* [glslang] Refine implicit array size interfaces.
Help to check builtin and other variables if across stages.
--- /dev/null
+implicitArraySize.vert
+Shader version: 460
+0:? Sequence
+0:5 Function Definition: main( ( global void)
+0:5 Function Parameters:
+0:6 Sequence
+0:6 move second child to first child ( temp float)
+0:6 direct index ( smooth temp float)
+0:6 'a' ( smooth out unsized 1-element array of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0.100000
+0:7 move second child to first child ( temp float)
+0:7 direct index ( smooth temp float)
+0:7 'c' ( smooth out unsized 6-element array of float)
+0:7 Constant:
+0:7 5 (const int)
+0:7 Constant:
+0:7 0.100000
+0:? Linker Objects
+0:? 'a' ( smooth out unsized 1-element array of float)
+0:? 'c' ( smooth out unsized 6-element array of float)
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+
+implicitArraySize.frag
+Shader version: 460
+0:? Sequence
+0:6 Function Definition: main( ( global void)
+0:6 Function Parameters:
+0:7 Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 'b' ( out 5-element array of float)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( smooth temp float)
+0:7 'a' ( smooth in unsized 2-element array of float)
+0:7 Constant:
+0:7 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 'b' ( out 5-element array of float)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( smooth temp float)
+0:8 'c' ( smooth in 3-element array of float)
+0:8 Constant:
+0:8 1 (const int)
+0:? Linker Objects
+0:? 'a' ( smooth in unsized 2-element array of float)
+0:? 'c' ( smooth in 3-element array of float)
+0:? 'b' ( out 5-element array of float)
+
+
+Linked vertex stage:
+
+
+Linked fragment stage:
+
+ERROR: Linking vertex stage: Implicit size of unsized array doesn't match same symbol among multiple shaders.
+
+Shader version: 460
+0:? Sequence
+0:5 Function Definition: main( ( global void)
+0:5 Function Parameters:
+0:6 Sequence
+0:6 move second child to first child ( temp float)
+0:6 direct index ( smooth temp float)
+0:6 'a' ( smooth out 1-element array of float)
+0:6 Constant:
+0:6 0 (const int)
+0:6 Constant:
+0:6 0.100000
+0:7 move second child to first child ( temp float)
+0:7 direct index ( smooth temp float)
+0:7 'c' ( smooth out 6-element array of float)
+0:7 Constant:
+0:7 5 (const int)
+0:7 Constant:
+0:7 0.100000
+0:? Linker Objects
+0:? 'a' ( smooth out 1-element array of float)
+0:? 'c' ( smooth out 6-element array of float)
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+Shader version: 460
+0:? Sequence
+0:6 Function Definition: main( ( global void)
+0:6 Function Parameters:
+0:7 Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index ( temp float)
+0:7 'b' ( out 5-element array of float)
+0:7 Constant:
+0:7 0 (const int)
+0:7 direct index ( smooth temp float)
+0:7 'a' ( smooth in 2-element array of float)
+0:7 Constant:
+0:7 1 (const int)
+0:8 move second child to first child ( temp float)
+0:8 direct index ( temp float)
+0:8 'b' ( out 5-element array of float)
+0:8 Constant:
+0:8 1 (const int)
+0:8 direct index ( smooth temp float)
+0:8 'c' ( smooth in 3-element array of float)
+0:8 Constant:
+0:8 1 (const int)
+0:? Linker Objects
+0:? 'a' ( smooth in 2-element array of float)
+0:? 'c' ( smooth in 3-element array of float)
+0:? 'b' ( out 5-element array of float)
+
--- /dev/null
+implicitArraySize1.geom
+Shader version: 460
+invocations = -1
+max_vertices = 204
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:11 Function Definition: main( ( global void)
+0:11 Function Parameters:
+0:12 Sequence
+0:12 Function Call: f( ( global void)
+0:13 move second child to first child ( temp float)
+0:13 direct index (layout( stream=0) temp float)
+0:13 'o' (layout( stream=0) out 3-element array of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 3-element array of float)
+0:13 'g' ( in 3-element array of 3-element array of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:? Linker Objects
+0:? 'g' ( in 3-element array of 3-element array of float)
+0:? 'o' (layout( stream=0) out 3-element array of float)
+
+implicitArraySize2.geom
+Shader version: 460
+invocations = -1
+max_vertices = -1
+input primitive = none
+output primitive = none
+0:? Sequence
+0:6 Function Definition: f( ( global void)
+0:6 Function Parameters:
+0:7 Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index (layout( stream=0) temp float)
+0:7 'o' (layout( stream=0) out unsized 2-element array of float)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 3-element array of float)
+0:7 'g' ( in unsized 2-element array of 3-element array of float)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:? Linker Objects
+0:? 'g' ( in unsized 2-element array of 3-element array of float)
+0:? 'o' (layout( stream=0) out unsized 2-element array of float)
+
+
+Linked geometry stage:
+
+ERROR: Linking geometry stage: Not all array sizes match across all geometry shaders in the program
+
+Shader version: 460
+invocations = 1
+max_vertices = 204
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:11 Function Definition: main( ( global void)
+0:11 Function Parameters:
+0:12 Sequence
+0:12 Function Call: f( ( global void)
+0:13 move second child to first child ( temp float)
+0:13 direct index (layout( stream=0) temp float)
+0:13 'o' (layout( stream=0) out 3-element array of float)
+0:13 Constant:
+0:13 1 (const int)
+0:13 direct index ( temp float)
+0:13 direct index ( temp 3-element array of float)
+0:13 'g' ( in 3-element array of 3-element array of float)
+0:13 Constant:
+0:13 2 (const int)
+0:13 Constant:
+0:13 1 (const int)
+0:6 Function Definition: f( ( global void)
+0:6 Function Parameters:
+0:7 Sequence
+0:7 move second child to first child ( temp float)
+0:7 direct index (layout( stream=0) temp float)
+0:7 'o' (layout( stream=0) out 2-element array of float)
+0:7 Constant:
+0:7 1 (const int)
+0:7 direct index ( temp float)
+0:7 direct index ( temp 3-element array of float)
+0:7 'g' ( in 2-element array of 3-element array of float)
+0:7 Constant:
+0:7 1 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:? Linker Objects
+0:? 'g' ( in 3-element array of 3-element array of float)
+0:? 'o' (layout( stream=0) out 3-element array of float)
+
--- /dev/null
+implicitArraySizeBuiltin.vert
+Shader version: 460
+0:? Sequence
+0:3 Function Definition: f1(f1; ( global void)
+0:3 Function Parameters:
+0:3 'x' ( in float)
+0:5 Sequence
+0:5 move second child to first child ( temp float)
+0:5 direct index ( temp float ClipDistance)
+0:5 gl_ClipDistance: direct index for structure ( out unsized 7-element array of float ClipDistance)
+0:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance})
+0:5 Constant:
+0:5 2 (const uint)
+0:5 Constant:
+0:5 6 (const int)
+0:5 'x' ( in float)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float CullDistance)
+0:6 gl_CullDistance: direct index for structure ( out unsized 2-element array of float CullDistance)
+0:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance})
+0:6 Constant:
+0:6 3 (const uint)
+0:6 Constant:
+0:6 1 (const int)
+0:6 'x' ( in float)
+0:9 Function Definition: main( ( global void)
+0:9 Function Parameters:
+0:10 Sequence
+0:10 Function Call: f1(f1; ( global void)
+0:10 Constant:
+0:10 0.100000
+0:? Linker Objects
+0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance})
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+
+implicitArraySizeBuiltin.geom
+Shader version: 460
+invocations = -1
+max_vertices = 204
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:6 Function Definition: f2(f1; ( global void)
+0:6 Function Parameters:
+0:6 'x' ( in float)
+0:8 Sequence
+0:8 move second child to first child ( temp float)
+0:8 direct index (layout( stream=0) temp float ClipDistance)
+0:8 gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 7-element array of float ClipDistance)
+0:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance})
+0:8 Constant:
+0:8 2 (const uint)
+0:8 Constant:
+0:8 6 (const int)
+0:8 direct index ( temp float ClipDistance)
+0:8 gl_ClipDistance: direct index for structure ( in unsized 7-element array of float ClipDistance)
+0:8 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
+0:8 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
+0:8 Constant:
+0:8 0 (const int)
+0:8 Constant:
+0:8 2 (const int)
+0:8 Constant:
+0:8 6 (const int)
+0:10 Function Definition: f3(f1; ( global void)
+0:10 Function Parameters:
+0:10 'x' ( in float)
+0:12 Sequence
+0:12 move second child to first child ( temp float)
+0:12 direct index (layout( stream=0) temp float CullDistance)
+0:12 gl_CullDistance: direct index for structure (layout( stream=0) out unsized 2-element array of float CullDistance)
+0:12 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance})
+0:12 Constant:
+0:12 3 (const uint)
+0:12 Constant:
+0:12 1 (const int)
+0:12 direct index ( temp float CullDistance)
+0:12 gl_CullDistance: direct index for structure ( in unsized 2-element array of float CullDistance)
+0:12 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
+0:12 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:15 Function Definition: main( ( global void)
+0:15 Function Parameters:
+0:19 Sequence
+0:19 Function Call: f3(f1; ( global void)
+0:19 Constant:
+0:19 0.100000
+0:? Linker Objects
+0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance})
+0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
+
+
+Linked vertex stage:
+
+
+Linked geometry stage:
+
+
+Shader version: 460
+0:? Sequence
+0:3 Function Definition: f1(f1; ( global void)
+0:3 Function Parameters:
+0:3 'x' ( in float)
+0:5 Sequence
+0:5 move second child to first child ( temp float)
+0:5 direct index ( temp float ClipDistance)
+0:5 gl_ClipDistance: direct index for structure ( out 7-element array of float ClipDistance)
+0:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance})
+0:5 Constant:
+0:5 2 (const uint)
+0:5 Constant:
+0:5 6 (const int)
+0:5 'x' ( in float)
+0:6 move second child to first child ( temp float)
+0:6 direct index ( temp float CullDistance)
+0:6 gl_CullDistance: direct index for structure ( out 2-element array of float CullDistance)
+0:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance})
+0:6 Constant:
+0:6 3 (const uint)
+0:6 Constant:
+0:6 1 (const int)
+0:6 'x' ( in float)
+0:9 Function Definition: main( ( global void)
+0:9 Function Parameters:
+0:10 Sequence
+0:10 Function Call: f1(f1; ( global void)
+0:10 Constant:
+0:10 0.100000
+0:? Linker Objects
+0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance})
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
+Shader version: 460
+invocations = 1
+max_vertices = 204
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:10 Function Definition: f3(f1; ( global void)
+0:10 Function Parameters:
+0:10 'x' ( in float)
+0:12 Sequence
+0:12 move second child to first child ( temp float)
+0:12 direct index (layout( stream=0) temp float CullDistance)
+0:12 gl_CullDistance: direct index for structure (layout( stream=0) out 2-element array of float CullDistance)
+0:12 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 2-element array of float CullDistance gl_CullDistance})
+0:12 Constant:
+0:12 3 (const uint)
+0:12 Constant:
+0:12 1 (const int)
+0:12 direct index ( temp float CullDistance)
+0:12 gl_CullDistance: direct index for structure ( in 2-element array of float CullDistance)
+0:12 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
+0:12 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
+0:12 Constant:
+0:12 0 (const int)
+0:12 Constant:
+0:12 3 (const int)
+0:12 Constant:
+0:12 1 (const int)
+0:15 Function Definition: main( ( global void)
+0:15 Function Parameters:
+0:19 Sequence
+0:19 Function Call: f3(f1; ( global void)
+0:19 Constant:
+0:19 0.100000
+0:? Linker Objects
+0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 2-element array of float CullDistance gl_CullDistance})
+0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
+
--- /dev/null
+#version 460 core
+in float a[];
+in float c[3];
+out float b[5];
+
+void main(){
+ b[0] = a[1];
+ b[1] = c[1];
+}
\ No newline at end of file
--- /dev/null
+#version 460 core
+out float a[];
+out float c[];
+
+void main(){
+ a[0] = 0.1;
+ c[5] = 0.1;
+}
\ No newline at end of file
--- /dev/null
+#version 460 core
+
+layout(triangles) in;
+layout(line_strip, max_vertices = 204) out;
+
+void f();
+
+in float g[][3];
+out float o[3];
+
+void main(){
+ f();
+ o[1] = g[2][1];
+}
\ No newline at end of file
--- /dev/null
+#version 460 core
+
+in float g[][3];
+out float o[];
+
+void f(){
+ o[1] = g[1][1];
+}
\ No newline at end of file
--- /dev/null
+#version 460 core
+
+layout(triangles) in;
+layout(line_strip, max_vertices = 204) out;
+
+void f2(float x)
+{
+ gl_ClipDistance[6] = gl_in[0].gl_ClipDistance[6];
+}
+void f3(float x)
+{
+ gl_CullDistance[1] = gl_in[0].gl_CullDistance[1];
+}
+
+void main(){
+ #if defined(CLIP)
+ f2(0.1);
+ #endif
+ f3(0.1);
+}
\ No newline at end of file
--- /dev/null
+#version 460 core
+
+void f1(float x)
+{
+ gl_ClipDistance[6] = x;
+ gl_CullDistance[1] = x;
+}
+
+void main(){
+ f1(0.1);
+}
\ No newline at end of file
virtual bool isArray() const { return arraySizes != nullptr; }
virtual bool isSizedArray() const { return isArray() && arraySizes->isSized(); }
virtual bool isUnsizedArray() const { return isArray() && !arraySizes->isSized(); }
+ virtual bool isImplicitlySizedArray() const { return isArray() && arraySizes->isImplicitlySized(); }
virtual bool isArrayVariablyIndexed() const { assert(isArray()); return arraySizes->isVariablyIndexed(); }
virtual void setArrayVariablyIndexed() { assert(isArray()); arraySizes->setVariablyIndexed(); }
virtual void updateImplicitArraySize(int size) { assert(isArray()); arraySizes->updateImplicitSize(size); }
+ virtual void setImplicitlySized(bool isImplicitSized) { arraySizes->setImplicitlySized(isImplicitSized); }
virtual bool isStruct() const { return basicType == EbtStruct || basicType == EbtBlock; }
virtual bool isFloatingDomain() const { return basicType == EbtFloat || basicType == EbtDouble || basicType == EbtFloat16; }
virtual bool isIntegerDomain() const
// an explicit array.
void adoptImplicitArraySizes(bool skipNonvariablyIndexed)
{
- if (isUnsizedArray() && !(skipNonvariablyIndexed || isArrayVariablyIndexed()))
+ if (isUnsizedArray() &&
+ (qualifier.builtIn == EbvSampleMask ||
+ !(skipNonvariablyIndexed || isArrayVariablyIndexed()))) {
changeOuterArraySize(getImplicitArraySize());
+ setImplicitlySized(true);
+ }
// For multi-dim per-view arrays, set unsized inner dimension size to 1
if (qualifier.isPerView() && arraySizes && arraySizes->isInnerUnsized())
arraySizes->clearInnerUnsized();
bool sameArrayness(const TType& right) const
{
return ((arraySizes == nullptr && right.arraySizes == nullptr) ||
- (arraySizes != nullptr && right.arraySizes != nullptr && *arraySizes == *right.arraySizes));
+ (arraySizes != nullptr && right.arraySizes != nullptr &&
+ (*arraySizes == *right.arraySizes ||
+ (arraySizes->isImplicitlySized() && right.arraySizes->isDefaultImplicitlySized()) ||
+ (right.arraySizes->isImplicitlySized() && arraySizes->isDefaultImplicitlySized()))));
}
// See if two type's arrayness match in everything except their outer dimension
struct TArraySizes {
POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
- TArraySizes() : implicitArraySize(1), variablyIndexed(false) { }
+ TArraySizes() : implicitArraySize(0), implicitlySized(true), variablyIndexed(false){ }
// For breaking into two non-shared copies, independently modifiable.
TArraySizes& operator=(const TArraySizes& from)
implicitArraySize = from.implicitArraySize;
variablyIndexed = from.variablyIndexed;
sizes = from.sizes;
+ implicitlySized = from.implicitlySized;
return *this;
}
void addInnerSize(int s, TIntermTyped* n) { sizes.push_back((unsigned)s, n); }
void addInnerSize(TArraySize pair) {
sizes.push_back(pair.size, pair.node);
+ implicitlySized = false;
}
void addInnerSizes(const TArraySizes& s) { sizes.push_back(s.sizes); }
- void changeOuterSize(int s) { sizes.changeFront((unsigned)s); }
- int getImplicitSize() const { return implicitArraySize; }
- void updateImplicitSize(int s) { implicitArraySize = std::max(implicitArraySize, s); }
+ void changeOuterSize(int s) {
+ sizes.changeFront((unsigned)s);
+ implicitlySized = false;
+ }
+ int getImplicitSize() const { return implicitArraySize > 0 ? implicitArraySize : 1; }
+ void updateImplicitSize(int s) {
+ implicitArraySize = (std::max)(implicitArraySize, s);
+ }
bool isInnerUnsized() const
{
for (int d = 1; d < sizes.size(); ++d) {
bool hasUnsized() const { return getOuterSize() == UnsizedArraySize || isInnerUnsized(); }
bool isSized() const { return getOuterSize() != UnsizedArraySize; }
+ bool isImplicitlySized() const { return implicitlySized; }
+ bool isDefaultImplicitlySized() const { return implicitlySized && implicitArraySize == 0; }
+ void setImplicitlySized(bool isImplicitSizing) { implicitlySized = isImplicitSizing; }
void dereference() { sizes.pop_front(); }
void copyDereferenced(const TArraySizes& rhs)
{
// the implicit size of the array, if not variably indexed and
// otherwise legal.
int implicitArraySize;
+ bool implicitlySized;
bool variablyIndexed; // true if array is indexed with a non compile-time constant
};
#ifndef GLSLANG_WEB
if (base->getType().isUnsizedArray()) {
base->getWritableType().updateImplicitArraySize(indexValue + 1);
+ base->getWritableType().setImplicitlySized(true);
+ if (base->getQualifier().builtIn == EbvClipDistance &&
+ indexValue >= resources.maxClipDistances) {
+ error(loc, "gl_ClipDistance", "[", "array index out of range '%d'", indexValue);
+ }
+ else if (base->getQualifier().builtIn == EbvCullDistance &&
+ indexValue >= resources.maxCullDistances) {
+ error(loc, "gl_CullDistance", "[", "array index out of range '%d'", indexValue);
+ }
// For 2D per-view builtin arrays, update the inner dimension size in parent type
if (base->getQualifier().isPerView() && base->getQualifier().builtIn != EbvNone) {
TIntermBinary* binaryNode = base->getAsBinaryNode();
}
// Update implicit array sizes
+ if (symbol->getWritableType().isImplicitlySizedArray() && unitSymbol->getType().isImplicitlySizedArray()) {
+ if (unitSymbol->getType().getImplicitArraySize() > symbol->getType().getImplicitArraySize()){
+ symbol->getWritableType().updateImplicitArraySize(unitSymbol->getType().getImplicitArraySize());
+ }
+ }
+ else if (symbol->getWritableType().isImplicitlySizedArray() && unitSymbol->getType().isSizedArray()) {
+ if (symbol->getWritableType().getImplicitArraySize() > unitSymbol->getType().getOuterArraySize())
+ error(infoSink, "Implicit size of unsized array doesn't match same symbol among multiple shaders.");
+ }
+ else if (unitSymbol->getType().isImplicitlySizedArray() && symbol->getWritableType().isSizedArray()) {
+ if (unitSymbol->getType().getImplicitArraySize() > symbol->getWritableType().getOuterArraySize())
+ error(infoSink, "Implicit size of unsized array doesn't match same symbol among multiple shaders.");
+ }
+
+ // Update implicit array sizes
mergeImplicitArraySizes(symbol->getWritableType(), unitSymbol->getType());
// Check for consistent types/qualification/initializers etc.
else if (symbol->getQualifier().isPushConstant() && unitSymbol->getQualifier().isPushConstant() && getStage() == unitStage)
error(infoSink, "Only one push_constant block is allowed per stage");
}
+
+ // Check conflicts between preset primitives and sizes of I/O variables among multiple geometry shaders
+ if (language == EShLangGeometry && unitStage == EShLangGeometry)
+ {
+ TIntermSymbol* unitSymbol = unitLinkerObjects[unitLinkObj]->getAsSymbolNode();
+ if (unitSymbol->isArray() && unitSymbol->getQualifier().storage == EvqVaryingIn && unitSymbol->getQualifier().builtIn == EbvNone)
+ if ((unitSymbol->getArraySizes()->isImplicitlySized() &&
+ unitSymbol->getArraySizes()->getImplicitSize() != TQualifier::mapGeometryToSize(getInputPrimitive())) ||
+ (! unitSymbol->getArraySizes()->isImplicitlySized() &&
+ unitSymbol->getArraySizes()->getDimSize(0) != TQualifier::mapGeometryToSize(getInputPrimitive())))
+ error(infoSink, "Not all array sizes match across all geometry shaders in the program");
+ }
+
if (merge) {
linkerObjects.push_back(unitLinkerObjects[unitLinkObj]);
else {
arraysMatch = symbol.getType().sameArrayness(unitSymbol.getType()) ||
(symbol.getType().isArray() && unitSymbol.getType().isArray() &&
- (symbol.getType().isUnsizedArray() || unitSymbol.getType().isUnsizedArray()));
+ (symbol.getType().isImplicitlySizedArray() || unitSymbol.getType().isImplicitlySizedArray() ||
+ symbol.getType().isUnsizedArray() || unitSymbol.getType().isUnsizedArray()));
}
int lpidx = -1;
Glsl, LinkTest,
::testing::ValuesIn(std::vector<std::vector<std::string>>({
{"mains1.frag", "mains2.frag", "noMain1.geom", "noMain2.geom"},
+ {"implicitArraySize.vert", "implicitArraySize.frag"},
+ {"implicitArraySizeBuiltin.vert", "implicitArraySizeBuiltin.geom"},
+ {"implicitArraySize1.geom", "implicitArraySize2.geom"},
{"noMain.vert", "mains.frag"},
{"link1.frag", "link2.frag", "link3.frag"},
{"recurse1.vert", "recurse1.frag", "recurse2.frag"},