2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #ifndef BT_COLLISION__DISPATCHER_H
17 #define BT_COLLISION__DISPATCHER_H
19 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
20 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
22 #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
24 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
25 #include "LinearMath/btAlignedObjectArray.h"
28 class btOverlappingPairCache;
29 class btPoolAllocator;
30 class btCollisionConfiguration;
32 #include "btCollisionCreateFunc.h"
34 #define USE_DISPATCH_REGISTRY_ARRAY 1
36 class btCollisionDispatcher;
37 ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
38 typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
41 ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
42 ///Time of Impact, Closest Points and Penetration Depth.
43 class btCollisionDispatcher : public btDispatcher
48 int m_dispatcherFlags;
50 btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
52 btManifoldResult m_defaultManifoldResult;
54 btNearCallback m_nearCallback;
56 btPoolAllocator* m_collisionAlgorithmPoolAllocator;
58 btPoolAllocator* m_persistentManifoldPoolAllocator;
60 btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
62 btCollisionConfiguration* m_collisionConfiguration;
69 CD_STATIC_STATIC_REPORTED = 1,
70 CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
71 CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
74 int getDispatcherFlags() const
76 return m_dispatcherFlags;
79 void setDispatcherFlags(int flags)
81 m_dispatcherFlags = flags;
84 ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
85 void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
87 int getNumManifolds() const
89 return int( m_manifoldsPtr.size());
92 btPersistentManifold** getInternalManifoldPointer()
94 return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
97 btPersistentManifold* getManifoldByIndexInternal(int index)
99 return m_manifoldsPtr[index];
102 const btPersistentManifold* getManifoldByIndexInternal(int index) const
104 return m_manifoldsPtr[index];
107 btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
109 virtual ~btCollisionDispatcher();
111 virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
113 virtual void releaseManifold(btPersistentManifold* manifold);
116 virtual void clearManifold(btPersistentManifold* manifold);
118 btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold = 0);
120 virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
122 virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
124 virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
126 void setNearCallback(btNearCallback nearCallback)
128 m_nearCallback = nearCallback;
131 btNearCallback getNearCallback() const
133 return m_nearCallback;
136 //by default, Bullet will use this near callback
137 static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
139 virtual void* allocateCollisionAlgorithm(int size);
141 virtual void freeCollisionAlgorithm(void* ptr);
143 btCollisionConfiguration* getCollisionConfiguration()
145 return m_collisionConfiguration;
148 const btCollisionConfiguration* getCollisionConfiguration() const
150 return m_collisionConfiguration;
153 void setCollisionConfiguration(btCollisionConfiguration* config)
155 m_collisionConfiguration = config;
158 virtual btPoolAllocator* getInternalManifoldPool()
160 return m_persistentManifoldPoolAllocator;
163 virtual const btPoolAllocator* getInternalManifoldPool() const
165 return m_persistentManifoldPoolAllocator;
170 #endif //BT_COLLISION__DISPATCHER_H