2 * ICE / OPCODE - Optimized Collision Detection
3 * http://www.codercorner.com/Opcode.htm
5 * Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
7 This software is provided 'as-is', without any express or implied warranty.
8 In no event will the authors be held liable for any damages arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it freely,
11 subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
14 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
15 3. This notice may not be removed or altered from any source distribution.
17 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
19 * Contains code for a triangle container.
21 * \author Pierre Terdiman
22 * \date April, 4, 2000
24 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
26 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
28 #ifndef __ICETRILIST_H__
29 #define __ICETRILIST_H__
31 class ICEMATHS_API TriList : public Container
34 // Constructor / Destructor
38 inline_ udword GetNbTriangles() const { return GetNbEntries()/9; }
39 inline_ Triangle* GetTriangles() const { return (Triangle*)GetEntries(); }
41 void AddTri(const Triangle& tri)
43 Add(tri.mVerts[0].x).Add(tri.mVerts[0].y).Add(tri.mVerts[0].z);
44 Add(tri.mVerts[1].x).Add(tri.mVerts[1].y).Add(tri.mVerts[1].z);
45 Add(tri.mVerts[2].x).Add(tri.mVerts[2].y).Add(tri.mVerts[2].z);
48 void AddTri(const Point& p0, const Point& p1, const Point& p2)
50 Add(p0.x).Add(p0.y).Add(p0.z);
51 Add(p1.x).Add(p1.y).Add(p1.z);
52 Add(p2.x).Add(p2.y).Add(p2.z);
56 class ICEMATHS_API TriangleList : public Container
59 // Constructor / Destructor
63 inline_ udword GetNbTriangles() const { return GetNbEntries()/3; }
64 inline_ IndexedTriangle* GetTriangles() const { return (IndexedTriangle*)GetEntries();}
66 void AddTriangle(const IndexedTriangle& tri)
68 Add(tri.mVRef[0]).Add(tri.mVRef[1]).Add(tri.mVRef[2]);
71 void AddTriangle(udword vref0, udword vref1, udword vref2)
73 Add(vref0).Add(vref1).Add(vref2);
77 #endif //__ICETRILIST_H__