[Tizen] Change precompile shader list for performance
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/scripting/scripting.h>
22 #include <dali/integration-api/debug.h>
23 #include <dali/public-api/object/property-array.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/public-api/object/type-registry.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
29 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
30 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
31 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
32 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
33 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
34 #include <dali-toolkit/internal/visuals/arc/arc-visual.h>
35 #include <dali-toolkit/internal/visuals/border/border-visual.h>
36 #include <dali-toolkit/internal/visuals/color/color-visual.h>
37 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
38 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
39 #include <dali-toolkit/internal/visuals/image/image-visual.h>
40 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
41 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
42 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
43 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
44 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
45 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
46 #include <dali-toolkit/internal/visuals/text/text-visual.h>
47 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
48 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
49 #include <dali-toolkit/internal/visuals/visual-url.h>
50 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
51 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
52 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
53 #include <dali-toolkit/public-api/visuals/visual-properties.h>
54
55
56 namespace Dali
57 {
58 namespace Toolkit
59 {
60 namespace Internal
61 {
62 namespace
63 {
64 #if defined(DEBUG_ENABLED)
65 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
66 #endif
67
68 BaseHandle Create()
69 {
70   BaseHandle handle = Toolkit::VisualFactory::Get();
71
72   return handle;
73 }
74
75 DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
76 DALI_TYPE_REGISTRATION_END()
77 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
78
79 static constexpr auto          SHADER_TYPE_COUNT = 2u;
80 const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
81 {
82   "", //VisualFactoryCache::COLOR_SHADER
83   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
84 };
85 const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
86 {
87   "", //VisualFactoryCache::COLOR_SHADER
88   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
89 };
90
91 } // namespace
92
93 VisualFactory::VisualFactory(bool debugEnabled)
94 : mFactoryCache(),
95   mImageVisualShaderFactory(),
96   mTextVisualShaderFactory(),
97   mSlotDelegate(this),
98   mDebugEnabled(debugEnabled),
99   mPreMultiplyOnLoad(true)
100 {
101 }
102
103 VisualFactory::~VisualFactory()
104 {
105 }
106
107 void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
108 {
109   if(type == StyleChange::THEME_CHANGE)
110   {
111     SetBrokenImageUrl(styleManager);
112   }
113 }
114
115 void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
116 {
117   SetBrokenImageUrl(styleManager);
118 }
119
120 Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
121 {
122   Visual::BasePtr visualPtr;
123
124   Property::Value*           typeValue  = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
125   Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
126   if(typeValue)
127   {
128     Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
129   }
130
131   switch(visualType)
132   {
133     case Toolkit::Visual::BORDER:
134     {
135       visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
136       break;
137     }
138
139     case Toolkit::Visual::COLOR:
140     {
141       visualPtr = ColorVisual::New(GetFactoryCache(), propertyMap);
142       break;
143     }
144
145     case Toolkit::Visual::GRADIENT:
146     {
147       visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
148       break;
149     }
150
151     case Toolkit::Visual::IMAGE:
152     {
153       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
154       std::string      imageUrl;
155       if(imageURLValue)
156       {
157         if(imageURLValue->Get(imageUrl))
158         {
159           if(!imageUrl.empty())
160           {
161             VisualUrl visualUrl(imageUrl);
162
163             switch(visualUrl.GetType())
164             {
165               case VisualUrl::N_PATCH:
166               {
167                 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
168                 break;
169               }
170               case VisualUrl::TVG:
171               case VisualUrl::SVG:
172               {
173                 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
174                 break;
175               }
176               case VisualUrl::GIF:
177               case VisualUrl::WEBP:
178               {
179                 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
180                 break;
181               }
182               case VisualUrl::JSON:
183               {
184                 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
185                 break;
186               }
187               case VisualUrl::REGULAR_IMAGE:
188               {
189                 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
190                 break;
191               }
192             }
193           }
194         }
195         else
196         {
197           Property::Array* array = imageURLValue->GetArray();
198           if(array && array->Count() > 0)
199           {
200             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
201           }
202         }
203       }
204       break;
205     }
206
207     case Toolkit::Visual::MESH:
208     {
209       visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
210       break;
211     }
212
213     case Toolkit::Visual::PRIMITIVE:
214     {
215       visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
216       break;
217     }
218
219     case Toolkit::Visual::WIREFRAME:
220     {
221       visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
222       break;
223     }
224
225     case Toolkit::Visual::TEXT:
226     {
227       visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
228       break;
229     }
230
231     case Toolkit::Visual::N_PATCH:
232     {
233       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
234       std::string      imageUrl;
235       if(imageURLValue && imageURLValue->Get(imageUrl))
236       {
237         if(!imageUrl.empty())
238         {
239           visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
240         }
241       }
242       break;
243     }
244
245     case Toolkit::Visual::SVG:
246     {
247       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
248       std::string      imageUrl;
249       if(imageURLValue && imageURLValue->Get(imageUrl))
250       {
251         if(!imageUrl.empty())
252         {
253           visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
254         }
255       }
256       break;
257     }
258
259     case Toolkit::Visual::ANIMATED_IMAGE:
260     {
261       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
262       std::string      imageUrl;
263       if(imageURLValue)
264       {
265         if(imageURLValue->Get(imageUrl))
266         {
267           if(!imageUrl.empty())
268           {
269             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
270           }
271         }
272         else
273         {
274           Property::Array* array = imageURLValue->GetArray();
275           if(array && array->Count() > 0)
276           {
277             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
278           }
279         }
280       }
281       break;
282     }
283
284     case Toolkit::DevelVisual::ANIMATED_GRADIENT:
285     {
286       visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
287       break;
288     }
289
290     case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
291     {
292       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
293       std::string      imageUrl;
294       if(imageURLValue && imageURLValue->Get(imageUrl))
295       {
296         if(!imageUrl.empty())
297         {
298           visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
299         }
300       }
301       break;
302     }
303
304     case Toolkit::DevelVisual::ARC:
305     {
306       visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
307       break;
308     }
309   }
310
311   DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
312                   // Return URL if present in PropertyMap else return "not found message"
313                   Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
314                   return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
315                 })())
316                                                                                                                                                                                                                                                                                                                             : "");
317
318   if(!visualPtr)
319   {
320     DALI_LOG_ERROR("VisualType unknown\n");
321   }
322
323   if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
324   {
325     //Create a WireframeVisual if we have debug enabled
326     visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
327   }
328
329   return Toolkit::Visual::Base(visualPtr.Get());
330 }
331
332 Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
333 {
334   Visual::BasePtr visualPtr;
335
336   if(!url.empty())
337   {
338     // first resolve url type to know which visual to create
339     VisualUrl visualUrl(url);
340     switch(visualUrl.GetType())
341     {
342       case VisualUrl::N_PATCH:
343       {
344         visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
345         break;
346       }
347       case VisualUrl::TVG:
348       case VisualUrl::SVG:
349       {
350         visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
351         break;
352       }
353       case VisualUrl::GIF:
354       case VisualUrl::WEBP:
355       {
356         visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
357         break;
358       }
359       case VisualUrl::JSON:
360       {
361         visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
362         break;
363       }
364       case VisualUrl::REGULAR_IMAGE:
365       {
366         visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
367         break;
368       }
369     }
370   }
371
372   if(mDebugEnabled)
373   {
374     //Create a WireframeVisual if we have debug enabled
375     visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
376   }
377
378   return Toolkit::Visual::Base(visualPtr.Get());
379 }
380
381 void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
382 {
383   if(mPreMultiplyOnLoad != preMultiply)
384   {
385     GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
386   }
387   mPreMultiplyOnLoad = preMultiply;
388 }
389
390 bool VisualFactory::GetPreMultiplyOnLoad() const
391 {
392   return mPreMultiplyOnLoad;
393 }
394
395 void VisualFactory::UsePreCompiledShader()
396 {
397   if(mPrecompiledShaderRequested)
398   {
399     return;
400   }
401   mPrecompiledShaderRequested = true;
402
403   Integration::ShaderPrecompiler::Get().Enable();
404
405   // Get image shader
406   std::vector<RawShaderData> rawShaderList;
407   RawShaderData imageShaderData;
408   GetImageVisualShaderFactory().GetPrecompiledShader(imageShaderData);
409   rawShaderList.push_back(imageShaderData);
410
411   // Get text shader
412   RawShaderData textShaderData;
413   GetTextVisualShaderFactory().GetPrecompiledShader(textShaderData);
414   rawShaderList.push_back(textShaderData);
415
416   // Get color shader
417   RawShaderData colorShaderData;
418   GetPrecompiledShader(colorShaderData);
419   rawShaderList.push_back(colorShaderData);
420
421
422   // Save all shader
423   Integration::ShaderPrecompiler::Get().SavePrecomipleShaderList(rawShaderList);
424 }
425
426 Internal::TextureManager& VisualFactory::GetTextureManager()
427 {
428   return GetFactoryCache().GetTextureManager();
429 }
430
431 void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
432 {
433   const std::string        imageDirPath   = AssetManager::GetDaliImagePath();
434   std::string              brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
435   std::vector<std::string> customBrokenImageUrlList;
436
437   if(styleManager)
438   {
439     customBrokenImageUrlList       = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
440     const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
441     if(brokenImageUrlValue)
442     {
443       brokenImageUrlValue->Get(brokenImageUrl);
444     }
445   }
446
447   // Add default image
448   mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
449 }
450
451 void VisualFactory::GetPrecompiledShader(RawShaderData& shaders)
452 {
453   std::vector<std::string_view> vertexPrefix;
454   std::vector<std::string_view> fragmentPrefix;
455   int shaderCount = 0;
456   shaders.shaderCount = 0;
457   for(int i=0; i< SHADER_TYPE_COUNT; ++i)
458   {
459     vertexPrefix.push_back(VertexPredefines[i]);
460     fragmentPrefix.push_back(FragmentPredefines[i]);
461     shaderCount++;
462   }
463
464   shaders.vertexPrefix = vertexPrefix;
465   shaders.fragmentPrefix = fragmentPrefix;
466   shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
467   shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
468   shaders.shaderCount = shaderCount;
469 }
470
471 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
472 {
473   if(!mFactoryCache)
474   {
475     mFactoryCache                      = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
476     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
477     if(styleManager)
478     {
479       styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
480       Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
481     }
482     SetBrokenImageUrl(styleManager);
483   }
484
485   //UsePreCompiledShader(); // Call forcelly
486
487   return *mFactoryCache;
488 }
489
490 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
491 {
492   if(!mImageVisualShaderFactory)
493   {
494     mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
495   }
496   return *mImageVisualShaderFactory;
497 }
498
499 TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
500 {
501   if(!mTextVisualShaderFactory)
502   {
503     mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
504   }
505   return *mTextVisualShaderFactory;
506 }
507
508 } // namespace Internal
509
510 } // namespace Toolkit
511
512 } // namespace Dali