utc-Dali-Model3dView.cpp
utc-Dali-ControlRenderer.cpp
utc-Dali-RendererFactory.cpp
+ utc-Dali-DebugRenderer.cpp
utc-Dali-ImageAtlas.cpp
)
dali-toolkit-test-utils/toolkit-application.cpp
dali-toolkit-test-utils/toolkit-clipboard.cpp
dali-toolkit-test-utils/toolkit-event-thread-callback.cpp
+ dali-toolkit-test-utils/toolkit-environment-variable.cpp
dali-toolkit-test-utils/toolkit-imf-manager.cpp
dali-toolkit-test-utils/toolkit-physical-keyboard.cpp
dali-toolkit-test-utils/toolkit-style-monitor.cpp
--- /dev/null
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// CLASS HEADER
+#include "toolkit-environment-variable.h"
+
+// EXTERNAL INCLUDE
+#include <cstddef>
+
+namespace Dali
+{
+
+namespace EnvironmentVariable
+{
+
+namespace
+{
+const char * gReturnValue = NULL;
+}
+
+const char * GetEnvironmentVariable( const char * variable )
+{
+ return gReturnValue;
+}
+
+void SetTestingEnvironmentVariable( bool testing)
+{
+ if( testing )
+ {
+ gReturnValue = "1";
+ }
+ else
+ {
+ gReturnValue = NULL;
+ }
+}
+
+} // namespace EnvironmentVariable
+
+} // namespace Dali
--- /dev/null
+#ifndef __DALI_TOOLKIT_ENVIRONMENT_VARIABLE_H__
+#define __DALI_TOOLKIT_ENVIRONMENT_VARIABLE_H__
+
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+#define __DALI_ENVIRONMENT_VARIABLE_H__
+
+#include <cstddef>
+
+namespace Dali
+{
+
+namespace EnvironmentVariable
+{
+
+const char * GetEnvironmentVariable( const char * variable );
+
+void SetTestingEnvironmentVariable( bool );
+
+} // namespace EnvironmentVariable
+
+} // namespace Dali
+
+
+#endif /* __DALI_TOOLKIT_ENVIRONMENT_VARIABLE_H__ */
--- /dev/null
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/geometry.h>
+
+#include <toolkit-environment-variable.h> // for setting environment variable: DALI_DEBUG_RENDERING
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+namespace
+{
+const char* TEST_IMAGE_FILE_NAME = "image_01.jpg";
+const char* TEST_NPATCH_FILE_NAME = "image_01.9.jpg";
+
+bool IsDebugRenderer( ControlRenderer& renderer )
+{
+ bool isDebugRendererType = false;
+ bool isGeometryLineType = false;
+
+ Property::Map propertyMap;
+ renderer.CreatePropertyMap( propertyMap );
+ Property::Value* typeValue = propertyMap.Find( "rendererType", Property::STRING );
+ if ( typeValue )
+ {
+ isDebugRendererType = ( typeValue->Get<std::string>() == "debugRenderer" );
+ }
+
+ Actor actor = Actor::New();
+ renderer.SetOnStage( actor );
+ Geometry geometry = actor.GetRendererAt( 0 ).GetGeometry();
+ isGeometryLineType = ( geometry.GetGeometryType() == Geometry::LINES );
+
+ return isDebugRendererType && isGeometryLineType;
+}
+}
+
+void dali_debug_renderer_startup(void)
+{
+ test_return_value = TET_UNDEF;
+}
+
+void dali_debug_renderer_cleanup(void)
+{
+ test_return_value = TET_PASS;
+}
+
+int UtcDaliDebugRendererGetRenderer1(void)
+{
+ EnvironmentVariable::SetTestingEnvironmentVariable(true);
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliDebugRendererGetRenderer1: Request renderer with a Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Test that color renderer is replaced with debug renderer
+ Property::Map propertyMap1;
+ propertyMap1.Insert("rendererType", "colorRenderer");
+ propertyMap1.Insert("blendColor", Color::BLUE);
+ ControlRenderer colorRenderer = factory.GetControlRenderer(propertyMap1);
+ DALI_TEST_CHECK( colorRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( colorRenderer ) );
+
+ // Test that border renderer is replaced with debug renderer
+ Property::Map propertyMap2;
+ propertyMap2.Insert("rendererType", "borderRenderer");
+ propertyMap2.Insert("borderColor", Color::BLUE);
+ propertyMap2.Insert("borderSize", 2.f);
+ ControlRenderer borderRenderer = factory.GetControlRenderer(propertyMap2);
+ DALI_TEST_CHECK( borderRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( borderRenderer ) );
+
+ // Test that gradient renderer is replaced with debug renderer
+ Property::Map propertyMap3;
+ propertyMap3.Insert("rendererType", "gradientRenderer");
+ Vector2 start(-1.f, -1.f);
+ Vector2 end(1.f, 1.f);
+ propertyMap3.Insert("gradientStartPosition", start);
+ propertyMap3.Insert("gradientEndPosition", end);
+ propertyMap3.Insert("gradientSpreadMethod", "repeat");
+ Property::Array stopOffsets;
+ stopOffsets.PushBack( 0.2f );
+ stopOffsets.PushBack( 0.8f );
+ propertyMap3.Insert("gradientStopOffset", stopOffsets);
+ Property::Array stopColors;
+ stopColors.PushBack( Color::RED );
+ stopColors.PushBack( Color::GREEN );
+ propertyMap3.Insert("gradientStopColor", stopColors);
+ ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap3);
+ DALI_TEST_CHECK( gradientRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( gradientRenderer ) );
+
+ // Test that image renderer is replaced with debug renderer
+ Property::Map propertyMap4;
+ propertyMap4.Insert( "rendererType", "imageRenderer" );
+ propertyMap4.Insert( "imageUrl", TEST_IMAGE_FILE_NAME );
+ ControlRenderer imageRenderer = factory.GetControlRenderer( propertyMap4 );
+ DALI_TEST_CHECK( imageRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( imageRenderer ) );
+
+ // Test that n patch renderer is replaced with debug renderer
+ Property::Map propertyMap5;
+ propertyMap5.Insert( "rendererType", "nPatchRenderer" );
+ propertyMap5.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
+ ControlRenderer nPatchRenderer = factory.GetControlRenderer( propertyMap4 );
+ DALI_TEST_CHECK( nPatchRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( nPatchRenderer ) );
+
+ EnvironmentVariable::SetTestingEnvironmentVariable(false);
+ END_TEST;
+}
+
+int UtcDaliDebugRendererGetRenderer2(void)
+{
+ EnvironmentVariable::SetTestingEnvironmentVariable(true);
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliDebugRendererGetRenderer2: Request renderer with various parameters" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Test that color renderer is replaced with debug renderer
+ ControlRenderer colorRenderer = factory.GetControlRenderer(Color::CYAN);
+ DALI_TEST_CHECK( colorRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( colorRenderer ) );
+
+ // Test that border renderer is replaced with debug renderer
+ ControlRenderer borderRenderer = factory.GetControlRenderer(2.f, Color::GREEN);
+ DALI_TEST_CHECK( borderRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( borderRenderer ) );
+
+ // Test that image renderer is replaced with debug renderer
+ Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
+ ControlRenderer imageRenderer = factory.GetControlRenderer( image );
+ DALI_TEST_CHECK( imageRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( imageRenderer ) );
+
+ // Test that n patch renderer is replaced with debug renderer
+ ControlRenderer nPatchRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
+ DALI_TEST_CHECK( nPatchRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( nPatchRenderer ) );
+
+ EnvironmentVariable::SetTestingEnvironmentVariable(false);
+ END_TEST;
+}
+
+int UtcDaliDebugRendererResetRenderer(void)
+{
+ EnvironmentVariable::SetTestingEnvironmentVariable(true);
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliDebugRendererResetRenderer: Reset renderer with various parameters" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Test that color renderer is replaced with debug renderer
+ ControlRenderer controlRenderer = factory.GetControlRenderer(Color::CYAN);
+ DALI_TEST_CHECK( controlRenderer );
+ DALI_TEST_CHECK( IsDebugRenderer( controlRenderer ) );
+
+ Actor actor;
+ // Reset to render another color
+ // Test that color renderer is replaced with debug renderer
+ factory.ResetRenderer( controlRenderer, actor, Color::BLUE );
+ DALI_TEST_CHECK( IsDebugRenderer( controlRenderer ) );
+
+ // Reset to render an image
+ // Test that image renderer is replaced with debug renderer
+ Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
+ factory.ResetRenderer( controlRenderer, actor, image );
+ DALI_TEST_CHECK( IsDebugRenderer( controlRenderer ) );
+
+ // Reset with a property map of border renderer
+ // Test that border renderer is replaced with debug renderer
+ Property::Map propertyMap;
+ propertyMap.Insert("rendererType", "borderRenderer");
+ propertyMap.Insert("borderColor", Color::BLUE);
+ propertyMap.Insert("borderSize", 2.f);
+ factory.ResetRenderer( controlRenderer, actor, propertyMap );
+ DALI_TEST_CHECK( IsDebugRenderer( controlRenderer ) );
+
+ EnvironmentVariable::SetTestingEnvironmentVariable(false);
+ END_TEST;
+}
// EXTERNAL INCLUDES
#include <dali/devel-api/adaptor-framework/singleton-service.h>
+#include <dali/devel-api/adaptor-framework/environment-variable.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
-
namespace Dali
{
namespace Toolkit
{
+namespace
+{
+ const char * const DALI_DEBUG_RENDERING("DALI_DEBUG_RENDERING");
+}
+
RendererFactory RendererFactory::Get()
{
RendererFactory factory;
factory = RendererFactory( dynamic_cast<Internal::RendererFactory*>(handle.GetObjectPtr()) );
}
- if( !factory )
+ if( !factory )// If not, create the RendererFactory and register it as a singleton
{
- // If not, create the RendererFactory and register it as a singleton
- factory = RendererFactory( new Internal::RendererFactory() );
+ // Check whether debug rendering is required
+ if( EnvironmentVariable::GetEnvironmentVariable( DALI_DEBUG_RENDERING ) )
+ {
+ factory = RendererFactory( new Internal::RendererFactory(true) );
+ }
+ else
+ {
+ factory = RendererFactory( new Internal::RendererFactory(false) );
+ }
singletonService.Register( typeid(RendererFactory), factory );
}
/**
* @brief RendererFactory is a singleton object that provides and shares renderers for controls
*
+ * By setting environment variable 'DALI_DEBUG_RENDERING', all concrete renderer is replaced with the debug renderer which renders a quad wireframe.
+ *
* The renderer type is required in the property map for requesting a control renderer.
*
* | %Property Name | Type |
void ControlRenderer::CreatePropertyMap( Property::Map& map ) const
{
+ DoCreatePropertyMap( map );
+
if( mImpl->mCustomShader )
{
mImpl->mCustomShader->CreatePropertyMap( map );
}
- DoCreatePropertyMap( map );
}
bool ControlRenderer::GetIsOnStage() const
* @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
* @param[in] propertyMap The properties for the requested ControlRenderer object.
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ) = 0;
+ virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ) {};
protected:
--- /dev/null
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+
+// CLASS HEADER
+#include "debug-renderer.h"
+
+//INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+namespace
+{
+const char * const RENDERER_TYPE("rendererType");
+const char * const RENDERER_TYPE_VALUE("debugRenderer");
+
+const char * const POSITION_ATTRIBUTE_NAME("aPosition");
+const char * const INDEX_NAME("indices");
+
+const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
+attribute mediump vec2 aPosition;\n
+uniform mediump mat4 uMvpMatrix;\n
+uniform mediump vec3 uSize;\n
+\n
+void main()\n
+{\n
+ mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
+ vertexPosition.xyz *= uSize;\n
+ gl_Position = uMvpMatrix * vertexPosition;\n
+}\n
+);
+
+const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(\n
+uniform lowp vec4 uColor;\n
+\n
+void main()\n
+{\n
+ gl_FragColor = uColor;\n
+}\n
+);
+
+}
+
+
+DebugRenderer::DebugRenderer( RendererFactoryCache& factoryCache )
+: ControlRenderer( factoryCache )
+{
+}
+
+DebugRenderer::~DebugRenderer()
+{}
+
+void DebugRenderer::DoSetOnStage( Actor& actor )
+{
+ InitializeRenderer();
+}
+
+void DebugRenderer::DoCreatePropertyMap( Property::Map& map ) const
+{
+ map.Clear();
+ map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+}
+
+void DebugRenderer::InitializeRenderer()
+{
+ mImpl->mRenderer = mFactoryCache.GetDebugRenderer();
+ if( !mImpl->mRenderer )
+ {
+ Geometry geometry = CreateQuadWireframeGeometry();
+ Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ Material material = Material::New( shader );
+ mImpl->mRenderer = Renderer::New( geometry,
+ material );
+ mFactoryCache.CacheDebugRenderer( mImpl->mRenderer );
+ }
+}
+
+Geometry DebugRenderer::CreateQuadWireframeGeometry()
+{
+ const float halfWidth = 0.5f;
+ const float halfHeight = 0.5f;
+ struct QuadVertex { Vector2 position;};
+ QuadVertex quadVertexData[4] =
+ {
+ { Vector2(-halfWidth, -halfHeight) },
+ { Vector2( halfWidth, -halfHeight) },
+ { Vector2( halfWidth, halfHeight) },
+ { Vector2(-halfWidth, halfHeight) }
+ };
+
+ Property::Map quadVertexFormat;
+ quadVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2;
+ PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat, 4 );
+ quadVertices.SetData(quadVertexData);
+
+ // Create indices
+ unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 0 };
+ Property::Map indexFormat;
+ indexFormat[INDEX_NAME] = Property::INTEGER;
+ PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
+ indices.SetData(indexData);
+
+ // Create the geometry object
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( quadVertices );
+ geometry.SetIndexBuffer( indices );
+ geometry.SetGeometryType( Geometry::LINES );
+
+ return geometry;
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
--- /dev/null
+#ifndef __DALI_TOOLKIT_INTERNAL_DEBUG_RENDERER_H__
+#define __DALI_TOOLKIT_INTERNAL_DEBUG_RENDERER_H__
+
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+/**
+ * The renderer which renders a wireframe outline to the control's quad for debugging
+ *
+ */
+class DebugRenderer: public ControlRenderer
+{
+public:
+
+ /**
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the RendererFactoryCache object
+ */
+ DebugRenderer( RendererFactoryCache& factoryCache );
+
+ /**
+ * @brief A reference counted object may only be deleted by calling Unreference().
+ */
+ virtual ~DebugRenderer();
+
+protected:
+
+ /**
+ * @copydoc ControlRenderer::DoSetOnStage
+ */
+ virtual void DoSetOnStage( Actor& actor );
+
+ /**
+ * @copydoc ControlRenderer::CreatePropertyMap
+ */
+ virtual void DoCreatePropertyMap( Property::Map& map ) const;
+
+
+private:
+ /**
+ * Create the geometry which presents the quad wireframe.
+ * @return The border geometry
+ */
+ Geometry CreateQuadWireframeGeometry();
+
+ /**
+ * @brief Initialise the renderer from the cache, if not available, create and save to the cache for sharing.
+ */
+ void InitializeRenderer();
+
+private:
+
+ // Undefined
+ DebugRenderer( const DebugRenderer& debugRenderer );
+
+ // Undefined
+ DebugRenderer& operator=( const DebugRenderer& debugRenderer );
+
+};
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif /* __DALI_TOOLKIT_INTERNAL_DEBUG_RENDERER_H__ */
return false;
}
+void RendererFactoryCache::CacheDebugRenderer( Renderer& renderer )
+{
+ mDebugRenderer = renderer;
+}
+
+Renderer RendererFactoryCache::GetDebugRenderer()
+{
+ return mDebugRenderer;
+}
+
Geometry RendererFactoryCache::CreateQuadGeometry()
{
const float halfWidth = 0.5f;
*/
bool CleanRendererCache( const std::string& key );
+ /**
+ * @brief Cache the debug renderer
+ */
+ void CacheDebugRenderer( Renderer& renderer );
+
+ /**
+ * @brief Request the debug renderer;
+ */
+ Renderer GetDebugRenderer();
+
protected:
/**
HashVector mRendererHashes;
CachedRenderers mRenderers;
+
+ Renderer mDebugRenderer;
};
} // namespace Internal
// Internal HEADER
#include <dali-toolkit/internal/controls/renderers/border/border-renderer.h>
#include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
+#include <dali-toolkit/internal/controls/renderers/debug/debug-renderer.h>
#include <dali-toolkit/internal/controls/renderers/gradient/gradient-renderer.h>
#include <dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.h>
#include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
} // namespace
-RendererFactory::RendererFactory()
+RendererFactory::RendererFactory( bool debugEnabled )
+:mDebugEnabled( debugEnabled )
{
}
mFactoryCache = new RendererFactoryCache();
}
+ if( mDebugEnabled )
+ {
+ return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
+ }
+
if( typeValue == COLOR_RENDERER )
{
rendererPtr = new ColorRenderer( *( mFactoryCache.Get() ) );
mFactoryCache = new RendererFactoryCache();
}
+ if( mDebugEnabled )
+ {
+ return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
+ }
+
ColorRenderer* rendererPtr = new ColorRenderer( *( mFactoryCache.Get() ) );
rendererPtr->SetColor( color );
void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color )
{
+ if( mDebugEnabled && renderer )
+ {
+ return;
+ }
+
if( renderer )
{
ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) );
{
mFactoryCache = new RendererFactoryCache();
}
- BorderRenderer* rendererPtr = new BorderRenderer( *mFactoryCache.Get() );
- if( !mFactoryCache )
+ if( mDebugEnabled )
{
- mFactoryCache = new RendererFactoryCache();
+ return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
}
+ BorderRenderer* rendererPtr = new BorderRenderer( *mFactoryCache.Get() );
+
rendererPtr->SetBorderSize( borderSize );
rendererPtr->SetBorderColor( borderColor );
mFactoryCache = new RendererFactoryCache();
}
+ if( mDebugEnabled )
+ {
+ return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
+ }
+
NinePatchImage npatchImage = NinePatchImage::DownCast( image );
if( npatchImage )
{
void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Image& image )
{
+ if( mDebugEnabled && renderer )
+ {
+ return;
+ }
+
if( renderer )
{
if( ! image )
mFactoryCache = new RendererFactoryCache();
}
+ if( mDebugEnabled )
+ {
+ return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
+ }
+
if( NinePatchImage::IsNinePatchUrl( url ) )
{
NPatchRenderer* rendererPtr = new NPatchRenderer( *( mFactoryCache.Get() ) );
void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& url, ImageDimensions size )
{
+ if( mDebugEnabled && renderer )
+ {
+ return;
+ }
+
if( renderer )
{
if( url.empty() )
void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap )
{
+ if( mDebugEnabled && renderer )
+ {
+ return;
+ }
+
if( renderer )
{
ControlRenderer& controlRenderer = GetImplementation( renderer );
/**
* @brief Constructor
+ *
+ * @param[in] debugEnabled If true, use debug renderer to replace all the concrete renderer.
*/
- RendererFactory();
+ RendererFactory( bool debugEnabled );
/**
* @copydoc Toolkit::RenderFactory::GetControlRenderer( const Property::Map& )
private:
RendererFactoryCachePtr mFactoryCache;
- ImageAtlasManagerPtr mAtlasManager;
+ ImageAtlasManagerPtr mAtlasManager;
+ bool mDebugEnabled;
};
} // namespace Internal
$(toolkit_src_dir)/controls/renderers/renderer-factory-impl.cpp \
$(toolkit_src_dir)/controls/renderers/border/border-renderer.cpp \
$(toolkit_src_dir)/controls/renderers/color/color-renderer.cpp \
+ $(toolkit_src_dir)/controls/renderers/debug/debug-renderer.cpp \
$(toolkit_src_dir)/controls/renderers/image/image-renderer.cpp \
$(toolkit_src_dir)/controls/renderers/npatch/npatch-renderer.cpp \
$(toolkit_src_dir)/controls/renderers/gradient/gradient.cpp \