2 // automatically generated by the FlatBuffers compiler, do not modify
5 namespace MyGame.Example
9 using global::System.Collections.Generic;
10 using global::FlatBuffers;
12 public struct TypeAliases : IFlatbufferObject
15 public ByteBuffer ByteBuffer { get { return __p.bb; } }
16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); }
17 public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb) { return GetRootAsTypeAliases(_bb, new TypeAliases()); }
18 public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
20 public TypeAliases __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
22 public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) : (sbyte)0; } }
23 public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true; } else { return false; } }
24 public byte U8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : (byte)0; } }
25 public bool MutateU8(byte u8) { int o = __p.__offset(6); if (o != 0) { __p.bb.Put(o + __p.bb_pos, u8); return true; } else { return false; } }
26 public short I16 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)0; } }
27 public bool MutateI16(short i16) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, i16); return true; } else { return false; } }
28 public ushort U16 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
29 public bool MutateU16(ushort u16) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, u16); return true; } else { return false; } }
30 public int I32 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
31 public bool MutateI32(int i32) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, i32); return true; } else { return false; } }
32 public uint U32 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
33 public bool MutateU32(uint u32) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, u32); return true; } else { return false; } }
34 public long I64 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
35 public bool MutateI64(long i64) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, i64); return true; } else { return false; } }
36 public ulong U64 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
37 public bool MutateU64(ulong u64) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, u64); return true; } else { return false; } }
38 public float F32 { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
39 public bool MutateF32(float f32) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f32); return true; } else { return false; } }
40 public double F64 { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)0.0; } }
41 public bool MutateF64(double f64) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, f64); return true; } else { return false; } }
42 public sbyte V8(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetSbyte(__p.__vector(o) + j * 1) : (sbyte)0; }
43 public int V8Length { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
45 public Span<sbyte> GetV8Bytes() { return __p.__vector_as_span<sbyte>(24, 1); }
47 public ArraySegment<byte>? GetV8Bytes() { return __p.__vector_as_arraysegment(24); }
49 public sbyte[] GetV8Array() { return __p.__vector_as_array<sbyte>(24); }
50 public bool MutateV8(int j, sbyte v8) { int o = __p.__offset(24); if (o != 0) { __p.bb.PutSbyte(__p.__vector(o) + j * 1, v8); return true; } else { return false; } }
51 public double Vf64(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
52 public int Vf64Length { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
54 public Span<double> GetVf64Bytes() { return __p.__vector_as_span<double>(26, 8); }
56 public ArraySegment<byte>? GetVf64Bytes() { return __p.__vector_as_arraysegment(26); }
58 public double[] GetVf64Array() { return __p.__vector_as_array<double>(26); }
59 public bool MutateVf64(int j, double vf64) { int o = __p.__offset(26); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vf64); return true; } else { return false; } }
61 public static Offset<MyGame.Example.TypeAliases> CreateTypeAliases(FlatBufferBuilder builder,
72 VectorOffset v8Offset = default(VectorOffset),
73 VectorOffset vf64Offset = default(VectorOffset)) {
74 builder.StartTable(12);
75 TypeAliases.AddF64(builder, f64);
76 TypeAliases.AddU64(builder, u64);
77 TypeAliases.AddI64(builder, i64);
78 TypeAliases.AddVf64(builder, vf64Offset);
79 TypeAliases.AddV8(builder, v8Offset);
80 TypeAliases.AddF32(builder, f32);
81 TypeAliases.AddU32(builder, u32);
82 TypeAliases.AddI32(builder, i32);
83 TypeAliases.AddU16(builder, u16);
84 TypeAliases.AddI16(builder, i16);
85 TypeAliases.AddU8(builder, u8);
86 TypeAliases.AddI8(builder, i8);
87 return TypeAliases.EndTypeAliases(builder);
90 public static void StartTypeAliases(FlatBufferBuilder builder) { builder.StartTable(12); }
91 public static void AddI8(FlatBufferBuilder builder, sbyte i8) { builder.AddSbyte(0, i8, 0); }
92 public static void AddU8(FlatBufferBuilder builder, byte u8) { builder.AddByte(1, u8, 0); }
93 public static void AddI16(FlatBufferBuilder builder, short i16) { builder.AddShort(2, i16, 0); }
94 public static void AddU16(FlatBufferBuilder builder, ushort u16) { builder.AddUshort(3, u16, 0); }
95 public static void AddI32(FlatBufferBuilder builder, int i32) { builder.AddInt(4, i32, 0); }
96 public static void AddU32(FlatBufferBuilder builder, uint u32) { builder.AddUint(5, u32, 0); }
97 public static void AddI64(FlatBufferBuilder builder, long i64) { builder.AddLong(6, i64, 0); }
98 public static void AddU64(FlatBufferBuilder builder, ulong u64) { builder.AddUlong(7, u64, 0); }
99 public static void AddF32(FlatBufferBuilder builder, float f32) { builder.AddFloat(8, f32, 0.0f); }
100 public static void AddF64(FlatBufferBuilder builder, double f64) { builder.AddDouble(9, f64, 0.0); }
101 public static void AddV8(FlatBufferBuilder builder, VectorOffset v8Offset) { builder.AddOffset(10, v8Offset.Value, 0); }
102 public static VectorOffset CreateV8Vector(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddSbyte(data[i]); return builder.EndVector(); }
103 public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
104 public static void StartV8Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
105 public static void AddVf64(FlatBufferBuilder builder, VectorOffset vf64Offset) { builder.AddOffset(11, vf64Offset.Value, 0); }
106 public static VectorOffset CreateVf64Vector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
107 public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
108 public static void StartVf64Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
109 public static Offset<MyGame.Example.TypeAliases> EndTypeAliases(FlatBufferBuilder builder) {
110 int o = builder.EndTable();
111 return new Offset<MyGame.Example.TypeAliases>(o);
113 public TypeAliasesT UnPack() {
114 var _o = new TypeAliasesT();
118 public void UnPackTo(TypeAliasesT _o) {
129 _o.V8 = new List<sbyte>();
130 for (var _j = 0; _j < this.V8Length; ++_j) {_o.V8.Add(this.V8(_j));}
131 _o.Vf64 = new List<double>();
132 for (var _j = 0; _j < this.Vf64Length; ++_j) {_o.Vf64.Add(this.Vf64(_j));}
134 public static Offset<MyGame.Example.TypeAliases> Pack(FlatBufferBuilder builder, TypeAliasesT _o) {
135 if (_o == null) return default(Offset<MyGame.Example.TypeAliases>);
136 var _v8 = default(VectorOffset);
138 var __v8 = _o.V8.ToArray();
139 _v8 = CreateV8Vector(builder, __v8);
141 var _vf64 = default(VectorOffset);
142 if (_o.Vf64 != null) {
143 var __vf64 = _o.Vf64.ToArray();
144 _vf64 = CreateVf64Vector(builder, __vf64);
146 return CreateTypeAliases(
163 public class TypeAliasesT
165 [Newtonsoft.Json.JsonProperty("i8")]
166 public sbyte I8 { get; set; }
167 [Newtonsoft.Json.JsonProperty("u8")]
168 public byte U8 { get; set; }
169 [Newtonsoft.Json.JsonProperty("i16")]
170 public short I16 { get; set; }
171 [Newtonsoft.Json.JsonProperty("u16")]
172 public ushort U16 { get; set; }
173 [Newtonsoft.Json.JsonProperty("i32")]
174 public int I32 { get; set; }
175 [Newtonsoft.Json.JsonProperty("u32")]
176 public uint U32 { get; set; }
177 [Newtonsoft.Json.JsonProperty("i64")]
178 public long I64 { get; set; }
179 [Newtonsoft.Json.JsonProperty("u64")]
180 public ulong U64 { get; set; }
181 [Newtonsoft.Json.JsonProperty("f32")]
182 public float F32 { get; set; }
183 [Newtonsoft.Json.JsonProperty("f64")]
184 public double F64 { get; set; }
185 [Newtonsoft.Json.JsonProperty("v8")]
186 public List<sbyte> V8 { get; set; }
187 [Newtonsoft.Json.JsonProperty("vf64")]
188 public List<double> Vf64 { get; set; }
190 public TypeAliasesT() {