1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
3 ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS)
5 # For every executable you have with a main method you should have an add_executable line below.
6 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
9 # This is the variable for Windows. I use this to define the root of my directory structure.
10 SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/glut)
12 # You shouldn't have to modify anything below this line
13 ########################################################
16 # This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
17 # This should be the case.
18 INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
19 INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
20 INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
24 # This is the Windows code for which Opengl, and Glut are not properly installed
25 # since I can't install them I must cheat and copy libraries around
26 INCLUDE_DIRECTORIES(${GLUT_ROOT})
27 # LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
28 # IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
29 # LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
30 # TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
32 # ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
33 # COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
34 # COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
35 # ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
36 # LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
37 # TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
38 # ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
39 # TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
40 # TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
42 # This is the lines for linux. This should always work if everything is installed and working fine.
43 # SET(CMAKE_BUILD_TYPE Debug)
44 # SET(CMAKE_CXX_FLAGS_DEBUG "-g")
45 INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
46 # TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
47 # TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
51 ${BULLET_PHYSICS_SOURCE_DIR}/Extras/glui
55 arcball.h glui_checkbox.cpp glui_internal.h glui_panel.cpp glui_spinner.cpp glui_treepanel.cpp
56 GL glui.cpp glui_column.cpp glui_internal_control.h glui_radio.cpp glui_statictext.cpp glui_window.cpp
57 glui_add_controls.cpp glui_commandline.cpp glui_list.cpp glui_rollout.cpp glui_string.cpp quaternion.cpp
58 algebra3.cpp glui_bitmap_img_data.cpp glui_control.cpp glui_listbox.cpp glui_rotation.cpp glui_textbox.cpp quaternion.h
59 algebra3.h glui_bitmaps.cpp glui_edittext.cpp glui_mouse_iaction.cpp glui_scrollbar.cpp glui_translation.cpp
60 arcball.cpp glui_button.cpp glui_filebrowser.cpp glui_node.cpp glui_separator.cpp glui_tree.cpp
64 IF (BUILD_SHARED_LIBS)
65 TARGET_LINK_LIBRARIES(GLUI ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
66 ENDIF (BUILD_SHARED_LIBS)