Imported Upstream version 2.81
[platform/upstream/libbullet.git] / Demos / DX11ClothDemo / premake4.lua
1         \r
2         hasDX11 = findDirectX11()\r
3         \r
4         if (hasDX11) then\r
5 \r
6                 project "App_DX11ClothDemo"\r
7 \r
8                 initDirectX11()\r
9                 \r
10                 language "C++"\r
11                                 \r
12                 defines { "UNICODE","_UNICODE"}\r
13                                 \r
14                 kind "WindowedApp"\r
15                 flags { "WinMain" }\r
16                 \r
17                 targetdir "../.."\r
18                 includedirs {\r
19                         "../../src",\r
20                         "DXUT/Core",\r
21                         "DXUT/Optional"\r
22                 }\r
23                 \r
24                 links { \r
25                         "LinearMath","BulletCollision","BulletDynamics", "BulletSoftBody", "BulletSoftBodyDX11Solvers"\r
26                 }\r
27                 files {\r
28                         "DXUT/Core/DXUT.cpp",\r
29                         "DXUT/Optional/DXUTcamera.cpp",\r
30                         "DXUT/Core/DXUTDevice11.cpp",\r
31                         "DXUT/Core/DXUTDevice9.cpp",\r
32                         "DXUT/Optional/DXUTgui.cpp",\r
33                         "DXUT/Core/DXUTmisc.cpp",\r
34                         "DXUT/Optional/DXUTres.cpp",\r
35                         "DXUT/Optional/DXUTsettingsdlg.cpp",\r
36                         "DXUT/Optional/SDKmesh.cpp",\r
37                         "DXUT/Optional/SDKmisc.cpp",    \r
38                         "cloth_renderer.cpp"\r
39                 }\r
40                 \r
41         end