1 #include "btInternalEdgeUtility.h"
3 #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
4 #include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
5 #include "BulletCollision/CollisionShapes/btTriangleShape.h"
6 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
7 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
8 #include "LinearMath/btIDebugDraw.h"
9 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
11 //#define DEBUG_INTERNAL_EDGE
13 #ifdef DEBUG_INTERNAL_EDGE
15 #endif //DEBUG_INTERNAL_EDGE
18 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
19 static btIDebugDraw* gDebugDrawer = 0;
21 void btSetDebugDrawer(btIDebugDraw* debugDrawer)
23 gDebugDrawer = debugDrawer;
26 static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
29 gDebugDrawer->drawLine(from,to,color);
31 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
34 static int btGetHash(int partId, int triangleIndex)
36 int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
42 static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
44 const btVector3 refAxis0 = edgeA;
45 const btVector3 refAxis1 = normalA;
46 const btVector3 swingAxis = normalB;
47 btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
52 struct btConnectivityProcessor : public btTriangleCallback
56 btVector3* m_triangleVerticesA;
57 btTriangleInfoMap* m_triangleInfoMap;
60 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
62 //skip self-collisions
63 if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
66 //skip duplicates (disabled for now)
67 //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
70 //search for shared vertices and edges
72 int sharedVertsA[3]={-1,-1,-1};
73 int sharedVertsB[3]={-1,-1,-1};
75 ///skip degenerate triangles
76 btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
77 if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
81 btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
82 ///skip degenerate triangles
83 if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
87 printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
88 m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
89 m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
90 m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
92 printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
93 printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
94 triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
95 triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
96 triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
101 for (int j=0;j<3;j++)
103 if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
105 sharedVertsA[numshared] = i;
106 sharedVertsB[numshared] = j;
131 //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
132 if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
136 int tmp = sharedVertsB[1];
137 sharedVertsB[1] = sharedVertsB[0];
138 sharedVertsB[0] = tmp;
141 int hash = btGetHash(m_partIdA,m_triangleIndexA);
143 btTriangleInfo* info = m_triangleInfoMap->find(hash);
147 m_triangleInfoMap->insert(hash,tmp);
148 info = m_triangleInfoMap->find(hash);
151 int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
152 int otherIndexA = 3-sumvertsA;
155 btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);
157 btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
158 int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);
160 btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
161 //btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
165 tA.calcNormal(normalA);
166 tB.calcNormal(normalB);
168 btVector3 edgeCrossA = edge.cross(normalA).normalize();
171 btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
172 if (edgeCrossA.dot(tmp) < 0)
178 btVector3 edgeCrossB = edge.cross(normalB).normalize();
181 btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
182 if (edgeCrossB.dot(tmp) < 0)
192 btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
193 btScalar len2 = calculatedEdge.length2();
195 btScalar correctedAngle(0);
196 btVector3 calculatedNormalB = normalA;
197 bool isConvex = false;
199 if (len2<m_triangleInfoMap->m_planarEpsilon)
206 calculatedEdge.normalize();
207 btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
208 calculatedNormalA.normalize();
209 angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
210 ang4 = SIMD_PI-angle2;
211 btScalar dotA = normalA.dot(edgeCrossB);
212 ///@todo: check if we need some epsilon, due to floating point imprecision
213 isConvex = (dotA<0.);
215 correctedAngle = isConvex ? ang4 : -ang4;
216 btQuaternion orn2(calculatedEdge,-correctedAngle);
217 calculatedNormalB = btMatrix3x3(orn2)*normalA;
227 //btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
234 btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
235 btQuaternion orn(edge,-correctedAngle);
236 btVector3 computedNormalB = quatRotate(orn,normalA);
237 btScalar bla = computedNormalB.dot(normalB);
241 info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
243 #ifdef DEBUG_INTERNAL_EDGE
244 if ((computedNormalB-normalB).length()>0.0001)
246 printf("warning: normals not identical\n");
248 #endif//DEBUG_INTERNAL_EDGE
250 info->m_edgeV0V1Angle = -correctedAngle;
253 info->m_flags |= TRI_INFO_V0V1_CONVEX;
258 btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
259 btQuaternion orn(edge,-correctedAngle);
260 btVector3 computedNormalB = quatRotate(orn,normalA);
261 if (computedNormalB.dot(normalB)<0)
264 info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
267 #ifdef DEBUG_INTERNAL_EDGE
268 if ((computedNormalB-normalB).length()>0.0001)
270 printf("warning: normals not identical\n");
272 #endif //DEBUG_INTERNAL_EDGE
273 info->m_edgeV2V0Angle = -correctedAngle;
275 info->m_flags |= TRI_INFO_V2V0_CONVEX;
280 btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
281 btQuaternion orn(edge,-correctedAngle);
282 btVector3 computedNormalB = quatRotate(orn,normalA);
283 if (computedNormalB.dot(normalB)<0)
285 info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
288 #ifdef DEBUG_INTERNAL_EDGE
289 if ((computedNormalB-normalB).length()>0.0001)
291 printf("warning: normals not identical\n");
293 #endif //DEBUG_INTERNAL_EDGE
294 info->m_edgeV1V2Angle = -correctedAngle;
297 info->m_flags |= TRI_INFO_V1V2_CONVEX;
306 // printf("warning: duplicate triangle\n");
312 /////////////////////////////////////////////////////////
313 /////////////////////////////////////////////////////////
315 void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
317 //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
318 if (trimeshShape->getTriangleInfoMap())
321 trimeshShape->setTriangleInfoMap(triangleInfoMap);
323 btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
324 const btVector3& meshScaling = meshInterface->getScaling();
326 for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
328 const unsigned char *vertexbase = 0;
330 PHY_ScalarType type = PHY_INTEGER;
332 const unsigned char *indexbase = 0;
335 PHY_ScalarType indicestype = PHY_INTEGER;
336 //PHY_ScalarType indexType=0;
338 btVector3 triangleVerts[3];
339 meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
340 btVector3 aabbMin,aabbMax;
342 for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
344 unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
346 for (int j=2;j>=0;j--)
349 int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
350 if (type == PHY_FLOAT)
352 float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
353 triangleVerts[j] = btVector3(
354 graphicsbase[0]*meshScaling.getX(),
355 graphicsbase[1]*meshScaling.getY(),
356 graphicsbase[2]*meshScaling.getZ());
360 double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
361 triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
364 aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
365 aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
366 aabbMin.setMin(triangleVerts[0]);
367 aabbMax.setMax(triangleVerts[0]);
368 aabbMin.setMin(triangleVerts[1]);
369 aabbMax.setMax(triangleVerts[1]);
370 aabbMin.setMin(triangleVerts[2]);
371 aabbMax.setMax(triangleVerts[2]);
373 btConnectivityProcessor connectivityProcessor;
374 connectivityProcessor.m_partIdA = partId;
375 connectivityProcessor.m_triangleIndexA = triangleIndex;
376 connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
377 connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
379 trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
389 // Given a point and a line segment (defined by two points), compute the closest point
390 // in the line. Cap the point at the endpoints of the line segment.
391 void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
393 btVector3 lineDelta = line1 - line0;
395 // Handle degenerate lines
396 if ( lineDelta.fuzzyZero())
398 nearestPoint = line0;
402 btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
404 // Clamp the point to conform to the segment's endpoints
407 else if ( delta > 1 )
410 nearestPoint = line0 + lineDelta*delta;
417 bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
419 btVector3 tri_normal = tri_normal_org;
420 //we only have a local triangle normal, not a local contact normal -> only normal in world space...
421 //either compute the current angle all in local space, or all in world space
423 btVector3 edgeCross = edge.cross(tri_normal).normalize();
424 btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);
426 if (correctedEdgeAngle<0)
428 if (curAngle < correctedEdgeAngle)
430 btScalar diffAngle = correctedEdgeAngle-curAngle;
431 btQuaternion rotation(edge,diffAngle );
432 clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
437 if (correctedEdgeAngle>=0)
439 if (curAngle > correctedEdgeAngle)
441 btScalar diffAngle = correctedEdgeAngle-curAngle;
442 btQuaternion rotation(edge,diffAngle );
443 clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
452 /// Changes a btManifoldPoint collision normal to the normal from the mesh.
453 void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
455 //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
456 if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
459 btBvhTriangleMeshShape* trimesh = 0;
461 if( colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
462 trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
464 trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
466 btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
467 if (!triangleInfoMapPtr)
470 int hash = btGetHash(partId0,index0);
473 btTriangleInfo* info = triangleInfoMapPtr->find(hash);
477 btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
479 const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
481 tri_shape->getVertex(0,v0);
482 tri_shape->getVertex(1,v1);
483 tri_shape->getVertex(2,v2);
485 //btVector3 center = (v0+v1+v2)*btScalar(1./3.);
487 btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
488 btVector3 tri_normal;
489 tri_shape->calcNormal(tri_normal);
491 //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
493 btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
495 btVector3 contact = cp.m_localPointB;
496 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
497 const btTransform& tr = colObj0->getWorldTransform();
498 btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
499 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
503 bool isNearEdge = false;
505 int numConcaveEdgeHits = 0;
506 int numConvexEdgeHits = 0;
508 btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
509 localContactNormalOnB.normalize();//is this necessary?
513 btScalar disttobestedge=BT_LARGE_FLOAT;
516 if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
519 btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest );
520 btScalar len=(contact-nearest).length();
522 if( len < disttobestedge )
529 if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
532 btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest );
533 btScalar len=(contact-nearest).length();
535 if( len < disttobestedge )
542 if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
545 btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest );
546 btScalar len=(contact-nearest).length();
548 if( len < disttobestedge )
555 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
556 btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f);
557 btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red );
559 if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
561 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
562 btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
564 btScalar len = (contact-nearest).length();
565 if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
568 btVector3 edge(v0-v1);
571 if (info->m_edgeV0V1Angle==btScalar(0))
573 numConcaveEdgeHits++;
577 bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
578 btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
579 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
580 btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
581 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
583 btVector3 nA = swapFactor * tri_normal;
585 btQuaternion orn(edge,info->m_edgeV0V1Angle);
586 btVector3 computedNormalB = quatRotate(orn,tri_normal);
587 if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
589 btVector3 nB = swapFactor*computedNormalB;
591 btScalar NdotA = localContactNormalOnB.dot(nA);
592 btScalar NdotB = localContactNormalOnB.dot(nB);
593 bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
595 #ifdef DEBUG_INTERNAL_EDGE
598 btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
600 #endif //DEBUG_INTERNAL_EDGE
603 if (backFacingNormal)
605 numConcaveEdgeHits++;
610 btVector3 clampedLocalNormal;
611 bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
614 if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
616 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
617 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
618 cp.m_normalWorldOnB = newNormal;
619 // Reproject collision point along normal. (what about cp.m_distance1?)
620 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
621 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
630 btNearestPointInLineSegment(contact,v1,v2,nearest);
631 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
632 btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
633 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
635 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
636 btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green );
639 if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
641 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
642 btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
643 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
647 btScalar len = (contact-nearest).length();
648 if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
652 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
653 btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
654 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
656 btVector3 edge(v1-v2);
660 if (info->m_edgeV1V2Angle == btScalar(0))
662 numConcaveEdgeHits++;
665 bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
666 btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
667 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
668 btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
669 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
671 btVector3 nA = swapFactor * tri_normal;
673 btQuaternion orn(edge,info->m_edgeV1V2Angle);
674 btVector3 computedNormalB = quatRotate(orn,tri_normal);
675 if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
677 btVector3 nB = swapFactor*computedNormalB;
679 #ifdef DEBUG_INTERNAL_EDGE
681 btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
683 #endif //DEBUG_INTERNAL_EDGE
686 btScalar NdotA = localContactNormalOnB.dot(nA);
687 btScalar NdotB = localContactNormalOnB.dot(nB);
688 bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
690 if (backFacingNormal)
692 numConcaveEdgeHits++;
697 btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
698 btVector3 clampedLocalNormal;
699 bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
702 if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
704 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
705 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
706 cp.m_normalWorldOnB = newNormal;
707 // Reproject collision point along normal.
708 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
709 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
717 btNearestPointInLineSegment(contact,v2,v0,nearest);
718 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
719 btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
720 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
721 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
722 btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue );
725 if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
728 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
729 btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
730 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
732 btScalar len = (contact-nearest).length();
733 if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
737 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
738 btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
739 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
741 btVector3 edge(v2-v0);
743 if (info->m_edgeV2V0Angle==btScalar(0))
745 numConcaveEdgeHits++;
749 bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
750 btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
751 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
752 btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
753 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
755 btVector3 nA = swapFactor * tri_normal;
756 btQuaternion orn(edge,info->m_edgeV2V0Angle);
757 btVector3 computedNormalB = quatRotate(orn,tri_normal);
758 if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
760 btVector3 nB = swapFactor*computedNormalB;
762 #ifdef DEBUG_INTERNAL_EDGE
764 btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
766 #endif //DEBUG_INTERNAL_EDGE
768 btScalar NdotA = localContactNormalOnB.dot(nA);
769 btScalar NdotB = localContactNormalOnB.dot(nB);
770 bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
772 if (backFacingNormal)
774 numConcaveEdgeHits++;
779 // printf("hitting convex edge\n");
782 btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
783 btVector3 clampedLocalNormal;
784 bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
787 if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
789 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
790 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
791 cp.m_normalWorldOnB = newNormal;
792 // Reproject collision point along normal.
793 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
794 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
804 #ifdef DEBUG_INTERNAL_EDGE
806 btVector3 color(0,1,1);
807 btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
809 #endif //DEBUG_INTERNAL_EDGE
814 if (numConcaveEdgeHits>0)
816 if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
818 //fix tri_normal so it pointing the same direction as the current local contact normal
819 if (tri_normal.dot(localContactNormalOnB) < 0)
823 cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis()*tri_normal;
826 btVector3 newNormal = tri_normal *frontFacing;
827 //if the tri_normal is pointing opposite direction as the current local contact normal, skip it
828 btScalar d = newNormal.dot(localContactNormalOnB) ;
833 //modify the normal to be the triangle normal (or backfacing normal)
834 cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() *newNormal;
837 // Reproject collision point along normal.
838 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
839 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);