for (unsigned int j = 0; j < layerCount; ++j)
{
//put them from end to beginning, so that in each loop iteration the order of layers change
- ASSERT_EQ(ILM_SUCCESS, ilm_displaySetRenderOrder(screen, renderOrder + j, layerCount - j));
- ASSERT_EQ(ILM_SUCCESS, ilm_commitChanges());
- ASSERT_EQ(ILM_SUCCESS, ilm_getPropertiesOfScreen(screen, &screenProps));
+ EXPECT_EQ(ILM_SUCCESS, ilm_displaySetRenderOrder(screen, renderOrder + j, layerCount - j));
+ EXPECT_EQ(ILM_SUCCESS, ilm_commitChanges());
+ EXPECT_EQ(ILM_SUCCESS, ilm_getPropertiesOfScreen(screen, &screenProps));
- ASSERT_EQ(layerCount - j, screenProps.layerCount);
- for(unsigned int k = 0; k < layerCount - j; ++k)
- {
- ASSERT_EQ(renderOrder[j + k], screenProps.layerIds[k]);
- }
+ EXPECT_EQ(layerCount - j, screenProps.layerCount);
+ if (layerCount - j == screenProps.layerCount)
+ for(unsigned int k = 0; k < layerCount - j; ++k)
+ {
+ ASSERT_EQ(renderOrder[j + k], screenProps.layerIds[k]);
+ }
+ free(screenProps.layerIds);
}
}
+ free(screenIDs);
}
TEST_F(IlmCommandTest, LayerSetRenderOrder_growing) {