Point2f warpPoint(const Point2f &pt, InputArray K, InputArray R, InputArray T);
virtual Rect buildMaps(Size src_size, InputArray K, InputArray R, InputArray T, OutputArray xmap, OutputArray ymap);
+ Rect buildMaps(Size src_size, InputArray K, InputArray R, OutputArray xmap, OutputArray ymap);
virtual Point warp(InputArray src, InputArray K, InputArray R, InputArray T, int interp_mode, int border_mode,
OutputArray dst);
int ymap_index = mad24(dv0, ymap_step, mad24(du, (int)sizeof(float), ymap_offset));
float u = tl_u + du;
- float x_ = u * scale - ct[0];
+ float x_ = fma(u, scale, -ct[0]);
float ct1 = 1 - ct[2];
for (int dv = dv0, dv1 = min(rows, dv0 + rowsPerWI); dv < dv1; ++dv, xmap_index += xmap_step,
__global float * ymap = (__global float *)(ymapptr + ymap_index);
float v = tl_v + dv;
- float y_ = v * scale - ct[1];
+ float y_ = fma(v, scale, -ct[1]);
float x = fma(ck_rinv[0], x_, fma(ck_rinv[1], y_, ck_rinv[2] * ct1));
float y = fma(ck_rinv[3], x_, fma(ck_rinv[4], y_, ck_rinv[5] * ct1));
return uv;
}
+Rect PlaneWarper::buildMaps(Size src_size, InputArray K, InputArray R, OutputArray xmap, OutputArray ymap)
+{
+ return buildMaps(src_size, K, R, Mat::zeros(3, 1, CV_32FC1), xmap, ymap);
+}
+
Rect PlaneWarper::buildMaps(Size src_size, InputArray K, InputArray R, InputArray T, OutputArray _xmap, OutputArray _ymap)
{
projector_.setCameraParams(K, R, T);