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42 import QtQuick.Particles 2.0
44 import "content/logic.js" as Logic
50 property var gameState: Logic.newGameState(canvas);
51 property bool passedSplash: false
54 source:"content/gfx/background.png"
55 anchors.bottom: view.bottom
64 source: "content/gfx/catch.png"
77 anchors.bottom: parent.bottom
78 anchors.bottomMargin: 3
84 acceleration: PointDirection{ y: -6; xVariation: 2; yVariation: 2 }
97 GameOverScreen { gameCanvas: canvas }
105 height: childrenRect.height
109 source:"content/gfx/wave.png"
113 source:"content/gfx/wave.png"
115 NumberAnimation on x { from: 0; to: -(wave.width); duration: 16000; loops: Animation.Infinite }
116 SequentialAnimation on y {
117 loops: Animation.Infinite
118 NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad }
119 NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad }
128 source: "content/gfx/wave.png"
132 source: "content/gfx/wave.png"
134 NumberAnimation on x { from: -(wave2.width); to: 0; duration: 32000; loops: Animation.Infinite }
135 SequentialAnimation on y {
136 loops: Animation.Infinite
137 NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad }
138 NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad }
143 source: "content/gfx/sunlight.png"
146 anchors.horizontalCenter: parent.horizontalCenter
147 transformOrigin: Item.Top
148 SequentialAnimation on rotation {
149 loops: Animation.Infinite
150 NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine }
151 NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine }
156 source: "content/gfx/sunlight.png"
159 anchors.horizontalCenter: parent.horizontalCenter
160 transformOrigin: Item.Top
161 SequentialAnimation on rotation {
162 loops: Animation.Infinite
163 NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine }
164 NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine }
169 source: "content/gfx/grid.png"
175 anchors.bottom: parent.bottom
176 anchors.bottomMargin: 20
181 InfoBar { anchors.bottom: canvas.top; anchors.bottomMargin: 6; width: parent.width }
187 running: root.countdown < 5
189 onTriggered: root.countdown++
192 model: ["content/gfx/text-blank.png", "content/gfx/text-3.png", "content/gfx/text-2.png", "content/gfx/text-1.png", "content/gfx/text-go.png"]
194 visible: root.countdown <= index
195 opacity: root.countdown == index ? 0.5 : 0.1
196 scale: root.countdown >= index ? 1.0 : 0.0
198 Behavior on opacity { NumberAnimation {} }
199 Behavior on scale { NumberAnimation {} }
205 onStartButtonClicked: root.passedSplash = true
209 property int countdown: 10
215 onTriggered: Logic.startGame(canvas);
220 name: "gameOn"; when: gameState.gameOver == false && passedSplash
221 PropertyChanges { target: view; y: -(height - 960) }
222 StateChangeScript { script: root.countdown = 0; }
223 PropertyChanges { target: gameStarter; running: true }
226 name: "gameOver"; when: gameState.gameOver == true
227 PropertyChanges { target: view; y: 0 }
231 transitions: Transition {
232 NumberAnimation { properties: "x,y"; duration: 1200; easing.type: Easing.OutQuad }