Oct 2023 12:10:11 +0000 (13:10 +0100)]
DALi Version 2.2.47

Change-Id: I2b52489372e6b17b9cca2a4b6d587d2b91ac60cd

11 months agoUpdate test harness to use matching build system 49/299549/2
David Steele [Wed, 4 Oct 2023 16:34:08 +0000 (17:34 +0100)]
Update test harness to use matching build system

Change-Id: Ie78bf75496f7fb097afe487ad3a9650d9765ccf3

11 months agoMerge "(visual-base-impl) Reduce cyclomatic complexity" into devel/master
Adeel Kazmi [Fri, 29 Sep 2023 13:07:41 +0000 (13:07 +0000)]
Merge "(visual-base-impl) Reduce cyclomatic complexity" into devel/master

11 months agoDALi Version 2.2.46 62/299462/1 dali_2.2.46
Richard Huang [Fri, 29 Sep 2023 11:27:40 +0000 (12:27 +0100)]
DALi Version 2.2.46

Change-Id: I1a50e964f0a5bcb1a6d383e1a4cfe505976124e6

11 months ago(visual-base-impl) Reduce cyclomatic complexity 61/299461/1
Adeel Kazmi [Fri, 29 Sep 2023 11:27:17 +0000 (12:27 +0100)]
(visual-base-impl) Reduce cyclomatic complexity

Change-Id: I37a1f691aa8d3669ec6d08177231e29a748138f9

11 months agoReduce Cyclomatic complexity in some text related files 46/299446/2
Adeel Kazmi [Thu, 28 Sep 2023 16:53:15 +0000 (17:53 +0100)]
Reduce Cyclomatic complexity in some text related files

Change-Id: If598f647cd4a1824f67a0e8a033d4ecf9856eb0e

11 months ago[Tizen] Apply precompile shader accepted/tizen/unified/20231004.100227
Eunki, Hong [Tue, 26 Sep 2023 08:27:27 +0000 (17:27 +0900)]
[Tizen] Apply  precompile shader

This reverts commit c85161b9eebc05951f13abc9984e9a12e71608e5.

Change-Id: I94c01165999d032493906d39021e4af8716a1479

11 months ago[Tizen] Safety check for control set/get property
Eunki, Hong [Tue, 26 Sep 2023 08:27:05 +0000 (17:27 +0900)]
[Tizen] Safety check for control set/get property

This reverts commit 55f4a4dfc78f1518955eb123589aa1ff13234fde.

Change-Id: Ia34bda998cd725315378bbf8ca66db0b4d48c15c

11 months ago[Tizen] Add log if destroyed visual get some signal
Eunki, Hong [Tue, 26 Sep 2023 08:26:52 +0000 (17:26 +0900)]
[Tizen] Add log if destroyed visual get some signal

This reverts commit d03d44334b37a752934ccb665e626a965a08420d.

Change-Id: Ie0616f3a40374261acad41e9b9beb51722f2041f

11 months agoMerge branch 'devel/master' into tizen
Eunki, Hong [Tue, 26 Sep 2023 08:26:43 +0000 (17:26 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: Ide505de71fb0bfb3ebbbff1e8b3f2edfe1acd9f2

11 months agoRevert "[Tizen] Add log if destroyed visual get some signal"
Eunki, Hong [Tue, 26 Sep 2023 08:26:39 +0000 (17:26 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"

This reverts commit 9d6eb07ed9bdfac9c14b59ec8a340358f19c7785.

11 months agoRevert "[Tizen] Safety check for control set/get property"
Eunki, Hong [Tue, 26 Sep 2023 08:26:37 +0000 (17:26 +0900)]
Revert "[Tizen] Safety check for control set/get property"

This reverts commit e5491903fd1acafa3854c5dcacc1c44964f1b6b4.

11 months agoRevert "[Tizen] Apply precompile shader"
Eunki, Hong [Tue, 26 Sep 2023 08:26:35 +0000 (17:26 +0900)]
Revert "[Tizen] Apply  precompile shader"

This reverts commit 8aa5ae787e14584ef1d338d1b3be9b2ee0b6097b.

11 months agoMerge "Add GetHeightForWidth for text visual model" into devel/master
Bowon Ryu [Tue, 26 Sep 2023 08:21:03 +0000 (08:21 +0000)]
Merge "Add GetHeightForWidth for text visual model" into devel/master

11 months ago[Tizen] Apply precompile shader 04/299304/3
sunghyun kim [Thu, 21 Sep 2023 06:01:48 +0000 (15:01 +0900)]
[Tizen] Apply  precompile shader

Change-Id: Iada2a5933a341b6a816cc12ad9f342f95fdd009c

11 months agoMerge "Make NPatchData always use shared pointer" into devel/master
Eunki Hong [Tue, 26 Sep 2023 07:06:19 +0000 (07:06 +0000)]
Merge "Make NPatchData always use shared pointer" into devel/master

11 months agoAdd GetHeightForWidth for text visual model 36/299336/1
Bowon Ryu [Tue, 26 Sep 2023 06:50:50 +0000 (15:50 +0900)]
Add GetHeightForWidth for text visual model

Use visual model's GetHeightForWidth instead of GetLayoutSize.

In the case of text label,
the height of the layout is used when returning the cached value of GetHeightForWidth.

But, this value is the height of the layout that has been Ellipsis processed.
It's not the height of the entire Text.

So, the intended height cannot be obtained.

This patch simply stores calculated values.

Change-Id: I0494fb476964fb1207d35e3c8e6eb25ece972025
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months agoRevert "Fix GetHeightForWidth for text controller" 35/299335/1
Bowon Ryu [Tue, 26 Sep 2023 06:50:32 +0000 (15:50 +0900)]
Revert "Fix GetHeightForWidth for text controller"

This reverts commit da9f7b93ae00d0aa64a959549ed9da3469a49e46.

Change-Id: I9dbcb715d65c97ff40ba9746caab50ce7231c1af

11 months agoMerge "Fix GetHeightForWidth for text controller" into devel/master
Bowon Ryu [Tue, 26 Sep 2023 06:13:33 +0000 (06:13 +0000)]
Merge "Fix GetHeightForWidth for text controller" into devel/master

11 months agoMake NPatchData always use shared pointer 13/299313/1
Eunki Hong [Tue, 26 Sep 2023 00:48:45 +0000 (09:48 +0900)]
Make NPatchData always use shared pointer

Let we keep NPatchData user always use shared_ptr instead of raw pointer.
In this case, NPatchData itself will be safe enought even if
NPatchData removed from NPatchLoader cache.

Change-Id: I27db855888bc21c7a7282a9e1114945f3f0e758d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months ago(WebView) Set display area and Change Visual when WebView relayout 07/299107/5
Eunki, Hong [Wed, 20 Sep 2023 02:05:43 +0000 (11:05 +0900)]
(WebView) Set display area and Change Visual when WebView relayout

Previously, we change display area after only at PropertyNotification time.
It will wait until 1 frame rendered.

If we change web view size by event side, the display area applied lately.

This patch make we change update area when OnRelayout, so we can apply
changeness more faster timing.

--

And also, Let we change visual when the size of webview changed.
If so, it can be reduce some flickering effect while change the udpate area.

Change-Id: Ia7d6becc11160d88353f62bbdb43f75764550b67
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months agoReduce LOC of ImageVisual 09/299309/1
Adeel Kazmi [Mon, 25 Sep 2023 16:18:19 +0000 (17:18 +0100)]
Reduce LOC of ImageVisual

Change-Id: Ib6ace96a0fafb6f14e35bacb29e9eeac50431883

11 months ago[Tizen] Safety check for control set/get property 07/299307/1
Eunki Hong [Mon, 25 Sep 2023 10:21:00 +0000 (19:21 +0900)]
[Tizen] Safety check for control set/get property

Since some workerthread can access and try to get/set control's visual,
we might need to assert if worker thread try to use them.

Note : Current logic might got error if someone try to change API before
app create, but less care for now.

Change-Id: I68cb0ff5b822721a73c4fd40f4b86d21ddf1759f
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months agoFix GetHeightForWidth for text controller 04/299204/3
Bowon Ryu [Thu, 21 Sep 2023 10:06:54 +0000 (19:06 +0900)]
Fix GetHeightForWidth for text controller

In the case of text label,
the height of the layout is used when returning the cached value of GetHeightForWidth.

But, this value is the height of the layout that has been Ellipsis processed.
It's not the height of the entire Text.

So, the intended height cannot be obtained.

This patch simply stores calculated values.

Change-Id: Ia5d06bdac39556776749de3e3078a3a7e230c36c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months ago[Tizen] Add log if destroyed visual get some signal
Jiyun Yang [Mon, 25 Sep 2023 05:30:22 +0000 (14:30 +0900)]
[Tizen] Add log if destroyed visual get some signal

This reverts commit d749cedb62fa1476c144d0dbc1c29ee9b21e4fa2.

Change-Id: I808cc025b2826d3af74f0d5a0fb0e9c9bc879f50

11 months agoMerge branch 'devel/master' into tizen
Jiyun Yang [Mon, 25 Sep 2023 05:30:07 +0000 (14:30 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: Iae835e548bec5b8143a140a10f15ad1e6a1e3343

11 months agoRevert "[Tizen] Add log if destroyed visual get some signal"
Jiyun Yang [Mon, 25 Sep 2023 05:27:52 +0000 (14:27 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"

This reverts commit 0a553b64399609599b361531bad3d4e2f449a7d2.

11 months agoMerge "Remove NPatchLoader observer when they request remove" into devel/master
Eunki Hong [Mon, 25 Sep 2023 05:15:17 +0000 (05:15 +0000)]
Merge "Remove NPatchLoader observer when they request remove" into devel/master

11 months agoMerge "ImageVisualShaderFactory refactoring" into devel/master
Seungho BAEK [Mon, 25 Sep 2023 03:12:41 +0000 (03:12 +0000)]
Merge "ImageVisualShaderFactory refactoring" into devel/master

11 months agoRemove NPatchLoader observer when they request remove 69/299269/1
Eunki, Hong [Mon, 25 Sep 2023 01:39:55 +0000 (10:39 +0900)]
Remove NPatchLoader observer when they request remove

Since we make remove NPatchData later, the observer was disconnected lately.
It might make some unusual behavior.

Change-Id: I794f22e21964962428f353ee84a9340687274808
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
12 months agoDALi Version 2.2.45 48/299248/1 dali_2.2.45
Adeel Kazmi [Fri, 22 Sep 2023 14:12:10 +0000 (15:12 +0100)]
DALi Version 2.2.45

Change-Id: I972f5a6a463788d17b24a105d0b7c725b7ae22af

12 months agoMerge "Export the symbol for Physics::Integraiton::GetPhysicsWorld" into devel/master
David Steele [Thu, 21 Sep 2023 16:48:03 +0000 (16:48 +0000)]
Merge "Export the symbol for Physics::Integraiton::GetPhysicsWorld" into devel/master

12 months agoMerge "Make ImageVisual::Property::PIXEL_AREA animatable" into devel/master
Eunki Hong [Thu, 21 Sep 2023 15:41:13 +0000 (15:41 +0000)]
Merge "Make ImageVisual::Property::PIXEL_AREA animatable" into devel/master

12 months agoExport the symbol for Physics::Integraiton::GetPhysicsWorld 15/299215/1
Richard Huang [Thu, 21 Sep 2023 15:36:23 +0000 (16:36 +0100)]
Export the symbol for Physics::Integraiton::GetPhysicsWorld

Change-Id: Ica8e9689c98aef9ce77c838fa3b778c53ca213e2

12 months agoMake ImageVisual::Property::PIXEL_AREA animatable 20/299120/1
Eunki, Hong [Wed, 20 Sep 2023 06:47:59 +0000 (15:47 +0900)]
Make ImageVisual::Property::PIXEL_AREA animatable

Since PixelArea was not animatable for visual side,
we cannot animate some cases who register image visual hardly.

This patch make we allow to animate PixelArea at ImageVisual,
instead of ImageView directly.

Change-Id: Ib00b771a2db938cf8ece17ffa4566c7b0b9bb800
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
12 months agoImageVisualShaderFactory refactoring 87/299087/2
seungho baek [Tue, 19 Sep 2023 07:36:33 +0000 (16:36 +0900)]
ImageVisualShaderFactory refactoring

 ImageVisualShaderFactory::GetShader method is too long and complex.
 The method uses same logic for two different purpose in a method
 that makes difficult to understand.
 And the method also has too many braces depth.

 This patch moves some features that to create shaderType and
 to retrive shaderPreFix to ImageVisualShaderFeatureBuilder.
 Now ImageVisualShaderFeatureBuilder manages all responsibility
 to define shader codes following its options.
 And slides some codes for readability and it make possible remove
 unnecessary comments.

Change-Id: I09a725d4e101cb65badffe3a897572971e2c336b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
12 months agoAllow to send ResourceReady signal unlimited 16/298716/5
Eunki Hong [Tue, 12 Sep 2023 23:57:23 +0000 (08:57 +0900)]
Allow to send ResourceReady signal unlimited

Previously we miss callback when ResourceReady called continusouly.
Let we use IdleCallbackManager system with return value, so we can
re-install Idle callback.

Change-Id: I56d73545ae7d8a122c8bead396affd4e962f7bb8
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
12 months ago[Tizen] Add log if destroyed visual get some signal accepted/tizen/8.0/unified/20231005.094033 accepted/tizen/unified/20230919.091759 tizen_8.0_m2_release
Seoyeon Kim [Mon, 18 Sep 2023 07:22:21 +0000 (16:22 +0900)]
[Tizen] Add log if destroyed visual get some signal

This reverts commit 7a8c9a6f68e654097ce0584b62441c735872bb33.

Change-Id: I1eeaeb2495cc229a3d199516339f90774891d128

12 months agoMerge branch 'devel/master' into tizen
Seoyeon Kim [Mon, 18 Sep 2023 07:22:16 +0000 (16:22 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: I93e4c58f4c30131bb4c234a3455233ee5c1d5a76

12 months agoRevert "[Tizen] Add log if destroyed visual get some signal"
Seoyeon Kim [Mon, 18 Sep 2023 07:22:02 +0000 (16:22 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"

This reverts commit 791109fac4180b7055384c9c1db96e281b1b2da0.

12 months agoRevert "[Tizen] Added integration api to physics"
Seoyeon Kim [Mon, 18 Sep 2023 07:21:59 +0000 (16:21 +0900)]
Revert "[Tizen] Added integration api to physics"

This reverts commit 2ab44ebeec5fe2b6f4d1d74a7efb5dfe90435510.

12 months agoPrevent copy calls from repeat events of ctrl + c 73/298973/1
Bowon Ryu [Mon, 18 Sep 2023 03:08:11 +0000 (12:08 +0900)]
Prevent copy calls from repeat events of ctrl + c

now, even if user hold down ctrl + c on text controller,
copy will only be called once.

The patch below was added for this behavior.
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-core/+/298930/
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/298931/

Change-Id: I521f4ad3baa5270f5fde0e484e27885b9a75e077
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
12 months agoMerge "Update expected value of UtcDaliGetMirroredText" into devel/master
Bowon Ryu [Mon, 18 Sep 2023 01:40:59 +0000 (01:40 +0000)]
Merge "Update expected value of UtcDaliGetMirroredText" into devel/master

12 months agoMerge "Added integration api to physics" into devel/master
Adeel Kazmi [Fri, 15 Sep 2023 13:13:56 +0000 (13:13 +0000)]
Merge "Added integration api to physics" into devel/master

12 months agoDALi Version 2.2.44 44/298944/1 dali_2.2.44
Adam Bialogonski [Fri, 15 Sep 2023 11:24:35 +0000 (12:24 +0100)]
DALi Version 2.2.44

Change-Id: I7eda2c8ee4d88d36949f639785bc311b24d6a133

12 months agoAdded integration api to physics 20/298620/6
David Steele [Mon, 11 Sep 2023 17:37:30 +0000 (18:37 +0100)]
Added integration api to physics

Changed locking mechanism to enable NUI ScopedAccessor

Added 2nd user data to cpBody (for our ref, as c#
ref uses 1st user data)

Change-Id: Idf3ef1a172a03cbdbf587ef8993c787e1fa7c633

12 months ago[Tizen] Added integration api to physics accepted/tizen/unified/20230915.085408
seungho baek [Thu, 14 Sep 2023 09:46:07 +0000 (18:46 +0900)]
[Tizen] Added integration api to physics

This reverts commit fab80765a2be37aa58d479bc78e8c496f09a4224.

Change-Id: Id4a66d3ecb502220d9c76e2a45e10b25e71c9c23

12 months ago[Tizen] Add log if destroyed visual get some signal
seungho baek [Thu, 14 Sep 2023 09:45:43 +0000 (18:45 +0900)]
[Tizen] Add log if destroyed visual get some signal

This reverts commit 0c59020225b5de90c07e9d710e1ed48eccd544e4.

Change-Id: Ia3e7b2393e7bd339b553c927c3f1439c88ce867a

12 months agoMerge branch 'devel/master' into tizen
seungho baek [Thu, 14 Sep 2023 09:45:24 +0000 (18:45 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: If043598cca0147e13e34d810053779d668530127

12 months agoRevert "[Tizen] Add log if destroyed visual get some signal"
seungho baek [Thu, 14 Sep 2023 09:45:18 +0000 (18:45 +0900)]
Revert "[Tizen] Add log if destroyed visual get some signal"

This reverts commit 378f9648ed57a17512c442bd95105609b8523edf.

12 months agoRevert "[Tizen] Added integration api to physics"
seungho baek [Thu, 14 Sep 2023 09:45:14 +0000 (18:45 +0900)]
Revert "[Tizen] Added integration api to physics"

This reverts commit 018d6fb630d171b9bb322911bc87b4eb6cd4da22.

12 months agoUpdate expected value of UtcDaliGetMirroredText 60/298860/1
Bowon Ryu [Thu, 14 Sep 2023 09:16:24 +0000 (18:16 +0900)]
Update expected value of UtcDaliGetMirroredText

The text direction determination logic has been changed,
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/298855/

so the result of GetMirroredText() may different from the previous one,
especially when dealing with mixed LTR + RTL text.
(and particulary when brackets are involved)

Update the TC with the coreect values.

Change-Id: I678211880250035caea4d6142e69fd427268b1ff
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
12 months agoMerge "Change the SENSITVE value of accessibility" into devel/master
Wonsik Jung [Thu, 14 Sep 2023 08:19:30 +0000 (08:19 +0000)]
Merge "Change the SENSITVE value of accessibility" into devel/master

12 months agoMerge "Support FastTrackUploading for YUV images" into devel/master
Eunki Hong [Thu, 14 Sep 2023 08:17:02 +0000 (08:17 +0000)]
Merge "Support FastTrackUploading for YUV images" into devel/master

12 months agoFix Shadow issue 66/298766/4
seungho baek [Wed, 13 Sep 2023 08:02:06 +0000 (17:02 +0900)]
Fix Shadow issue

 - When Model is added after shadow is set, the model cannot used for shadow

Change-Id: Iaec0f3e389068342cef9b2769e060e69832354ee
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
12 months agoSupport FastTrackUploading for YUV images 99/298299/14
Eunki, Hong [Tue, 5 Sep 2023 08:10:11 +0000 (17:10 +0900)]
Support FastTrackUploading for YUV images

Let we support YUV image case without additional image loading
or image operation.

Instead, let we think that FastTrackUploading will use
YUV format always if DALI_LOAD_IMAGE_YUV_PLANES=1.
And then, revert as standard shader if we are not use
YUV case actually.

To support this feature. let we make unified YUV + RGB shader can use
standard rgb image color for special case.
After load completed, we can determine the type of shader.

Change-Id: Ia4ffa288e705af751e722cd1440de2a014ad19b4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
12 months ago[Tizen] Added integration api to physics 21/298821/2
David Steele [Mon, 11 Sep 2023 17:37:30 +0000 (18:37 +0100)]
[Tizen] Added integration api to physics

Changed locking mechanism to enable NUI ScopedAccessor

Added 2nd user data to cpBody (for our ref, as c#
ref uses 1st user data)

Change-Id: Idf3ef1a172a03cbdbf587ef8993c787e1fa7c633

12 months ago[Tizen] Add log if destroyed visual get some signal 65/298765/1
Eunki Hong [Tue, 12 Sep 2023 15:53:42 +0000 (00:53 +0900)]
[Tizen] Add log if destroyed visual get some signal

Change-Id: If9e40cc802fc8032e7b4bfa7df38f75a9fceed33
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
12 months ago[Scene3D] Cache image load result so models can share it. 88/298188/15
Eunki Hong [Sun, 3 Sep 2023 06:05:44 +0000 (15:05 +0900)]
[Scene3D] Cache image load result so models can share it.

Let we cache the PixelData and Texture so various models can use it.

We cache the model resources, and let we use them same resources.
But if some seperated models using same images, we cannot cache about it.

There are relative usecase occured + Unity support this kind of cache system,
let we also cache images + textures locally.

---

First, we can cache url --> PixelData.
This caching might occured on multi threading system. So we have to lock the mutex
when we try to access this kind of pixeldata access.

Second, we can cache PixelData --> Texture.
This caching should be occured only for main thread.

---

We support Garbage Collect system to avoid full-iterating cached resources.
During GC, we should remove Texture first, and then PixelData.
(Since PixelData can be the key of Texture.)

Currenly, we will call GC only of ModelCache reference count become 0.

Change-Id: I5e89f214593503fa9e8b2290c3859f2674ff7048
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
12 months agoEnsure all thrid-party code is removed from coverage calculations 19/298619/2
Adeel Kazmi [Mon, 11 Sep 2023 16:23:35 +0000 (17:23 +0100)]
Ensure all thrid-party code is removed from coverage calculations

Change-Id: I41e6e105680f38de8369d40145895750a37e6ef4

12 months agoFix coverity issue on chipmunk-physics-debug 07/298607/1
Eunki Hong [Mon, 11 Sep 2023 10:22:26 +0000 (19:22 +0900)]
Fix coverity issue on chipmunk-physics-debug

- Uninitialized value for mDebugOptions
- Unreached code line

Change-Id: Ida0e45195346c6d5d83702f905f29ffce4dde526
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
12 months agoMerge branch 'devel/master' into tizen accepted/tizen/unified/20230912.171608
joogab.yun [Mon, 11 Sep 2023 06:09:34 +0000 (15:09 +0900)]
Merge branch 'devel/master' into tizen

Change-Id: Ib9ee6b7ccd3f0e93338fe853888adde70acdb708

12 months agoMerge "Register PixelArea property only if required." into devel/master
Eunki Hong [Mon, 11 Sep 2023 03:04:36 +0000 (03:04 +0000)]
Merge "Register PixelArea property only if required." into devel/master

12 months agoMerge "Apply fittingMode lazy when resource is not ready" into devel/master
sunghyun kim [Mon, 11 Sep 2023 00:55:26 +0000 (00:55 +0000)]
Merge "Apply fittingMode lazy when resource is not ready" into devel/master

12 months agoRegister PixelArea property only if required. 95/298495/3
Eunki, Hong [Fri, 8 Sep 2023 00:01:15 +0000 (09:01 +0900)]
Register PixelArea property only if required.

Since we were try to register uPixelArea property for every image-visual,
The Shader try to send PropertResetter very frequencly.

Since we only need to register that property only 1 time +
We can control pixel area by Renderer,
Let we register uPixelArea property only 1 times for creation.

And also, there was some useless uPixelArea usage on text-visual.
Let we just remove it.

Change-Id: Ib784e0088243f2a70f8556ae0dc9fa7c957b5aa2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
12 months agoMerge changes I0729e532,I6b908dda,I8aad01f7 into devel/master
David Steele [Fri, 8 Sep 2023 16:43:23 +0000 (16:43 +0000)]
Merge changes I0729e532,I6b908dda,I8aad01f7 into devel/master

* changes:
  Added debug renderer for Chipmunk
  Changing hit test to pass in optional filter
  Bug fixes for 2d physics

12 months agoDALi Version 2.2.43 32/298532/1 dali_2.2.43
Richard Huang [Fri, 8 Sep 2023 09:46:15 +0000 (10:46 +0100)]
DALi Version 2.2.43

Change-Id: I929b693ee1b4ca6bd00c3355a19053ee2b2edf91

12 months agoAdded debug renderer for Chipmunk 15/298415/3
David Steele [Wed, 6 Sep 2023 15:39:35 +0000 (16:39 +0100)]
Added debug renderer for Chipmunk

Change-Id: I0729e53256aeb0af395bf76aeab32305708d5a95

12 months agoChanging hit test to pass in optional filter 93/298493/1
David Steele [Thu, 7 Sep 2023 13:47:09 +0000 (14:47 +0100)]
Changing hit test to pass in optional filter

Change-Id: I6b908dda86596a70a001d1a2be307ce9c5f1b231

12 months agoBug fixes for 2d physics 92/298492/1
David Steele [Thu, 7 Sep 2023 14:15:46 +0000 (15:15 +0100)]
Bug fixes for 2d physics

Ensure that empty function queue doesn't cause crash
Fix the actor / physics world rotation translation (due to mirroring
the Y coords)

Changed the order of the inclusion files to ensure that a clean build
picks up the version of headers in the dali-physics/third-party folder.

Change-Id: I8aad01f7b9292e2c29642e61966daa33117d1efb
Signed-off-by: David Steele <david.steele@samsung.com>
12 months agoChange the SENSITVE value of accessibility 66/296466/3
Wonsik Jung [Fri, 28 Jul 2023 06:40:58 +0000 (15:40 +0900)]
Change the SENSITVE value of accessibility

Change the SENSITIVE value of accessibility using actor's hittable and touch required.

Change-Id: I57f58f09360149573d1682eca0435852229a5101

12 months agoApply fittingMode lazy when resource is not ready 43/297443/2
sunghyun kim [Fri, 18 Aug 2023 08:14:21 +0000 (17:14 +0900)]
Apply fittingMode lazy when resource is not ready

FittingMode may not work properly if ResourceReady is called later than Relayout.
to prevent this, modify to apply FittingMode late if Resource is not ready

Change-Id: Idb0c572a9aa034cea25f563ffbc256ad8eacacda