4 width: (runtime.orientation == Orientation.Landscape || runtime.orientation == Orientation.LandscapeInverted) ? 300 : 200
5 height: (runtime.orientation == Orientation.Landscape || runtime.orientation == Orientation.LandscapeInverted) ? 200 : 300
8 if (runtime.orientation == Orientation.Portrait)
10 if (runtime.orientation == Orientation.PortraitInverted)
11 return "PortraitInverted"
12 if (runtime.orientation == Orientation.Landscape)
14 if (runtime.orientation == Orientation.LandscapeInverted)
15 return "LandscapeInverted"