- Currently updateScene flag is not be true even though frame callback is existed.
- So, make updateScene true when frame callback processor is existed.
Change-Id: If5003ab5be3fa9293ef94ed2482e6cd36ac5166e
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
(mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR
IsAnimationRunning() || // ..at least one animation is running OR
mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR
+ mImpl->frameCallbackProcessor || // ..a frame callback processor is existed OR
gestureUpdated; // ..a gesture property was updated
bool keepRendererRendering = false;