}
void
+gst_d3d11_window_show (GstD3D11Window * window)
+{
+ GstD3D11WindowClass *klass;
+
+ g_return_if_fail (GST_IS_D3D11_WINDOW (window));
+
+ klass = GST_D3D11_WINDOW_GET_CLASS (window);
+
+ if (klass->show)
+ klass->show (window);
+}
+
+void
gst_d3d11_window_set_render_rectangle (GstD3D11Window * window,
const GstVideoRectangle * rect)
{