PlatformSurfaces: Added DirectFB/EGL platform surfaces
authorMarek Pikarski <mass@directfb.org>
Tue, 1 Oct 2013 07:34:46 +0000 (09:34 +0200)
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>
Tue, 1 Oct 2013 14:19:00 +0000 (16:19 +0200)
Added support for DirectFB/EGL surfaces as used on the DirectFB platform.

Signed-off-by: Marek Pikarski <mass@directfb.org>
LayerManagerPlugins/Renderers/Graphic/include/PlatformSurfaces/DFBPlatformSurface.h [new file with mode: 0644]
LayerManagerPlugins/Renderers/Graphic/include/PlatformSurfaces/EglDFBPlatformSurface.h [new file with mode: 0644]

diff --git a/LayerManagerPlugins/Renderers/Graphic/include/PlatformSurfaces/DFBPlatformSurface.h b/LayerManagerPlugins/Renderers/Graphic/include/PlatformSurfaces/DFBPlatformSurface.h
new file mode 100644 (file)
index 0000000..cf1420d
--- /dev/null
@@ -0,0 +1,110 @@
+/***************************************************************************
+ *
+ * Copyright (c) 2013 DirectFB integrated media GmbH
+ * Copyright (c) 2013 Renesas Solutions Corp.
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *        http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ ****************************************************************************/
+
+#ifndef _DFBPLATFORMSURFACE_H_
+#define _DFBPLATFORMSURFACE_H_
+
+#include "config.h"
+#include "Log.h"
+
+#include "PlatformSurface.h"
+#include "Surface.h"
+
+#include <directfb.h>
+
+typedef int DFBDisplay;
+typedef DFBWindowID DFBWindow;
+
+class DFBPlatformSurface: public PlatformSurface {
+public:
+     DFBPlatformSurface(Surface* surface, IDirectFBDisplayLayer *layer)
+     : PlatformSurface(surface)
+     , isMapped(false)
+     , dfb_window_id(0)
+     , dfb_window(NULL)
+     , dfb_surface_id(0)
+     , dfb_surface(NULL)
+     , texture(0)
+     , m_isReadyForRendering(false)
+     {
+          if (surface->hasNativeContent()) {
+               if (layer->GetWindow( layer, (DFBWindowID)surface->getNativeContent(), &dfb_window )) {
+                    LOG_ERROR( "DFBPlatformSurface", __FUNCTION__ << ": failed to get IDirectFBWindow by id " << surface->getNativeContent() );
+               }
+               else {
+                    LOG_DEBUG( "DFBPlatformSurface", __FUNCTION__ << ": resolved window id " << surface->getNativeContent() << " to window " << dfb_window );
+
+                    dfb_window_id = surface->getNativeContent();
+
+                    if (dfb_window->GetSurface( dfb_window, &dfb_surface )) {
+                         LOG_ERROR( "DFBPlatformSurface", __FUNCTION__ << ": failed to get IDirectFBSurface from window " << dfb_window << " with id " << dfb_window_id );
+                    }
+                    else {
+                         LOG_DEBUG( "DFBPlatformSurface", __FUNCTION__ << ": retrieved surface " << dfb_surface << " from window" );
+
+                         if (dfb_surface->GetID( dfb_surface, &dfb_surface_id )) {
+                              LOG_ERROR( "DFBPlatformSurface", __FUNCTION__ << ": failed to get ID from surface " << dfb_surface );
+                         }
+                         else {
+                              LOG_DEBUG( "DFBPlatformSurface", __FUNCTION__ << ": resolved surface " << dfb_surface << " to ID " << dfb_surface_id );
+                         }
+                    }
+               }
+          }
+     }
+
+     ~DFBPlatformSurface()
+     {
+          if (dfb_surface)
+               dfb_surface->Release( dfb_surface );
+
+          if (dfb_window)
+               dfb_window->Release( dfb_window );
+     }
+
+     bool enableRendering()
+     {
+          m_isReadyForRendering = true;
+          return m_isReadyForRendering;
+     }
+
+     bool disableRendering()
+     {
+          m_isReadyForRendering = false;
+          return m_isReadyForRendering;
+     }
+
+     bool isReadyForRendering()
+     {
+          return m_isReadyForRendering;
+     }
+
+     // TODO: private/protected
+     bool isMapped;
+     DFBWindowID dfb_window_id;
+     IDirectFBWindow *dfb_window;
+     DFBSurfaceID dfb_surface_id;
+     IDirectFBSurface *dfb_surface;
+     uint texture;
+     bool m_isReadyForRendering;    
+};
+
+#endif
+
diff --git a/LayerManagerPlugins/Renderers/Graphic/include/PlatformSurfaces/EglDFBPlatformSurface.h b/LayerManagerPlugins/Renderers/Graphic/include/PlatformSurfaces/EglDFBPlatformSurface.h
new file mode 100644 (file)
index 0000000..422c591
--- /dev/null
@@ -0,0 +1,47 @@
+/***************************************************************************
+ *
+ * Copyright (c) 2013 DirectFB integrated media GmbH
+ * Copyright (c) 2013 Renesas Solutions Corp.
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *        http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ ****************************************************************************/
+
+#ifndef _EGLDFBPLATFORMSURFACE_H_
+#define _EGLDFBPLATFORMSURFACE_H_
+
+#include "Surface.h"
+#include "GLES2/gl2.h"
+#include "EGL/egl.h"
+#include "EGL/eglext.h"
+#include "DFBPlatformSurface.h"
+
+class EglDFBPlatformSurface: public DFBPlatformSurface {
+public:
+     EglDFBPlatformSurface(Surface* surface, IDirectFBDisplayLayer *layer)
+     : DFBPlatformSurface(surface, layer)
+     , eglImage(0)
+     {
+     }
+
+     ~EglDFBPlatformSurface()
+     {
+     }
+
+     // TODO: private/protected
+     EGLImageKHR eglImage;
+};
+
+
+#endif