1 #ifndef __NVC0_SCREEN_H__
2 #define __NVC0_SCREEN_H__
5 #include "nouveau/nouveau_screen.h"
6 #include "nouveau/nouveau_mm.h"
7 #include "nouveau/nouveau_fence.h"
9 #include "nvc0_winsys.h"
10 #include "nvc0_stateobj.h"
12 #define NVC0_TIC_MAX_ENTRIES 2048
13 #define NVC0_TSC_MAX_ENTRIES 2048
17 #define NVC0_SCRATCH_SIZE (2 << 20)
18 #define NVC0_SCRATCH_NR_BUFFERS 2
20 #define NVC0_SCREEN_RESIDENT_BO_COUNT 5
25 struct nouveau_screen base;
27 struct nvc0_context *cur_ctx;
29 int num_occlusion_queries_active;
31 struct nouveau_bo *text;
32 struct nouveau_bo *uniforms;
33 struct nouveau_bo *tls;
34 struct nouveau_bo *txc; /* TIC (offset 0) and TSC (65536) */
35 struct nouveau_bo *vfetch_cache;
39 struct nouveau_resource *text_heap;
40 struct nouveau_resource *lib_code; /* allocated from text_heap */
42 struct nvc0_blitctx *blitctx;
45 struct nouveau_bo *bo[NVC0_SCRATCH_NR_BUFFERS];
54 uint32_t lock[NVC0_TIC_MAX_ENTRIES / 32];
60 uint32_t lock[NVC0_TSC_MAX_ENTRIES / 32];
64 struct nouveau_bo *bo;
68 struct nouveau_mman *mm_VRAM_fe0;
70 struct nouveau_grobj *fermi;
71 struct nouveau_grobj *eng2d;
72 struct nouveau_grobj *m2mf;
75 static INLINE struct nvc0_screen *
76 nvc0_screen(struct pipe_screen *screen)
78 return (struct nvc0_screen *)screen;
81 boolean nvc0_blitctx_create(struct nvc0_screen *);
83 void nvc0_screen_make_buffers_resident(struct nvc0_screen *);
85 int nvc0_screen_tic_alloc(struct nvc0_screen *, void *);
86 int nvc0_screen_tsc_alloc(struct nvc0_screen *, void *);
89 nvc0_resource_fence(struct nv04_resource *res, uint32_t flags)
91 struct nvc0_screen *screen = nvc0_screen(res->base.screen);
94 nouveau_fence_ref(screen->base.fence.current, &res->fence);
96 if (flags & NOUVEAU_BO_WR)
97 nouveau_fence_ref(screen->base.fence.current, &res->fence_wr);
102 nvc0_resource_validate(struct nv04_resource *res, uint32_t flags)
104 struct nvc0_screen *screen = nvc0_screen(res->base.screen);
106 if (likely(res->bo)) {
107 nouveau_bo_validate(screen->base.channel, res->bo, flags);
109 if (flags & NOUVEAU_BO_WR)
110 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
111 if (flags & NOUVEAU_BO_RD)
112 res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
114 nvc0_resource_fence(res, flags);
125 extern const struct nvc0_format nvc0_format_table[];
128 nvc0_screen_tic_unlock(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
131 screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
135 nvc0_screen_tsc_unlock(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
138 screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
142 nvc0_screen_tic_free(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
145 screen->tic.entries[tic->id] = NULL;
146 screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
151 nvc0_screen_tsc_free(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
154 screen->tsc.entries[tsc->id] = NULL;
155 screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));