David Steele [Wed, 7 Oct 2020 14:37:59 +0000 (15:37 +0100)]
Add template keyword for android compiler
Android compiler needs template keyword added
to be able to find Emit / EmitReturns methods.
Not needed on latest GCC on Ubuntu or target.
Change-Id: I2769d6ae7e4aa6e56b26361885b8edc9a9277a35
Subhransu Mohanty [Mon, 5 Oct 2020 07:15:21 +0000 (16:15 +0900)]
refactor SignalBase and CallbackBase using variadic template.
Variadic template and parameter pack makes the Api list much shorter
and enables for future optimization.
Removed assertion from Callback::Execute if an empty callback has
been setup.
Fixed negative test case.
Change-Id: I11060630ef4b82fc9966610b5c63ef2fa27b3779
Subhransu Mohanty [Wed, 16 Sep 2020 02:01:05 +0000 (11:01 +0900)]
refactor Signal class.
- current Signal<> class takes 3 Pointer size . 24byte in 64bit system and 12byte in 32bit system.
- The Actor class uses 11 siganls which takes 250bytes almost 50% of the Actor class size.
- With this patch the Signal<> object now occupies 1 pointer size. and allocates only when
user connects a signal.
Change-Id: I5c96789ca995e50bf54890d1d9048dc4e1b276bb
Subhransu Mohanty [Tue, 15 Sep 2020 09:32:14 +0000 (18:32 +0900)]
refactor ConnectionTracker class.
- keep Dali::Vector<SlotConnection> instead of Dali::Vector<SlotConnection*>, this will
reduce heap allocation as well as performance.
Change-Id: I1d0e89be58a41f89087708d8a59f2e0cbfa454df
Subhransu Mohanty [Tue, 15 Sep 2020 09:24:54 +0000 (18:24 +0900)]
refactor SlotConnection class.
- make SlotConnection a trivial type so that we can keep in container by value.
Change-Id: I331a838ccef8f9fecfd1a2b26830fb3ced801ee4
Subhransu Mohanty [Tue, 15 Sep 2020 07:03:42 +0000 (16:03 +0900)]
refactor CallbackBase class.
- Don't allocate objectdata separately as we allways heap allocate the CallbackBase object.
- keep operator==() in the header to give compiler opertunity for inlining.
Change-Id: Id17214b4c91d27849f67c953d526e4d3789a2cb4
Subhransu Mohanty [Tue, 15 Sep 2020 06:00:03 +0000 (15:00 +0900)]
refactor BaseSignal class.
- replace Dali::Vector<SignalConnection*> with std::vector<SignalConnection>
- Fixed Empty() and GetConnectionCount() implementaion complexity from O(n) to O(1).
- move trivial functions to header to make them inline.
- use erase-remove idiom to cleanup the empty connections.
Change-Id: I941bcf6b0b27a14d29a316f005f37bfca44c3530
Subhransu Mohanty [Tue, 15 Sep 2020 02:20:19 +0000 (11:20 +0900)]
refactor SignalConnection class.
- make SignalConnection class a move-only type.
- with this change we can use this object as a valuetype
instead of pointer in the std::vector.
- this will reduce the heap allocation as well as search
inside the container.
Change-Id: I87a0a4b38e979be23bfec75076fbda97ea73e932
Adeel Kazmi [Tue, 6 Oct 2020 11:37:47 +0000 (11:37 +0000)]
Merge "Added small buffer optimization to Property::Value." into devel/master
Subhransu Mohanty [Fri, 25 Sep 2020 02:33:40 +0000 (11:33 +0900)]
Added small buffer optimization to Property::Value.
With SBO optimization we don't need to allocate memory
for the Pimpl pointer as we will be creating the object
inplace in th Storage buffer.
After this change the Property::Value size will be 16byte
instead of 8. I think the overhead is minimal comparing to
the number of allocation this class does in a dali application.
Note: with the SBO and union trick the implementaion is little
bit complex than before. but as this class is core for property
and animation and used every where. the complexity is justified
in my opinion.
Change-Id: Ibe14fe92f15c2ab93395c9731bd1fca902e98259
Subhransu Mohanty [Wed, 2 Sep 2020 06:47:22 +0000 (15:47 +0900)]
keep a static vector to avoid memory allocation
Change-Id: I3ada71c7fd7d5d4ede47f769cc81723e22ac3a77
Cheng-Shiun Tsai [Fri, 2 Oct 2020 09:46:30 +0000 (10:46 +0100)]
DALi Version 1.9.32
Change-Id: I0e3ec20ed93df4dffc7a6604ae3ef069036f1af7
Adeel Kazmi [Wed, 30 Sep 2020 16:24:14 +0000 (16:24 +0000)]
Merge "partial rendering - When calculating the area, a difference of about 1px occurs. so change roundf to floor" into devel/master
Adeel Kazmi [Wed, 30 Sep 2020 16:23:46 +0000 (16:23 +0000)]
Merge "partial rendering" into devel/master
György Straub [Mon, 28 Sep 2020 12:09:02 +0000 (13:09 +0100)]
Const correctness improvements for Property::Value.
GetArray() and GetMap() return non-const pointers, which allow const
objects being modified. While DALi itself doesn't seem to abuse this
in client code it may still lead to hard to trace bugs or UB at worst.
It makes sense that the modification of an element of a Property::Map
or Array that a Property::Value holds, means modification of the
Property::Value itself.
- GetArray/Map() const has been changed to return pointer-to-consts;
- a non-const counterpart has been added to each;
Change-Id: I187770bbb3cf355fbf1df95c909bad3ddc8cdb23
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Subhransu Mohanty [Mon, 31 Aug 2020 01:33:12 +0000 (10:33 +0900)]
Refactor Property::Value::Impl class
- now Impl class object is 16byte for both 32 and 64 bit system.
- inplace constuct the object for type bool , int, float , vector2 , vector3 , Property::Map and Property::Array
- dosen't delete the Impl pointer when type dosen't match.
- all the constructos take argument by value (sink argument).
- marked move constructor and assignment operator as noexcept.
Change-Id: Ic5f4fb8956b67b00a7a68ba8f02d6963fb457221
Joogab Yun [Fri, 25 Sep 2020 07:31:20 +0000 (16:31 +0900)]
partial rendering
- When calculating the area, a difference of about 1px occurs.
so change roundf to floor
Change-Id: Id07ecd26456288884585ca58bc2d33e4f8bddb7e
sub.mohanty@samsung.com [Sat, 26 Sep 2020 00:21:29 +0000 (09:21 +0900)]
refcator demangler to avoid temporary vector and string creation.
-this patch reduces heap allocation by 130,000
Change-Id: Ic095319c11aea9e5235683f409b7ee846087d702
David Steele [Fri, 25 Sep 2020 15:13:36 +0000 (16:13 +0100)]
Ensuring CustomActor behaviour flags retain expected values
Change-Id: Ica035f04ac71d0f514af0dbe3920f235bd775907
Adeel Kazmi [Fri, 25 Sep 2020 10:57:47 +0000 (11:57 +0100)]
DALi Version 1.9.31
Change-Id: Ia9d748e582577f2acb0bbfc85968fa9d12e8f92a
Joogab Yun [Wed, 5 Aug 2020 07:42:24 +0000 (16:42 +0900)]
partial rendering
1. Modify dirtyRects to have scene for multi window support.
- Looking at a single dirtyRect in multiple windows causes problems.
2. Add Scissor for partial rendering
Change-Id: Iec8455c2b948d4344ab805d4426e2a17a447af99
Adeel Kazmi [Wed, 23 Sep 2020 12:57:37 +0000 (12:57 +0000)]
Merge "Not use texture bound cache in unexpected cases" into devel/master
Subhransu Mohanty [Wed, 23 Sep 2020 04:44:50 +0000 (13:44 +0900)]
Fix interface to avoid heap allocation.
- take Property::Value and std::string by value.
- use vector::push_back(T&&) version to avoid copy.
- this patch reduces 300,000 memory allocation.
Change-Id: I2da12f4b18cef5967ada18d6c9c58d2bc406d8ea
Adeel Kazmi [Tue, 22 Sep 2020 21:26:44 +0000 (21:26 +0000)]
Merge "Include the algorithm header file" into devel/master
Wander Lairson Costa [Tue, 22 Sep 2020 17:24:58 +0000 (14:24 -0300)]
Include the algorithm header file
It is necessary by std::min and std::max. This fixes dali-demo build on
Windows.
Change-Id: Id10dd27f2b90b675ba68c1504f829853ace5071d
Heeyong Song [Fri, 18 Sep 2020 06:14:22 +0000 (15:14 +0900)]
Not use texture bound cache in unexpected cases
Change-Id: I7866750a920a5c9da8c554088f72af501052a239
Adeel Kazmi [Mon, 21 Sep 2020 12:29:22 +0000 (12:29 +0000)]
Merge "Fix interface to take sink argument by value." into devel/master
Adeel Kazmi [Mon, 21 Sep 2020 08:15:54 +0000 (08:15 +0000)]
Merge "Internal::Actor Refactoring" into devel/master
Subhransu Mohanty [Tue, 1 Sep 2020 09:38:06 +0000 (18:38 +0900)]
Fix interface to take sink argument by value.
-Fix RegisterProperty() interface to take name and property by value.
-Fix SetProperty() interface to take property by value.
-Fix RegisterProperty() interface to take name and property by value.
Change-Id: I04231da346a62d3aa56892453d36ed0c0b1657f5
David Steele [Fri, 18 Sep 2020 10:35:02 +0000 (11:35 +0100)]
DALi Version 1.9.30
Change-Id: Ib069886ed3b8bdf7d159e2fe5771b22d8de00816
Heeyong Song [Thu, 17 Sep 2020 23:36:37 +0000 (23:36 +0000)]
Merge "Fix texture bound cache issue" into devel/master
Adeel Kazmi [Thu, 17 Sep 2020 21:13:25 +0000 (21:13 +0000)]
Merge "Added API to apply native texture modification to shader" into devel/master
Adeel Kazmi [Wed, 9 Sep 2020 17:53:17 +0000 (18:53 +0100)]
Internal::Actor Refactoring
Change-Id: Ibeb50bb81a8941fb1e72f8ca8d2db9c998085e7c
Heeyong Song [Wed, 16 Sep 2020 15:23:13 +0000 (00:23 +0900)]
Fix texture bound cache issue
ActiveTexture should be called if mActiveTextureUnit is different.
We don't need to check it in BindTextureForUnit().
And the mBoundTextureId should store ids per target.
Change-Id: I30d93784577a2ce261ef047f2ec36c6adb766b0a
Adeel Kazmi [Wed, 16 Sep 2020 17:44:36 +0000 (17:44 +0000)]
Merge "Fix AddUniformMapping() interface to take uniform name by value." into devel/master
Subhransu Mohanty [Tue, 1 Sep 2020 09:24:16 +0000 (18:24 +0900)]
Fix AddUniformMapping() interface to take uniform name by value.
this will avoid temporary string allocation.
Change-Id: I21e358150c3ac40496ae62c23562a77551e66acd
Subhransu Mohanty [Mon, 14 Sep 2020 01:00:34 +0000 (10:00 +0900)]
refactor PropertyMetadata table.
- keep string_view insted of const char* for performance.
- make both table constexpr so that we can sanity check during compile time.
Change-Id: I13a424b3f9c5fadd52ea02889ba6d687f8f41346
Heeyong Song [Mon, 14 Sep 2020 14:16:21 +0000 (14:16 +0000)]
Merge "Ensure animation is not played when an actor is not on scene" into devel/master
David Steele [Fri, 11 Sep 2020 16:20:47 +0000 (17:20 +0100)]
Added API to apply native texture modification to shader
If a given texture is using a Native Image, then update the shader
using the custom prefix and sampler from that NativeImage.
Change-Id: Ic94e5b6eb90ad453d9e7e288837964634f20a2db
Signed-off-by: David Steele <david.steele@samsung.com>
adam.b [Fri, 11 Sep 2020 11:56:15 +0000 (12:56 +0100)]
DALi Version 1.9.29
Change-Id: I971d9664063dc8f7a9c178735103c39fa64eb4ed
Heeyong Song [Fri, 11 Sep 2020 04:05:09 +0000 (13:05 +0900)]
Ensure animation is not played when an actor is not on scene
Change-Id: Iadfe60520ad14de6db2c1867bc6df223fa5bf10a
David Steele [Mon, 7 Sep 2020 14:10:54 +0000 (15:10 +0100)]
Formatting automated-tests
Change-Id: Ic0fd2e6eef75ad8af21511ba6b9383fa287009a4
David Steele [Wed, 9 Sep 2020 17:28:27 +0000 (18:28 +0100)]
Formatted API
Change-Id: I46852b09a374bb8115a2ce12959800f030e54c60
Subhransu Mohanty [Mon, 31 Aug 2020 02:08:43 +0000 (11:08 +0900)]
clang-format: added .clang-format with rules adhere to dali coding guidelines.
added ./format file which will apply the coding guideline to the latest commit at HEAD^ and
reformats the files if it violates Dali style guideline.
Change-Id: Ic265bdab2f43123eba72dd3317f2fda39248c2e4
Richard Huang [Thu, 10 Sep 2020 09:08:59 +0000 (10:08 +0100)]
Export Setter APIs in DevelKeyEvent
Change-Id: Id14c93d01b2cfad68ba2bb9a01b6fad457ab6231
György Straub [Wed, 9 Sep 2020 10:02:34 +0000 (11:02 +0100)]
Adding 'override', removing 'virtual' from overriding functions' declarations in tests.
Change-Id: I8954231725d60faf8caac222db73ebf7b5a4bfae
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Adeel Kazmi [Tue, 8 Sep 2020 17:25:10 +0000 (17:25 +0000)]
Merge "Add devel api to create valid handle for Gesture classes" into devel/master
Adeel Kazmi [Tue, 8 Sep 2020 10:56:58 +0000 (10:56 +0000)]
Merge "Changed 'virtual' function override declarations to 'override' in automated-tests." into devel/master
Richard Huang [Tue, 8 Sep 2020 10:16:18 +0000 (11:16 +0100)]
Add devel api to create valid handle for Gesture classes
Change-Id: I63f180b330ad0da44f09ad0e323d89ec78101ae0
Adeel Kazmi [Tue, 8 Sep 2020 10:51:13 +0000 (10:51 +0000)]
Merge "Fix indenting" into devel/master
Adeel Kazmi [Tue, 8 Sep 2020 10:47:39 +0000 (10:47 +0000)]
Merge "use modern construct 'nullptr' instead of 'NULL' or '0'" into devel/master
Adeel Kazmi [Tue, 8 Sep 2020 10:30:30 +0000 (10:30 +0000)]
Merge "Add Integration API to Create public event type" into devel/master
Adeel Kazmi [Tue, 8 Sep 2020 09:57:21 +0000 (09:57 +0000)]
Merge "fix deep copy of the vector." into devel/master
Adeel Kazmi [Tue, 8 Sep 2020 09:49:52 +0000 (09:49 +0000)]
Merge "use modern construct 'override' in the derive class." into devel/master
Seungho BAEK [Tue, 8 Sep 2020 06:49:45 +0000 (06:49 +0000)]
Merge "Make Update() function of frame callback is called for every frame." into devel/master
Subhransu Mohanty [Tue, 8 Sep 2020 03:26:54 +0000 (12:26 +0900)]
fix deep copy of the vector.
as the function returns the vector by const& and our temporary
object dosen't match the return type we make a deep copy of the vector.
Change-Id: Ie402d85962b138ed08bf00cbb3a8453190b8f812
Subhransu Mohanty [Tue, 8 Sep 2020 01:47:59 +0000 (10:47 +0900)]
use modern construct 'nullptr' instead of 'NULL' or '0'
This patch is auto generated by clang-tidy with modernize-use-nullptr check.
Change-Id: Iafb79e884e79ec02ebdf32ea687f519aceb1f4dc
Subhransu Mohanty [Mon, 7 Sep 2020 00:14:01 +0000 (09:14 +0900)]
use modern construct 'override' in the derive class.
this patch is auto generated by clang-tidy with modernize-use-override.
Change-Id: Id2a6abb4a6ce9725bd870dc6a846e8cea33b37ae
Adeel Kazmi [Mon, 7 Sep 2020 15:52:57 +0000 (16:52 +0100)]
Fix indenting
Change-Id: I352dcbb67b54f928ee20695f63f009afa58f8cd7
Seungho, Baek [Mon, 13 Jul 2020 04:39:37 +0000 (13:39 +0900)]
Make Update() function of frame callback is called for every frame.
- Currently updateScene flag is not be true even though frame callback is existed.
- So, make updateScene true when frame callback processor is existed.
Change-Id: If5003ab5be3fa9293ef94ed2482e6cd36ac5166e
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Subhransu Mohanty [Mon, 7 Sep 2020 01:14:15 +0000 (10:14 +0900)]
Use modern construct 'using' instead of typedef.
this patch is auto generated by clang-tidy using 'modernize-use-using' check.
Change-Id: I269203c391d6a676db65a28ac7dd4b19301bdbd1
György Straub [Fri, 4 Sep 2020 15:40:23 +0000 (16:40 +0100)]
Changed 'virtual' function override declarations to 'override' in automated-tests.
Change-Id: I39b03b7d75ceb50c20ca2b964eb65fa488827040
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Richard Huang [Fri, 4 Sep 2020 10:16:10 +0000 (11:16 +0100)]
[dali_1.9.28] Merge branch 'devel/master'
Change-Id: I3f7cd18342490e72c5c7b05349a25f3036facde4
Richard Huang [Fri, 4 Sep 2020 10:15:39 +0000 (11:15 +0100)]
DALi Version 1.9.28
Change-Id: I1dc2f217b6ef5c25114c7dc1e03bd2cee4055d19
Daekwang Ryu [Tue, 1 Sep 2020 05:24:31 +0000 (14:24 +0900)]
Add Integration API to Create public event type
Add intergration API to support GlWindow.
It is used gl-window-impl in dali-adaptor.
Change-Id: I296ed587911135c3fea616f7114352f5a6af6a9e
Adeel Kazmi [Thu, 3 Sep 2020 17:23:32 +0000 (17:23 +0000)]
Merge "Removed On(...)Event()" into devel/master
adam.b [Thu, 3 Sep 2020 15:55:40 +0000 (16:55 +0100)]
Removed On(...)Event()
Change-Id: Ia14b294a1fbdde5bf82cac93ff3101285f86727f
Subhransu Mohanty [Thu, 27 Aug 2020 01:18:32 +0000 (10:18 +0900)]
change Object::OnPropertySet() interface signature.
the old interface was taking Property::Value object by value which
was making a deep copy (2 allocation). so changed the interface to
take it as a const& object.
Change-Id: I6cd67f6900ea61ea47154f9345a9ffe8f949f816
György Straub [Wed, 2 Sep 2020 07:44:52 +0000 (08:44 +0100)]
Moved Gesture::State and -::Type to gesture-enumerations.h.
- GestureState is now an enum class;
- Their values have been changed to upper case in compliance with the
DALi coding standards;
- Added tests for Pinch- & TapGestureProcessor abort cases;
Change-Id: Iae9414e0f771535dffe6373e448c8769131f1b6d
Adeel Kazmi [Wed, 2 Sep 2020 20:09:31 +0000 (20:09 +0000)]
Merge "Renamed TouchSignal to TouchedSignal" into devel/master
Adeel Kazmi [Wed, 2 Sep 2020 11:57:41 +0000 (12:57 +0100)]
Renamed TouchSignal to TouchedSignal
Change-Id: Iee038875f65be610804e4209c0be22be9914df02
Richard Huang [Wed, 2 Sep 2020 13:44:06 +0000 (14:44 +0100)]
Add devel API to create an initialized HoverEvent handle
Change-Id: I8860e77d8abce7d2097cdd146316dff936303086
Adeel Kazmi [Tue, 1 Sep 2020 20:00:34 +0000 (20:00 +0000)]
Merge "Added move semantics to TouchEvent & fixed some other internal event classes" into devel/master
Adeel Kazmi [Tue, 1 Sep 2020 18:00:23 +0000 (19:00 +0100)]
Added move semantics to TouchEvent & fixed some other internal event classes
Change-Id: Iaff0eb50d4cdb9b7e481cfe5def5ad850c58eb92
Adeel Kazmi [Tue, 1 Sep 2020 17:36:43 +0000 (17:36 +0000)]
Merge "Moved (DEFAULT|DEBUG)_BACKGROUND_COLOR out of Stage and over to constants.h" into devel/master
Joogab Yun [Fri, 5 Jun 2020 01:57:43 +0000 (10:57 +0900)]
Refactoring Gestures Class
Change-Id: I5e11996bc2a02f7fb0e9ebe958d8c8b794912635
György Straub [Tue, 1 Sep 2020 12:41:11 +0000 (13:41 +0100)]
Moved (DEFAULT|DEBUG)_BACKGROUND_COLOR out of Stage and over to constants.h
Change-Id: I48371fcc2684ba3c2205440fa51fc06515d9bd5f
Signed-off-by: György Straub <g.straub@partner.samsung.com>
György Straub [Fri, 28 Aug 2020 12:32:57 +0000 (13:32 +0100)]
Renaming of enum values for coding standards compliance.
Change-Id: I9a718cb49886146a169f82bb3cd5acf81d121fa2
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Richard Huang [Fri, 28 Aug 2020 15:27:05 +0000 (16:27 +0100)]
Move TouchPoint to Devel API
Change-Id: I8c9bc63e159f64593998281e1cff85ef83c13752
Victor Cebollada [Fri, 28 Aug 2020 10:12:07 +0000 (11:12 +0100)]
[dali_1.9.27] Merge branch 'devel/master'
Change-Id: I46a29786191b3e10f8205eea2b56c4637f553c26
Victor Cebollada [Fri, 28 Aug 2020 10:11:23 +0000 (11:11 +0100)]
DALi Version 1.9.27
Change-Id: I1452176bdf4ece1a22c77e0c7127fd5fb53955ac
Adeel Kazmi [Thu, 27 Aug 2020 20:11:24 +0000 (20:11 +0000)]
Merge "Changed const variables to constexpr where possible." into devel/master
David Steele [Wed, 26 Aug 2020 17:28:55 +0000 (18:28 +0100)]
Changed const variables to constexpr where possible.
Some const variables can't be changed, such as class members that
require that class's constructor.
Change-Id: I4f60b58220b069265de81fa59ba9405b2754db56
Signed-off-by: David Steele <david.steele@samsung.com>
György Straub [Thu, 27 Aug 2020 07:39:36 +0000 (08:39 +0100)]
Renamed KeyEvent enum values to comply with coding standards.
Change-Id: I3a643607c9a7b97ac89a92d1ba2c6128184b3602
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Adeel Kazmi [Wed, 26 Aug 2020 18:10:03 +0000 (19:10 +0100)]
Moved RotationGesture to the Public API
Change-Id: Ibb604d9e4fef2cb7843c00aa0f09e306a47af9d9
Paul Wisbey [Wed, 26 Aug 2020 17:59:25 +0000 (17:59 +0000)]
Merge "Dali::Vector<char> used as file buffer container" into devel/master
Cheng-Shiun Tsai [Thu, 9 Jul 2020 15:58:07 +0000 (16:58 +0100)]
Dali::Vector<char> used as file buffer container
dali-adator file reader uses Dali::Vector<char,true> as the container for data buffer.
However, Dali::Vector::Resize always initialize the element by doing PushBack().
Considering now you need to read a file of 1MB,
Resize() would lead to PushBack() of one byte X one million times,
so that it becomes a vector of 1MB, this is unnecessary waste of CPU time.
We need another method which simply allocates the buffer without initialize the value.
It will help use cases such as MCD Avatar3D / AREmoji where there are a lot of resource files
Change-Id: I03eb723142799cc9ae0f71bc1b35036e1b21cc81
Adeel Kazmi [Tue, 25 Aug 2020 14:03:31 +0000 (15:03 +0100)]
Use the default methods in the rect class rather
Change-Id: Ib99649fada571d2ed933e644fbcdbe0cab52c4e1
Adeel Kazmi [Tue, 25 Aug 2020 18:25:21 +0000 (18:25 +0000)]
Merge "Renaming PropertyBuffer to VertexBuffer" into devel/master
Adeel Kazmi [Tue, 25 Aug 2020 17:24:41 +0000 (17:24 +0000)]
Merge "KeyEvent class pimpling" into devel/master
David Steele [Mon, 24 Aug 2020 15:08:50 +0000 (16:08 +0100)]
Renaming PropertyBuffer to VertexBuffer
Change-Id: I1d00165182d979795629c900400c236c49db3027
Adeel Kazmi [Tue, 25 Aug 2020 15:59:08 +0000 (15:59 +0000)]
Merge "Changed Animation API enums to uppercase." into devel/master
Richard Huang [Tue, 25 Aug 2020 09:33:01 +0000 (10:33 +0100)]
KeyEvent class pimpling
Change-Id: I459ad95131f7e6cf650bfae8b6b98d9ec934032d
David Steele [Fri, 21 Aug 2020 13:37:29 +0000 (14:37 +0100)]
Migrating Handle devel-api to public-api
Change-Id: If2e537646fbcb60149eaa3213e061d836a70e448
Signed-off-by: David Steele <david.steele@samsung.com>
adam.b [Mon, 24 Aug 2020 14:04:59 +0000 (15:04 +0100)]
Changed Animation API enums to uppercase.
Change-Id: I8e755ab1c320d5e8328000cadbd7f2efc5a8c561
David Steele [Thu, 21 Apr 2016 15:47:04 +0000 (16:47 +0100)]
Added terse syntax for Get/Set Property
Added an IndirectValue which enables the setting and getting of property values
using the following syntax:
actor["color"] = Color::BLACK;
AngleAxis orientation = actor[Actor::Property::ORIENTATION];
Change-Id: I01088e5d7011a0b74bda1bf5a5f0f226c85a115c
Signed-off-by: David Steele <david.steele@samsung.com>
György Straub [Fri, 21 Aug 2020 07:53:04 +0000 (08:53 +0100)]
[dali_1.9.26] Merge branch 'devel/master'
Change-Id: Id52b2ed8a7cd72a1ea7f63bb534edb7036b64b2c
György Straub [Fri, 21 Aug 2020 07:51:54 +0000 (08:51 +0100)]
DALi Version 1.9.26
Change-Id: If87a7ffef1b00cb31a0b47c5efa75570fe7781ee
Adeel Kazmi [Tue, 18 Aug 2020 18:31:59 +0000 (19:31 +0100)]
Changed minimum supported Cmake Version to allow C++17 Support
Change-Id: Ieb2bc95af08955737f6477ba99a1edf8f5ef9333
Richard Huang [Tue, 18 Aug 2020 17:06:06 +0000 (18:06 +0100)]
WheelEvent class pimpling
Change-Id: I6cd78c380d0231dd688941fec1f2be428203ccd0