2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #include "SpuGatheringCollisionDispatcher.h"
17 #include "SpuCollisionTaskProcess.h"
20 #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
21 #include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
22 #include "SpuContactManifoldCollisionAlgorithm.h"
23 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
24 #include "BulletCollision/CollisionShapes/btCollisionShape.h"
25 #include "LinearMath/btQuickprof.h"
26 #include "BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h"
27 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
32 SpuGatheringCollisionDispatcher::SpuGatheringCollisionDispatcher(class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks,btCollisionConfiguration* collisionConfiguration)
33 :btCollisionDispatcher(collisionConfiguration),
34 m_spuCollisionTaskProcess(0),
35 m_threadInterface(threadInterface),
36 m_maxNumOutstandingTasks(maxNumOutstandingTasks)
42 bool SpuGatheringCollisionDispatcher::supportsDispatchPairOnSpu(int proxyType0,int proxyType1)
45 (proxyType0 == BOX_SHAPE_PROXYTYPE) ||
46 (proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) ||
47 (proxyType0 == SPHERE_SHAPE_PROXYTYPE) ||
48 (proxyType0 == CAPSULE_SHAPE_PROXYTYPE) ||
49 (proxyType0 == CYLINDER_SHAPE_PROXYTYPE) ||
50 // (proxyType0 == CONE_SHAPE_PROXYTYPE) ||
51 (proxyType0 == TRIANGLE_MESH_SHAPE_PROXYTYPE) ||
52 (proxyType0 == CONVEX_HULL_SHAPE_PROXYTYPE)||
53 (proxyType0 == STATIC_PLANE_PROXYTYPE)||
54 (proxyType0 == COMPOUND_SHAPE_PROXYTYPE)
58 (proxyType1 == BOX_SHAPE_PROXYTYPE) ||
59 (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE) ||
60 (proxyType1 == SPHERE_SHAPE_PROXYTYPE) ||
61 (proxyType1 == CAPSULE_SHAPE_PROXYTYPE) ||
62 (proxyType1 == CYLINDER_SHAPE_PROXYTYPE) ||
63 // (proxyType1 == CONE_SHAPE_PROXYTYPE) ||
64 (proxyType1 == TRIANGLE_MESH_SHAPE_PROXYTYPE) ||
65 (proxyType1 == CONVEX_HULL_SHAPE_PROXYTYPE) ||
66 (proxyType1 == STATIC_PLANE_PROXYTYPE) ||
67 (proxyType1 == COMPOUND_SHAPE_PROXYTYPE)
71 return supported0 && supported1;
76 SpuGatheringCollisionDispatcher::~SpuGatheringCollisionDispatcher()
78 if (m_spuCollisionTaskProcess)
79 delete m_spuCollisionTaskProcess;
87 ///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
88 ///this is useful for the collision dispatcher.
89 class btSpuCollisionPairCallback : public btOverlapCallback
91 const btDispatcherInfo& m_dispatchInfo;
92 SpuGatheringCollisionDispatcher* m_dispatcher;
96 btSpuCollisionPairCallback(const btDispatcherInfo& dispatchInfo, SpuGatheringCollisionDispatcher* dispatcher)
97 :m_dispatchInfo(dispatchInfo),
98 m_dispatcher(dispatcher)
102 virtual bool processOverlap(btBroadphasePair& collisionPair)
107 //(*m_dispatcher->getNearCallback())(collisionPair,*m_dispatcher,m_dispatchInfo);
109 //only support discrete collision detection for now, we could fallback on PPU/unoptimized version for TOI/CCD
110 btAssert(m_dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE);
112 //by default, Bullet will use this near callback
114 ///userInfo is used to determine if the SPU has to handle this case or not (skip PPU tasks)
115 if (!collisionPair.m_internalTmpValue)
117 collisionPair.m_internalTmpValue = 1;
119 if (!collisionPair.m_algorithm)
121 btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
122 btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
124 btCollisionAlgorithmConstructionInfo ci;
125 ci.m_dispatcher1 = m_dispatcher;
128 if (m_dispatcher->needsCollision(colObj0,colObj1))
130 int proxyType0 = colObj0->getCollisionShape()->getShapeType();
131 int proxyType1 = colObj1->getCollisionShape()->getShapeType();
132 bool supportsSpuDispatch = m_dispatcher->supportsDispatchPairOnSpu(proxyType0,proxyType1)
133 && ((colObj0->getCollisionFlags() & btCollisionObject::CF_DISABLE_SPU_COLLISION_PROCESSING) == 0)
134 && ((colObj1->getCollisionFlags() & btCollisionObject::CF_DISABLE_SPU_COLLISION_PROCESSING) == 0);
136 if (proxyType0 == COMPOUND_SHAPE_PROXYTYPE)
138 btCompoundShape* compound = (btCompoundShape*)colObj0->getCollisionShape();
139 if (compound->getNumChildShapes()>MAX_SPU_COMPOUND_SUBSHAPES)
141 //printf("PPU fallback, compound->getNumChildShapes(%d)>%d\n",compound->getNumChildShapes(),MAX_SPU_COMPOUND_SUBSHAPES);
142 supportsSpuDispatch = false;
146 if (proxyType1 == COMPOUND_SHAPE_PROXYTYPE)
148 btCompoundShape* compound = (btCompoundShape*)colObj1->getCollisionShape();
149 if (compound->getNumChildShapes()>MAX_SPU_COMPOUND_SUBSHAPES)
151 //printf("PPU fallback, compound->getNumChildShapes(%d)>%d\n",compound->getNumChildShapes(),MAX_SPU_COMPOUND_SUBSHAPES);
152 supportsSpuDispatch = false;
156 if (supportsSpuDispatch)
159 int so = sizeof(SpuContactManifoldCollisionAlgorithm);
160 #ifdef ALLOCATE_SEPARATELY
161 void* mem = btAlignedAlloc(so,16);//m_dispatcher->allocateCollisionAlgorithm(so);
163 void* mem = m_dispatcher->allocateCollisionAlgorithm(so);
165 collisionPair.m_algorithm = new(mem) SpuContactManifoldCollisionAlgorithm(ci,colObj0,colObj1);
166 collisionPair.m_internalTmpValue = 2;
169 btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
170 btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
172 collisionPair.m_algorithm = m_dispatcher->findAlgorithm(&ob0,&ob1);
173 collisionPair.m_internalTmpValue = 3;
182 void SpuGatheringCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher)
185 if (dispatchInfo.m_enableSPU)
187 m_maxNumOutstandingTasks = m_threadInterface->getNumTasks();
190 BT_PROFILE("processAllOverlappingPairs");
192 if (!m_spuCollisionTaskProcess)
193 m_spuCollisionTaskProcess = new SpuCollisionTaskProcess(m_threadInterface,m_maxNumOutstandingTasks);
195 m_spuCollisionTaskProcess->setNumTasks(m_maxNumOutstandingTasks);
196 // printf("m_maxNumOutstandingTasks =%d\n",m_maxNumOutstandingTasks);
198 m_spuCollisionTaskProcess->initialize2(dispatchInfo.m_useEpa);
201 ///modified version of btCollisionDispatcher::dispatchAllCollisionPairs:
203 btSpuCollisionPairCallback collisionCallback(dispatchInfo,this);
205 pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher);
210 int numTotalPairs = pairCache->getNumOverlappingPairs();
213 btBroadphasePair* pairPtr = pairCache->getOverlappingPairArrayPtr();
216 int pairRange = SPU_BATCHSIZE_BROADPHASE_PAIRS;
217 if (numTotalPairs < (m_spuCollisionTaskProcess->getNumTasks()*SPU_BATCHSIZE_BROADPHASE_PAIRS))
219 pairRange = (numTotalPairs/m_spuCollisionTaskProcess->getNumTasks())+1;
222 BT_PROFILE("addWorkToTask");
223 for (i=0;i<numTotalPairs;)
225 //Performance Hint: tweak this number during benchmarking
227 int endIndex = (i+pairRange) < numTotalPairs ? i+pairRange : numTotalPairs;
228 m_spuCollisionTaskProcess->addWorkToTask(pairPtr,i,endIndex);
233 BT_PROFILE("PPU fallback");
234 //handle PPU fallback pairs
235 for (i=0;i<numTotalPairs;i++)
237 btBroadphasePair& collisionPair = pairPtr[i];
238 if (collisionPair.m_internalTmpValue == 3)
240 if (collisionPair.m_algorithm)
242 btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
243 btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
245 if (dispatcher->needsCollision(colObj0,colObj1))
247 //discrete collision detection query
248 btCollisionObjectWrapper ob0(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform());
249 btCollisionObjectWrapper ob1(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform());
251 btManifoldResult contactPointResult(&ob0,&ob1);
253 if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
256 collisionPair.m_algorithm->processCollision(&ob0,&ob1,dispatchInfo,&contactPointResult);
259 //continuous collision detection query, time of impact (toi)
260 btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
261 if (dispatchInfo.m_timeOfImpact > toi)
262 dispatchInfo.m_timeOfImpact = toi;
272 BT_PROFILE("flush2");
273 //make sure all SPU work is done
274 m_spuCollisionTaskProcess->flush2();
280 ///!Need to make sure to clear all 'algorithms' when switching between SPU and PPU
281 btCollisionDispatcher::dispatchAllCollisionPairs(pairCache,dispatchInfo,dispatcher);