fbsplash: limit progress bar flicker
authorPeter Korsgaard <jacmet@sunsite.dk>
Mon, 17 Oct 2011 02:35:23 +0000 (04:35 +0200)
committerDenys Vlasenko <vda.linux@googlemail.com>
Mon, 17 Oct 2011 02:35:23 +0000 (04:35 +0200)
Progress bar updates flicker quite a bit on slow hw / high resolutions
as the background is completely cleared before the new progress bar
position is drawn on top.

Improve it by first drawing the progress bar and then only fill the
remaining rows with the background.

function                                             old     new   delta
fb_drawprogressbar                                   444     429     -15

Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
Signed-off-by: Denys Vlasenko <vda.linux@googlemail.com>
miscutils/fbsplash.c

index 51ba472..bc9ac8f 100644 (file)
@@ -213,14 +213,15 @@ static void fb_drawfullrectangle(int nx1pos, int ny1pos, int nx2pos, int ny2pos,
  */
 static void fb_drawprogressbar(unsigned percent)
 {
-       int i, left_x, top_y, width, height;
+       int left_x, top_y, pos_x;
+       unsigned width, height;
 
        // outer box
        left_x = G.nbar_posx;
        top_y = G.nbar_posy;
        width = G.nbar_width - 1;
        height = G.nbar_height - 1;
-       if ((height | width) < 0)
+       if ((int)(height | width) < 0)
                return;
        // NB: "width" of 1 actually makes rect with width of 2!
        fb_drawrectangle();
@@ -230,30 +231,37 @@ static void fb_drawprogressbar(unsigned percent)
        top_y++;
        width -= 2;
        height -= 2;
-       if ((height | width) < 0)
+       if ((int)(height | width) < 0)
                return;
-       fb_drawfullrectangle(
-                       left_x, top_y,
-                                       left_x + width, top_y + height,
-                       G.nbar_colr, G.nbar_colg, G.nbar_colb);
 
+       pos_x = left_x;
        if (percent > 0) {
+               int y;
+               unsigned i;
+
                // actual progress bar
-               width = width * percent / 100;
+               pos_x += (unsigned)(width * percent) / 100;
+
+               y = top_y;
                i = height;
                if (height == 0)
                        height++; // divide by 0 is bad
                while (i >= 0) {
                        // draw one-line thick "rectangle"
                        // top line will have gray lvl 200, bottom one 100
-                       unsigned gray_level = 100 + i*100/height;
+                       unsigned gray_level = 100 + i*100 / height;
                        fb_drawfullrectangle(
-                                       left_x, top_y, left_x + width, top_y,
+                                       left_x, y, pos_x, y,
                                        gray_level, gray_level, gray_level);
-                       top_y++;
+                       y++;
                        i--;
                }
        }
+
+       fb_drawfullrectangle(
+                       pos_x, top_y,
+                       left_x + width, top_y + height,
+                       G.nbar_colr, G.nbar_colg, G.nbar_colb);
 }