Tizen 2.1 base
[sdk/emulator/qemu.git] / gl / mesa / src / gallium / state_trackers / d3d1x / winedlls / d3d10 / d3d10.spec
1 @ stub D3D10CompileEffectFromMemory
2 @ stub D3D10CompileShader
3 @ stdcall D3D10CreateBlob(long ptr)
4 @ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
5 @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
6 @ stub D3D10CreateEffectFromMemory
7 @ stub D3D10CreateEffectPoolFromMemory
8 @ stub D3D10CreateStateBlock
9 @ stub D3D10DisassembleEffect
10 @ stub D3D10DisassembleShader
11 @ stdcall D3D10GetGeometryShaderProfile(ptr)
12 @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr)
13 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr)
14 @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr)
15 @ stdcall D3D10GetPixelShaderProfile(ptr)
16 @ stub D3D10GetShaderDebugInfo
17 @ stub D3D10GetVersion
18 @ stdcall D3D10GetVertexShaderProfile(ptr)
19 @ stub D3D10PreprocessShader
20 @ stub D3D10ReflectShader
21 @ stub D3D10RegisterLayers
22 @ stub D3D10StateBlockMaskDifference
23 @ stub D3D10StateBlockMaskDisableAll
24 @ stub D3D10StateBlockMaskDisableCapture
25 @ stub D3D10StateBlockMaskEnableAll
26 @ stub D3D10StateBlockMaskEnableCapture
27 @ stub D3D10StateBlockMaskGetSetting
28 @ stub D3D10StateBlockMaskIntersect
29 @ stub D3D10StateBlockMaskUnion
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31 @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
32 @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
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