2 Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
4 This software is provided 'as-is', without any express or implied warranty.
5 In no event will the authors be held liable for any damages arising from the use of this software.
6 Permission is granted to anyone to use this software for any purpose,
7 including commercial applications, and to alter it and redistribute it freely,
8 subject to the following restrictions:
10 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12 3. This notice may not be removed or altered from any source distribution.
20 #include "btTransform.h"
21 #include "btVector3.h"
26 SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin,
28 const btVector3& expansionMin,
29 const btVector3& expansionMax)
31 aabbMin = aabbMin + expansionMin;
32 aabbMax = aabbMax + expansionMax;
35 /// conservative test for overlap between two aabbs
36 SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
37 const btVector3 &point)
40 overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
41 overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap;
42 overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap;
47 /// conservative test for overlap between two aabbs
48 SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
49 const btVector3 &aabbMin2, const btVector3 &aabbMax2)
52 overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
53 overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap;
54 overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap;
58 /// conservative test for overlap between triangle and aabb
59 SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices,
60 const btVector3 &aabbMin, const btVector3 &aabbMax)
62 const btVector3 &p1 = vertices[0];
63 const btVector3 &p2 = vertices[1];
64 const btVector3 &p3 = vertices[2];
66 if (btMin(btMin(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false;
67 if (btMax(btMax(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false;
69 if (btMin(btMin(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false;
70 if (btMax(btMax(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false;
72 if (btMin(btMin(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false;
73 if (btMax(btMax(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false;
78 SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent)
80 return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
81 (p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
82 (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
83 (p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
84 (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
85 (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
90 SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
91 const btVector3& rayInvDirection,
92 const unsigned int raySign[3],
93 const btVector3 bounds[2],
98 btScalar tmax, tymin, tymax, tzmin, tzmax;
99 tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
100 tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
101 tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
102 tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
104 if ( (tmin > tymax) || (tymin > tmax) )
113 tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
114 tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
116 if ( (tmin > tzmax) || (tzmin > tmax) )
122 return ( (tmin < lambda_max) && (tmax > lambda_min) );
125 SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
126 const btVector3& rayTo,
127 const btVector3& aabbMin,
128 const btVector3& aabbMax,
129 btScalar& param, btVector3& normal)
131 btVector3 aabbHalfExtent = (aabbMax-aabbMin)* btScalar(0.5);
132 btVector3 aabbCenter = (aabbMax+aabbMin)* btScalar(0.5);
133 btVector3 source = rayFrom - aabbCenter;
134 btVector3 target = rayTo - aabbCenter;
135 int sourceOutcode = btOutcode(source,aabbHalfExtent);
136 int targetOutcode = btOutcode(target,aabbHalfExtent);
137 if ((sourceOutcode & targetOutcode) == 0x0)
139 btScalar lambda_enter = btScalar(0.0);
140 btScalar lambda_exit = param;
141 btVector3 r = target - source;
143 btScalar normSign = 1;
144 btVector3 hitNormal(0,0,0);
147 for (int j=0;j<2;j++)
149 for (i = 0; i != 3; ++i)
151 if (sourceOutcode & bit)
153 btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
154 if (lambda_enter <= lambda)
156 lambda_enter = lambda;
157 hitNormal.setValue(0,0,0);
158 hitNormal[i] = normSign;
161 else if (targetOutcode & bit)
163 btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
164 btSetMin(lambda_exit, lambda);
168 normSign = btScalar(-1.);
170 if (lambda_enter <= lambda_exit)
172 param = lambda_enter;
182 SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut)
184 btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin);
185 btMatrix3x3 abs_b = t.getBasis().absolute();
186 btVector3 center = t.getOrigin();
187 btVector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] );
188 aabbMinOut = center - extent;
189 aabbMaxOut = center + extent;
193 SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut)
195 btAssert(localAabbMin.getX() <= localAabbMax.getX());
196 btAssert(localAabbMin.getY() <= localAabbMax.getY());
197 btAssert(localAabbMin.getZ() <= localAabbMax.getZ());
198 btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
199 localHalfExtents+=btVector3(margin,margin,margin);
201 btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
202 btMatrix3x3 abs_b = trans.getBasis().absolute();
203 btVector3 center = trans(localCenter);
204 btVector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] );
205 aabbMinOut = center-extent;
206 aabbMaxOut = center+extent;
209 #define USE_BANCHLESS 1
211 //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
212 SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
214 return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
215 & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
216 & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
220 SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
223 overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
224 overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
225 overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
228 #endif //USE_BANCHLESS
230 #endif //BT_AABB_UTIL2