With mesa-9.2 fragment shaders are required to define default precisions
as defined in the standard. We didn't do this.. whoops. Add the mediump
declarations and everything should be working again.
fixes fdo bug: #68934
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
* A basic fragment shader which applies a 2D texture.
*/
+precision mediump float;
+
uniform sampler2D texture;
uniform vec3 fgcolor;
uniform vec3 bgcolor;
* A basic fragment shader which applies a 2D texture.
*/
+precision mediump float;
+
uniform sampler2D texture;
varying vec2 texpos;
* A basic fragment shader which applies a color directly.
*/
+precision mediump float;
+
varying vec4 col;
void main()
* background colors.
*/
+precision mediump float;
+
uniform sampler2D atlas;
uniform float advance_htex;
uniform float advance_vtex;