2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #include "btConvex2dConvex2dAlgorithm.h"
19 #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
20 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
21 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
22 #include "BulletCollision/CollisionShapes/btConvexShape.h"
23 #include "BulletCollision/CollisionShapes/btCapsuleShape.h"
26 #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
27 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
28 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
29 #include "BulletCollision/CollisionShapes/btBoxShape.h"
30 #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
32 #include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
33 #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
34 #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
35 #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
39 #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
40 #include "BulletCollision/CollisionShapes/btSphereShape.h"
42 #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
44 #include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
45 #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
46 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
48 btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
50 m_numPerturbationIterations = 0;
51 m_minimumPointsPerturbationThreshold = 3;
52 m_simplexSolver = simplexSolver;
53 m_pdSolver = pdSolver;
56 btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
60 btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
61 : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
62 m_simplexSolver(simplexSolver),
64 m_ownManifold (false),
66 m_lowLevelOfDetail(false),
67 m_numPerturbationIterations(numPerturbationIterations),
68 m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
77 btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
82 m_dispatcher->releaseManifold(m_manifoldPtr);
86 void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
88 m_lowLevelOfDetail = useLowLevel;
93 extern btScalar gContactBreakingThreshold;
97 // Convex-Convex collision algorithm
99 void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
105 m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
106 m_ownManifold = true;
108 resultOut->setPersistentManifold(m_manifoldPtr);
110 //comment-out next line to test multi-contact generation
111 //resultOut->getPersistentManifold()->clearManifold();
114 const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
115 const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
118 btVector3 pointOnBWorld;
123 btGjkPairDetector::ClosestPointInput input;
125 btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
126 //TODO: if (dispatchInfo.m_useContinuous)
127 gjkPairDetector.setMinkowskiA(min0);
128 gjkPairDetector.setMinkowskiB(min1);
131 input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
132 input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
135 input.m_stackAlloc = dispatchInfo.m_stackAllocator;
136 input.m_transformA = body0Wrap->getWorldTransform();
137 input.m_transformB = body1Wrap->getWorldTransform();
139 gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
142 btVector3 sepNormalWorldSpace;
148 resultOut->refreshContactPoints();
156 btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
160 ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
162 ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
163 ///col0->m_worldTransform,
164 btScalar resultFraction = btScalar(1.);
167 btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
168 btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
170 if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
171 squareMot1 < col1->getCcdSquareMotionThreshold())
172 return resultFraction;
175 //An adhoc way of testing the Continuous Collision Detection algorithms
176 //One object is approximated as a sphere, to simplify things
177 //Starting in penetration should report no time of impact
178 //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
179 //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
182 /// Convex0 against sphere for Convex1
184 btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
186 btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
187 btConvexCast::CastResult result;
188 btVoronoiSimplexSolver voronoiSimplex;
189 //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
190 ///Simplification, one object is simplified as a sphere
191 btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
192 //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
193 if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
194 col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
197 //store result.m_fraction in both bodies
199 if (col0->getHitFraction()> result.m_fraction)
200 col0->setHitFraction( result.m_fraction );
202 if (col1->getHitFraction() > result.m_fraction)
203 col1->setHitFraction( result.m_fraction);
205 if (resultFraction > result.m_fraction)
206 resultFraction = result.m_fraction;
215 /// Sphere (for convex0) against Convex1
217 btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
219 btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
220 btConvexCast::CastResult result;
221 btVoronoiSimplexSolver voronoiSimplex;
222 //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
223 ///Simplification, one object is simplified as a sphere
224 btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
225 //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
226 if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
227 col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
230 //store result.m_fraction in both bodies
232 if (col0->getHitFraction() > result.m_fraction)
233 col0->setHitFraction( result.m_fraction);
235 if (col1->getHitFraction() > result.m_fraction)
236 col1->setHitFraction( result.m_fraction);
238 if (resultFraction > result.m_fraction)
239 resultFraction = result.m_fraction;
244 return resultFraction;