1 // The ray tracer code in this file is written by Adam Burmister. It
2 // is available in its original form from:
4 // http://labs.flog.nz.co/raytracer/
6 // It has been modified slightly by Google to work as a standalone
7 // benchmark, but the all the computational code remains
8 // untouched. This file also contains a copy of parts of the Prototype
9 // JavaScript framework which is used by the ray tracer.
11 //var RayTrace = new BenchmarkSuite('RayTrace', 932666, [
12 // new Benchmark('RayTrace', renderScene)
16 // Variable used to hold a number that can be used to verify that
17 // the scene was ray traced correctly.
21 // ------------------------------------------------------------------------
22 // ------------------------------------------------------------------------
24 // The following is a copy of parts of the Prototype JavaScript library:
26 // Prototype JavaScript framework, version 1.5.0
27 // (c) 2005-2007 Sam Stephenson
29 // Prototype is freely distributable under the terms of an MIT-style license.
30 // For details, see the Prototype web site: http://prototype.conio.net/
36 this.initialize.apply(this, arguments);
42 Object.extend = function(destination, source) {
43 for (var property in source) {
44 destination[property] = source[property];
50 // ------------------------------------------------------------------------
51 // ------------------------------------------------------------------------
53 // The rest of this file is the actual ray tracer written by Adam
54 // Burmister. It's a concatenation of the following files:
61 // flog/material/basematerial.js
62 // flog/material/solid.js
63 // flog/material/chessboard.js
64 // flog/shape/baseshape.js
65 // flog/shape/sphere.js
66 // flog/shape/plane.js
67 // flog/intersectioninfo.js
73 /* Fake a Flog.* namespace */
74 if(typeof(Flog) == 'undefined') var Flog = {};
75 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
77 Flog.RayTracer.Color = Class.create();
79 Flog.RayTracer.Color.prototype = {
84 initialize : function(r, g, b) {
94 add : function(c1, c2){
95 var result = new Flog.RayTracer.Color(0,0,0);
97 result.red = c1.red + c2.red;
98 result.green = c1.green + c2.green;
99 result.blue = c1.blue + c2.blue;
104 addScalar: function(c1, s){
105 var result = new Flog.RayTracer.Color(0,0,0);
107 result.red = c1.red + s;
108 result.green = c1.green + s;
109 result.blue = c1.blue + s;
116 subtract: function(c1, c2){
117 var result = new Flog.RayTracer.Color(0,0,0);
119 result.red = c1.red - c2.red;
120 result.green = c1.green - c2.green;
121 result.blue = c1.blue - c2.blue;
126 multiply : function(c1, c2) {
127 var result = new Flog.RayTracer.Color(0,0,0);
129 result.red = c1.red * c2.red;
130 result.green = c1.green * c2.green;
131 result.blue = c1.blue * c2.blue;
136 multiplyScalar : function(c1, f) {
137 var result = new Flog.RayTracer.Color(0,0,0);
139 result.red = c1.red * f;
140 result.green = c1.green * f;
141 result.blue = c1.blue * f;
146 divideFactor : function(c1, f) {
147 var result = new Flog.RayTracer.Color(0,0,0);
149 result.red = c1.red / f;
150 result.green = c1.green / f;
151 result.blue = c1.blue / f;
157 this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
158 this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
159 this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
162 distance : function(color) {
163 var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
167 blend: function(c1, c2, w){
168 var result = new Flog.RayTracer.Color(0,0,0);
169 result = Flog.RayTracer.Color.prototype.add(
170 Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
171 Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
176 brightness : function() {
177 var r = Math.floor(this.red*255);
178 var g = Math.floor(this.green*255);
179 var b = Math.floor(this.blue*255);
180 return (r * 77 + g * 150 + b * 29) >> 8;
183 toString : function () {
184 var r = Math.floor(this.red*255);
185 var g = Math.floor(this.green*255);
186 var b = Math.floor(this.blue*255);
188 return "rgb("+ r +","+ g +","+ b +")";
191 /* Fake a Flog.* namespace */
192 if(typeof(Flog) == 'undefined') var Flog = {};
193 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
202 initialize : function(pos, color, intensity) {
205 this.intensity = (intensity ? intensity : 10.0);
208 getIntensity: function(distance){
209 if(distance >= intensity) return 0;
211 return Math.pow((intensity - distance) / strength, 0.2);
214 toString : function () {
215 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
218 /* Fake a Flog.* namespace */
219 if(typeof(Flog) == 'undefined') var Flog = {};
220 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
222 Flog.RayTracer.Vector = Class.create();
224 Flog.RayTracer.Vector.prototype = {
229 initialize : function(x, y, z) {
230 this.x = (x ? x : 0);
231 this.y = (y ? y : 0);
232 this.z = (z ? z : 0);
235 copy: function(vector){
241 normalize : function() {
242 var m = this.magnitude();
243 return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
246 magnitude : function() {
247 return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
250 cross : function(w) {
251 return new Flog.RayTracer.Vector(
252 -this.z * w.y + this.y * w.z,
253 this.z * w.x - this.x * w.z,
254 -this.y * w.x + this.x * w.y);
258 return this.x * w.x + this.y * w.y + this.z * w.z;
261 add : function(v, w) {
262 return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
265 subtract : function(v, w) {
266 if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
267 return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
270 multiplyVector : function(v, w) {
271 return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
274 multiplyScalar : function(v, w) {
275 return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
278 toString : function () {
279 return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
282 /* Fake a Flog.* namespace */
283 if(typeof(Flog) == 'undefined') var Flog = {};
284 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
286 Flog.RayTracer.Ray = Class.create();
288 Flog.RayTracer.Ray.prototype = {
291 initialize : function(pos, dir) {
293 this.direction = dir;
296 toString : function () {
297 return 'Ray [' + this.position + ',' + this.direction + ']';
300 /* Fake a Flog.* namespace */
301 if(typeof(Flog) == 'undefined') var Flog = {};
302 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
304 Flog.RayTracer.Scene = Class.create();
306 Flog.RayTracer.Scene.prototype = {
312 initialize : function() {
313 this.camera = new Flog.RayTracer.Camera(
314 new Flog.RayTracer.Vector(0,0,-5),
315 new Flog.RayTracer.Vector(0,0,1),
316 new Flog.RayTracer.Vector(0,1,0)
318 this.shapes = new Array();
319 this.lights = new Array();
320 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
323 /* Fake a Flog.* namespace */
324 if(typeof(Flog) == 'undefined') var Flog = {};
325 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
326 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
328 Flog.RayTracer.Material.BaseMaterial = Class.create();
330 Flog.RayTracer.Material.BaseMaterial.prototype = {
332 gloss: 2.0, // [0...infinity] 0 = matt
333 transparency: 0.0, // 0=opaque
334 reflection: 0.0, // [0...infinity] 0 = no reflection
338 initialize : function() {
342 getColor: function(u, v){
353 toString : function () {
354 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
357 /* Fake a Flog.* namespace */
358 if(typeof(Flog) == 'undefined') var Flog = {};
359 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
361 Flog.RayTracer.Material.Solid = Class.create();
363 Flog.RayTracer.Material.Solid.prototype = Object.extend(
364 new Flog.RayTracer.Material.BaseMaterial(), {
365 initialize : function(color, reflection, refraction, transparency, gloss) {
367 this.reflection = reflection;
368 this.transparency = transparency;
370 this.hasTexture = false;
373 getColor: function(u, v){
377 toString : function () {
378 return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
382 /* Fake a Flog.* namespace */
383 if(typeof(Flog) == 'undefined') var Flog = {};
384 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
386 Flog.RayTracer.Material.Chessboard = Class.create();
388 Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
389 new Flog.RayTracer.Material.BaseMaterial(), {
394 initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
395 this.colorEven = colorEven;
396 this.colorOdd = colorOdd;
397 this.reflection = reflection;
398 this.transparency = transparency;
400 this.density = density;
401 this.hasTexture = true;
404 getColor: function(u, v){
405 var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
408 return this.colorEven;
410 return this.colorOdd;
413 toString : function () {
414 return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
418 /* Fake a Flog.* namespace */
419 if(typeof(Flog) == 'undefined') var Flog = {};
420 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
421 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
423 Flog.RayTracer.Shape.BaseShape = Class.create();
425 Flog.RayTracer.Shape.BaseShape.prototype = {
429 initialize : function() {
430 this.position = new Vector(0,0,0);
431 this.material = new Flog.RayTracer.Material.SolidMaterial(
432 new Flog.RayTracer.Color(1,0,1),
439 toString : function () {
440 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
443 /* Fake a Flog.* namespace */
444 if(typeof(Flog) == 'undefined') var Flog = {};
445 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
446 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
448 Flog.RayTracer.Shape.Sphere = Class.create();
450 Flog.RayTracer.Shape.Sphere.prototype = {
451 initialize : function(pos, radius, material) {
452 this.radius = radius;
454 this.material = material;
457 intersect: function(ray){
458 var info = new Flog.RayTracer.IntersectionInfo();
461 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
463 var B = dst.dot(ray.direction);
464 var C = dst.dot(dst) - (this.radius * this.radius);
467 if(D > 0){ // intersection!
469 info.distance = (-B) - Math.sqrt(D);
470 info.position = Flog.RayTracer.Vector.prototype.add(
472 Flog.RayTracer.Vector.prototype.multiplyScalar(
477 info.normal = Flog.RayTracer.Vector.prototype.subtract(
482 info.color = this.material.getColor(0,0);
489 toString : function () {
490 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
493 /* Fake a Flog.* namespace */
494 if(typeof(Flog) == 'undefined') var Flog = {};
495 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
496 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
498 Flog.RayTracer.Shape.Plane = Class.create();
500 Flog.RayTracer.Shape.Plane.prototype = {
503 initialize : function(pos, d, material) {
506 this.material = material;
509 intersect: function(ray){
510 var info = new Flog.RayTracer.IntersectionInfo();
512 var Vd = this.position.dot(ray.direction);
513 if(Vd == 0) return info; // no intersection
515 var t = -(this.position.dot(ray.position) + this.d) / Vd;
516 if(t <= 0) return info;
520 info.position = Flog.RayTracer.Vector.prototype.add(
522 Flog.RayTracer.Vector.prototype.multiplyScalar(
527 info.normal = this.position;
530 if(this.material.hasTexture){
531 var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
532 var vV = vU.cross(this.position);
533 var u = info.position.dot(vU);
534 var v = info.position.dot(vV);
535 info.color = this.material.getColor(u,v);
537 info.color = this.material.getColor(0,0);
543 toString : function () {
544 return 'Plane [' + this.position + ', d=' + this.d + ']';
547 /* Fake a Flog.* namespace */
548 if(typeof(Flog) == 'undefined') var Flog = {};
549 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
551 Flog.RayTracer.IntersectionInfo = Class.create();
553 Flog.RayTracer.IntersectionInfo.prototype = {
562 initialize : function() {
563 this.color = new Flog.RayTracer.Color(0,0,0);
566 toString : function () {
567 return 'Intersection [' + this.position + ']';
570 /* Fake a Flog.* namespace */
571 if(typeof(Flog) == 'undefined') var Flog = {};
572 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
574 Flog.RayTracer.Camera = Class.create();
576 Flog.RayTracer.Camera.prototype = {
583 initialize : function(pos, lookAt, up) {
585 this.lookAt = lookAt;
587 this.equator = lookAt.normalize().cross(this.up);
588 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
591 getRay: function(vx, vy){
592 var pos = Flog.RayTracer.Vector.prototype.subtract(
594 Flog.RayTracer.Vector.prototype.subtract(
595 Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
596 Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
600 var dir = Flog.RayTracer.Vector.prototype.subtract(
605 var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
610 toString : function () {
614 /* Fake a Flog.* namespace */
615 if(typeof(Flog) == 'undefined') var Flog = {};
616 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
618 Flog.RayTracer.Background = Class.create();
620 Flog.RayTracer.Background.prototype = {
624 initialize : function(color, ambience) {
626 this.ambience = ambience;
629 /* Fake a Flog.* namespace */
630 if(typeof(Flog) == 'undefined') var Flog = {};
631 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
633 Flog.RayTracer.Engine = Class.create();
635 Flog.RayTracer.Engine.prototype = {
636 canvas: null, /* 2d context we can render to */
638 initialize: function(options){
639 this.options = Object.extend({
644 renderDiffuse: false,
645 renderShadows: false,
646 renderHighlights: false,
647 renderReflections: false,
651 this.options.canvasHeight /= this.options.pixelHeight;
652 this.options.canvasWidth /= this.options.pixelWidth;
654 /* TODO: dynamically include other scripts */
657 setPixel: function(x, y, color){
659 pxW = this.options.pixelWidth;
660 pxH = this.options.pixelHeight;
663 this.canvas.fillStyle = color.toString();
664 this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
667 checkNumber += color.brightness();
669 // print(x * pxW, y * pxH, pxW, pxH);
673 renderScene: function(scene, canvas){
677 this.canvas = canvas.getContext("2d");
682 var canvasHeight = this.options.canvasHeight;
683 var canvasWidth = this.options.canvasWidth;
685 for(var y=0; y < canvasHeight; y++){
686 for(var x=0; x < canvasWidth; x++){
687 var yp = y * 1.0 / canvasHeight * 2 - 1;
688 var xp = x * 1.0 / canvasWidth * 2 - 1;
690 var ray = scene.camera.getRay(xp, yp);
692 var color = this.getPixelColor(ray, scene);
694 this.setPixel(x, y, color);
697 assertEq(checkNumber, 2321);
700 getPixelColor: function(ray, scene){
701 var info = this.testIntersection(ray, scene, null);
703 var color = this.rayTrace(info, ray, scene, 0);
706 return scene.background.color;
709 testIntersection: function(ray, scene, exclude){
711 var best = new Flog.RayTracer.IntersectionInfo();
712 best.distance = 2000;
714 for(var i=0; i<scene.shapes.length; i++){
715 var shape = scene.shapes[i];
717 if(shape != exclude){
718 var info = shape.intersect(ray);
719 if(info.isHit && info.distance >= 0 && info.distance < best.distance){
725 best.hitCount = hits;
729 getReflectionRay: function(P,N,V){
731 var R1 = Flog.RayTracer.Vector.prototype.add(
732 Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
735 return new Flog.RayTracer.Ray(P, R1);
738 rayTrace: function(info, ray, scene, depth){
740 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
741 var oldColor = color;
742 var shininess = Math.pow(10, info.shape.material.gloss + 1);
744 for(var i=0; i<scene.lights.length; i++){
745 var light = scene.lights[i];
747 // Calc diffuse lighting
748 var v = Flog.RayTracer.Vector.prototype.subtract(
753 if(this.options.renderDiffuse){
754 var L = v.dot(info.normal);
756 color = Flog.RayTracer.Color.prototype.add(
758 Flog.RayTracer.Color.prototype.multiply(
760 Flog.RayTracer.Color.prototype.multiplyScalar(
769 // The greater the depth the more accurate the colours, but
770 // this is exponentially (!) expensive
771 if(depth <= this.options.rayDepth){
772 // calculate reflection ray
773 if(this.options.renderReflections && info.shape.material.reflection > 0)
775 var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
776 var refl = this.testIntersection(reflectionRay, scene, info.shape);
778 if (refl.isHit && refl.distance > 0){
779 refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
781 refl.color = scene.background.color;
784 color = Flog.RayTracer.Color.prototype.blend(
787 info.shape.material.reflection
795 /* Render shadows and highlights */
797 var shadowInfo = new Flog.RayTracer.IntersectionInfo();
799 if(this.options.renderShadows){
800 var shadowRay = new Flog.RayTracer.Ray(info.position, v);
802 shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
803 if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
804 var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
805 var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
806 color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
810 // Phong specular highlights
811 if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
812 var Lv = Flog.RayTracer.Vector.prototype.subtract(
817 var E = Flog.RayTracer.Vector.prototype.subtract(
818 scene.camera.position,
822 var H = Flog.RayTracer.Vector.prototype.subtract(
827 var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
828 color = Flog.RayTracer.Color.prototype.add(
829 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
840 function renderScene(){
841 var scene = new Flog.RayTracer.Scene();
843 scene.camera = new Flog.RayTracer.Camera(
844 new Flog.RayTracer.Vector(0, 0, -15),
845 new Flog.RayTracer.Vector(-0.2, 0, 5),
846 new Flog.RayTracer.Vector(0, 1, 0)
849 scene.background = new Flog.RayTracer.Background(
850 new Flog.RayTracer.Color(0.5, 0.5, 0.5),
854 var sphere = new Flog.RayTracer.Shape.Sphere(
855 new Flog.RayTracer.Vector(-1.5, 1.5, 2),
857 new Flog.RayTracer.Material.Solid(
858 new Flog.RayTracer.Color(0,0.5,0.5),
866 var sphere1 = new Flog.RayTracer.Shape.Sphere(
867 new Flog.RayTracer.Vector(1, 0.25, 1),
869 new Flog.RayTracer.Material.Solid(
870 new Flog.RayTracer.Color(0.9,0.9,0.9),
878 var plane = new Flog.RayTracer.Shape.Plane(
879 new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
881 new Flog.RayTracer.Material.Chessboard(
882 new Flog.RayTracer.Color(1,1,1),
883 new Flog.RayTracer.Color(0,0,0),
891 scene.shapes.push(plane);
892 scene.shapes.push(sphere);
893 scene.shapes.push(sphere1);
895 var light = new Flog.RayTracer.Light(
896 new Flog.RayTracer.Vector(5, 10, -1),
897 new Flog.RayTracer.Color(0.8, 0.8, 0.8)
900 var light1 = new Flog.RayTracer.Light(
901 new Flog.RayTracer.Vector(-3, 5, -15),
902 new Flog.RayTracer.Color(0.8, 0.8, 0.8),
906 scene.lights.push(light);
907 scene.lights.push(light1);
909 var imageWidth = 100; // $F('imageWidth');
910 var imageHeight = 100; // $F('imageHeight');
911 var pixelSize = "5,5".split(','); // $F('pixelSize').split(',');
912 var renderDiffuse = true; // $F('renderDiffuse');
913 var renderShadows = true; // $F('renderShadows');
914 var renderHighlights = true; // $F('renderHighlights');
915 var renderReflections = true; // $F('renderReflections');
916 var rayDepth = 2;//$F('rayDepth');
918 var raytracer = new Flog.RayTracer.Engine(
920 canvasWidth: imageWidth,
921 canvasHeight: imageHeight,
922 pixelWidth: pixelSize[0],
923 pixelHeight: pixelSize[1],
924 "renderDiffuse": renderDiffuse,
925 "renderHighlights": renderHighlights,
926 "renderShadows": renderShadows,
927 "renderReflections": renderReflections,
932 raytracer.renderScene(scene, null, 0);