Imported Upstream version 2.81
[platform/upstream/libbullet.git] / Demos / FractureDemo / CMakeLists.txt
1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File\r
2 \r
3 \r
4 # For every executable you have with a main method you should have an add_executable line below.\r
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.  \r
6 \r
7 \r
8 # This is the variable for Windows.  I use this to define the root of my directory structure.\r
9 SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)\r
10 \r
11 # You shouldn't have to modify anything below this line \r
12 ########################################################\r
13 \r
14 INCLUDE_DIRECTORIES(\r
15 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL \r
16 )\r
17 \r
18 \r
19 \r
20 IF (USE_GLUT)\r
21         LINK_LIBRARIES(\r
22         OpenGLSupport  BulletDynamics  BulletCollision LinearMath  ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}\r
23         )\r
24 \r
25 IF (WIN32)\r
26 ADD_EXECUTABLE(AppFractureDemo\r
27                 main.cpp\r
28                 FractureDemo.cpp \r
29                 FractureDemo.h\r
30                 btFractureBody.h\r
31                 btFractureBody.cpp\r
32                 btFractureDynamicsWorld.cpp\r
33                 btFractureDynamicsWorld.h\r
34                 ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc\r
35         )\r
36 ELSE()\r
37         ADD_EXECUTABLE(AppFractureDemo\r
38                 main.cpp\r
39                 FractureDemo.cpp \r
40                 FractureDemo.h\r
41                 btFractureBody.h\r
42                 btFractureBody.cpp\r
43                 btFractureDynamicsWorld.cpp\r
44                 btFractureDynamicsWorld.h\r
45         )\r
46 ENDIF()\r
47 \r
48 \r
49 \r
50 \r
51         IF (WIN32)\r
52                 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)\r
53                         IF (CMAKE_CL_64)\r
54                                 ADD_CUSTOM_COMMAND(\r
55                                         TARGET AppFractureDemo\r
56                                         POST_BUILD\r
57                                         COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}\r
58                                 )\r
59                         ELSE(CMAKE_CL_64)\r
60                                 ADD_CUSTOM_COMMAND(\r
61                                         TARGET AppFractureDemo\r
62                                         POST_BUILD\r
63 #                               COMMAND copy /Y ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}\r
64                                         COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}\r
65                                         COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}/Debug\r
66                                 )\r
67                         ENDIF(CMAKE_CL_64)\r
68                 ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)\r
69 \r
70         ENDIF(WIN32)\r
71 ELSE (USE_GLUT)\r
72 \r
73  \r
74 \r
75         LINK_LIBRARIES(\r
76         OpenGLSupport  BulletDynamics  BulletCollision LinearMath  ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}\r
77         )\r
78 \r
79 \r
80         ADD_EXECUTABLE(AppFractureDemo\r
81                 WIN32\r
82                 ../OpenGL/Win32AppMain.cpp\r
83                 Win32FractureDemo.cpp\r
84                 FractureDemo.cpp \r
85                 FractureDemo.h\r
86                 ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc\r
87         )\r
88         \r
89         \r
90 ENDIF (USE_GLUT)\r
91 \r
92 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)\r
93                         SET_TARGET_PROPERTIES(AppFractureDemo PROPERTIES  DEBUG_POSTFIX "_Debug")\r
94                         SET_TARGET_PROPERTIES(AppFractureDemo PROPERTIES  MINSIZEREL_POSTFIX "_MinsizeRel")\r
95                         SET_TARGET_PROPERTIES(AppFractureDemo PROPERTIES  RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")\r
96 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)