1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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4 # For every executable you have with a main method you should have an add_executable line below.
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5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
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8 # You shouldn't have to modify anything below this line
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9 ########################################################
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13 INCLUDE_DIRECTORIES(
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14 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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18 OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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21 ADD_EXECUTABLE(AppRagdollDemo
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27 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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30 TARGET AppRagdollDemo
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32 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
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36 TARGET AppRagdollDemo
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38 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
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41 ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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45 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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46 SET_TARGET_PROPERTIES(AppRagdollDemo PROPERTIES DEBUG_POSTFIX "_Debug")
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47 SET_TARGET_PROPERTIES(AppRagdollDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
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48 SET_TARGET_PROPERTIES(AppRagdollDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
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49 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)