Imported Upstream version 1.57.0
[platform/upstream/boost.git] / libs / msm / test / CompositeMachine.cpp
1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #ifndef BOOST_MSM_NONSTANDALONE_TEST
17 #define BOOST_TEST_MODULE MyTest
18 #endif
19 #include <boost/test/unit_test.hpp>
20
21 namespace msm = boost::msm;
22 namespace mpl = boost::mpl;
23
24 namespace
25 {
26     // events
27     struct play {};
28     struct end_pause {};
29     struct stop {};
30     struct pause {};
31     struct open_close {};
32     struct NextSong {};
33     struct PreviousSong {};
34     struct cd_detected
35     {
36         cd_detected(std::string name)
37             : name(name)
38         {}
39         std::string name;
40     };
41
42     // front-end: define the FSM structure 
43     struct player_ : public msm::front::state_machine_def<player_>
44     {
45         unsigned int start_playback_counter;
46         unsigned int can_close_drawer_counter;
47
48         player_():
49         start_playback_counter(0),
50         can_close_drawer_counter(0)
51         {}
52         // The list of FSM states
53         struct Empty : public msm::front::state<> 
54         {
55             template <class Event,class FSM>
56             void on_entry(Event const&,FSM& ) {++entry_counter;}
57             template <class Event,class FSM>
58             void on_exit(Event const&,FSM& ) {++exit_counter;}
59             int entry_counter;
60             int exit_counter;
61         };
62         struct Open : public msm::front::state<> 
63         { 
64             template <class Event,class FSM>
65             void on_entry(Event const&,FSM& ) {++entry_counter;}
66             template <class Event,class FSM>
67             void on_exit(Event const&,FSM& ) {++exit_counter;}
68             int entry_counter;
69             int exit_counter;
70         };
71
72         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
73         struct Stopped : public msm::front::state<> 
74         { 
75             template <class Event,class FSM>
76             void on_entry(Event const&,FSM& ) {++entry_counter;}
77             template <class Event,class FSM>
78             void on_exit(Event const&,FSM& ) {++exit_counter;}
79             int entry_counter;
80             int exit_counter;
81         };
82
83         struct Playing_ : public msm::front::state_machine_def<Playing_>
84         {
85             template <class Event,class FSM>
86             void on_entry(Event const&,FSM& ) {++entry_counter;}
87             template <class Event,class FSM>
88             void on_exit(Event const&,FSM& ) {++exit_counter;}
89             int entry_counter;
90             int exit_counter;
91             unsigned int start_next_song_counter;
92             unsigned int start_prev_song_guard_counter;
93
94             Playing_():
95             start_next_song_counter(0),
96             start_prev_song_guard_counter(0)
97             {}
98
99             // The list of FSM states
100             struct Song1 : public msm::front::state<>
101             {
102                 template <class Event,class FSM>
103                 void on_entry(Event const&,FSM& ) {++entry_counter;}
104                 template <class Event,class FSM>
105                 void on_exit(Event const&,FSM& ) {++exit_counter;}
106                 int entry_counter;
107                 int exit_counter;
108             };
109             struct Song2 : public msm::front::state<>
110             { 
111                 template <class Event,class FSM>
112                 void on_entry(Event const&,FSM& ) {++entry_counter;}
113                 template <class Event,class FSM>
114                 void on_exit(Event const&,FSM& ) {++exit_counter;}
115                 int entry_counter;
116                 int exit_counter;
117             };
118             struct Song3 : public msm::front::state<>
119             { 
120                 template <class Event,class FSM>
121                 void on_entry(Event const&,FSM& ) {++entry_counter;}
122                 template <class Event,class FSM>
123                 void on_exit(Event const&,FSM& ) {++exit_counter;}
124                 int entry_counter;
125                 int exit_counter;
126             };
127             // the initial state. Must be defined
128             typedef Song1 initial_state;
129             // transition actions
130             void start_next_song(NextSong const&)       {++start_next_song_counter; }
131             void start_prev_song(PreviousSong const&)       {  }
132             // guard conditions
133             bool start_prev_song_guard(PreviousSong const&)       {++start_prev_song_guard_counter;return true; }
134
135             typedef Playing_ pl; // makes transition table cleaner
136             // Transition table for Playing
137             struct transition_table : mpl::vector4<
138                 //      Start     Event         Next      Action               Guard
139                 //    +---------+-------------+---------+---------------------+----------------------+
140                  _row < Song1   , NextSong    , Song2                                                >,
141                   row < Song2   , PreviousSong, Song1   , &pl::start_prev_song,&pl::start_prev_song_guard>,
142                 a_row < Song2   , NextSong    , Song3   , &pl::start_next_song                       >,
143                 g_row < Song3   , PreviousSong, Song2                         ,&pl::start_prev_song_guard>
144                 //    +---------+-------------+---------+---------------------+----------------------+
145             > {};
146             // Replaces the default no-transition response.
147             template <class FSM,class Event>
148             void no_transition(Event const&, FSM&,int)
149             {
150                 BOOST_FAIL("no_transition called!");
151             }
152         };
153         // back-end
154         typedef msm::back::state_machine<Playing_> Playing;
155
156         // state not defining any entry or exit
157         struct Paused : public msm::front::state<>
158         {
159             template <class Event,class FSM>
160             void on_entry(Event const&,FSM& ) {++entry_counter;}
161             template <class Event,class FSM>
162             void on_exit(Event const&,FSM& ) {++exit_counter;}
163             int entry_counter;
164             int exit_counter;
165         };
166
167         // the initial state of the player SM. Must be defined
168         typedef Empty initial_state;
169
170         // transition actions
171         void start_playback(play const&)       {++start_playback_counter; }
172         void open_drawer(open_close const&)    {  }
173         void store_cd_info(cd_detected const&) {  }
174         void stop_playback(stop const&)        {  }
175         void pause_playback(pause const&)      {  }
176         void resume_playback(end_pause const&)      {  }
177         void stop_and_open(open_close const&)  {  }
178         void stopped_again(stop const&){}
179         //guards
180         bool can_close_drawer(open_close const&)   
181         {
182             ++can_close_drawer_counter;
183             return true;
184         }
185
186
187         typedef player_ p; // makes transition table cleaner
188
189         // Transition table for player
190         struct transition_table : mpl::vector<
191             //    Start     Event         Next      Action               Guard
192             //  +---------+-------------+---------+---------------------+----------------------+
193           a_row < Stopped , play        , Playing , &p::start_playback                         >,
194           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
195            _row < Stopped , stop        , Stopped                                              >,
196             //  +---------+-------------+---------+---------------------+----------------------+
197           g_row < Open    , open_close  , Empty   ,                      &p::can_close_drawer  >,
198             //  +---------+-------------+---------+---------------------+----------------------+
199           a_row < Empty   , open_close  , Open    , &p::open_drawer                            >,
200           a_row < Empty   , cd_detected , Stopped , &p::store_cd_info                          >,
201             //  +---------+-------------+---------+---------------------+----------------------+
202           a_row < Playing , stop        , Stopped , &p::stop_playback                          >,
203           a_row < Playing , pause       , Paused  , &p::pause_playback                         >,
204           a_row < Playing , open_close  , Open    , &p::stop_and_open                          >,
205             //  +---------+-------------+---------+---------------------+----------------------+
206           a_row < Paused  , end_pause   , Playing , &p::resume_playback                        >,
207           a_row < Paused  , stop        , Stopped , &p::stop_playback                          >,
208           a_row < Paused  , open_close  , Open    , &p::stop_and_open                          >
209             //  +---------+-------------+---------+---------------------+----------------------+
210         > {};
211         // Replaces the default no-transition response.
212         template <class FSM,class Event>
213         void no_transition(Event const&, FSM&,int)
214         {
215             BOOST_FAIL("no_transition called!");
216         }
217         // init counters
218         template <class Event,class FSM>
219         void on_entry(Event const&,FSM& fsm) 
220         {
221             fsm.template get_state<player_::Stopped&>().entry_counter=0;
222             fsm.template get_state<player_::Stopped&>().exit_counter=0;
223             fsm.template get_state<player_::Open&>().entry_counter=0;
224             fsm.template get_state<player_::Open&>().exit_counter=0;
225             fsm.template get_state<player_::Empty&>().entry_counter=0;
226             fsm.template get_state<player_::Empty&>().exit_counter=0;
227             fsm.template get_state<player_::Playing&>().entry_counter=0;
228             fsm.template get_state<player_::Playing&>().exit_counter=0;
229             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0;
230             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0;
231             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0;
232             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0;
233             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0;
234             fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0;
235             fsm.template get_state<player_::Paused&>().entry_counter=0;
236             fsm.template get_state<player_::Paused&>().exit_counter=0;
237         }
238
239     };
240     // Pick a back-end
241     typedef msm::back::state_machine<player_> player;
242
243 //    static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
244
245
246     BOOST_AUTO_TEST_CASE( my_test )
247     {     
248         player p;
249
250         p.start(); 
251         BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly");
252
253         p.process_event(open_close()); 
254         BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open
255         BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly");
256         BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly");
257
258         p.process_event(open_close()); 
259         BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
260         BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
261         BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
262         BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly");
263
264         p.process_event(cd_detected("louie, louie")); 
265         BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
266         BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly");
267         BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly");
268
269         p.process_event(play());
270         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
271         BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly");
272         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly");
273         BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly");
274         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be active");
275         BOOST_CHECK_MESSAGE(
276             p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1,
277             "Song1 entry not called correctly");
278
279         p.process_event(NextSong());
280         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
281         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active");
282         BOOST_CHECK_MESSAGE(
283             p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 1,
284             "Song2 entry not called correctly");
285         BOOST_CHECK_MESSAGE(
286             p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1,
287             "Song1 exit not called correctly");
288         BOOST_CHECK_MESSAGE(
289             p.get_state<player_::Playing&>().start_next_song_counter == 0,
290             "submachine action not called correctly");
291
292         p.process_event(NextSong());
293         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
294         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be active");
295         BOOST_CHECK_MESSAGE(
296             p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter == 1,
297             "Song3 entry not called correctly");
298         BOOST_CHECK_MESSAGE(
299             p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter == 1,
300             "Song2 exit not called correctly");
301         BOOST_CHECK_MESSAGE(
302             p.get_state<player_::Playing&>().start_next_song_counter == 1,
303             "submachine action not called correctly");
304
305         p.process_event(PreviousSong());
306         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
307         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active");
308         BOOST_CHECK_MESSAGE(
309             p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 2,
310             "Song2 entry not called correctly");
311         BOOST_CHECK_MESSAGE(
312             p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter == 1,
313             "Song3 exit not called correctly");
314         BOOST_CHECK_MESSAGE(
315             p.get_state<player_::Playing&>().start_prev_song_guard_counter == 1,
316             "submachine guard not called correctly");
317
318         p.process_event(pause());
319         BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
320         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly");
321         BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly");
322
323         // go back to Playing
324         p.process_event(end_pause());  
325         BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
326         BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 1,"Paused exit not called correctly");
327         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 2,"Playing entry not called correctly");
328
329         p.process_event(pause()); 
330         BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
331         BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
332         BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 2,"Paused entry not called correctly");
333
334         p.process_event(stop());  
335         BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
336         BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 2,"Paused exit not called correctly");
337         BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 2,"Stopped entry not called correctly");
338
339         p.process_event(stop());  
340         BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
341         BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly");
342         BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
343     }
344 }
345