Imported Upstream version 2.81
[platform/upstream/libbullet.git] / Demos / CollisionInterfaceDemo / CMakeLists.txt
1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
2
3
4 # For every executable you have with a main method you should have an add_executable line below.
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.  
6
7
8
9 # You shouldn't have to modify anything below this line 
10 ########################################################
11
12
13 IF (USE_GLUT)
14         INCLUDE_DIRECTORIES(
15         ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL 
16         )
17
18         LINK_LIBRARIES(
19         OpenGLSupport BulletDynamics  BulletCollision LinearMath    ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
20         )
21
22         IF (WIN32)
23                 ADD_EXECUTABLE(AppCollisionInterfaceDemo
24                                 CollisionInterfaceDemo.cpp
25                                 CollisionInterfaceDemo.h
26                                 main.cpp
27                                 ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
28                 )
29         ELSE()
30                 ADD_EXECUTABLE(AppCollisionInterfaceDemo
31                                 CollisionInterfaceDemo.cpp
32                                 CollisionInterfaceDemo.h
33                                 main.cpp
34                 )
35         ENDIF()
36         IF (WIN32)
37                 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
38                         IF (CMAKE_CL_64)
39                                 ADD_CUSTOM_COMMAND(
40                                         TARGET AppCollisionInterfaceDemo
41                                         POST_BUILD
42                                         COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
43                                 )
44                         ELSE(CMAKE_CL_64)
45                                 ADD_CUSTOM_COMMAND(
46                                         TARGET AppCollisionInterfaceDemo
47                                         POST_BUILD
48                                         COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
49                                 )
50                         ENDIF(CMAKE_CL_64)
51                 ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
52         ENDIF(WIN32)
53 ELSE (USE_GLUT)
54         INCLUDE_DIRECTORIES(
55         ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL 
56         )
57
58         LINK_LIBRARIES(
59         OpenGLSupport BulletDynamics  BulletCollision LinearMath     ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
60         )
61
62         ADD_EXECUTABLE(AppCollisionInterfaceDemo
63                 WIN32
64                         CollisionInterfaceDemo.cpp
65                         CollisionInterfaceDemo.h
66                         Win32CollisionInterfaceDemo.cpp
67                         ../OpenGL/Win32AppMain.cpp
68                         ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
69         )
70 ENDIF (USE_GLUT)
71
72
73 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
74                         SET_TARGET_PROPERTIES(AppCollisionInterfaceDemo PROPERTIES  DEBUG_POSTFIX "_Debug")
75                         SET_TARGET_PROPERTIES(AppCollisionInterfaceDemo PROPERTIES  MINSIZEREL_POSTFIX "_MinsizeRel")
76                         SET_TARGET_PROPERTIES(AppCollisionInterfaceDemo PROPERTIES  RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
77 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)