Imported Upstream version 2.81
[platform/upstream/libbullet.git] / src / BulletCollision / CollisionShapes / btUniformScalingShape.cpp
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose, 
8 including commercial applications, and to alter it and redistribute it freely, 
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #include "btUniformScalingShape.h"
17
18 btUniformScalingShape::btUniformScalingShape(   btConvexShape* convexChildShape,btScalar uniformScalingFactor):
19 btConvexShape (), m_childConvexShape(convexChildShape),
20 m_uniformScalingFactor(uniformScalingFactor)
21 {
22         m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
23 }
24         
25 btUniformScalingShape::~btUniformScalingShape()
26 {
27 }
28         
29
30 btVector3       btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
31 {
32         btVector3 tmpVertex;
33         tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
34         return tmpVertex*m_uniformScalingFactor;
35 }
36
37 void    btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
38 {
39         m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
40         int i;
41         for (i=0;i<numVectors;i++)
42         {
43                 supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
44         }
45 }
46
47
48 btVector3       btUniformScalingShape::localGetSupportingVertex(const btVector3& vec)const
49 {
50         btVector3 tmpVertex;
51         tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
52         return tmpVertex*m_uniformScalingFactor;
53 }
54
55
56 void    btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
57 {
58
59         ///this linear upscaling is not realistic, but we don't deal with large mass ratios...
60         btVector3 tmpInertia;
61         m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
62         inertia = tmpInertia * m_uniformScalingFactor;
63 }
64
65
66         ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
67 void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
68 {
69         getAabbSlow(trans,aabbMin,aabbMax);
70
71 }
72
73 void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
74 {
75 #if 1
76         btVector3 _directions[] =
77         {
78                 btVector3( 1.,  0.,  0.),
79                 btVector3( 0.,  1.,  0.),
80                 btVector3( 0.,  0.,  1.),
81                 btVector3( -1., 0.,  0.),
82                 btVector3( 0., -1.,  0.),
83                 btVector3( 0.,  0., -1.)
84         };
85         
86         btVector3 _supporting[] =
87         {
88                 btVector3( 0., 0., 0.),
89                 btVector3( 0., 0., 0.),
90                 btVector3( 0., 0., 0.),
91                 btVector3( 0., 0., 0.),
92                 btVector3( 0., 0., 0.),
93                 btVector3( 0., 0., 0.)
94         };
95
96         for (int i=0;i<6;i++)
97         {
98                 _directions[i] = _directions[i]*t.getBasis();
99         }
100         
101         batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
102         
103         btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
104
105         for ( int i = 0; i < 3; ++i )
106         {
107                 aabbMax1[i] = t(_supporting[i])[i];
108                 aabbMin1[i] = t(_supporting[i + 3])[i];
109         }
110         btVector3 marginVec(getMargin(),getMargin(),getMargin());
111         aabbMin = aabbMin1-marginVec;
112         aabbMax = aabbMax1+marginVec;
113         
114 #else
115
116         btScalar margin = getMargin();
117         for (int i=0;i<3;i++)
118         {
119                 btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
120                 vec[i] = btScalar(1.);
121                 btVector3 sv = localGetSupportingVertex(vec*t.getBasis());
122                 btVector3 tmp = t(sv);
123                 aabbMax[i] = tmp[i]+margin;
124                 vec[i] = btScalar(-1.);
125                 sv = localGetSupportingVertex(vec*t.getBasis());
126                 tmp = t(sv);
127                 aabbMin[i] = tmp[i]-margin;
128         }
129
130 #endif
131 }
132
133 void    btUniformScalingShape::setLocalScaling(const btVector3& scaling) 
134 {
135         m_childConvexShape->setLocalScaling(scaling);
136 }
137
138 const btVector3& btUniformScalingShape::getLocalScaling() const
139 {
140         return m_childConvexShape->getLocalScaling();
141 }
142
143 void    btUniformScalingShape::setMargin(btScalar margin)
144 {
145         m_childConvexShape->setMargin(margin);
146 }
147 btScalar        btUniformScalingShape::getMargin() const
148 {
149         return m_childConvexShape->getMargin() * m_uniformScalingFactor;
150 }
151
152 int             btUniformScalingShape::getNumPreferredPenetrationDirections() const
153 {
154         return m_childConvexShape->getNumPreferredPenetrationDirections();
155 }
156         
157 void    btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
158 {
159         m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
160 }