6 #define FNAME vg_basic_gradient_start
7 #define NAME "VG Basic Gradient"
8 #define ICON "vector.png"
18 static Eo *o_shapes[OBNUM];
20 static const Efl_Gfx_Gradient_Stop stops[3] = {
21 { 0, 255, 0, 0, 255 },
22 { 0.5, 0, 255, 0, 255 },
27 * Creating Evas Objects, each holds a vector shape.
28 * Then start moving these Evas Objects. */
29 static void _setup(void)
33 for (i = 0; i < OBNUM; i++)
35 Efl_VG *gradient, *rect;
37 double w = 70, h = 70, stroke_w = 3;
39 vector = efl_add(EFL_CANVAS_VG_OBJECT_CLASS, evas);
41 efl_gfx_entity_size_set(vector, EINA_SIZE2D(w + stroke_w * 2, h + stroke_w * 2));
42 efl_gfx_entity_position_set(vector, EINA_POSITION2D(0, 0));
43 efl_gfx_entity_visible_set(vector, EINA_TRUE);
45 gradient = efl_add(EFL_CANVAS_VG_GRADIENT_LINEAR_CLASS, vector);
46 efl_gfx_gradient_stop_set(gradient, stops, 3);
47 efl_gfx_gradient_spread_set(gradient, EFL_GFX_GRADIENT_SPREAD_REFLECT);
48 efl_gfx_gradient_linear_start_set(gradient, 10, 10);
49 efl_gfx_gradient_linear_end_set(gradient, 50, 50);
51 rect = efl_add(EFL_CANVAS_VG_SHAPE_CLASS, vector);
52 efl_gfx_path_append_rect(rect, 0 + stroke_w, 0 + stroke_w, w, h, 10, 10);
53 efl_canvas_vg_shape_fill_set(rect, gradient);
54 efl_gfx_shape_stroke_width_set(rect, stroke_w);
55 efl_gfx_shape_stroke_color_set(rect, 128, 0, 128, 128);
56 efl_gfx_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND);
58 efl_canvas_vg_object_root_node_set(vector, rect);
64 static void _cleanup(void)
68 for (i = 0; i < OBNUM; i++) efl_del(o_shapes[i]);
71 /* loop - do things */
72 static void _loop(double t, int f)
75 Evas_Coord x, y, w = 200, h = 200;
76 for (i = 0; i < OBNUM; i++)
78 x = (win_w / 2) - (w / 2);
79 x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
80 y = (win_h / 2) - (h / 2);
81 y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2);
82 efl_gfx_entity_position_set(o_shapes[i], EINA_POSITION2D(x, y));
87 /* prepend special key handlers if interactive (before STD) */
88 static void _key(const char *key)
104 /* template stuff - ignore */
109 _ui_menu_item_add(ICON, NAME, FNAME);
120 ui_func_set(_key, _loop, _setup);