Merge "Remove dead code for render needing an update (no such case at the moment...
[platform/core/uifw/dali-core.git] / dali / internal / render / common /
2017-05-03 David SteeleMerge "Remove dead code for render needing an update...
2017-04-28 Kimmo HoikkaRemove dead code for render needing an update (no such... 51/127751/1
2017-04-27 Adeel KazmiMerge "Synchronous Set/Get behaviour for default proper...
2017-04-27 Kimmo HoikkaCleanup: Remove handling for default shader as it has... 51/127251/3
2017-02-24 Adeel KazmiMerge "Removed redundant resource loading & rendering...
2017-02-21 Francisco SantosRemoved redundant resource loading & rendering code 24/113024/6
2017-02-15 Adeel KazmiMerge "Delete ThreadLocalStorage on shutdown" into...
2017-02-14 Adeel KazmiMerge "Remove batching." into devel/master
2017-02-14 Francisco SantosRemove batching. 40/113940/4
2017-02-09 Adeel KazmiMerge "Deprecated Layer::TREE_DEPTH_MULTIPLIER and...
2017-02-09 Adeel KazmiMerge "Remove dali.h from core test" into devel/master
2017-02-09 Paul WisbeyMerge "Use TextureSet instead when sorting render items...
2017-02-08 Kimmo HoikkaMerge "Added travis.yml for auto-building patches"...
2017-02-08 Francisco SantosUse TextureSet instead when sorting render items. 44/113744/3
2017-01-30 Kimmo HoikkaMerge "Removed FrameBufferId from SceneGraph::RenderTas...
2017-01-27 Ferran SoleRemoved FrameBufferId from SceneGraph::RenderTask 69/112169/2
2017-01-25 Ferran SoleChanged remaining image types to use Texture internally 05/111905/7
2016-12-08 Adeel KazmiMerge "Remove some dead typedefs from progress-value...
2016-12-07 Adeel KazmiMerge "Changed log message to inform number of textures...
2016-12-06 Kimmo HoikkaMerge "Added sibling order property to the actor's...
2016-12-06 Ferran SoleStop calling destroy methods of texture and FrameBuffer... 72/102672/5
2016-09-15 Adeel KazmiMerge "Added new API to Property::Map to enable method...
2016-09-08 Tom RobinsonClipping API feature in Actor 37/62837/51
2016-09-08 David SteeleMerge "Fix WeakHandleBase::Reset()" into devel/master
2016-09-07 Tom RobinsonCombine StencilMode and WriteToColorBuffer to RenderMode 84/87384/1
2016-09-05 Andrew PoorSet up the depth buffer based on per-renderer flags. 83/86683/7
2016-08-18 Adeel KazmiMerge "Add descriptions and example codes" into devel...
2016-08-15 Kimmo Hoikkaremove Uniform name cache as its no longer used for... 29/83929/1
2016-08-03 adam.bGeometry Batching 59/80559/20
2016-07-28 Ferran SoleRenamed enum Geometry::GeometryType to Geometry::Type 71/81671/2
2016-07-27 Adeel KazmiMerge "introduce LAYER_UI to replace LAYER_2D, deprecat...
2016-07-26 Tom RobinsonRendering API Stencil Implementation 06/80306/20
2016-06-17 Paul WisbeyMerge "Implemented Upload methods in Texture to upload...
2016-06-17 Ferran SoleImplemented Upload methods in Texture to upload data... 92/74692/5
2016-06-13 David SteeleMerge "(Actor) Add ability to connect to new touch...
2016-06-13 David SteeleMerge "Remove unnecessary functions from Scripting...
2016-06-13 Paul WisbeyMerge "Removed HasRendered() from Core RenderStatus...
2016-06-09 adam.bRemoved HasRendered() from Core RenderStatus. 49/73849/2
2016-06-09 Ferran SoleNew Texture API clean-up 60/73760/4
2016-06-03 Kimmo HoikkaMerge "Change PixelData to use the handle/body pattern...
2016-06-03 Paul WisbeyMerge "New DepthTestMode API in Renderer" into devel...
2016-06-03 Tom RobinsonNew DepthTestMode API in Renderer 92/72592/15
2016-06-03 Paul WisbeyMerge "DALi Version 1.1.37" into devel/master
2016-06-03 Ferran SoleAdded Texture object and FrameBuffer object to renderin... 34/71834/19
2016-05-16 Kimmo HoikkaMerge "Prevention of Null pointer dereference" into...
2016-05-12 David SteeleMerge "Allow reading Vector2/3/4 values from Property...
2016-05-12 Adeel KazmiMerge "Moved TextureCache dispatch methods to their...
2016-05-11 David SteeleMoved TextureCache dispatch methods to their own class 94/60294/7
2016-05-09 Kimmo HoikkaMerge "Added property to Renderer to specify the depth...
2016-05-09 Ferran SoleAdded property to Renderer to specify the depth function 04/68504/5
2016-05-09 Kimmo HoikkaMerge "RenderItem clean-up" into devel/master
2016-05-06 Adeel KazmiMerge "DALi Version 1.1.33" into devel/master
2016-05-06 Ferran SoleRenderItem clean-up 70/68570/3
2016-05-06 David SteeleMerge "Removal of the Scene graph node attachment"...
2016-05-05 Kimmo HoikkaRemoval of the Scene graph node attachment 86/68486/6
2016-05-05 Ferran SoleFixed culling to take scale into consideration 56/67856/13
2016-05-03 Paul WisbeyBlending enum clean-up 77/66977/17
2016-04-29 Kimmo HoikkaMerge "Remove API to set if a geometry requires writing...
2016-04-29 Ferran SoleRemove API to set if a geometry requires writing to... 29/67529/9
2016-04-25 Ferran SoleRemove Geometry scene object 44/66744/14
2016-03-21 Paul WisbeyPropertyBuffer SetData clean-up 22/63022/3
2016-03-18 Adeel KazmiMerge "DALi Version 1.1.26" into devel/master
2016-03-17 Ferran SoleData oriented transform manager 01/58001/49
2016-03-02 Agnelo VazResourceManager ResourcePostProcessQueue no longer... 09/60509/8
2016-02-24 David SteeleRemoved spurious TODOs 93/60293/1
2016-02-08 Adeel KazmiMerge "Update Object's public header comments" into...
2016-02-08 Adeel KazmiMerge "Update Events' public header comments" into...
2016-02-08 Adeel KazmiMerge "Update Common's public header comments" into...
2016-02-08 Adeel KazmiMerge "Update Animation's public header comments" into...
2016-02-08 Adeel KazmiMerge "Update Actors' public header comments" into...
2016-02-04 David SteeleEnsuring GL Sync is only used for RefreshOnce render... 59/58259/6
2015-12-17 Ferran SoleUse memory pools to allocate nodes, renderers, material... 99/54499/8
2015-12-08 Kimmo HoikkaMerge "Remove Node::ResolveVisibilty()" into devel...
2015-12-07 Kimmo HoikkaCleanup, fix incorrect comment and removal of dead... 18/53518/5
2015-12-03 Adeel KazmiMerge "Added RenderTask WorldToViewport coordinates...
2015-12-03 Adeel KazmiMerge "Add macros to provide branch prediction informat...
2015-12-02 Ferran SoleFrustum culling optimization 63/53163/7
2015-12-01 Kimmo HoikkaMerge "fix buffer GpuBuffer" into devel/master
2015-11-27 Kimmo HoikkaCleaning up and optimizing scene-graph-material and... 03/51303/20
2015-11-20 Kimmo HoikkaCleaning up some dead code with geometry scaling, rende... 14/52314/3
2015-11-17 Kimmo HoikkaMerge "fix property buffer gl initialization" into...
2015-11-10 Adeel KazmiFix various klocwork issues 67/51567/2
2015-11-04 Kimmo HoikkaMerge "Changed all property & signal names to lowerCame...
2015-11-03 Adeel KazmiChanged all property & signal names to lowerCamelCase 34/50834/4
2015-11-02 Xiangyin Ma(Atlas) Upload pixel data & Allow the difference in... 02/50302/10
2015-10-28 Paul WisbeyMerge "Remove render thread culling as its not used...
2015-10-27 Kimmo HoikkaRemove render thread culling as its not used for new... 01/50301/2
2015-10-27 Kimmo HoikkaMerge "Add UniformNameCache to keep track of unique...
2015-10-26 Kimmo HoikkaMerge "Remove some ancient dead code, Vertex3d" into...
2015-10-26 Adeel KazmiMerge "Removed redundant type field" into devel/master
2015-10-26 Adeel KazmiMerge "Path registration with type registry" into devel...
2015-10-26 Kimmo HoikkaAdd UniformNameCache to keep track of unique uniform... 21/50121/6
2015-10-26 Kimmo HoikkaRemove some ancient dead code, Vertex3d 92/50192/2
2015-10-26 Adeel KazmiMerge "Added WeakHandleBase::Reset method." into devel...
2015-10-23 Kimmo HoikkaMerge "Remove double-buffered properties from SceneGrap...
2015-10-23 Ferran SoleRemove double-buffered properties from SceneGraph:... 02/50002/10
2015-10-21 Kimmo HoikkaMerge "Remove scene graph property buffer" into devel...
2015-10-21 Ferran SoleRemove scene graph property buffer 04/49704/13
2015-10-16 Kimmo HoikkaMerge "BufferImage Fix for multiple area updates."...
2015-10-14 Kimmo HoikkaRemove some dead and non-thread safe internal uniforms 45/49545/1
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