{ 0x790d, 0xffff, 4, 4, "3DSTATE_MULTISAMPLE", 7 },
{ 0x7910, 0xffff, 2, 2, "3DSTATE_CLEAR_PARAMS" },
{ 0x7912, 0x00ff, 2, 2, "3DSTATE_PUSH_CONSTANT_ALLOC_VS" },
+ { 0x7913, 0x00ff, 2, 2, "3DSTATE_PUSH_CONSTANT_ALLOC_HS" },
+ { 0x7914, 0x00ff, 2, 2, "3DSTATE_PUSH_CONSTANT_ALLOC_DS" },
+ { 0x7915, 0x00ff, 2, 2, "3DSTATE_PUSH_CONSTANT_ALLOC_GS" },
{ 0x7916, 0x00ff, 2, 2, "3DSTATE_PUSH_CONSTANT_ALLOC_PS" },
{ 0x7917, 0x00ff, 2, 2+128*2, "3DSTATE_SO_DECL_LIST" },
{ 0x7918, 0x00ff, 4, 4, "3DSTATE_SO_BUFFER" },