6 #define FNAME image_blend_many_smooth_down_scaled_start
7 #define NAME "Image Blend Many Smooth Down Scaled"
8 #define ICON "blend.png"
19 static Evas_Object *o_images[MANYNUM];
22 static void _setup(void)
26 for (i = 0; i < MANYNUM; i++)
28 o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas);
31 w = 3 + ((n * (60 - 3)) / 100);
32 h = 4 + ((n * (80 - 4)) / 100);
33 efl_file_simple_load(o, build_path("logo.png"), NULL);
34 efl_gfx_image_smooth_scale_set(o, 1);
35 efl_gfx_entity_size_set(o, EINA_SIZE2D(w, h));
36 efl_gfx_fill_set(o, EINA_RECT(0, 0, w, h));
37 efl_gfx_entity_visible_set(o, EINA_TRUE);
43 static void _cleanup(void)
46 for (i = 0; i < MANYNUM; i++) efl_del(o_images[i]);
49 /* loop - do things */
50 static void _loop(double t, int f)
53 Evas_Coord x, y, w, h;
54 for (i = 0; i < MANYNUM; i++)
56 exp_size_get(o_images[i], &w, &h);
57 x = (win_w / 2) - (w / 2);
58 x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (win_w / 2);
59 y = (win_h / 2) - (h / 2);
60 y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (win_h / 2);
61 efl_gfx_entity_position_set(o_images[i], EINA_POSITION2D(x, y));
66 /* prepend special key handlers if interactive (before STD) */
67 static void _key(const char *key)
83 /* template stuff - ignore */
88 _ui_menu_item_add(ICON, NAME, FNAME);
99 ui_func_set(_key, _loop, _setup);